The Trick Arrow Enchiridion


American_Knight

 

Posted

I'm not sure if it still applies, but from what I'm getting from Mids' and City of Data, Ice Arrow has a 3.33 animation time rather than 1.83. Any verification on which one is correct? Just seems pretty significant as one has half the cast time as the other.


 

Posted

[ QUOTE ]
I'm not sure if it still applies, but from what I'm getting from Mids' and City of Data, Ice Arrow has a 3.33 animation time rather than 1.83. Any verification on which one is correct?

[/ QUOTE ]

My information. It came straight from a PM from Castle and has been verified in-game.


 

Posted

I asked Mids about this back in January. He has not yet added in the new activation times for Archery/TA, or the new blaster activations. They are coming, but there is no due date. The real number patch set him back even more.

He knows about it, and he's working on it.


My first short story (detective fiction) came out in Jan-2012. Other stories and books to follow, I hope. Because of "real writing". COH was a big part of that happening.

 

Posted


What a great guide!! I just hit lvl 42 on my TA/A last night, and I'll say that I've had thee. most. fun. ever. with any AT or Powerset choice that I've picked in my 3 years in game.

I team a lot, so the solo stuff, doesn't apply to me. My build is a little diff then suggested, but, the EMP Arrow info is GOLD. I thought it was a full end drain too. Like a AoE Holdova? But... now... I'm sooooooooooooooooooooooooooooooooooooooooo respecing this afternoon! Thanks Luminara!


 

Posted

<QR>
Mine just reached level 26 and OSA.
Tried it twice before I had to log and failed to light it twice.
Great...


 

Posted

Happy Mother's Day everyone,

This is such an amazing guide. I will be reading this at work today, thank goodness for Sundays being slow at the office, and after doing so hope to provide some productive feedback and offer some other insights into the set. This probably will not happen though, the part about the feedback.

Trick Arrow and Archery in CoX forever baby!


 

Posted

With the release of Issue 12, the Oil Slick Arrow bug that causes pets and henchmen to run out of a burning Slick, and subsequently delay or even outright fail to attack foes, has been resolved. This is the only change to TA at this time.

A second change, that of zero aggro powers no longer causing Stealth suppression, affects TA due to Flash Arrow. Players should no longer draw immediate aggro if using Flash Arrow while within perception radius and using Stealth or a similar power or IO. Re-applying Flash Arrow while inside perception radius and not using a Stealth power or IO will still result in aggro when the Perception Debuff is re-applied, as expected (and intended).

There are a significant number of very minor bugs that will be addressed in the future, some I12-related (for example, OSA only displays the -MaxRunSpeed attribute in the Detailed Power Information panels, not the Slow or Defense Debuff), some I11-related (none of the TA powers appear to be showing hit rolls, only misses), some much older (the delay on Entangling Arrow's application of Immobilization). None of the existing bugs, with the exception of OSA's failure to ignite, have any significant (or even noticeable, in almost all cases) impact on gameplay, and all have been (or will be, when i send the next list to Castle) reported to the developers.


 

Posted

This is what I get for posting when my eyes aren't open yet.

There was a third change that directly impacts TA - Damage Debuffs and Defense Debuffs for defenders levels 2 through 49 were not using the correct AT modifiers. This has been corrected.

Additionally, I just finished checking on the status of the new bows. The Rularuu bow is not unlocking for Dancing Hawk, despite having two Shadow Shard badges (Firebase Zulu Security Detail and Protector of Kindness), so it appears that it will only unlock for players with Visionary (defeat 100 Overseers) or by running one of the TFs (again). No idea if or when this will be fixed, but I am definitely not up to the task of trying to solo another 65-70 Overseers to get the bow right now, or trying to drag enough people out of the new zone to try to get a Shard TF going, so... *shrug*

The Talsorian bow isn't available at all. No idea when it will be added, or why it was left out. This is the one I was really looking forward to, so I'm more than a little disappointed.


 

Posted

[ QUOTE ]

The Talsorian bow isn't available at all. No idea when it will be added, or why it was left out. This is the one I was really looking forward to, so I'm more than a little disappointed.

