Discussion: Full Powerset Proliferation Revealed


13th_Stranger

 

Posted

My only real complaint was i would have liked to have seen MMs and Corrs get two different secondaries instead of them both getting storm.

But it does kind of seem on paper like the heroes got the better end of it. Which may not be surprising when you stop to think that the villain only sets were made later by a more experienced designing team.


 

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But it does kind of seem on paper like the heroes got the better end of it.

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I still don't understand this.

Villains got two extremely potent sets, Storm Summoning and Earth Control, and three ok sets, Mace, Axe and Electric Blast. Storm, Earth and Electric Blast bring abilities no other villain had before (Hurricane, Lightning Storm, Quicksand, Volcanic Gasses, Short Circuit).

Heroes got 1 extremely potent set, Plant Control, and 3 good sets, Mental (Psi Assault), Cold and Thermal. Plant, Psi and Cold bring abilities no hero had before (Creepers, Spirit Tree, Seeds, MAYBE Drain Psyche, Benumb, Frostworks).

I don't consider any attacks or shields or basic debuffs to be new, as they don't bring anything that wasn't being done before. So yeah, Psychic Shockwave is new, but is it really meaningfully different than any other attack that does a ton of damage?

I say Maybe to Drain Psyche because I will still be quite surprised if Blasters get that power without some serious alterations (like a complete removal of the +Regen and -Regen effects).

It seems very closely balanced to me, in terms of what each side got that it didn't have before.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

i wonder if mental blast will still be a "root heavy" set. :P also curious to see the mental manipulation set.

i was really expecting to see elec armor/elec melee for tankers - oh well, i have my stoney that's all i'll need.

i'm anxious to see a plant/thermal controller in action.


 

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But it does kind of seem on paper like the heroes got the better end of it.

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I still don't understand this.


Heroes got 1 extremely potent set, Plant Control, and 3 good sets, Mental (Psi Assault), Cold and Thermal. Plant, Psi and Cold bring abilities no hero had before (Creepers, Spirit Tree, Seeds, MAYBE Drain Psyche, Benumb, Frostworks).



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its not so much "What" its who... The Cold and Thermal Sets on heroes are more potent than they are on vills Due to Defenders Modifiers for buffs and both Trollers and Defender having access to Powerboost to increase the effects of the buffs and debuff... and I think thats why Vills are feeling hurt... Their best sets are now options for heros... who didnt really NEED them.
And i think people are just focusing on that more than they are focusing on getting a really awesome set "Storm" the only problem i have is thats 1 set for 2. menaing less diversity vill side for those ATs.. but.. other than emp for corrs and sonics for MMs i dont know what to give those ATs my self so im happy with what they got.
All in all every thing that was traded makes sense... just.. there wes more to give heroes than there was to give villains. at least of the easy to port stuff. Im Excited about my Fire/storm Corr and NIN/Storm MM to come. after gettign my fire/storm troller to imp lvl... i can see how awesome storm is going to be on MMs. and id love to pair storm with a damage heavy blast primary that defenders lack...

The only thing vills got that was a big WTF? was the elec stalkers...
Ill even take the SR brutes...
QR and with IOs easily soft caping def... should be a platform for a chain saw brute... er... well Axe..saw... eh i digress.

I knew doms werent going to get Illu because its a bit in the boat of EM for scraps and regen for tanks/brute... The "too powerful?" boat. was kidna looking forward to stone assault for doms lol c'mon.. you know you would have loved hurl bolder and tremor ;p oh.. and throw rock... you know.. that temp power thats out there somewhere, comes up during the holloween event i think ;p

So in adition to my army of /fire scraps that im going to have to make... (Dm, BS, Spines, Fire) Ill have atleast one DM tank .. Prolly Stone/dm and the rest will most likey ly be Corrs and MMs... least 3 of each... and atleast 1 brute...possibly SS/SR and ill ahve to try VEATs... least 1 of each... not including the branching.
still shaking my head on elec stalkers.. unless Lighting rod is in ther and can crit.. i dunno what the point is..

now.. about those extra slots...


 

Posted

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Since they could have done a straight port, but didn't for electric, there must have been something with the set that gave them trouble.

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Conserve Power, duh.

Same reason they can't do a straight port of Electric Armor or Ninjitsu to Scrappers. They're not gonna give anyone 2 Conserve Powers or 2 Caltrops (for example).

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Dont forget the color change...They dont want red elec for the hero side it has to be changed to the same color as the hero elec blast.


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

Great!! the fire/fire tanks and now scrappers get debuffed...again*sigh*
Blasters will get debuffed...again
And? wth happen to a full energy/energy tank and scrapper?
And? are heroes getting any epic powes sets to go with their new found sets? *prolly not* (wouldn't be fair to villians)

Elec/kin. Corrs will rule all,...


 

Posted

Okay, since no one else seems to be saying it...

Yay!


 

Posted

I say yay devs this is a good start

People griping well someone always has to complain about something!!!!

They where up front about what to expect about powers throwing a tempertantrum is not going to get something added or removed at this point.

As a guy who loves to play scrappers we pretty much looked at the sets and had it narrowed down to fire/fire or ice/ice for scrappers

Me I have no EM fetish for scrappers I wanted Stone Melee and I looked at that set and what I could do with it as a scrapper paired with dark armor all I can say is happy dance so i knew it was not being ported because they have to tweak things on that set. So i wait until they do it will come like most things with a wait.


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Here is a list of "Why they DIDN'T add a specific set to ATs over what they did."

Tanks: No elec/elec for one simple reason, Tanks are built to survive massive damage and still come out swinging. the base for SCRAPPER and BRUTE Dark Armor is 30-40%, tanks get a minimum of 10% more, meaning 40-50% UNSLOTTED. Dark Armor has a heal, 2 mez shields (Fear and stun). All that adds a lot to survivability and they're more useful to tanks then brutes.

Tanks will also be getting Dark Melee, previously, they had no attack in their secondary that could be a heal or end recovery and have EVERY attack do -acc also adding to survivability. The only drawback I can see in DM for tanks is it's severe lack of good AoE damage.

Scrappers WILL NEVER get Energy Melee, Brutes and stalkers prove that if a character with Scrapper melee base used it, it's be beyond overpowered. Remember, brute's base damage is lower then tanks and stalkers base are between tanks and scrappers outside of assassin strike/hide.

Fire/fire looks VERY nice for scrappers in the fact that they now have an elemental attack that isn't negative energy (most things strong against neg are strong to eng as well in PvP). Imagine if you will, 2 crits in a row on GFS and Incinerate. If you think AS on a stalker's a beast... That'd 2 shot anything short of most tank/brute/scrappers... actually, the scrapper may be killed too.

Firey Aura has the same 30 second base heal tanks get, just like reconstruction from regen, but with much better resists and a built in end recovery power that if no one has realized, Brutes have been able to pair with dark melee's since brutes started existing.

Blasters, well, I can't really say they have any problems with what Psi is adding for them, but all of the complainers need to realize, Brutes, Stalkers, Scrappers and Tanks all have 2 sets in common, all with very, VERY good psi resist, Dark Armor and Willpower, 44% resist on the scrapper/brute sets and that's BEFORE enhancements if I remember correctly on Obsidian and WAY higher on willpower... I'm not going to guess the totals when tanks get DA but I know Psi doesn't make WP tanks bat an eye. Dark Armor will finally have a place in the PvP field and that's a good thing.

Defenders getting Cold Domination/Ice Blast... Ok, yeah, they can get Power Build Up to boost their buffs/debuffs... cold doesn't grant them stun protection, hold protection, sleep protection, immob protection or protect them against slows (I'm sure the corrupters with those sets can agree with that part) It only really helps their allies. Ice Blast with weaker damage and better slows, not too bad, decent trade off. I was thinking maybe giving defs traps/ar, but well, there aren't enough debuffs in AR and traps doesn't seem like much of a heroic set to use... (traps/ar was my prediction)

Controllers getting plant/thermal. I more or less expected either thermal for both def/con or cold for def/con, instead they got one and the other got the other. Either way, yay, Thermal will be very nice for folks who like the fire control set but don't want to have sonic or emp. I'm actually a little scared of seeing a controller's pet with Forge and the shields and then the controller says "Say bye to your defenses!" and uses HE and Melt Armor.


