Make Your FF Change Suggestions Here!


Arcanaville

 

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4) Change Force Bubble from a KB/KD/Repel aura to a -dam, -speed, -rech aura. Make them push their way through like their moving through jello and make their damage suffer for it. It's all win here.

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This... I like.

Especially since the set lacks a debuff. I could even agree with reducing the bubble size to that Dispersion Bubble.

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It's also completely changing the power. Please refer to the OP.


 

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4) Change Force Bubble from a KB/KD/Repel aura to a -dam, -speed, -rech aura. Make them push their way through like their moving through jello and make their damage suffer for it. It's all win here.

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It's also completely changing the power. Please refer to the OP.

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Actually, to retain the original flavor of force bubble, the power just needs to do repel. I think it's fine to add whatever debuff as a secondary effect as long as it's not -tohit.

For the OP, actually we all know it implicitly, even Castle didn't say it out. Not only for FF improvement, all the other powerset improvement threads should make suggestions that doesn't involve deleting a power and replacing it with something else such that the suggestions can be more practical.

On the other hand, if we don't think outside of the box, I might not bother with the change though. For example, the changes suggested in this thead are sort of minor, I doubt that unpopular powers will become popular after the tweak.


 

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If they made Deflection Shield an aura buff, I might be able to stand playing a FF....

- Jock Tamson, Who loathes constantly reapplying single target buffs.


 

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PFF, the big 3, and force bolt stay the same.

Detention Field: make its targeting like the snowball so you can target both friend and foe. Increase the FX.

Repulsion Field: Decrease the amount per hit and make it knockdown not knockback.

Repulsion Bomb: Increase the damage compent shorten the animation.

Force Bubble: Put the tohitt debuff back in it. When ED and the GDC hit the tohitt debuff that was there in beta should have been reintroduced.


 

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Detention Field : Increase the bleeping effects. Take the ones from the Rularuu and drop them straight into this power, if need be, but they must look a hell of a lot different.

Repulsion Field : Either go insane with the magnitude here, or slap a debuff on it. This power's worthless against knockback resistant enemies, and you've got enough knockback cheaper, elsewhere, for everything else.

Repulsion Bomb : Slap a debuff in it, or balance it with my Warshade's Gravitic Emanation. Pick one, but this "defenders get half a power for full price" junk is getting old.

Force Bubble : Yay, hurricane, except it doesn't do half of what hurricane does! A slow, a defense debuff, a tohit buff on allies, anything in here. It's not a bad power, as is, but again it doesn't do much against the enemies that all your other knockback powers don't work on.


 

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Reduce the recharge on force bubble, then add a secondary effect that we could get some use from.

Something like a slow effect or a consistent knockdown for anything that is inside the bubble.

Nothing major, just something flavorful.

Detention field as a toggle debuff style power would be very nice, as opposed to the click.


 

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Unfortunately, it's been said that detention field can never be a toggle unless the power completely changes. Debuff-style toggles (like the ones Radiation gets) need to have their target be a valid target at all times and the intangibility breaks that. A targeted intangibility toggle would turn on and then immediately turn off because it's own effect would make it's target an invalid target.


"I'm sorry. That data is SuPer-Admin Restricted Desktop Access password-protected."
"What!? This is madness!"
"No, this is SPARDA."

 

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I am anti- any size decrease on Force Bubble. The ginormous bubble is one of the few powers in the game that feels aesthetically "super."

I did suggest decreasing the Repel effect in Force Bubble to the size of Dispersion and adding in a slow effect that is the current full size of the bubble in another thread, though.

And an impossibility that would be a cool addition to Detention Field: Cold, Fire, Energy, and Neg. Energy attacks directed at it would become small radius AoEs of the same damage type - a splash effect.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Boy... FF's been ripped off for years and you guys are so careful with your suggestions... hehe. It's just suggestions folks. Go bold! Have fun.

Here's mine.