[/ QUOTE ]

Available as of Tues, and taken on all my TA and/or Archery toons. Woohoo.


 

Posted

A note for Mastermind TA users, the Scirroco Patron Pool first-choice attack is an ideal igniter of the Oil Slick, and you do not even need to be targeted on it, just on an enemy near the center of the slick, as it is a cone attack.


 

Posted

man i got a lvl 50 ta/psi with a 650 mil build and it was constantly getting made fun of on a empathless itf, even though the ta/psi only died 3 times the whole tf. everyone was pretty pissed i didnt get an emp. but it was a blast


 

Posted

[ QUOTE ]
[ QUOTE ]

The Talsorian bow isn't available at all. No idea when it will be added, or why it was left out. This is the one I was really looking forward to, so I'm more than a little disappointed.

[/ QUOTE ]

Available as of Tues, and taken on all my TA and/or Archery toons. Woohoo.

[/ QUOTE ]
Yes and I already added it to the Paragonwiki


 

Posted

I've been so busy playing (both in-game and in other parts of the forums) that I haven't been paying much attention to this thread/guide. How about a few of my TA builds to spice things up?

First up to bat is Dancing Hawk, my tried and true TA/A. The concept here was Native American, thus no travel powers. "Runs like wind, leaps like deer!"

I'm still refining this build with IOs in mind. The last time I respeced her, I wasn't nearly as familiar with the Invention system as I am now, so I see some room for improvement with a little work and not much inf* at all. I always try to walk a fine line between solo and team-dependent when I respec a build, but I tend to lean more toward solo, just because I tend to spend a lot of time soloing.

Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/

Dancing Hawk: Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Entangling Arrow -- Acc-I:45(A)
Level 1: Snap Shot -- Empty(A)
Level 2: Glue Arrow -- RechRdx-I:45(A), RechRdx-I:45(3), ImpSwft-Dam%:27(3)
Level 4: Aimed Shot -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Dmg/EndRdx/Rchg:50(5), Thundr-Dmg/Rchg:50(7), Thundr-Dmg/EndRdx:50(17), Decim-Build%:28(36)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(7), Jump-I:50(9)
Level 8: Poison Gas Arrow -- FtnHyp-Acc/Sleep/Rchg:50(A), FtnHyp-Acc/Rchg:50(9), FtnHyp-Sleep/Rchg:50(11), FtnHyp-Sleep/EndRdx:50(21), FtnHyp-Plct%:50(37), CSndmn-Heal%:22(43)
Level 10: Fistful of Arrows -- Acc-I:45(A), HO:Centri(11), HO:Centri(19), HO:Centri(34), Posi-Dam%:42(36), RechRdx-I:45(36)
Level 12: Blazing Arrow -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Dmg/EndRdx/Rchg:50(13), Thundr-Dmg/Rchg:50(25), Thundr-Dmg/EndRdx:50(25), RechRdx-I:45(42)
Level 14: Acid Arrow -- HO:Lyso(A), HO:Lyso(15), Achilles-ResDeb%:11(15), RechRdx-I:45(19), RechRdx-I:45(37)
Level 16: Assault -- EndRdx-I:40(A), EndRdx-I:40(17), EndRdx-I:45(46)
Level 18: Swift -- Run-I:40(A), Run-I:40(48), Run-I:45(50)
Level 20: Stamina -- EndMod-I:45(A), EndMod-I:45(21), EndMod-I:45(45)
Level 22: Ice Arrow -- HO:Endo(A), HO:Endo(23), Hold-I:45(23), RechRdx-I:45(29)
Level 24: Disruption Arrow -- RechRdx-I:45(A), RechRdx-I:45(42)
Level 26: Oil Slick Arrow -- Det'tn-Dmg/Rchg:50(A), AirB'st-Dmg/Rchg:50(27), Posi-Dmg/Rchg:50(27), TmpRdns-Dmg/Slow:45(29)
Level 28: Combat Jumping -- ULeap-Stlth:50(A), Krma-ResKB:16(31)
Level 30: Aid Other -- Dct'dW-Heal:40(A), Dct'dW-Heal/EndRdx:36(31), Dct'dW-Heal/Rchg:33(31), Dct'dW-Heal/EndRdx/Rchg:32(37), Dct'dW-EndRdx/Rchg:30(42)
Level 32: EMP Arrow -- HO:Endo(A), HO:Endo(33), Hold-I:45(33), RechRdx-I:45(33), RechRdx-I:45(34), RechRdx-I:45(34)
Level 35: Aid Self -- Dct'dW-Heal/Rchg:30(A), Dct'dW-Heal/EndRdx/Rchg:30(40), Dct'dW-Heal:30(46), Dct'dW-Heal/EndRdx:32(46), Dct'dW-EndRdx/Rchg:36(48)
Level 38: Rain of Arrows -- Posi-Acc/Dmg:29(A), Posi-Acc/Dmg/EndRdx:26(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/EndRdx:25(39), Posi-Dmg/Rng:49(40), RechRdx-I:45(40)
Level 41: Power Build Up -- AdjTgt-ToHit/Rchg:29(A), AdjTgt-Rchg:35(43), RechRdx-I:45(43)
Level 44: Aim -- AdjTgt-ToHit/Rchg:31(A), AdjTgt-Rchg:35(45), RechRdx-I:45(45)
Level 47: Tactics -- GSFC-Build%:42(A), GSFC-ToHit/EndRdx:40(48), EndRdx-I:45(50), EndRdx-I:45(50)
Level 49: Resuscitate -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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Posted

Next, my Robotics/TA mastermind. This was a fluke, really, I've never enjoyed playing villains very much. But some friends convinced me to start a character for teaming with them on Virtue, and I'd been wanting to try out Robotics since the first time I saw a Bots mastermind, so Bots/TA it was. I was just blown away by how fun this character was, I found myself playing her every night and often staying up an hour or three past what I should have.

I made a few unusual choices with this TA. I six-slotted Glue because I encountered a few EBs who resisted my Slow enough to convince me that it was worthwhile to make it stronger, and because I found myself fighting higher level foes more frequently (Slows are affected by the Purple Patch, like everything else, so against +1s and above, they grow weaker. buffing up Slow compensates for that devaluation). I also wanted some Endurance Reduction, and didn't want to give up my procs or have the recharge time climb back up over 30 seconds.

Yup, Junk Kick. I even used it for a while, in conjunction with the Sands of Mu veteran reward attack, but after I got to 41 and picked up Night Fall, I changed the enhancements to four Kinetic Crash for the -KB, then added two more when I had them to spare. I still keep it in my tray for low level badging, and because it's incredibly amusing to kick a critter waaaaaaaaaaaaaaaay up in the air.

Procs everywhere. I went completely proc-mad with this build. I had the extra slots and inf*, so I didn't have any good reason not to try a proc heavy build. Turned out to be a good choice, too, those procs deal more damage than the tier 1 primary or any of the pool attacks.

I know many villain players skip their PPPs, but Soul Mastery is such a wonderful fit for TA, I just couldn't pass it up. The -ToHit in Night Fall works in concert with all of the +Def and Flash Arrow's -ToHit, which in turn meant I had to worry less about keeping an eye on the robots' HP bars and could focus my attention on combat, where it belongs. Soul Tentacles is perfect for OSA, as it doesn't prevent Knockdown, and I could match the range to Night Fall's and still leave room for a couple of procs to compensate (alternatively, i could've slotted enough Dam/Range and the Dam/End/Range to do it that way, but the procs deal far more damage than ST could, even fully enhanced. i also didn't really care if it dealt a lot of damage, i just wanted the cone Immobilize).

I skipped Ice Arrow and EMP Arrow. Didn't see much point in having a single-target Hold with a terribly short duration and nothing to stack with it until level 38. Haven't missed either of these powers once.

And, no travel power, again. At this point in my Co* "career", I almost always skip travel powers unless a concept needs one. I just really, really like bouncing around with Hurdle and CJ so much that I do it with practically all of my characters.

Villain Plan by Mids' Villain Designer 1.40
http://www.cohplanner.com/

Oxybeles: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Battle Drones -- EdctM'r-Acc/Dmg:28(A), BldM'dt-Acc/Dmg/EndRdx:32(3), BldM'dt-Acc/Dmg:32(3), ExStrk-Dam%:15(9), Dmg-I:45(11), EdctM'r-PetDef:19(15)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob:28(A)
Level 2: Flash Arrow -- DarkWD-ToHitDeb:21(A), DarkWD-ToHitDeb/Rchg:21(5), DarkWD-ToHitdeb/Rchg/EndRdx:21(9), DarkWD-Rchg/EndRdx:25(11)
Level 4: Glue Arrow -- RechRdx-I:45(A), Slow-I:45(5), ImpSwft-Dam%:27(39), TmpRdns-EndRdx/Rchg/Slow:49(46), P'ngTtl--Rchg%:31(50), CtlSpd-EndRdx/Rchg/Slow:30(50)
Level 6: Hurdle -- Jump-I:45(A), Jump-I:45(7), Jump-I:45(7)
Level 8: Equip Robot -- EndRdx-I:45(A)
Level 10: Combat Jumping -- Jump-I:45(A)
Level 12: Protector Bots -- EdctM'r-Acc/Dmg:30(A), EdctM'r-Acc/Dmg/EndRdx:30(13), BldM'dt-Acc/Dmg:33(13), BldM'dt-Dmg:32(15), DefBuff-I:45(17), DefBuff-I:45(19)
Level 14: Swift -- Run-I:45(A), Run-I:45(40), Run-I:45(48)
Level 16: Poison Gas Arrow -- FtnHyp-Acc/Sleep/Rchg:50(A), FtnHyp-Acc/Rchg:50(17), FtnHyp-Sleep/Rchg:50(33), FtnHyp-Sleep/EndRdx:50(34), FtnHyp-Plct%:50(37), IComa--Rchg%:20(37)
Level 18: Maneuvers -- S'dpty-Def/EndRdx:23(A), GftotA-Def/EndRdx:24(19), Ksmt-Def/EndRdx:25(21), Krma-Def/EndRdx:24(23)
Level 20: Acid Arrow -- Acc-I:45(A), UndDef-DefDeb/Rchg:47(21), LdyGrey-DefDeb/Rchg:42(23), Achilles-ResDeb%:17(25), Posi-Dam%:44(40), LdyGrey-%Dam:42(48)
Level 22: Aid Other -- Dct'dW-Heal/EndRdx:34(A), Dct'dW-Heal/Rchg:30(25), Dct'dW-Heal/EndRdx/Rchg:34(31), Dct'dW-Rchg:30(39), Dct'dW-EndRdx/Rchg:31(40)
Level 24: Stamina -- P'Shift-EndMod:27(A), P'Shift-EndMod/Acc:28(34), P'Shift-EndMod/Acc/Rchg:30(43)
Level 26: Assault Bot -- BriL'shp-Acc/Dmg:32(A), EdctM'r-Acc/Dmg:29(27), EdctM'r-Acc/Dmg/EndRdx:28(27), Dmg-I:45(29), FrcFbk-Rchg/EndRdx:49(31), KinCrsh-Rchg/KB:49(31)
Level 28: Disruption Arrow -- RechRdx-I:45(A), RechRdx-I:40(29)
Level 30: Jump Kick -- KinCrsh-Acc/KB:32(A), KinCrsh-Dmg/EndRdx/KB:31(33), KinCrsh-Rchg/KB:33(33), KinCrsh-Dmg/KB:32(34), KinCrsh-EndRdx/KB:21(43), KinCrsh-Acc/Dam/KB:21(46)
Level 32: Upgrade Robot -- EndRdx-I:45(A), RechRdx-I:45(39)
Level 35: Oil Slick Arrow -- Det'tn-Dmg/Rchg:37(A), AirB'st-Dmg/Rchg:39(36), TmpRdns-Dmg/Slow:35(36), TmpRdns-EndRdx/Rchg/Slow:37(36), Posi-Dmg/Rchg:39(37)
Level 38: Aid Self -- Heal-I:45(A)
Level 41: Night Fall -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:42(42), Posi-Dmg/Rchg:40(42), Posi-Acc/Dmg/EndRdx:20(42), Posi-Dam%:40(43), Det'tn-Dmg/Rchg:48(48)
Level 44: Soul Tentacles -- TotHntr-Acc/Rchg:43(A), Range-I:50(45), Range-I:50(45), TotHntr-Dam%:32(45), Enf'dOp-Acc/Rchg:46(46), Posi-Dam%:46(50)
Level 47: Dark Embrace -- S'fstPrt-ResDam/Def+:11(A)
Level 49: Health -- Heal-I:45(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy



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Posted

Third, and last for tonight, my TA/Dark, Parthenia. This character isn't level 50 yet, in fact, she's only level 12 (13 before i go to bed, if i finish this soon), but I always plan out my builds well in advance and rarely deviate from the plan unless I see a way to improve it.

This is an interesting project for me. Prior to the results I achieved with Soul Tentacles and Night Fall on Oxybeles, I'd all but given up on /Dark. It just never worked well in my hands before. But playing with ST and NF was so much fun that I wanted to try it again, so here I am, working on leveling up this character.

It took me a bit of thinking to come up with a reasonable character concept that could explain TA/Dark. Then I remembered the myth of Hades and Persephone. Perfect. There were never any stories about them having children, but, hey, it's a myth, nothing says I can't expand on it a little. Thus was Parthenia born, a daughter of ancient Grecian gods, wielding a magical bow and the terrible powers of her father. *queue eerie music*

The build itself is strongly influenced by the character concept. I'm skipping both of the single-target controls in favor of debuffs and a heavier reliance on my secondary's secondary, -ToHit. I'm also, for the first time in the nearly three years that I've been playing, diving into the Presence pool, specifically for the Fear powers. Not only are they incredibly well matched to the concept, but they'll also add to my survivability and give me some great IO set bonuses. I'll be taking Provoke instead of Challenge and trying to get a Perfect Zinger proc to put in it. That'll be useful when I'm soloing for endurance-free damage, and just because it seems like a funny thing to do, taunting a spawn and making some of them so angry that they blow a mental gasket.

One of my major focuses with this build is global Accuracy from IO sets. Why? Well, I just hit 33 months in the middle of June and got access to the Blackwand/Nemesis Staff. Prior to playing Oxybeles, I've never used Sands of Mu or the Ghost-Slaying Axe as a regular attack, just a low level filler to get me through. This time, I've got access to two extra attacks, both of which are thematically appropriate for the character (Sands and Blackwand), so I want to try working them into a regular attack chain. To do that well, I'm going to need quite a bit of extra Accuracy, and some Recharge would be nice. So for Parthenia, I picked IO sets that offered Accuracy bonuses and put a heavier emphasis on +Recharge than I typically do.

And, of course, Torrent. I have an almost unhealthy appreciation for Knockback, and it's a great place to pick up just enough -KB to satisfy me and a nice bit of extra +Recharge.

Again, no travel power. Really, you have no idea how much pleasure I derive from something as simple as just hopping across a zone.

Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/

Parthenia: Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Dark Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Presence
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Flash Arrow -- DarkWD-ToHitDeb:21(A), DarkWD-ToHitDeb/Rchg:21(11), DarkWD-ToHitdeb/Rchg/EndRdx:21(11), DarkWD-ToHitDeb/EndRdx:21(15)
Level 1: Dark Blast -- Thundr-Acc/Dmg:30(A), Thundr-Acc/Dmg/Rchg:30(3), Thundr-Dmg/EndRdx:30(3), Thundr-Dmg/Rchg:30(9), Thundr-Dmg/EndRdx/Rchg:30(33)
Level 2: Gloom -- Thundr-Acc/Dmg:30(A), Thundr-Acc/Dmg/Rchg:30(5), Thundr-Dmg/EndRdx/Rchg:30(5), Thundr-Dmg/EndRdx:30(9), Thundr-Dmg/Rchg:30(33)
Level 4: Glue Arrow -- P'ngTtl-EndRdx/Rchg/Slow:49(A), TmpRdns-EndRdx/Rchg/Slow:49(13), ImpSwft-Dam%:30(46), P'ngTtl--Rchg%:30(46)
Level 6: Hurdle -- Jump-I:45(A), Jump-I:45(7), Jump-I:45(7)
Level 8: Poison Gas Arrow -- FtnHyp-Acc/Sleep/Rchg:50(A), FtnHyp-Acc/Rchg:50(15), FtnHyp-Sleep/Rchg:50(43), FtnHyp-Sleep/EndRdx:50(45), FtnHyp-Plct%:50(45), IComa--Rchg%:16(45)
Level 10: Combat Jumping -- Ksmt-ToHit+:16(A)
Level 12: Acid Arrow -- Acc-I:45(A), UndDef-DefDeb/Rchg/EndRdx:49(13), LdyGrey-DefDeb/Rchg/EndRdx:49(50), Achilles-ResDeb%:20(50)
Level 14: Swift -- Run-I:45(A)
Level 16: Tenebrous Tentacles -- Enf'dOp-Acc/Rchg:49(A), AirB'st-Dmg/Rng:49(17), Det'tn-Dmg/Rng:49(17), Posi-Dmg/Rng:49(19), Det'tn-Dmg/Rchg:49(19), Det'tn-Acc/Dmg/EndRdx:49(21)
Level 18: Disruption Arrow -- RechRdx-I:45(A), RechRdx-I:45(33)
Level 20: Night Fall -- Posi-Acc/Dmg:30(A), Posi-Acc/Dmg/EndRdx:30(21), Posi-Dmg/EndRdx:30(23), Posi-Dmg/Rchg:30(23), Posi-Dam%:30(25), Det'tn-Dmg/Rchg:49(46)
Level 22: Stamina -- P'Shift-EndMod:30(A), P'Shift-EndMod/Acc:30(25)
Level 24: Provoke -- Zinger-Dam%:30(A)
Level 26: Oil Slick Arrow -- AirB'st-Dmg/Rchg:49(A), Det'tn-Dmg/Rchg:49(27), Posi-Dmg/Rchg:49(27), TmpRdns-EndRdx/Rchg/Slow:30(31), TmpRdns-Dmg/Slow:30(31)
Level 28: Torrent -- KinCrsh-Acc/KB:31(A), KinCrsh-Acc/Dam/KB:31(29), KinCrsh-Rchg/KB:31(29), KinCrsh-EndRdx/KB:31(31), KinCrsh-Dmg/KB:31(42), KinCrsh-Dmg/EndRdx/KB:31(42)
Level 30: Intimidate -- Abys-Acc/Rchg:33(A), Abys-EndRdx/Fear:33(34), Abys-Acc/EndRdx:33(34), Abys-Fear/Rng:33(39), Abys-Acc/Fear/Rchg:33(40)
Level 32: EMP Arrow -- G'Wdw-Acc/Hold/Rchg:49(A), EoCur-Acc/Hold/Rchg:49(34), Para-Acc/Hold/Rchg:30(37), Hold-I:45(40), RechRdx-I:45(43)
Level 35: Life Drain -- Acc-I:45(A), Dct'dW-Heal/Rchg:38(36), Dct'dW-Heal/EndRdx/Rchg:38(36), Dct'dW-Heal:38(36), Dct'dW-Rchg:38(37), Dct'dW-Heal/EndRdx:38(37)
Level 38: Invoke Panic -- Abys-Acc/Rchg:41(A), Abys-EndRdx/Fear:41(39), Abys-Acc/EndRdx:41(39), Abys-Fear/Rng:41(40), Abys-Acc/Fear/Rchg:40(42), RechRdx-I:45(43)
Level 41: Oppressive Gloom -- Rope-Acc/Stun:49(A)
Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+:25(A)
Level 47: Soul Drain -- AdjTgt-ToHit/EndRdx:49(A), AdjTgt-EndRdx/Rchg:49(48), AdjTgt-Rchg:49(48), AdjTgt-ToHit/EndRdx/Rchg:49(48), AdjTgt-ToHit/Rchg:49(50)
Level 49: Health -- Heal-I:45(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I:45(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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Posted

Wow! This is some great advice. I'm thinking of creating a TA/A Defender, and I think this will help. I'm a little nervous about the idea because I am restricted to solo play (long story that I won't repeat because I am sure several people have read it in several other posts), but it seems there is some solid advice in here for soloing this set, so that leaves me hopeful.


 

Posted

[ QUOTE ]
lolTA.

[/ QUOTE ]

I could just say, "lolFreedumb". Don't think I don't see your fire/kin and bots/traps. But I won't.

Take the time to play something other than a FOTM, and you just might learn a thing or two.


He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you. -F. Nietzsche

Virtueverse
Guide to Dark/Dark Defenders

 

Posted

Curses. And here I was throwing around the idea of a guide to procslotting TA powers. I even had a nifty name for it, too.

"Pointy Payloads: Procslotting TA and A for Fun and Profit!"

Ah well.


He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you. -F. Nietzsche

Virtueverse
Guide to Dark/Dark Defenders

 

Posted

Great guide! I should have read it prior to hitting 32 on my TA/Psy Defender, but didn't think about it until I saw some Oil Slick Arrow oddities. Does lighting the slick cancel the original aspects of the power (knockdown/-def)? They just seem to fall down less after I light it.

Thanks again for the guide! Here are a few adjustments I'm going to make:
-Replace Acc enhancement in Flash Arrow w/ -ToHit. Didn't know it was autohit in PvE.
-Use Acid Arrow early and often. I have it late in my chain since the damage component was weak and tended to aggro more.
-Light my OS with my Apprentice Charm. I removed it from my tray once I no longer needed it in my chain.
-Don't always use both Glue and Oil Slick right away.


Justice Superteamer
Current Project - Water Blast Superteam starting Friday, 7/20/2012.
Come out and join us Fri/Sun 8pm ET on the "Justice Superteamers" channel.
All players welcome!

 

Posted

I've been trying to make a Trick Archer work for me for quite a few times. I think my current is my 6th. I always gave up on them around level 15-20. Then I hit level 26 with this one. Woo! Oil Slick Arrow! My first thought after oil-frying some Warriors: "Defenders can DO that?!" followed by "This is unslotted. UNSLOTTED!" I was smiling all the way through that mission, melting Warriors left and right.

I have a new favorite power in the game. I just wish it was a little more consistent in when it lights. It seems like good ol' Murphy is at work. A few scared minions left? *BURN* A great battle with an overwhelming amount of Rikti? *fizzle*

So I'm happy with the guide, it's shown me a fun set to play so far. And to any other TA hopefuls who's doubting the set in the late teens, early twenties, then yes. Level 26 DOES change the game that much.

I can't wait to see EMP Arrow in action now. Or how Rain of Arrows comboes with Oil Slick.

So if you run across Scarlet Feather on Freedom, you've met the newest disciple of the sharp pointy stick. (And the stick's tricky cousins.)


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

Posted

[ QUOTE ]
Does lighting the slick cancel the original aspects of the power (knockdown/-def)?

[/ QUOTE ]

No. Oil Slick Arrow spawns several different pets, each with very specific attributes. Oil Slick Oil is the pet that causes the Knockdown, Slow and Defense Debuff, and it has a fixed duration of 30 seconds. Even if Oil Slick Target is defeated, which in turn spawns Oil Slick Burn, it doesn't change or remove Oil Slick Oil. That pet stays for the entire duration of the power, no matter what happens to the other pets.


 

Posted

good guide I like flash arrow more then you do but thatt more of a play stile thing I hit the spawn with it draw the ones hit them and back up (cj works good for this) I want out to were I setup kind of thing early lvs in hollow with the 10 spawns I can kill off one spawn by picking them abart then hit the another one that was right next to flash arrow rocks solo.


 

Posted

I'm disappointed! I came in here expecting an enchilada! Now I leave even more hungry than I was before!

Anyways...

*skims over wall of text*

Wow.... maybe I should rename my Force Fielder's Bible into a Force Fielder's Pamphlet? It pales in comparison to the bloviation in this guide! Bravo, Lumi, bravo!


 

Posted

Wow! That's a whole lot of guide, and every bit of it worth reading! The very instant Archery and Trick Arrows get ported over to Corruptors, I'm rolling one. The combination of the Defender AT modifiers and inherent as well as my general preference for Redside Content are all that's standing in the way.


@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)