The 2008 State of the Game
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Yeah I missed the 'in real time', I think ym briain is addled today.
EG:
Sorry the win goes on. Did you not get the memo that suckage is no longer part of CoX ?
(aside from MOG) *ducks and runs*
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MoG continuing to suck is the only thing that grounds me in reality.
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You might want to avoid the Training Room in the near future, then.
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Nothing makes sense anymore.
I'm only ladylike when compared to my sister.
Thanks for the "state of the game" post. It's very important to me.
I am really looking forward to what 2008 will bring to our beloved game.
It's ok, MoG may get better, but we still have Temperature Protection's suckage to keep us grounded in reality.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
I really am excited about another Double XP weekend, its been so long since the last. All i would ask, is that you give us more notice than last time. I think we knew only 2 weeks before the event. I myself would like to take a vacation that covers that time (being one of the unfortunites that have to work weekends, being in a restraunt). With a months notice, i think everyone could make all the arrangements neccessary to free time up, so we can all participate. I'm sure others would agree that the more notice you can give, the better it will help us all. Thank you.
Yessir.....I agree with ya here.
I just got weekends off for the first time in 7 months. My days off are Saturday and Sunday Nights. I will be putting in for Friday night off work.
Cant wait!!!!!!!!!!!!!!!!!!
I've only played for 14 months and I thought the latter half of '07 was great. Now I see some of the plans for '08 and I grab my checkbook and begin penciling in another year's subscription.
Thanks Devs...
"Comics, you're not a Mastermind...you're an Overlord!"
Keep up the good work!
I am Airman America... Super Hero... and I approve this message!
O ok i get it now, ty
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It's ok, MoG may get better, but we still have Temperature Protection's suckage to keep us grounded in reality.
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QFT
On a related note:
So, no more Doomcon.
Improvements to MoG.
What's left?
I'm not sure I can live in a world where Geko is happy all the time
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i guess this is just a personal peeve, but i wish youd stop calling game updates 'free expansions'.
every pay to play online game updates and expands there game as it progresses through patches, these are not some unique 'free expansions' we are getting, they are simply patches and updates to the game just like every other paid mmo you can subscribe to.
i guess its just semantics, but calling them 'free expansions' makes me feel like you think you are talking to idiots who dont realize every single paid mmo has the exact same thing, but they just call them patches.
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Really? So World of Warcraft: Burning Crusade was a free patch? And so were Guild Wars: Factions and Guild Wars: Nightfall and Guild Wars: Eye of the North? And, at release, SWG: Jump to Lightspeed and SWG: Rage of the Wookies and SWG: Trials of Obi-Wan? And EQ2: The Bloodline Chronicles, and EQ2: The Splitsaw Saga and EQ2: Desert of Flames and EQ2: Kingdom of Sky and EQ2: The Fallen Destiny and EQ2: Echoes of Feydwer and EQ2: Rise of Kunark?
Those were all free? Wow. And all this time I thought CoH was pretty much the only one giving away free expansions. You've really opened my mind, tons_of_fun. Thanks.
One word.
NEAT!
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To play devil's advocate here: Real Numbers are meh. It'll help settle some arguments that are based around assuming certain values, as well as start new ones when people are able to compare exact values, but it is really only going to be the min/maxers or number freaks who care. I also hope the devs are ready for an onslaught of posts about how power X is so much better than power Y because the Real Numbers say so (and by devs, I mean Castle). Two weeks after Real Numbers come out and all the FOTM builds have been min/maxed to within an inch of their lives, no-one will care apart from numeriphiliacs.
[/ QUOTE ] I think you underestimate how huge this change is. I would have to say about 60 to 80% of the bad pick up group horror stories I have been in were due to key teammates having gimped builds. True enough the change will lead to more min/maxing but this whole thing is about making informed decisions and not that. I see way too many scrappers and tankers who skip their mez protection and get acrobatics and wonder why they still get put to sleep, or all the WP scrappers/tankers/brutes I have seen that skipped fast healing and instead went for health or skipped quick recovery to get stamina. Too many screwed up builds. This will help to curb alot of that.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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"smooth out the leveling curve" ??? possible hint at upping the max lvl and adding new end game content?? PWEEZ!!!!
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What was that possible hint? I see nothing to indicate any increased level cap.
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Because there was nothing there.
I always laugh whenever I see people begging for an increase to the level cap and calling it "end game content."
It's a matter of definition. If the level cap is raised to 60, then nothing you do between level 50 and 60 is end game content. By definition, end game content is all the interesting things you have to do with your character when he's at the cap.
Things like... oh I don't know... (just talking off the top of my head here)... building superhero bases. Engaging in PvP. Gathering badges. Re-doing earlier content through some sort of system that allows for repeatibility. enhancing your character with some sort of hard-to-get enhancements.
Naaah... why in the world would I ever think the devs would give us these things?
"OK, first of all... Shut Up." - My 13-Year-Old Daughter
29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
- The Stellar Wind Orbital Space Platform
I just think people want more raid type content, like WoW >.>
ya know...I would love a option added to the Challenge features that lets you set how many enemies spawn in a mish up to a full teams worth if you're solo. Though I know that the Devs would never do that...would make PLing and Farming easier than it already is
Can we get the OLD agro cap back please?
Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please? Please?
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I just think people want more raid type content, like WoW >.>
ya know...I would love a option added to the Challenge features that lets you set how many enemies spawn in a mish up to a full teams worth if you're solo. Though I know that the Devs would never do that...would make PLing and Farming easier than it already is
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This was my idea...
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There are very few things I actually want in or for this game. It is pretty much almost and just about perfect the way it is.
This post is about the MUCH NEEDED Team Size Adjustment Settings.
We are currently able to adjust our difficulty between 5 settings, easy to hard (which is still easy).
We also need a Team Size Setting.
Where it will ALWAYS be set to Default Team Size (The current amount of players on your team), until You the Team Leader changes it.
Now if the Team Leader wants to make it even harder, he has the choice to set it to:
Default
2 Players (mobs set to what they would be if 2 players were on the team)
4 Players (mobs set to what they would be if 4 players were on the team)
6 Players (mobs set to what they would be if 6 players were on the team)
8 Players (mobs set to what they would be if 8 players were on the team)
There should also be a Fee attached to it same as the Difficult Setting.
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This does not resolve the inbalance of PVP, or should I say; The "Dominance" of the villains over the heroes. What is this fascination the devs have to make the villains stronger then the heroes?. For instance, I keep getting the beat down from Dominators (two usually can de activate my invulnerbility).
The problem I have is that, not all heroes have a choice as to their invulnerbility is willingly on or if they have to concentrate to turn it on. My hero is based on Superman, his invulnerbility is alway on, wither he likes it or not. If a dom immobilizes him, he's still invulnerble to physical and energy attacks, get it?
My suggestion is, either bring this kind of balance to the game or expect less heroes to pvp or just to bail the game all together.
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Looks like someone had a run in with a kryptonite assualt dominator.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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Well, I was hoping the contents of the announcement would match the title.
Market hype and shinies != State of the Game.
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Because, you know... adding things to the game that the players have been wanting for years has nothing to do with the state of the game.
*em facepalm*
"OK, first of all... Shut Up." - My 13-Year-Old Daughter
29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
- The Stellar Wind Orbital Space Platform
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I am VERY disappointed that there was no mention of fixing some of the bugs when dealing with BASES and adding some much needed work to BASES. What do we have to do before anyone pays a little attention to BASES?!
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But DAAAAAADY.....! I want an Oompa Loompa NOOOOOOW...!!!
"OK, first of all... Shut Up." - My 13-Year-Old Daughter
29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
- The Stellar Wind Orbital Space Platform
I am lookin forward to 2008! I am glad you guys finally decided to just give us the numbers...
Scrapper Slotting Basics
Brute Slotting Basics
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I'm guessing Lighthouse put "real" in quotes because a) there aren't any such thing as "fake" numbers, ....
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Never taken a course in Statistics, have you?
...or listened to the President talking about the economy?
"OK, first of all... Shut Up." - My 13-Year-Old Daughter
29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
- The Stellar Wind Orbital Space Platform
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Christ, Gecko... tell us how you really feel.
"OK, first of all... Shut Up." - My 13-Year-Old Daughter
29973 "The Running of the Bulls" [SFMA] - WINNER of the Mighty Big Story Arc Contest !
- The Stellar Wind Orbital Space Platform
there's a emo smiley in there somewhere, that's his real feelings
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Valentines Day Event
Also coming in February, we have an expanded Valentines Day Event! Were adding a few new twists to the previous event and also have a very special surprise to go along with this romantic holiday. More details will be coming soon!
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Yeah!! A new special surprise for Valentine's Day, I love the special events! And it's great to hear about all the other new changes we can expect this year. I am very excited to see the changes Lighthouse and the Dev team. Keep up the good work and I am very excited and waiting with anticipation for these additions to the COX universe!