1: I remember being able to shoot through my PFF in beta with reduced accuracy. This wouldn't be much of a penalty these days with all the + Acc bonuses one can get from Crafted Enhancers but... What if they made the Defender version of PFF act like the Illusionists Superior Invisibility.? A defender doesn't have the option of having pets or confused mobs do their work for them, which the other 2 AT's that have the set do have... in spades. What's a defender's method of bringing down mobs?... Shooting them.... with a weakened secondary... with no way to "personally" improve damage without the aid of AIM, Power build up and or Assault from leadership. FYI none of those actually do much to increase the damage (though next week i intend to retest the ols 50 FF/Dark with the Dark epic and I'll see first hand of that can improve anything without the IO bonuses I refuse to test builds with cause not everyone can afford them (not really a proper test of powers in my opinion) Already cheating with about 14
hami-o's on that toon anyway... I still see no way you can make a TANK MAGE that does a ton of damage unless it's single target damage from Sonic blast.
Regardless I don't see that there would be any harm in changing PFF for Defenders to be able to affect outside targets again (yes I SAY again...) just reduce the defence and res of it whilst the Defender is taking outside action.

2: I want that damn sleep hole changed up for immobilise in dispersion. Moronic that it was EVER made the toggle dropper in the first place. And quite a shame once the 40-50 game came in and far too many things can sleep you. I mean this change for all versions. Not just defenders. It's a hole that can be fixed by a single power choice anyway vs one that cannot be fixed by ANYTHING short of a BF which means why bother with the Mez Proc anyway, just boost the defence to high heaven then... meh..

2: Make Det bubble Purple of reddish.... You took the pink dots outta insulation why don't cha just toss them in there? Poof. More visible detained mob.

3: Add that slow folks have mentioned into Force bubble. That's brilliance itself. Much better then my old suggestion of -res since I can see that be easily exploitable.

4: Add -res and -regen to Dispersion bomb. Something to do while the GM or AV or Hero (vil side) is facing your team and you've already bubbled. (shrug... something to do anyway...)
Keep it's stun Mag 2 but make it 100%. It should at least reliably disorient minions. It should be usable and reliable to stack with the various blast set stuns. Do this ONLY with the Defender and MM versions. But go ahead and give the Controllers the AV fighting capability I mentioned above.

This stun should be at least as reliable as the "Clap" types from various sets that don't even require a target.

5: Increase the pulse rate of repulsion field and give it a % chance to disorient. Or give it a slow debuff that lingers. You just got flung back several feet you aught to be woozy... Do this for the Kinetics version too. though that one pulses decent speed I think. Been a while since I had it...

6: If none of this is to be done I like the idea of reversing the value of the wee bubbles placed on others with the Raw value of Dispersion. Much fairer to the poor slob of a bubbler anyway.

These are my thought and views at this time.... Hope I don't come off as any more crazy then I usually do.

Sincerely,

RDH (old timer and retired bubbler... sorry bubbles Rad, Kin and Dark M are just so much more fun... and not gimped while facing the late game foes and AV's.)


 

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On the other hand, if we don't think outside of the box, I might not bother with the change though. For example, the changes suggested in this thead are sort of minor, I doubt that unpopular powers will become popular after the tweak.

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Seriously, it *is* a good policy -- it provides structure within which to do

things. Without structure, there's chaos. How would you like it if tomorrow you

logged in and, say, Build Up now built a small cottage at your chosen location,

instead of adding to your damage? It's a silly example, admittedly, but it's to

prevent such wholesale changes from happening.

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And an impossibility that would be a cool addition to Detention Field: Cold, Fire, Energy, and Neg. Energy attacks directed at it would become small radius AoEs of the same damage type - a splash effect.

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Impossibility is right, no cottages.


 

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Regardless I don't see that there would be any harm in changing PFF for Defenders to be able to affect outside targets again (yes I SAY again...) just reduce the defence and res of it whilst the Defender is taking outside action.

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No cottages.

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Add -res and -regen to Dispersion bomb. Something to do while the GM or AV or Hero (vil side) is facing your team and you've already bubbled. (shrug... something to do anyway...)

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I think that's asking for a bit too much. Also, it makes no sense thematically, how would you justify it? You've also completely forgotten about "equivalent exchange". You have to give something up to get something.

Most of this post are the "pie in the sky" ideas that won't happen, as much as we may want them to.

Please refer to the OP. Thinking "outside the box" is sure fun, but Castle has already said that we NEED the box.


 

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All of my previous suggestions to "fix" FF have been radical and complicated. This time I keep it simple.

1. Repulsion Bomb: Increase recharge to 2 minutes, but make this power have a 100% chance of a mag 3 stun (ie stuns minons and lts).

2. Force Bubble: Give the caster, but not teammates an enhanceable 5% defense to ALL (3.75% controller) and make the radius the same as dispersion bubble. To compensate, increase the endurance cost just a tiny bit.

There are other small tweaks I wish I could make, but these two are the most important.


PRTECTR4EVR

 

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I have no clue what you mean by no cottages.

2nd... "Give and take" what the sam hill is there in Repulsion bomb to give up? (shrugs) It already does practicaly bugger all... with too long an animation too boot.

That's like tellin' a street person... "Ok, I've got some food for you here, but were going to have to take your house." Kindly developer thinks a moment... realises. "Oh right things suck so bad you don't have a home. Right. Well toss us those rags your wearing then for the food. We have to take something away. apparently it's a rule."

Sorry dude. Not buyin' it. Also my suggestions are not so much pie in the sky but rather...

JUSTICE the defender set will never see...


 

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I have no clue what you mean by no cottages.

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Try actually READING the full original post. Then you'll know why there are no cottages.


 

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I have no clue what you mean by no cottages.

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Try actually READING the full original post. Then you'll know why there are no cottages.

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I did Phil, but I also noticed your an old timer too and may have recalled the beta version of PFF. It's not changing a power into something it's not. My hope was to make it what it once was or something close at any rate.

As for changing after "Release" being an apparent "No No." and just plain accepting that, you might want to ask (Castle) why it's jim dandy for Illusion's massive defence invisibility power to be tweaked into a "cottage" LONG... nay I think at least a year after game Release... Hell it got turned from a cottage into a condo... Just a leaky one to make up for being able to act outside of it. It's still a CONDO! I know I have 41 Illusion Storm who barely has to use Hurricane cause he can attack and PWN from Sup Invis alone usually... I still see no reason why PFF cannot be similarly changed for defenders only. (so clearly you don't wind up with Illusion/FF's stacking two high defence vs all protective fields they can effect the outside world from). If they re so worried about that then why the two faced double standard with the AT's? If they do not give FF a -res debuff then there is no way on this planet you can convince me an FF could ever be a tank mage... temp tank maybe with a sleep hole... (stupid hole... grumble) but never a tankmage. You need massive damage and defences/resistances for that... A lone Def just can't do that.

Boy that's a run on sentence but I think the argument is sound.

Hopefully not coming off as confrontational... I just think you guys are being too willing to take it up the tookus for perceived game balance when everyone else is already playing by different rules. Look at all the + Acc one can get for their toons just from set bonuses if you PVP. (me I go in for the shiv's and the badges that's about it) Look how often were clobbered thru our dispersions by AV's GM's very accurate mobs, splash AOE aimed at others even when were behaving and not drawing personal agro.... It's bloody shocking that is. Would it kill the set if PFF went to 15% defence and res all while were shooting stuff? I don't think so. I don't think so at all.

Meh... take care eh.

So in essence... cottage to condo for Illusionists long after release but none for FF defenders? I call shenanigans!


 

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Wow. Terrible ideas all around. My 2 cents: Devs, please don't make _any_ changes to FF.

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Force Bolt - Add a low percentage chance (10-20%) to disorient knockback resistant mobs. If Force Bolt can't knock back an AV, at least getting hit in the FACE with a Force Bolt, should have a CHANCE to stun them for a few seconds. It makes us more viable as an asset against AVs, a common FF gripe.

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Never happen. AVs have boss level Stun protection. Defenders will never get a power that let's them overcome that in one shot (which is what you'd need with a "chance" to Stun). Controllers don't even get that for any power except for Sleeps.

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Repulsion Field - Increase the endurance cost per hit SUBSTANTIALLY (to prevent abuse of the power) but increase the "pulse" rate of the knockback pulses so that an FF Defender can choose to NEVER be hit by an enemy that's not knockback resistant. I love the power, but if the enemy can one-shot you with that single swipe he can get off, it makes the field useless in some cases. Let it be our "ultimate personal defense" power so that we're not totally the LEAST defended member of the team.


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Never happen. A "You can't hit me but I can hit you" toggle power is insainly overpowered.

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Force Bubble - Either leave as-is, or if you don't want to give us the changes to Repulsion Field, at least give us a 5-10% Defense bonus just to US while we're using the Force Bubble. That way the person aggro-ing the entire map at least gets a LITTLE bit more defense to protect him.


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Probably won't happen as Force Bubble is such a nice herding tool. I doubt the Devs want to give Defense bonuses to people herding. I could be wrong, of course, but that's my guess.

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I think the simplest fix frankly is to change the graphic to where its super super obvious that thing has been detained.