Now on to the villain side!

Brutes didn't get ice for one very good reason: Fury is gained NOT WHEN YOU GET HIT EVER, it is gained when an attack is made (hit or miss) by the brute or any thing (player or mob) aimed at the brute. Ice has Chilling Embrace, a 40% some odd slow that also is a -12% dmg debuff as mentioned earlier. Slowed foes means fewer attacks being made, meaning much less fury being gained... MUCH less. Ice melee has the same drawback with the slows. Broadsword and Axe are more or less the same powerset only with KD instead of a weak -def. Axe would do just as much damage as Broadsword with a scrapper's melee base. Mace? It's all about stuns in the early powers and about KD (thanks to the changes they're making) in the powerful AoE attacks in the higher end. Both sets will be very nice on a brute.

I listed why NOT Ice, but here's why it's yes to SR, If the elec aura brutes have taught you anything, faster attacks = more fury (same deal with more enemies attacking you) and SR has Quickness and it'll make your brute's attacks recharge like mad equaling much faster fury gain and add the ability to avoid being hit in the first place and still gain fury and you get a pretty beastly brute who can do back flips.

Stalkers getting Elec/elec from brutes. Honestly, there isn't anything that stalkers can do well with offensively that they don't already have (the best smashing set, the best lethal set, the best energy/neg sets and they even have a toxic set!) and now they have elec to spice things up. Defensively, elec isn't too hot for stalkers if it's still a resist on them. They have better survivability if they don't get hit to begin with from what I've seen since they have the lowers personal HP other then MMs (without pets). Broadsword is covered and so is Katana if you look at the Ninja Blade set. Ice armor would just be SR with different gfx on a stalker, the best powers involve AoE slows and stalkers only want their target, not a group (no offense, AoE loving stalkers, it's just how I see how you work)

Corrupters and MMs not getting Empathy. Um... Hello, a villain who feels your pain and it willing to take the pain in your stead?! You're kidding, right? Not just no, but hell no. On a corrupter, it might fit if they removed Absorb Pain... maybe. On an MM though? If anyone hasn't noticed, the ONLY AoE heal available to MMs is Twilight Grasp, a heal that ONLY works if you use it on a foe... oh, and it actually has to hit as well. An MM that could heal his pets constantly like the emps/rads/thermals already do? HA! The only thing that DOES fit is what they actually got. I think Elec blast on corrupters will be an energy damage alternative to well, Energy blast. It already meshes well with kinetics on defenders due to stacking end drains and storm will make you able to be the bad weather bad guy you always wanted to be! (You can call yourself South Florida Weather :P)

Masterminds getting storm was something I didn't expect. I was thinking Sonic (it's actually balanced if you make the +res of the shields as low compared to controller sonic's as the force fields are and the same with the -res debuffs) but storm on an MM?! That was something I thought would be OVERPOWERED. An MM that can totally lock out most melee characters? Storm has that in Hurricane. An MM that can shut out ALL melee characters? Hurricane and Snowstorm does that trick nicely! Ground flyers with Snowstorm, batter them with Icy Rain, Tornado (another pet), Lightning Storm (a psudo-pet) and make foes go flying with your level 1 secondary, Gale!

If you are wondering why I am saying Storm is overpowered, I have an Illusion/Storm controller who's only weakness is having his PAs disappear mid battle. If he had living pets that weren't on timers, he'd no longer have a weakness and he wouldn't have to use his hold or spectral wounds!


Dominators getting Earth/Elec. I'm not sure what to think about this other then if you think having placed powers is a weakness, remember, the immobs are a -fly and if they land on the affected areas, they get slapped with -jump as well... and -def, +held, -run and damage (fire, not smashing). I have no idea what powers elec assault will have, so I can't comment (dodged that bullet with Psi Manip as well) other then it WILL NOT have Power Sink since you already have access to that in the Sirocco PPP. It might, however, have Thunder Strike, Voltaic Sentinel, Short Circuit and if dominator lovers are really lucky, Lighting Rod (doubtful though on the last one).

All in all, if you look at it, none of the sets being exchanged are bad in their new homes if you actually know how to use the powers in them. There aren't any BAD powersets (other then brute/stalker Energy Aura, now that one needs work) so stop with the whining, learn to play something other then FOTMs and you may just find out that there's more to the game then Fire/Kin controllers, Emp/Psi "complete }{3410r build" defenders, Spines/Regen scrappers, Stone/Energy tanks, Ice/Energy blasters, Energy/Ninjitsu stalkers, Energy/Stone brutes, Ice/Kin corrupters and Bots/Dark masterminds. There's a LOT of power combinations and a lot of them have great synergy with eachother if you actually learn how to use them.

Anyway, I look forward to this offering from the devs with wide open arms and have already deleted 3 characters I didn't like playing as a result to make room (one non-epic vill AT and 2 spaces for my arachno-lovelies). Cheers, everyone!


 

Posted

ok, Dr. Brainstorm says that Brutes relie on attacks coming in to promote fury...so,it only made sence to give them SR...?
wth? thats why no Ice/Ice Brute

scrappers are not tanks, do to the resistants debuff they received so, a defence set like Ice/Ice would of made better sence...energy/energy would of ruled!!!

tanks getting dark is beyond stupid...I used Sands to debuff a enemy and all he did was run,and sence he had a tohit debuff on him I couldn't aggro him by attacking only so, debuffing a whole group as I have done with my scrapper means no aggro what so ever...tanks are with out a doubt the ones who should of gottin SR...the recharge boost would have worked wonders for them but, Brutes really need another recharge booster alot more then anyone...NOT!!!


 

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I would like to know where I'm wrong about Ice Armor being counterintuitive of fury, if you have the chance to shoot me a PM so I can correct myself during future debates on this topic.

Also, hey guys, Ice/Dark Melee tanks!

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I think the point is that ice armor is a really effective set. It protects FAR better in PvP than SR does, and in PvP its nearly impossible to build fury anyway, so any adverse effect from ice bears absolutly no consideration.


 

Posted

dev are not worried about PvP
only care about PvE


 

Posted

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dev are not worried about PvP
only care about PvE

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Again as the PVP player base may make up only 8 to 10% (My opinion only) of the total game and that PVP was slapped on to compete with other MMO's this is probably where it should be.


Dragon-King First level 50 -- Fire/Nrg Blaster
(and to many alts to mention)
Protector
Quote:
Originally by Arcanaville: Everything in Praetoria was designed during a drinking binge in which the devs temporarily forgot the rules.

 

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Since they could have done a straight port, but didn't for electric, there must have been something with the set that gave them trouble.

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Conserve Power, duh.

Same reason they can't do a straight port of Electric Armor or Ninjitsu to Scrappers. They're not gonna give anyone 2 Conserve Powers or 2 Caltrops (for example).

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Dont forget the color change...They dont want red elec for the hero side it has to be changed to the same color as the hero elec blast.

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I had forgotten that elec for brutes had Conserve Power. Thus electric melee would have needed a bit more time and effort to get right. I can see why the devs skipped it for now. Not sure how much work the color change thing would need.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

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ok, Dr. Brainstorm says that Brutes relie on attacks coming in to promote fury...so,it only made sence to give them SR...?
wth? thats why no Ice/Ice Brute

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No, that's not why no Ice/Ice Brute. Try to follow along.

Incoming attacks, whether they hit or not, generate Fury. Ice being a defense set is not a problem. The Brute gets mad whether the opponent hits or not.

Ice (as an armor or as an attack set) has the secondary ability of slowing your enemies.

Slowed enemies = fewer incoming attacks = less Fury = unhappy Brute.


 

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well at least it's obivous that you guys hate the villains and PvP now.

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fixt


 

Posted

I agree that the devs do not care about PvP. If they did the power sets would not be going more to the Hero side, or that is the general opinion i am seeing. The PvP zones are rarely crowded unless they are shivan hunting.


[*]Lvl 50 Empath[*]Lvl 50 Blaster Elec/Elec[*]Lvl 50 Scrapper Spine/Regen[*] Lvl 50 Troller Fire/Kin [*] Lvl 50 Stone Tank[/color][*]Lvl 50 Corr Fire/Rad[/color]

 

Posted

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I agree that the devs do not care about PvP. If they did the power sets would not be going more to the Hero side, or that is the general opinion i am seeing. The PvP zones are rarely crowded unless they are shivan hunting.

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Lets see some of what I have seen on my server in the PVP zone Hero side only

Do a search 500+ people on line ok lets filter to just the pvp zones I do all of them 5 people in PVP zones not hidden wow if I had any interest that just makes me want to run and PVP

Hum do a search late night couple days later about 350 people 5 people in pvp zone

That is when I play mostly evenings early sometimes late

That was last week I was not able to check this weekend I was out of town

In fact by what I seen the best chance for pvp is on arena nights on the test server


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

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mmm k, let's see here...

for the redside:

corruptors - get the weakest, clunkiest blaster primary (lol attack chain)

brutes - get 2 smash/lethal sets (lol s/l damage after level 40), and yet another secondary that has no self-heal, is toggle-end-hog-horrid pre-stamina, and lacks acceptable aoe protection until lvl 35

stalkers - get the weakest brute primary, and the second-weakest brute secondary (lol energy aura was already available to stalkers)

doms - get a mix of the weakest blaster primary with the weakest brute primary, and a controller primary that is location-based (lol pvp)

mms - get a secondary that specializes in causing enormous chaos on mission maps (lol teaming with mms)



and for the blueside:

blasters - get psi and more psi (and are the ONLY AT to get a new power designed especially for them - i'm shocked, really, I am!)

scrappers - don't get energy aura

tankers - dont get energy aura

defenders - get the best corruptor secondary

castle and posi - WTF????!!!!! enough is enough already!!!! can you PLEASE give the Vills some G*D D**N love???????

i can't wait to see wtf the Villain "EPIC" AT's are going to be like...

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Very well said. I'd just like to add one thing.....

Fire/fire scrappers. Fiery embrace+BU+greater fire sword with crit = 1 shot kill on anything in the game villains can field except possibly a fire armor brute. Yes, 1 hit kill, because the ticks of damage will count as seperate sources.

Those heroes complaining about fire/fire....they're idiots.


 

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mmm k, let's see here...

for the redside:

corruptors - get the weakest, clunkiest blaster primary (lol attack chain)

brutes - get 2 smash/lethal sets (lol s/l damage after level 40), and yet another secondary that has no self-heal, is toggle-end-hog-horrid pre-stamina, and lacks acceptable aoe protection until lvl 35

stalkers - get the weakest brute primary, and the second-weakest brute secondary (lol energy aura was already available to stalkers)

doms - get a mix of the weakest blaster primary with the weakest brute primary, and a controller primary that is location-based (lol pvp)

mms - get a secondary that specializes in causing enormous chaos on mission maps (lol teaming with mms)



and for the blueside:

blasters - get psi and more psi (and are the ONLY AT to get a new power designed especially for them - i'm shocked, really, I am!)

scrappers - don't get energy aura

tankers - dont get energy aura

defenders - get the best corruptor secondary

castle and posi - WTF????!!!!! enough is enough already!!!! can you PLEASE give the Vills some G*D D**N love???????

i can't wait to see wtf the Villain "EPIC" AT's are going to be like...

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Very well said. I'd just like to add one thing.....

