What I learned from Field Crafter
Well, except that the base salvage crafting trick is not practical anymore, and they may have adjusted the table to close after it asplodes now.
I'll have to get to version 2 sometime, but glad you found version 1 helpful.
President of the Arbiter Sands fan club. We will never forget.
An Etruscan Snood will nevermore be free
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and they may have adjusted the table to close after it asplodes now.
[/ QUOTE ]I kept it open after it exploded last night...so it's still doable.
For the record, I find closing and reopening the window just a bit before it explodes to be fairly reliable. Or at least it seems that way...
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and they may have adjusted the table to close after it asplodes now.
[/ QUOTE ]I kept it open after it exploded last night...so it's still doable.
For the record, I find closing and reopening the window just a bit before it explodes to be fairly reliable. Or at least it seems that way...
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I'll try that. Sometimes it stays open for me and sometimes it doesn't. Usually it doesn't.
Avatar: "Cheeky Jack O Lantern" by dimarie
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2) the table will often just close of its own free will (either that or a dev is online messing with you ). Given Market Lag above, open the market first before casting the table; that way if you're due for a DC, you didn't just waste the table. Also, I find that using the filtering every once in awhile can help, but if the table is sick of you it's going away.
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I have noticed that if I move, the image of the table also moves after some delay. I have summoned the table and run off to a store, only to go back toward WW and find the table halfway between the store and WW.
If I click on the table in its new location it doesn't work. However, if I click on where I originally summoned the table, it works properly.
You can find the original location by mousing around until the cursor turns into a hand.
I bugged this about a year ago, but you know how that goes...
I suppose when the forums are theoretically down it would be a good time to redo this.
Since it was patched awhile ago, table asplodes 5 minutes after casting without fail. The spontaneous closing, a bit less wonky, and the moving...well, I guess I'd rather that Castle wrestle with Oil Slick than the table.
President of the Arbiter Sands fan club. We will never forget.
An Etruscan Snood will nevermore be free
So now that converting base salvage doesn't count anymore, is crafting and deleting base buffs the only alternative to creating IOs now? For getting the 1000 necessary crafts I mean. It seems like it would take a long time just crafting IOs if you actually wanted to sell them and not take a total loss on them. I'd say it would take at least a month, even logging in multiple times per day to check and reload market slots. For the lazy like myself, that means realistically it would take months to get the accolade with that approach.
So now that converting base salvage doesn't count anymore, is crafting and deleting base buffs the only alternative to creating IOs now? For getting the 1000 necessary crafts I mean. It seems like it would take a long time just crafting IOs if you actually wanted to sell them and not take a total loss on them. I'd say it would take at least a month, even logging in multiple times per day to check and reload market slots. For the lazy like myself, that means realistically it would take months to get the accolade with that approach.
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Anyone got a current link to a checklist? Both of them earlier in the thread are no longer valid.
You could PM MadScientist and see if it's available for download anywhere. (I think he is MadScientist_NA currently.)
Paragon City Search And Rescue
The Mentor Project
So now that converting base salvage doesn't count anymore, is crafting and deleting base buffs the only alternative to creating IOs now? For getting the 1000 necessary crafts I mean. It seems like it would take a long time just crafting IOs if you actually wanted to sell them and not take a total loss on them. I'd say it would take at least a month, even logging in multiple times per day to check and reload market slots. For the lazy like myself, that means realistically it would take months to get the accolade with that approach.
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Knowing that, if you do all the memorzation parts first and then just do base buffs after that to bring your total up to 1,000 crafts, it'll prolly cost you around 250-300k inf. max (mere pennies, really) for the salvage used for base buffs, and you'll be finished with it, free and clear (i.e. nothing waiting to sell on the market), in one sitting, easily.
For those that care, what I did was empty my toon's inventory of everything but common tech salvage, cleared my market completely, then, as I said before, put bids up for stacks of 10 common tech salvage at 500 inf. per piece (again, 5k per slot), since common tech salvage is the only type that can be used individually to make base-buffs.
I kept my power window open, and detached it so I could move it closer to my "empowerment station" window (helps on the occasions when you have dozens of one type of salvage and have to delete and re-craft the same buff over and over). Then I set up a "dialog_yes" keybind on my "f" key (to do this type in: /bind f "dialog_yes")Then, I'd craft as many buffs as I could (there are only 8 types that require only one piece of salvage).
Then, starting at the top, I'd delete them by right-clicking on them in my power window to bring up the menu for the power, hitting the "d" key (to activate the Delete menu item), which would bring up the "are you sure you want to delete this" prompt window, for which I could just hit the "f" key to answer "yes" to... so it would just be right-click, d, f, right-click, d, f, and so on. They'd slide up as they're deleted, so I didn't have to move the mouse at all. After they're deleted, I'd just go back and click down the list in the buff station window again, delete again, and keep repeating the process until I was out of salvage.
If you think about it, with 80 slots, this will only take probably a max of 4-5 trips back and forth from the market if you fill your inventory up every trip to hit 1,000 crafts total (after the memorization part)... even with only 50 slots (minimum for a level 50 toon), it'll only take about 7-8 trips.
Of course, you don't have to wait to fill you inventory up before you go craft either... I made a bit of a game out of it... tried to clear everything "bought" off my market, go craft it all, then get back to the market again before someone sold me another piece of salvage.
EDIT: ok, so I found out after this post that the same buffs can be gotten from common arcane salvage from arcane empowerment stations... but then, common tech salvage is likely cheaper.
One thing in the new guide will be the approach I used a couple weeks ago.
After my lvl 17 stalker finished off all the badge crafting, I went through the level 10 IOs and found 1 that uses only 2 pieces of salvage that tend to trade well under 1000.
Though I was a victim of slot clog at the moment, gradually I was able to lay in stacks of 5 of each at uber low prices. Log in, craft 50 lvl 10s, lay in new bids, repeat. Some nights they would fill after just an hour or less. (And St. Martial was exceptional for doing that instead of the horrible Cap.)
RightClick-D is way faster to do than deleting the base buffs, and the right salvage can be far cheaper.
President of the Arbiter Sands fan club. We will never forget.
An Etruscan Snood will nevermore be free
thank you this is exactly what i needed to get my badges.
" I don't let me kids play on the Freedom Server" -Oya