What I learned from Field Crafter


Aura_Familia

 

Posted

First off, this could be in market, badges, inventions, or guides. If someone thinks it should be elsewhere, feel free to bug a mod. I’m posting it here since this is an area I post a lot in, and several of these notes are regarding the market.

I’ve been meaning to compose my notes for awhile, and another thread here is sort of prodding me to do so.

As for the details, the ParagonWiki page is pretty thorough. What follows here are observations and technique.

<ul type="square">[*]Perspective. The minimum level to get Field Crafter is 10. And the important thing to realize is that it certainly can be done at that level. So far I’ve done it at 19, 27, and 36. For the 19 it’s been very useful to get things done at the market quickly and then get back to playing. For the 36 it’s good, but would have been more useful earlier. Use techniques folks have mentioned in the market forum, build up funds, and get it as early as possible.[*]Starting Funds. There is a lot of discussion affording Field Crafter. The ParagonWiki page above puts the crafting costs at 11,414,900. That means any deals you can get on salvage or recipes work in your favor. Additionally, recipes in the 25-40 range start becoming a decent source of income after running missions. If you have all those badges already, these recipes can be instantly sold without stopping to figure out if you need any of them for badges or your build.[*]Getting Started. Without a doubt, the first step should be to get ahold of MadScientist’s incredible checklist. I personally have 16 of these puppies printed keeping track of characters. It’s a throwback what with the paper and all, but I don’t recommend doing it any other way. Observe that the 35/40 recipes require quite a few craftings of 11 items. The 30s have quite a few 8s. That means you will need inventory space in order to haul around that much salvage. Your first goal, therefore, is to complete all the 25/30 badges. And if you’re leveling up a Field Crafter, you can keep track of what low badges (for me typically some of the 15/20s) you already have done so you don’t overbuy later.[*]Walk Away. If you’re buying all your supplies, you must not attempt to do Field Crafter some rainy Saturday. Observe prices on what you’re going after. (ParagonWiki's page with the components for each generic IO is here). Bid a stack of both levels of recipes, bid stacks of salvage at the price you want to pay for them (within reason at the very low end), and log off or go play. Craft the next day, and place most of what you made at a bit less than the top prices. With the funds mostly recuperated, repeat the process. Be aware that the good market PvPers can smell when someone’s going for Field Crafter and will be happy to sell you some very expensive product. Walking away helps mitigate their influence.[*]Farming. You are going to need stacks of expensive arcane common salvage. If you’re leveling a new Field Crafter, you can save your drops along the way, but if you’re already past those golden levels, you may need to exemp down below 25 to draw the good stuff. Pile up stacks of 10, and when you reach critical mass, craft the appropriate recipe category. Dark Astoria will be your friend if you’re hero-side.[*]Garbage. All of the Debuff category and all of the Mez category are utter garbage. But, Squez, I have trollers/defenders/a complex and those are really useful to the game, blah blah blah. Stop it already. Just stop. They are garbage. This actually works in your favor. Bid cheaply for the crud salvage that makes them, lowball bids on the recipes, then just delete what you make. If you have market slots, go ahead and list them for kicks (sales badges are sales badges after all), but if they don’t move in a night or 2, get rid of them. You will be recouping costs on the other 7 badge categories (though sometimes Mitigation can be iffy—be observant when listing these). As for usage, you won’t really be using anything from these 2 categories. Go get some of the cheap but useful sets that do the same stuff better.[*]Market Lag. If you do ignore the walking away advice above, beware Market Lag. When bid creeping, count to at least 10 before canceling bids, and for goodness sake look at your chat log for blue messages. Often a blue message will show up there long before changes are registered on your market display. Market Lag goes hand in hand with…[*]Base Crashing. If you are bound and determined to use Talos as your main point and craft in base, you will crash. If you use Kings Row for base crafting (since you can have your storage and table in the same location) you will rarely crash. Steel Canyon is useful if you’re not using storage. Villains don’t really have this issue since the busiest market (Cap) is right by the university; no matter how many power spammers are crowded there, the university gives you crashing invulnerability.[*]The Freaking 1000 Craftings. It’s the biggest pain in the neck of the badge. The best advice I’ve seen is to always cart 6-12 extra of one type of salvage with you when you’re doing your badge crafting (and you’ll have the inventory to do so if you followed my advice above). Convert them to components each time you make badges. Other common tips are to buy up base salvage (again, find the cheap stuff for tier 1 stuff, bid and walk away; the charts on what you need are here). Craft it into components, craft it into base buffs (then delete the buff and do it again). Craft extra stuff each time you craft and the 1000 craftings will move right along.[*]Is it worth it?. Yes with an asterisk. As mentioned above, if you have all the crafting badges, any generic IO recipe received while out gaming is cash at a vendor that just keeps getting better as you get higher in level. In addition, given that level 35/40 IOs outperform SOs, players want those: that situation leads to folks using those as money makers. If part of your routine is to play, then return to the market before logging out and craft money-making 35/40s, the table is great; combine that with always having a bid on 10 of the more expensive component of your 35/40 gravy train at a low price that will fill over 24 hours, and you've got a dependable money maker (though slower than the market experts make their cash). A couple observations about the table that are already mentioned in the discussion: 1) The table only lasts 5 minutes, but if you have it open when it asplodes you can keep using it, but 2) the table will often just close of its own free will (either that or a dev is online messing with you ). Given Market Lag above, open the market first before casting the table; that way if you're due for a DC, you didn't just waste the table. Also, I find that using the filtering every once in awhile can help, but if the table is sick of you it's going away.[/list]
That’s all I have. I hope it’s helpful.

Edit: Discussing the utility of the table


President of the Arbiter Sands fan club. We will never forget.

An Etruscan Snood will nevermore be free

 

Posted

Very good post.

I think it's guide-level material.


 

Posted

Great post.

I especially agree with the "walk away" comment. Patience will save you a ton of money.


 

Posted

You may want to add more to the useability of the table.

I have it on one character and my interest in getting it on others is negligible since I need it most while I am pursuing it (mega crafting in the market while buying salvage and recipes).

I probably haven't used it 10 times since I got it last year.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

[ QUOTE ]
You may want to add more to the useability of the table.

I have it on one character and my interest in getting it on others is negligible since I need it most while I am pursuing it (mega crafting in the market while buying salvage and recipes).

I probably haven't used it 10 times since I got it last year.

[/ QUOTE ]

I wish it was summonable more often. Or lasted longer. Why is the crafting table on a harsher summon schedule than the Oroborous portal? All it does is make us not have to go zone to the base to craft.

&lt;hits market&gt;
&lt;you have 15 bought items!&gt;
&lt;summon table&gt;
&lt;craft craft craft&gt;
&lt;fiddle around a bit&gt;
&lt;you have bought [last thing you needed to craft with]&gt;
&lt;you have got [last thing you needed] from the market&gt;
&lt;table, sensing this, explodes&gt;
&lt;table is recharging&gt;


@Mindshadow

 

Posted

If you leave your recipe window open, you can continue to craft in it after the table explodes. Given that, I wouldn't mind if the table hung around longer to reduce window clutter.


 

Posted

[ QUOTE ]
If you leave your recipe window open, you can continue to craft in it after the table explodes. Given that, I wouldn't mind if the table hung around longer to reduce window clutter.

[/ QUOTE ]
Shhhhhh... they might 'fix' it.


 

Posted

[ QUOTE ]
You may want to add more to the useability of the table.

I have it on one character and my interest in getting it on others is negligible since I need it most while I am pursuing it (mega crafting in the market while buying salvage and recipes).

I probably haven't used it 10 times since I got it last year.

[/ QUOTE ]

Done.

I find it more useful than you do apparently. I'm closing in on it with another level 36 (all 25/30s done, most 35/40s done, gotta step back to the non recharge/acc/end that I do in the 15s and 20s) and I should finish it off with Snood sometime this millenium.

I wish it was a bit more useful farming. I would love to accumulate 4 of several uncommons so I could cast the table, convert them, then make a few common IOs, and then move on. Alas, when I reach max salvage limit (I'm usually farming with 50 salvage spots, no Vanguard bag o' holding) I have a lot of 3s staring at me then it's Delete City, AZ since none of our SGs have the healing tree to at least sell to for a few bucks (I go back to the SG at least once or twice a farming session in order to stash good insp drops).

Yeah, I shouldn't worry so much on my farmers since they're rife with cash, but I wants mah moneyz. Heck, I have to go through some remorse deleting DOs or selling them to a rip-off store to make room for better stuff.


President of the Arbiter Sands fan club. We will never forget.

An Etruscan Snood will nevermore be free

 

Posted

[ QUOTE ]
If you leave your recipe window open, you can continue to craft in it after the table explodes. Given that, I wouldn't mind if the table hung around longer to reduce window clutter.

[/ QUOTE ]

Sometimes I can get the window to stick around, sometimes I can't. Sometimes it closes no matter what I do, sometimes I can leave it open as long as I want. I'm pretty sure it's a bug.


@Mindshadow

 

Posted

[ QUOTE ]
I thought the trigger for the table exploding was one of my characters going, "ooh! Table! Can I craft anything right now?"

BOOM.

[/ QUOTE ]

HA HA!


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Posted

Just to be a jerk sometimes I got the /release_pets command on a macro, this also insta-kills the table if you dont want others using it.


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Posted

[ QUOTE ]
Just to be a jerk sometimes I got the /release_pets command on a macro, this also insta-kills the table if you dont want others using it.

[/ QUOTE ]

Um...Ok..


 

Posted

[ QUOTE ]
[ QUOTE ]
If you leave your recipe window open, you can continue to craft in it after the table explodes. Given that, I wouldn't mind if the table hung around longer to reduce window clutter.

[/ QUOTE ]

Sometimes I can get the window to stick around, sometimes I can't. Sometimes it closes no matter what I do, sometimes I can leave it open as long as I want. I'm pretty sure it's a bug.

[/ QUOTE ]

Movement is the big key. If you don't move at ALL, it usually stays. But as you've mentioned, sometimes it randomly closes all on its own. I've had it happen plenty of times, even when the table was still up.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

The table is a bit buggy too.

Often, I summon it, use it, click on the WW rep and put my items up for sell then I'm unable to target and/or click on my table again. It's very annoying.


 

Posted

[ QUOTE ]
[ QUOTE ]
Just to be a jerk sometimes I got the /release_pets command on a macro, this also insta-kills the table if you dont want others using it.

[/ QUOTE ]

Um...Ok..

[/ QUOTE ]

I admit I've occasionally despawned my crafting table early while on villains. Particularly if someone has just come up and started using it. No real reason, I just feel like it.


@Mindshadow

 

Posted

Marked as saved so the forum maintenance will not purge.

However you may want to list it on the guide to guides

Regards,

Ex


 

Posted

[ QUOTE ]
You may want to add more to the useability of the table.

I have it on one character and my interest in getting it on others is negligible since I need it most while I am pursuing it (mega crafting in the market while buying salvage and recipes).

I probably haven't used it 10 times since I got it last year.

[/ QUOTE ]

I use the table to grind invention salvage into base components with the vain and twisted idea that I might some day get Fabricator.

Maybe even today! *sigh*


 

Posted

[ QUOTE ]
[ QUOTE ]
You may want to add more to the useability of the table.

I have it on one character and my interest in getting it on others is negligible since I need it most while I am pursuing it (mega crafting in the market while buying salvage and recipes).

I probably haven't used it 10 times since I got it last year.

[/ QUOTE ]

I use the table to grind invention salvage into base components with the vain and twisted idea that I might some day get Fabricator.

Maybe even today! *sigh*

[/ QUOTE ]

With your mad badge race with BadStorm, I'm surprised you didn't have Fabricator earlier in the week.


President of the Arbiter Sands fan club. We will never forget.

An Etruscan Snood will nevermore be free

 

Posted

Bump because I noticed someone in the invention forum looking for this.


 

Posted

I knocked out four of the nine sets on my 50 villain last night, and will be going back for the other five tonight.

What I have learned from Field Crafter so far is that the easiest way to make a small fortune in the Marketplace is to start with a large one. :P


 

Posted

[ QUOTE ]
Bump because I noticed someone in the invention forum looking for this.

[/ QUOTE ]

Once Snood is free, I'll redo my sig and put it in there. Ex flagged it for non deletion, and she also suggested putting it in the guide to the guides thingy, but I'm a bit too lazy to figure out how to do that.


President of the Arbiter Sands fan club. We will never forget.

An Etruscan Snood will nevermore be free