Grobyc

Apprentice
  • Posts

    5
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  1. I'm not sure if it still applies, but from what I'm getting from Mids' and City of Data, Ice Arrow has a 3.33 animation time rather than 1.83. Any verification on which one is correct? Just seems pretty significant as one has half the cast time as the other.
  2. As far as RoA is concerned, does anyone know if Targeting Drone increases the accuracy? I'm suspecting no since it is considered a pet but this is kind of a special case.
  3. I see now. I have noticed that I would have been in big trouble if I didn't have both Snap and Aimed when I get mezzed even at the earlier levels (Lost, Arachnos, and a variety of villains in bank missions) so Snap have saved my hide many times. Not only that but I also use it as my regular attack chain, however, I was wondering if I should drop Snap from my chain and use Aimed/Blazing/Aimed/Fistful instead, but as you said, since Aimed is bugged at the moment, there really is no way to tell.

    Since Defiance is of a concern, how much of an increase does each attack give? I'm assuming that they're different for different attacks, was just curious if you tested that yet.
  4. Ah, I see. I'm reading this guide from the blaster perspective and skipped most of the defender and mastermind parts. I appreciate the time taken to answer my questions. The one thing that I haven't gotten answer to though is using if Aimed/Blazing/Aimed/Fistful chain, would there be any point to picking up Snap Shot since it'll rarely be used? Or is that a chain that you only use on a defender and mastermind?
  5. Love the guide, however, I wanted to confirm/ask some things.

    You say that using Aimed/Blazing/Aimed/Fistful is recommended for pretty much anything regardless of the amount of enemies as opposed to using Snap. Now, my question is is it recommended to pick up Snap Shot at all? I hear you raving about how good Snap Shot is since it got buffed but then you don't even use it in your attack chain therefore giving me mixed messages. You say it's good but you don't get it *confused*.

    Also, I noticed that your guide didn't recommend how many slots to put into a particular power although most of them are implied through your tactics/strategy or whatnot. However, there are some powers like Explosive Arrow and Stunning Shot, both of which give a murky recommendation as far as slotting goes. For example, you use Explosive Arrow to finish off a group after using RoA, but how often do you use it and how do you slot it? As for Stunning Shot, it seems to be perfectly reasonable to just slot it with accuracy in the default slot and leave it be. I understand that you're not trying to tell people what to do, it's just your experience, but it just doesn't really give me a clear idea as to what you really think of it since you kind of go back and forth by saying it's useful but then it's kind of not really.