Fire/fire scrappers. Fiery embrace+BU+greater fire sword with crit = 1 shot kill on anything in the game villains can field except possibly a fire armor brute. Yes, 1 hit kill, because the ticks of damage will count as seperate sources.

Those heroes complaining about fire/fire....they're idiots.

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I'm not complaining about fire/fire scrappers. I already have one planned out to level 50, just waiting to test. Lovely AoE for scrappers? Hells yeah!


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

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I agree that the devs do not care about PvP. If they did the power sets would not be going more to the Hero side, or that is the general opinion i am seeing. The PvP zones are rarely crowded unless they are shivan hunting.

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It's not a matter of the devs hating villains or pvp with their choice for current round of power proliferation, it's a matter of what sets could be ported over easily. That's why tanks got dark/dark instead of electric, because they would have to fool with the set and take out Conserve Power. Dark/dark was a straight port.

I'll grant that mental manipulation might have needed a little tweaking, but still...


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

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ZOMG I didnt team with MMs before due to the lack of players who could/would be willing to control their pets. Now that they have one of the most chaotic sets in the game I will team with them even less, which was just north of never anyways. An Emp MM on the other hand, I would have bitten the proverbial bullet and teamed with. I have to say bravo to the devs for making one of the least-liked-for-teams ATs into even more of an annoyance. Just goes to show how much of the subscribers opinons they actually listen to.

...and why do they keep such a distance from the concept of a regen brute? Does the idea of having a brute that can generate fury and hold it becuase of no lack of endurance from Quick recovery at level 6 seem like that scary of a thought? "No, we dont want brutes to be able to utilize their inherent until atleast half way through the game." So what if everyone and their grandma made a regen brute and all other secondaries were ignored from now on. Isnt that what has happened to scrappers on blue side anyways?

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PEBKAC

Stop blaming the devs for the actions of unskilled players.

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I thought that Stalkers were the least-liked for teams ATs.

And regen gets QR at level 4. I think regen Brutes would be awesome.

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QR at Level 4 0.o ...mebe it would be too powerful then >.>...j/k... Its a travesty that Brutes dont have regen yet. SR just doesnt seem like a very brutish powerset to me.

...and I'd take a stalker over a MM anyday. Atleast most stalks know when to be seen and when not to be seen ;-)


 

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ZOMG I didnt team with MMs before due to the lack of players who could/would be willing to control their pets. Now that they have one of the most chaotic sets in the game I will team with them even less, which was just north of never anyways. An Emp MM on the other hand, I would have bitten the proverbial bullet and teamed with. I have to say bravo to the devs for making one of the least-liked-for-teams ATs into even more of an annoyance. Just goes to show how much of the subscribers opinons they actually listen to.

...and why do they keep such a distance from the concept of a regen brute? Does the idea of having a brute that can generate fury and hold it becuase of no lack of endurance from Quick recovery at level 6 seem like that scary of a thought? "No, we dont want brutes to be able to utilize their inherent until atleast half way through the game." So what if everyone and their grandma made a regen brute and all other secondaries were ignored from now on. Isnt that what has happened to scrappers on blue side anyways?

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PEBKAC

Stop blaming the devs for the actions of unskilled players.

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I thought that Stalkers were the least-liked for teams ATs.

And regen gets QR at level 4. I think regen Brutes would be awesome.

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QR at Level 4 0.o ...mebe it would be too powerful then >.>...j/k... Its a travesty that Brutes dont have regen yet. SR just doesnt seem like a very brutish powerset to me.

...and I'd take a stalker over a MM anyday. Atleast most stalks know when to be seen and when not to be seen ;-)

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I think that regen for brutes would be fine and they could just do a straight port with no problems. But perhaps like /kin for MM, they thought it might be a bit over powered and decided to think about it some more.

The only problem I see is that regen has no taunt aura at all. I'm not sure if brutes need a taunt aura, but I think they would. This would be a bit more work and that alone would require it to be pushed back as they were only doing easy ports this time. I imagine they would have to add a taunt aura part to Integration to make regen work for brutes. Or use Rise to the Challenge. Regen for brutes would need to be tweaked a bit.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

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mmm k, let's see here...

for the redside:

corruptors - get the weakest, clunkiest blaster primary (lol attack chain)

brutes - get 2 smash/lethal sets (lol s/l damage after level 40), and yet another secondary that has no self-heal, is toggle-end-hog-horrid pre-stamina, and lacks acceptable aoe protection until lvl 35

stalkers - get the weakest brute primary, and the second-weakest brute secondary (lol energy aura was already available to stalkers)

doms - get a mix of the weakest blaster primary with the weakest brute primary, and a controller primary that is location-based (lol pvp)

mms - get a secondary that specializes in causing enormous chaos on mission maps (lol teaming with mms)



and for the blueside:

blasters - get psi and more psi (and are the ONLY AT to get a new power designed especially for them - i'm shocked, really, I am!)

scrappers - don't get energy aura

tankers - dont get energy aura

defenders - get the best corruptor secondary

castle and posi - WTF????!!!!! enough is enough already!!!! can you PLEASE give the Vills some G*D D**N love???????

i can't wait to see wtf the Villain "EPIC" AT's are going to be like...

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Very well said. I'd just like to add one thing.....

Fire/fire scrappers. Fiery embrace+BU+greater fire sword with crit = 1 shot kill on anything in the game villains can field except possibly a fire armor brute. Yes, 1 hit kill, because the ticks of damage will count as seperate sources.

Those heroes complaining about fire/fire....they're idiots.

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Amen Brutha! I thought this was the most significant addition next to Psi Blast Blasters in PvP. I dont think people understand just how much damage scraps can do now with not one, but 2 build ups!!! It will far and above surpas anything a blaster can do, but in melee form. To not say that the heros got just a little bit of love here would be pure ignorance on anyones part.


 

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ZOMG I didnt team with MMs before due to the lack of players who could/would be willing to control their pets. Now that they have one of the most chaotic sets in the game I will team with them even less, which was just north of never anyways. An Emp MM on the other hand, I would have bitten the proverbial bullet and teamed with. I have to say bravo to the devs for making one of the least-liked-for-teams ATs into even more of an annoyance. Just goes to show how much of the subscribers opinons they actually listen to.

...and why do they keep such a distance from the concept of a regen brute? Does the idea of having a brute that can generate fury and hold it becuase of no lack of endurance from Quick recovery at level 6 seem like that scary of a thought? "No, we dont want brutes to be able to utilize their inherent until atleast half way through the game." So what if everyone and their grandma made a regen brute and all other secondaries were ignored from now on. Isnt that what has happened to scrappers on blue side anyways?

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PEBKAC

Stop blaming the devs for the actions of unskilled players.

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I thought that Stalkers were the least-liked for teams ATs.

And regen gets QR at level 4. I think regen Brutes would be awesome.

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QR at Level 4 0.o ...mebe it would be too powerful then >.>...j/k... Its a travesty that Brutes dont have regen yet. SR just doesnt seem like a very brutish powerset to me.

...and I'd take a stalker over a MM anyday. Atleast most stalks know when to be seen and when not to be seen ;-)

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I think that regen for brutes would be fine and they could just do a straight port with no problems. But perhaps like /kin for MM, they thought it might be a bit over powered and decided to think about it some more.

The only problem I see is that regen has no taunt aura at all. I'm not sure if brutes need a taunt aura, but I think they would. This would be a bit more work and that alone would require it to be pushed back as they were only doing easy ports this time. I imagine they would have to add a taunt aura part to Integration to make regen work for brutes. Or use Rise to the Challenge. Regen for brutes would need to be tweaked a bit.

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Now thats the first time anyone has said anything about regen brutes that makes sense to me. I'm concurant with that. It seems that it would need to be tweaked. I would take a straight swap of Fast Healing and Integration for Willpowers mez protection and Rise to the Challenge