The Trick Arrow Enchiridion


American_Knight

 

Posted

I just rolled an A/TA corrupter (cues up Elude), and I knew I had to stop by here for the best information possible. Thank you, very much, for writing such an informative and in-depth guide. Expect a sweet potato pie from me in thanks.


Ware ni tatenu mono mashi!!
[There are none before me who have not been cleaved!!]

 

Posted

Here's a question regarding Siphon Insight's proc:

Slot the Siphon Insight proc into Flash Arrow for Trick Arrow.
Is the chance to proc checked per use of the power, or per target affected?
If the check is per target affected ... can you get Siphon Insight to proc multiple times per use of Flash Arrow?
Note that since the Siphon Insight proc affects self only, it does not prematurely draw aggro by immediately alerting mobs affected by Flash Arrow of your presence (although they may still prefer you by default once aggroed since you were the first to debuff them).

Related Question:

Slot Analyze Weakness proc into Acid Arrow for Trick Arrow.
Is the chance to proc checked per use of the power, or per target affected?
If the check is per target affected ... can you get Analyze Weakness to proc multiple times per use of Acid Arrow?



Paging Luminara ... paging Luminara ...


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
Here's a question regarding Siphon Insight's proc:

Slot the Siphon Insight proc into Flash Arrow for Trick Arrow.
Is the chance to proc checked per use of the power, or per target affected?
If the check is per target affected ... can you get Siphon Insight to proc multiple times per use of Flash Arrow?
Note that since the Siphon Insight proc affects self only, it does not prematurely draw aggro by immediately alerting mobs affected by Flash Arrow of your presence (although they may still prefer you by default once aggroed since you were the first to debuff them).

Related Question:

Slot Analyze Weakness proc into Acid Arrow for Trick Arrow.
Is the chance to proc checked per use of the power, or per target affected?
If the check is per target affected ... can you get Analyze Weakness to proc multiple times per use of Acid Arrow?



Paging Luminara ... paging Luminara ...
I don't know. I've never slotted the +ToHit procs with any of my characters. I'll try to get my hands on one and check it out.

Knowing the limitations Castle put on the Gaussian's and Achilles' Heel procs, though, I suspect they'll only check once at power activation, and only once, not once per critter.

General heads-up: As soon as I can find the time, I intend to fix the damage that was done in the forum move and make my guides readable again. No idea when, but I just wanted everyone to know that I'm aware of the mess and will be dealing with it as soon as I can.


 

Posted

Was able to score a Siphon Insight proc off WW last night. It has now been invented and slotted into Flash Arrow on my Grav/TA controller.

Monitoring the Healing Delivered channel revealed that the chance to proc is per use of power and not on a per target affected (ie. no multiple chances to proc in AoE powers). Using Flash Arrow on a group of 7 severely grey targets resulted in a low proc rate consistent with this mechanic.

Worse though, there was no power effect buff icon that appeared/applied to the character and monitoring the combat attributes for Base showed absolutely no movement on To Hit or any other parameter.

At this point, I'm wondering if the Siphon Insight proc even "works" properly.

The good news is that Flash Arrow remained aggro-less even when the proc (says it) went off. This is because the proc is not debuffing the targets.

Might be time to notify Castle about this one ...


It's the end. But the moment has been prepared for ...

 

Posted

I made a ninja/TA mm from info I can find and looking at your work alot.
How did I do? And any suggestions?

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Jose the Trainer: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Genin -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5), KBDist-I(7)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob(A)
Level 2: Flash Arrow -- ToHitDeb-I(A), ToHitDeb-I(34), RechRdx-I(34), RechRdx-I(34)
Level 4: Glue Arrow -- Slow-I(A), Slow-I(7), Slow-I(19), RechRdx-I(37), RechRdx-I(37)
Level 6: Train Ninjas -- EndRdx-I(A)
Level 8: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Call Jounin -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), Conf-I(15), Conf-I(17)
Level 14: Hurdle -- Jump-I(A)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(17), FtnHyp-Acc/Rchg(19), FtnHyp-Sleep/EndRdx(23), IComa--Rchg%(25), FtnHyp-Plct%(33)
Level 18: Health -- Heal-I(A)
Level 20: Acid Arrow -- AnWeak-Acc/Rchg(A), Achilles-ResDeb%(21), Achilles-DefDeb/Rchg(21), AnWeak-DefDeb(23), ExVuln-DefDeb/Rchg(25), ExVuln-DefDeb/Rchg/EndRdx(33)
Level 22: Stamina -- EndMod-I(A), EndMod-I(39), EndMod-I(39)
Level 24: Maneuvers -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(43)
Level 26: Oni -- Acc-I(A), Dmg-I(27), Dmg-I(27), Dmg-I(29), Hold-I(29), Hold-I(31)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(33)
Level 30: Ice Arrow -- Hold-I(A), Hold-I(40), RechRdx-I(40), RechRdx-I(40)
Level 32: Kuji In Zen -- EndRdx-I(A)
Level 35: Oil Slick Arrow -- Slow-I(A), Slow-I(36), RechRdx-I(36), RechRdx-I(36), Achilles-ResDeb%(37)
Level 38: EMP Arrow -- Acc-I(A), EndMod-I(46), EndMod-I(46), EndMod-I(48), RechRdx-I(48), RechRdx-I(50)
Level 41: Night Fall -- Cloud-Acc/ToHitDeb(A), DefEgo-ToHitDeb(42), DefEgo-ToHitDeb/Rchg(42), DampS-ToHitDeb/Rchg(42), DampS-ToHitDeb/Rchg/EndRdx(43), ToHitDeb-I(43)
Level 44: Aid Self -- Heal-I(A), Heal-I(45), RechRdx-I(45), IntRdx-I(45), IntRdx-I(46), EndRdx-I(50)
Level 47: Tactics -- ToHit-I(A), ToHit-I(48), ToHit-I(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy


 

Posted

Quote:
Originally Posted by OmnipotentMerlin View Post
I made a ninja/TA mm from info I can find and looking at your work alot.
How did I do? And any suggestions?

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Jose the Trainer: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Genin -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5), KBDist-I(7)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob(A)
Level 2: Flash Arrow -- ToHitDeb-I(A), ToHitDeb-I(34), RechRdx-I(34), RechRdx-I(34)
Level 4: Glue Arrow -- Slow-I(A), Slow-I(7), Slow-I(19), RechRdx-I(37), RechRdx-I(37)
Level 6: Train Ninjas -- EndRdx-I(A)
Level 8: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Call Jounin -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), Conf-I(15), Conf-I(17)
Level 14: Hurdle -- Jump-I(A)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(17), FtnHyp-Acc/Rchg(19), FtnHyp-Sleep/EndRdx(23), IComa--Rchg%(25), FtnHyp-Plct%(33)
Level 18: Health -- Heal-I(A)
Level 20: Acid Arrow -- AnWeak-Acc/Rchg(A), Achilles-ResDeb%(21), Achilles-DefDeb/Rchg(21), AnWeak-DefDeb(23), ExVuln-DefDeb/Rchg(25), ExVuln-DefDeb/Rchg/EndRdx(33)
Level 22: Stamina -- EndMod-I(A), EndMod-I(39), EndMod-I(39)
Level 24: Maneuvers -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(43)
Level 26: Oni -- Acc-I(A), Dmg-I(27), Dmg-I(27), Dmg-I(29), Hold-I(29), Hold-I(31)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(33)
Level 30: Ice Arrow -- Hold-I(A), Hold-I(40), RechRdx-I(40), RechRdx-I(40)
Level 32: Kuji In Zen -- EndRdx-I(A)
Level 35: Oil Slick Arrow -- Slow-I(A), Slow-I(36), RechRdx-I(36), RechRdx-I(36), Achilles-ResDeb%(37)
Level 38: EMP Arrow -- Acc-I(A), EndMod-I(46), EndMod-I(46), EndMod-I(48), RechRdx-I(48), RechRdx-I(50)
Level 41: Night Fall -- Cloud-Acc/ToHitDeb(A), DefEgo-ToHitDeb(42), DefEgo-ToHitDeb/Rchg(42), DampS-ToHitDeb/Rchg(42), DampS-ToHitDeb/Rchg/EndRdx(43), ToHitDeb-I(43)
Level 44: Aid Self -- Heal-I(A), Heal-I(45), RechRdx-I(45), IntRdx-I(45), IntRdx-I(46), EndRdx-I(50)
Level 47: Tactics -- ToHit-I(A), ToHit-I(48), ToHit-I(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
You've got +Damage set bonuses, primarily from your slotting in Acid and Night Fall, but you don't actually have any attacks (other than Night Fall and OSA, both of which you intend to use as debuffs). Might want to reconsider those, find some more useful bonuses to pursue.

Slotting EMP Arrow for -Endurance is pointless. You don't have any other powers to use to drain foes, and you can't drain them to 100% or halt their Recovery to keep them there. By the time they're free of the Hold, they'll have enough endurance to start attacking you again immediately.

Try this.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Jose the Trainer: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Genin -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc/Dmg/EndRdx:50(3), SvgnRt-Acc/Dmg:50(3), SvgnRt-Dmg/EndRdx:50(5), EdctM'r-PetDef:40(5), SvgnRt-PetResDam:50(7)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob:50(A)
Level 2: Flash Arrow -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(34), DarkWD-ToHitdeb/Rchg/EndRdx:50(34), DarkWD-ToHitDeb/EndRdx:50(34)
Level 4: Glue Arrow -- P'ngTtl-EndRdx/Rchg/Slow:50(A), TmpRdns-EndRdx/Rchg/Slow:50(7), Slow-I:50(19), RechRdx-I:50(37)
Level 6: Train Ninjas -- EndRdx-I:50(A)
Level 8: Aid Other -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal:50(31), Dct'dW-Rchg:50(31)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Call Jounin -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc/Dmg/EndRdx:50(13), SvgnRt-Acc/Dmg:50(13), SvgnRt-Dmg/EndRdx:50(15), Conf-I:50(15), Conf-I:50(17)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(17), FtnHyp-Acc/Rchg:50(19), FtnHyp-Sleep/EndRdx:50(23), IComa--Rchg%:30(25), FtnHyp-Plct%:50(33)
Level 18: Health -- Heal-I:50(A)
Level 20: Acid Arrow -- ShldBrk-Acc/Rchg:30(A), ShldBrk-Acc/EndRdx/Rchg:30(21), LdyGrey-DefDeb/Rchg:50(21), LdyGrey-DefDeb/Rchg/EndRdx:50(23), LdyGrey-%Dam:50(25), Achilles-ResDeb%:20(33)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(39), EndMod-I:50(39)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx:50(A), RedFtn-Def/EndRdx:50(37), GftotA-Def/EndRdx:40(39), GftotA-Def/EndRdx/Rchg:40(43)
Level 26: Oni -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc/Dmg/EndRdx:50(27), SvgnRt-Acc/Dmg:50(27), SvgnRt-Dmg/EndRdx:50(29), Hold-I:50(29), Hold-I:50(31)
Level 28: Disruption Arrow -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 30: Ice Arrow -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(40), BasGaze-Rchg/Hold:30(40), BasGaze-EndRdx/Rchg/Hold:30(40)
Level 32: Kuji In Zen -- EndRdx-I:50(A)
Level 35: Oil Slick Arrow -- P'ngTtl-EndRdx/Rchg/Slow:50(A), TmpRdns-EndRdx/Rchg/Slow:50(36), Slow-I:50(36), RechRdx-I:50(36), Achilles-ResDeb%:20(37)
Level 38: EMP Arrow -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(46), BasGaze-Rchg/Hold:30(46), BasGaze-EndRdx/Rchg/Hold:30(48), EoCur-Acc/Hold/Rchg:50(48), Lock-EndRdx/Rchg/Hold:50(50)
Level 41: Night Fall -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(42), DarkWD-ToHitdeb/Rchg/EndRdx:50(42), DarkWD-ToHitDeb/EndRdx:50(42), SipInsght-Acc/ToHitDeb:50(43), SipInsght-Acc/EndRdx/Rchg:50(43)
Level 44: Aid Self -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(45), Dct'dW-Heal/Rchg:50(45), Dct'dW-Heal/EndRdx/Rchg:50(45), Dct'dW-Heal:50(46)
Level 47: Tactics -- GSFC-ToHit/EndRdx:50(A), AdjTgt-ToHit/EndRdx:50(48), ToHit-I:50(50), EndRdx-I:50(50)
Level 49: Assault -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Supremacy



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Much more reasonable endurance usage, better recharge times, no loss in Defense, -ToHit or Slow and your henchmen will perform more reliably with the additional 5% Defense and 10% Resistance, as well as the higher Accuracy.


 

Posted

Excellent read.

I made my first ta/arch last night.

I've got a question though and feel like a bit ridiculous for asking it.. how do I ignite OSA? I've tried to find the answer in wiki and on boards but my searching sort of sucks.

Cheers!


Justice
Everwood

Triumph
The Trust

 

Posted

Quote:
Originally Posted by Sionwyn View Post
Excellent read.

I made my first ta/arch last night.

I've got a question though and feel like a bit ridiculous for asking it.. how do I ignite OSA? I've tried to find the answer in wiki and on boards but my searching sort of sucks.

Cheers!
The oil slick the arrow leaves is targetable and can be attacked by you or your teammates. If it gets hit with Fire or Energy damage, it'll ignite.


Currently published Mission Architect arcs:
Arc ID# 70466: From the Abyss.
Arc ID# 403174: The Serpent's Revenge.
Arc ID# 534236: The Clockwork Angel.

 

Posted

Just rolled a AR/TA Corr and got him to 20 recently . Any guides out there for that ?


 

Posted

Nova, I haven't written a guide, but I have experience with an A/TA Corruptor. It's a challenging class to play - Trick Arrow isn't a very powerful set for Corruptors - but I can offer a few pieces of advice, if you're soloing.

One is to six-slot ice arrow and max hold duration and recharge, and get some good accuracy as well, to have a half decent hold. Mitigation can be a problem for A/TA, and it really helps to be able to take a foe out of the fight. For that reason, you might want to do the same with Stunning Shot when it becomes available for you.

Another general rule that helps is to try to fight enemies that specialize in melee, so you can keep them all at range with Glue Arrow. Warriors are a good enemy choice in your 20s. Stuff that isn't stopped by Glue Arrow, like a lot of Tsoo, can be very annoying. As you've probably already found out, kiting/Glue arrow helps. Sometimes I fight with SS onto make kiting easier, though it's tough on the endurance. Sometimes if you circle glue patches as you shoot, stuff runs helplessly back and forth in the glue patch rather than attacking. Explosive arrow can also be part of your kite/hold/stun/slow routine, as the aoe knockback can be very helpful.

Sorry if this is a bit basic - you've probably discovered all of this - good luck to you, and remember, though it will never be an uber build, it will get easier with RoA/OSA down the road!


 

Posted

Quote:
Originally Posted by Luminara View Post
[u](Section 4 - Trick Arrow/Archery)[u]
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery

Hero Profile:
Level 1: Flash Arrow -- Empty(A)
Level 1: Snap Shot -- Empty(A)
Level 2: Glue Arrow -- Empty(A), Empty(3), Empty(3)
Level 4: Aimed Shot -- Empty(A), Empty(5), Empty(5), Empty(9), Empty(17)
Level 6: Ice Arrow -- Empty(A), Empty(7), Empty(7), Empty(9), Empty(23)
Level 8: [Empty] -- Empty(A), Empty(15), Empty(37)
Level 10: Blazing Arrow -- Empty(A), Empty(11), Empty(11), Empty(13), Empty(19)
Level 12: Acid Arrow -- Empty(A), Empty(13), Empty(23), Empty(43)
Level 14: [Empty] -- Empty(A), Empty(15), Empty(36)
Level 16: Poison Gas Arrow -- Empty(A), Empty(17)
Level 18: [Empty] -- Empty(A), Empty(19), Empty(37)
Level 20: [Empty] -- Empty(A), Empty(21), Empty(21)
Level 22: [Empty] -- Empty(A), Empty(34), Empty(37)
Level 24: Fistful of Arrows -- Empty(A), Empty(25), Empty(25), Empty(31), Empty(31)
Level 26: Oil Slick Arrow -- Empty(A), Empty(27), Empty(27), Empty(29), Empty(29), Empty(31)
Level 28: [Empty] -- Empty(A), Empty(40), Empty(42)
Level 30: [Empty] -- Empty(A), Empty(43), Empty(43)
Level 32: EMP Arrow -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Disruption Arrow -- Empty(A), Empty(36), Empty(36)
Level 38: Rain of Arrows -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Aim -- Empty(A), Empty(42), Empty(42)
Level 44: [Empty] -- Empty(A), Empty(45), Empty(45)
Level 47: [Empty] -- Empty(A), Empty(48), Empty(48)
Level 49: Ranged Shot -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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S$QCB=9^BR&lt;3KJTWJ6#7`]S^WP$M+()?K]MT54#JQ&amp;Y8PN4\%O7*`N2.4D@*4D*DDA2D9R8)3D#?U-(
%$BF2*9(E$BND%S[]R=#-2U,#!7)DN1Z]053XCUN
|-----------------------------------------------------------------------------|
</pre><hr />
Im curious if you could repost the datachunk for the levelling build, I really love the TA/A conceptually and my Archer as well, but its difficult for my brain to work around basic levelling builds =(
Awesome guide though, so thanks for that!


 

Posted

Quote:
Originally Posted by Celestyna_EU View Post
Im curious if you could repost the datachunk for the levelling build, I really love the TA/A conceptually and my Archer as well, but its difficult for my brain to work around basic levelling builds =(
Awesome guide though, so thanks for that!
The existing data chunk was either shot like a dirty dog by the forum migration, or it's just incompatible with the current version of Mids'. I spent almost an hour trying to get it to import, without success.

Here's a different leveling build for TA/A. As with the previous one, I left power selections at certain levels empty, to give you places to pick up pool powers, move powers around as you see fit or squeeze in more sharp, pointy sticks. Enhancements were also not included, but slots were placed as a recommendation based on power effects and, hopefully, a reasonable balance between soloing and teaming (i'm always a bit murky on what makes a good "team build", since i don't spend much time playing in teams). This build should give you plenty of leeway for pool powers and slotting early, mid and late in the game.

Also, this build assumes either standard SOs or generic common IOs will be used. Unused slots can be allocated to compensate for frankenslotting or IO set plans.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 43 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery

Hero Profile:
Level 1: Flash Arrow -- Empty(A), Empty(3), Empty(43)
Level 1: Snap Shot -- Empty(A)
Level 2: Aimed Shot -- Empty(A), Empty(3), Empty(5), Empty(9), Empty(37)
Level 4: Glue Arrow -- Empty(A), Empty(5)
Level 6: Ice Arrow -- Empty(A), Empty(7), Empty(7), Empty(9), Empty(40)
Level 8: [Empty] -- Empty(A)
Level 10: Blazing Arrow -- Empty(A), Empty(11), Empty(11), Empty(13), Empty(42)
Level 12: Acid Arrow -- Empty(A), Empty(42), Empty(42)
Level 14: [Empty]
Level 16: Poison Gas Arrow -- Empty(A), Empty(17)
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: Fistful of Arrows -- Empty(A), Empty(25), Empty(25), Empty(34), Empty(37)
Level 26: Oil Slick Arrow -- Empty(A), Empty(27), Empty(27), Empty(31), Empty(31), Empty(31)
Level 28: Explosive Arrow -- Empty(A), Empty(29), Empty(29), Empty(36), Empty(37)
Level 30: [Empty]
Level 32: EMP Arrow -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Disruption Arrow -- Empty(A), Empty(36), Empty(36)
Level 38: Rain of Arrows -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|31927F5EFFE7BFB3637B5A5F7635C6BE7E64B1959D81E979C6AEDDB59D8E2D922DB|
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|A6E7C35905E8B00ED7F7389311C45900C1E2C437C47FD32C0BB3FF4189854A22A6F|
|813C467C457C41FE05C089DB105C5F313F4A4AC902465516158618B4848116F6053|
|5A6E4A93B2A45023D689BFC199912F9451F47A5432F80596ACEC2C4B726E9A9CC61|
|86C7979669E0C058515E555FF82B3183A9345524A0AD7E7780BFEB2AC5C26654DE1|
|4BA53235720DF60D597E83E4CD395614FE017F557E82AA5232E41D646BB25A8D94D|
|773DC9AF90BB3B196989D8B8339A59D882685859372881E9282209D8BA6E3A971AF|
|4D8E4C1F2D018F116DC409E2147186384798880B8485081EA2DDD9B7D8D73BC47BC|
|407C40BE88F7D43670AA72983D010CB8815441691433C4794106344F0086004CEEC|
|-------------------------------------------------------------------|


 

Posted

Do you have much experience with this combination of powers with the corrupter archetype? Im curious which works better between Defender and Corrupter, also if you have a good levelling build/reference for Corrupter as well, since you already showed me the Defender (which I'm thankful for).


 

Posted

how are you liking the little surprise that got tossed into I18 with the sped up animations for several archery attacks? I originally missed that in the patch notes and couldn't believe my eyes the first time I had my archer out and explosive arrow and stunning shot didn't take their usual 5 seconds to fire off


 

Posted

Quote:
Originally Posted by Celestyna_EU View Post
Do you have much experience with this combination of powers with the corrupter archetype?
None. I haven't played Archery as a corruptor with any secondary yet. PM Rush_Bolt or Trickshooter, I'm pretty sure one of them has played A/TA, or check the corruptor forums.


 

Posted

Quote:
Originally Posted by kendo View Post
how are you liking the little surprise that got tossed into I18 with the sped up animations for several archery attacks? I originally missed that in the patch notes and couldn't believe my eyes the first time I had my archer out and explosive arrow and stunning shot didn't take their usual 5 seconds to fire off
Hasn't affected the game for me at all. I've been focused on my TA characters, and Flash Arrow is the only changed power that I use. I'll get around to checking my Archery/Energy and Archery/Devices blasters eventually.


 

Posted

Great guide, thank you. Just rolled a TA/Dark Corrupter (not one TA/? Corruptor guide at all - wow). But this guide is a good help to me.

Somewhere (was it this thread?) they mention a healing arrow... what about an arrow that you shoot into the ground and it acts like a Triage Beacon ? Maybe it's been suggested, but it just popped into my head. At least it's not as bad as an arrow to your ally's heart to heal them - ouch ! LOL.

Where's the suggestion thread ?


**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "