Dent_

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  1. [ QUOTE ]
    As long as "Fixing" PvP does not involve wholesale NERFAGE of PvE, as it has to date, I'm all for it.

    Otherwise... the only "fix" to PvP I could support would be to break it out into a completely separate game.

    [/ QUOTE ]

    damn, we only got to page 2.
  2. [ QUOTE ]
    being fair, the whole thread is retarded.

    [/ QUOTE ]

    this.
  3. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Yes, I read the link.

    I don't really agree with the "win at all costs" philosophy but, be that as it may...

    [/ QUOTE ]I think it's fundamentally disrespectful to approach an opponent and not actually try to win. If you're just going to play with me, it's insulting.

    [/ QUOTE ]
    there is suck a thing as trying your hardest to win with honor

    [/ QUOTE ]

    except when you don't use all your tools...
  4. I have always heard great things about this guide, and it was, indeed a good read. There have been a number of changes since the original build. I will see if I can make a mock build based off of Lab's original.

    EDIT: Okay, here is a quick write up. Not trying to threadjack or whatever like that other guy. Just my newer version of the OP's build. There're a ton of extra slots, so feel free to move them around as you feel necesary.

    Hero Plan by Mids' Hero Designer 1.21
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Science Defender
    Primary Power Set: Empathy
    Secondary Power Set: Dark Blast
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Healing Aura -- Dct'dW-Heal:39(A), Dct'dW-Rchg:39(3), Dct'dW-Heal/EndRdx/Rchg:39(3), Dct'dW-Heal/EndRdx:39(5), Dct'dW-EndRdx/Rchg:39(5), Dct'dW-Heal/Rchg:39(7)
    Level 1: Dark Blast -- Decim-Acc/Dmg/Rchg:39(A), Decim-Acc/Dmg:39(7), Decim-Dmg/EndRdx:39(9), Decim-Dmg/Rchg:39(9), Decim-Acc/EndRdx/Rchg:39(11)
    Level 2: Heal Other -- Dct'dW-Heal/EndRdx:39(A), Dct'dW-EndRdx/Rchg:39(11), Dct'dW-Rchg:39(13), Dct'dW-Heal:39(13), Dct'dW-Heal/EndRdx/Rchg:39(15), Dct'dW-Heal/Rchg:39(15)
    Level 4: Absorb Pain -- Dct'dW-Heal:39(A), Dct'dW-Rchg:39(17), Dct'dW-Heal/EndRdx:39(17), Dct'dW-EndRdx/Rchg:39(19), Dct'dW-Heal/Rchg:39(19), Dct'dW-Heal/EndRdx/Rchg:39(21)
    Level 6: Hasten -- RechRdx-I:40(A), RechRdx-I:40(21), RechRdx-I:40(23)
    Level 8: Clear Mind -- Range-I:40(A), Range-I:40(27), Range-I:40(34)
    Level 10: Hurdle -- Jump-I:40(A)
    Level 12: Fortitude -- HO:Membr(A), HO:Membr(23), HO:Membr(25), LkGmblr-Rchg+:39(43)
    Level 14: Super Speed -- HO:Micro(A), HO:Micro(27), HO:Micro(46)
    Level 16: Health -- Mrcl-Heal:40(A), Mrcl-Rcvry+:39(40)
    Level 18: Recovery Aura -- EndMod-I:40(A), EndMod-I:40(36), EndRdx-I:40(36), RechRdx-I:40(37), RechRdx-I:40(37), RechRdx-I:40(37)
    Level 20: Stamina -- EndMod-I:40(A), EndMod-I:40(40), EndMod-I:40(40)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:40(A), ULeap-Stlth:39(46)
    Level 24: Super Jump -- HO:Micro(A), HO:Micro(25), HO:Micro(43)
    Level 26: Acrobatics -- EndRdx-I:40(A), EndRdx-I:40(45)
    Level 28: Regeneration Aura -- Dct'dW-Rchg:39(A), Dct'dW-Heal/EndRdx:39(29), Dct'dW-Heal:39(29), Dct'dW-EndRdx/Rchg:39(31), Dct'dW-Heal/Rchg:39(31), Dct'dW-Heal/EndRdx/Rchg:39(31)
    Level 30: Stealth -- EndRdx-I:40(A), EndRdx-I:40(42), LkGmblr-Rchg+:39(43)
    Level 32: Adrenalin Boost -- Dct'dW-Rchg:39(A), Dct'dW-Heal:39(33), Dct'dW-Heal/EndRdx:39(33), Dct'dW-EndRdx/Rchg:39(33), Dct'dW-Heal/Rchg:39(34), Dct'dW-Heal/EndRdx/Rchg:39(34)
    Level 35: Grant Invisibility -- EndRdx-I:40(A), EndRdx-I:40(36), LkGmblr-Rchg+:39(46)
    Level 38: Phase Shift -- RechRdx-I:40(A), RechRdx-I:40(39), RechRdx-I:40(39), EndRdx-I:40(39)
    Level 41: Power Build Up -- HO:Membr(A), HO:Membr(42), HO:Membr(42)
    Level 44: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45)
    Level 47: Total Focus -- KntkC'bat-Knock%:30(A), KntkC'bat-Acc/Dmg:30(48), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
    Level 49: Conserve Power -- RechRdx-I:40(A), RechRdx-I:40(50), RechRdx-I:40(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
    |MHDz;4011;906;1208;|
    &gt;-KE5DUOVS`,O0?(?\AEIR*K]67+V&amp;EKNG7K`@PIMIT=1TV,)G;@N-L*&amp;/[M(V7Y(XE&lt;*+L.;&lt;*6&gt;GH
    2'RE*=RK/9E$1_5#Y(&lt;G2=^0M'X_*ASA1::S*F7I4Z4KEX]'M;A\5FY=R%N5/DP_;Z%"4G].-RE5:E`
    ][I5;EQZ1(U&gt;%0?E71/DG7Y4T&amp;#-%VAXAOV6^53^8P2^4OXY%7-C^BG&amp;5QD&gt;5J-?F9/:&gt;K0W4'&lt;RI&gt;,
    2;PNV(24*&gt;81;Q9:XS?8*B5Y_HV72U6?ZY;/'?":RAIH/P,&gt;LI*AZ&amp;:M06R!NA#4%-B-$`+,U6&lt;[*("
    &lt;E"]C^/KV6[=S".B+\493"-(Q]Q#($D;$A'M/N4IJ%V)62&amp;XTG'01+12$J\+ANB/&lt;!&gt;7N(M+7.J`4(&gt;
    "(I=6"W%.+"!;,1A\J%.%,Y?(_`M4]2^053K')B\]9+W*$!`D`3FJA8HWN&amp;'8@&amp;$.8=#JAOEV/^UX`W
    UXD#=*UPIAM($%-B?U;5[&amp;;D#($/;?7E&gt;;='E-&gt;@PEZA$Q-3-5&gt;[90[C0FH8P:%S)VS9XN3EU^?X:
    9(]3HJ-FGR*=LNMRG7NKP!"@Z!M++V("8-E*88\3^(\0\*P69I9G!CQF9.++F`BM(*DG"=Y%&amp;]56Z`T
    ;"('2#.XB'_E+U&lt;ZT5Y;OWUE,",^IA3J8IZM0$'6Z@R#-C&gt;KT76&gt;&amp;&gt;N[;?EG_L7^+EA,+^IGW5YHW]Z
    @NZ6EV/7P3Z&gt;$AHC_GB[Q$,%APANS&gt;BBVQ0:&amp;!6G;0I,DE)4R6,"&gt;=6K-.K=EO5=&amp;5)@S:5.&gt;VA/"&gt;]
    V-!OKT"9?+.7!O750Z]$L+:+"_,&lt;^UOPTA!_L;Z_4W&amp;NI+G=KE#.URDG\Y_PR-=!*&gt;$9?+YX*WD`4[+
    #QU%IY=*CSKR&lt;%!&gt;#(@/`P.-!97X7M'D`6P$C9?&gt;Y,)!OQRV&amp;_;FNP6Y'C`=&amp;AG 5P&lt;,69S$[NP(&amp;1#J
    )K)(EM@9?-J@F,7'K;Z.S0&lt;V!NWT/DE5D&lt;23FVRWC(KJ/LWBIS&lt;P0=8)@^H'Z`FH&gt;[Q*KT4%IZBC!ZP
    T9&lt;@'@*9.)'T==EQ5DK7HWB7&amp;I7Y8##Q7^$!*@6'(;Y CU55&amp;_+BJOFF)`7E4OV1NGKXQC.;#3&lt;7(\7]
    3_&amp;,^T]_N_.5$-2,"T;IGX..'ZUJJM;ZPPEAC+C:7&amp;,F.EL0TS-XOIQR`)A*$09JHP4X6A%&amp;8I89;6^
    &amp;:B;!P-0VAL8.QX]!?B&amp;VEY
    |-----------------------------------------------------------------------------|
    </pre><hr />
  5. Dent_

    Team Invince

    I've been following this thread. Awesome guys job. Truly something to be commended. This sort of dedication is hard to find.

    Good luck tonight and many, many grats!
  6. [ QUOTE ]
    Come on, Mister loudmouth...put your inf where your mouth is. I'll pit my 3 years of caltrop experience (2 in COH and 1 in COV) against your "Caltrops aren't all that useful" any day o the week. Name the server on which you have the Mastermind on which you claim to have all of this experience playing */Traps, and I'll tag along with your MM for 3 Relentless missions with you not using caltrops. We'll time how long it takes you to finish em, and how many times you die. Then we'll go over to Justice Server, where my */Traps Mastermind resides and do the same, with me USING Caltrops. I'm bettin you spend a LOT more time kissing the floor or fleeing the mission before it is complete (which would count as one "death" since you are essentially admitting that you would die if you stayed inside)

    If I win, you give one of my characters a couple million inf, and if you win I do the same for one of yours. Maybe someone else will volunteer to tag along as well as an impartial referee?

    [/ QUOTE ]

    He just jacked his own thread. WTH?
  7. [ QUOTE ]
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    Hey has this seen any red name attention.... im missing it?? I think its thumbtacked on the top but i dont see any red names...

    [/ QUOTE ]

    Yeah it was stickied but no developers have made a response. It was acknowledged in game by Ghost Widow (Played by a developer) though. The developers know about it and I am sure they want to implement.

    If we never see it in COH, I can guarantee that this idea will be in Marvel Universe Online.

    [/ QUOTE ]

    No, it was not. But Ex Libris Stickied it.

    Also, [censored] Marvel. [censored] it in the ear.

    [/ QUOTE ]

    QFT.

    Using CoX players ideas for another project is WRONG.

    [/ QUOTE ]

    While I agree with you I think the reality is that Marvel Universe (Being developed by Cryptic) will be built on COH's mistakes. Not really "mistakes" but the way things were built. This engine was built with only X in mind. I am sure the developers will build MUO with X and Y where Y being things that they couldn't implement in COH due to engine limitations. (IE, Wall Climbing, coding for the powers there is some limitations, IE DMG RES and +DMG enhancers)

    [/ QUOTE ]

    ::sniffs:: Yeah I guess you are right. Hopefully i can resist the urge and stick to CoX.
  8. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Hey has this seen any red name attention.... im missing it?? I think its thumbtacked on the top but i dont see any red names...

    [/ QUOTE ]

    Yeah it was stickied but no developers have made a response. It was acknowledged in game by Ghost Widow (Played by a developer) though. The developers know about it and I am sure they want to implement.

    If we never see it in COH, I can guarantee that this idea will be in Marvel Universe Online.

    [/ QUOTE ]

    No, it was not. But Ex Libris Stickied it.

    Also, [censored] Marvel. [censored] it in the ear.

    [/ QUOTE ]

    QFT.

    Using CoX players ideas for another project is WRONG.
  9. [ QUOTE ]
    /signed

    /CAPSLOCKSIGNED

    /boldsigned

    /italicssigned

    [u]/underlinedsigned[u]

    [ QUOTE ]
    /quotesigned

    [/ QUOTE ]

    /glowysigned

    /evilsigned

    [/ QUOTE ]

    uhh yeah me too. I don't feel like doing all that.

    But as other posters have said...great idea. (could use a few more choices but HEY thats not up to you this is "the pilot" If someone important wants to develop. THEY can think of the rest)
  10. I am proud to say, that this is the first guide that I have read the entire thing through adn remained interested. I know exactly what you mean, people pressing random and jumping in. I am the kinda guy who will sit for an hour till I think of a good name. lol Name/Costume...same creative idea. I also take pride in my costumes. You shall critique my main. Screenies inc. Thanks for a great guide!