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The Devs have already changed the graphic. It now has rings and mist around the bubble. That means they've already looked at the issue and made what the feel is the correct fix.

The Devs probably want FF's effects to be subtle, much in the way that Mind's control animations are subtle.

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5. REPULSION BOMB. The least popular power for good reason. First, its animation time needs considerable shortening to be useful. Second, it seems to me that it should either just be switched to a 100% stun (ala Dark Pit or Thunderclap) or a knockdown instead of knockback. Then it could be used in the typical group and nuke tactics of the typical PuG without driving people crazy. If this means increasing the recharge or the end cost, I could live with that in exchange for it being reliable control.


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FF is a Knockback set, not a Knockdown set, so I don't think the Devs will be changing it. As far as making it a reliable control, it already is. It's reliable Knockback to everything including bosses.

If you want it Knockdown, use Hover. Or a wall.

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6. FORCE BUBBLE: Make it the same radius as Dispersion as its frankly too big as it is. This change alone would make it much easier to use. Adding some defense to the defender would be nice too since otherwise you pretty much have to pair it with a purple if you are trying to save the team from anything thats actually threatening. But I honestly could live with just making it smaller as this would make it a more precise tool, less likely to cause unwanted aggro, and less likely to knock things out of attack range if you do not have a corner handy.


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It's big radius is a huge plus, especially when you combine this power with other AoE controls like Repulsion Bomb or an AoE Stun. Baddies get pushed far away, often behind corners if you work at it, and stay gone. Then they have to fight their way back.

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4) Change Force Bubble from a KB/KD/Repel aura to a -dam, -speed, -rech aura. Make them push their way through like their moving through jello and make their damage suffer for it. It's all win here.


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Force Bubble already does all of those things. But it does them by changing the AI the baddies are using, rather than specifically applying those debuffs. The only time it _doesn't_ do them is when you've got them against a wall or they've been pushed outside the radius of the bubble.


That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio

The Infernal Challenge
Building a WarTroller
Troller Damage

 

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Meh... take care eh.


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Wow... Canadians actually TYPE "eh" too!


 

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Wow. Terrible ideas all around.

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Hey! Get out of here!

*speaks with a tone of disgust* conTROLLer....

You're the reason why people would rather play */FF than FF/*.

These changes are for us, you go home!


 

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6. FORCE BUBBLE: Make it the same radius as Dispersion as its frankly too big as it is. This change alone would make it much easier to use. Adding some defense to the defender would be nice too since otherwise you pretty much have to pair it with a purple if you are trying to save the team from anything thats actually threatening. But I honestly could live with just making it smaller as this would make it a more precise tool, less likely to cause unwanted aggro, and less likely to knock things out of attack range if you do not have a corner handy.

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Like Philotic said, any smaller and the baddies could get through it.


Plus, it's the pinnacle of Forcefielddom! It HAS to be FRILLIN' HUGE!!!!1111!11one!uno!!11


Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.

You will return, for you are the mighty City of Paragon, the City of Heroes.

 

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Wow. Terrible ideas all around.

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Hey! Get out of here!

*speaks with a tone of disgust* conTROLLer....

You're the reason why people would rather play */FF than FF/*.

These changes are for us, you go home!

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Yeah, I'm sorry PK. I really hated having to make a post like that, but I'm reading and thinking "No! No! PLEASE no!". I just had to say it.


That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio

The Infernal Challenge
Building a WarTroller
Troller Damage

 

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These changes are all for the Defender version of the set, I think the rest are fine as-is. I LIKE seeing a little more differentiation between the sets for different archetypes.

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^^^^^^^^^^^^^^^^^^^^^^^^^^


 

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I'd like to be able to put Detention Field on an Enemy or a friend... and for Repulsion Bomb to work how it says in the description - targeted on a teammate, not an enemy.

Or at least fix the description!


 

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I'd like to be able to put Detention Field on an Enemy or a friend...

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Too griefable. I'd just get together a team of 4 FFs and 4 kins to SB them, throw on Hasten and cage all the lowbies in Atlas


 

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And an impossibility that would be a cool addition to Detention Field: Cold, Fire, Energy, and Neg. Energy attacks directed at it would become small radius AoEs of the same damage type - a splash effect.

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Impossibility is right, no cottages.

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Impossibility due to complexity not cottage. I didn't suggest changing the basic function of the power.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound