Discussion: Respecs - Past and Present


1_800_Spines

 

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The villian respec is extremely annoying.

and tedious, did I mention its tedious.

Orenbanga is not fun, never has been.

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Yup. I had already decided that the Villain-side Respec Trial isn't worth the aggravation to ever do again. This just seals the deal.

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Ugh, if that's the case. Maybe we should be suggesting to the devs that it gets looked at. I myself have only done it 3 or 4 times with different villains. But it never truely bothered me that much. Now the hero respect is a different story. Not that I hate it, quite the opposite. By the final wave in the reactor I'm ready to bum rush any mob that enters the area.


'If Champions Online is what "CoH was supposed to be", I'm glad that I have what I have rather than "what it was supposed to be".' - The Alt oholic
"I solo'd Hamidon...but I also totally cheated." - Back Alley Brawler
"It is still early. Someone is going to get stabbed tonight I can feel it." - Ishmael (said in Jello Shooters chat)

 

Posted

glad to hear this is finally implemented.

i've always been a fan of unlimited respecs, and getting a recipe seems a good way to get em - thx devs!


37 lvl 50s: 3 Brutes, 2 Stalkers, 2 Tankers, 7 Masterminds, 2 Scrappers, 3 Blasters, 3 Controllers, 3 Corruptors, Peacebringer, 2 SoA (Crab, Bane), 3 Defenders, Widow, 3 Dominators, Warshade, Fortunata

 

Posted

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The villian respec is extremely annoying.

and tedious, did I mention its tedious.

Orenbanga is not fun, never has been.

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As is the hero respec trial...
Sitting afk for 2 hours while you wait for the next ambush (placed at 30 year intervals for your safety!!) is extremely annoying, tedious, and a huge waste of time.


 

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Only Positron can say something like this...

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After all of the stuff he's said in the past ("...ask the Defender to not heal your Blaster so that you can benefit from Defiance...") you're actually surprised?

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That was Statesman...


 

Posted

Good ideah! I'm for it. It's not like we didnt have to work for the respecs anyways to begin with,(all but the free ones).


 

Posted

Original article says "...they are not as rare as the new Very Rare Enhancements put into Issue 11...," but that's not my experience. Over the course of a couple of weeks of closed beta, I got 3 purple recipes, and no respec recipes. Bug?

Also, the current design double-taxes high level characters. First, the market for them will be structured around "what a level 50 who is never in supergroup mode can earn" for the initial price, and then second, the price to craft goes up with your level. Does it really need to be both? Does this game really need yet another disincentive to earn prestige for your super group?


 

Posted

<qr>

Hmm... Just an observation, but ... seems like no matter what the devs do to bring something the majority of the player base wants into the game, there is a faction that must cry about how unfair it is because they have to work for it ...

That said, I think it is, for the most part, a fair way for the devs to provide what the players want without upsetting their own vision of the game. I'm a little leery of what the prices of the respec recipes will be, based on my experiences with costume drops in the early days of I9...

And I have to add my voice to those who are wishing for a true respecification... the current respec is really a respecialization, as it enables you to adjust powers you have within the pools you chose - you aren't really changing your "specs", just how you are applying them. A true respecification would be great for my level 26 rubble and bubble controller - I'd love to change one of her power pools without having to re-roll her. My suggestion: Change the result of the Terra Volta reactor trials to be a real mutation of the heroes' powers (not familiar with the villain respec trial, so I can't speak to how well this would work with that one), and allow a change to either the primary or secondary power pools. It would bring the trials into favor again, and limit the number of times such a true respecification could be accomplished in a hero's career.

Idle thoughts: Wouldn't it be amusing if one were running a respec trial and got a respec recipe? Oh, the irony!

Storm


Serenity is not freedom from the storm, but peace amid the storm ...

 

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I still feel like a better solution would have been to just make the respec a repeatable reward from the TV trial (at any level) or to add a repeatable lv 45-50 trial, but at least we have something, and who knows, if people can be hit by lightning and win the lottery, make the unlucky can finally score an extra respec, lol.

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I think I'd prefer that. The trials wont die, respecs are available for all, they could still limit how many you can have at a time if they wanted to.


 

Posted

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The villian respec is extremely annoying.

and tedious, did I mention its tedious.

Orenbanga is not fun, never has been.

[/ QUOTE ]
As is the hero respec trial...
Sitting afk for 2 hours while you wait for the next ambush (placed at 30 year intervals for your safety!!) is extremely annoying, tedious, and a huge waste of time.

[/ QUOTE ]

When the hero respec was first on test, it was nail-bitingly tough. It was also fun. You could barely keep up with the spawns unless you used a lot of teamwork. But it was too hard for some so it got nerfed to the snorefest it is today.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Original article says "...they are not as rare as the new Very Rare Enhancements put into Issue 11...," but that's not my experience. Over the course of a couple of weeks of closed beta, I got 3 purple recipes, and no respec recipes. Bug?

Also, the current design double-taxes high level characters. First, the market for them will be structured around "what a level 50 who is never in supergroup mode can earn" for the initial price, and then second, the price to craft goes up with your level. Does it really need to be both? Does this game really need yet another disincentive to earn prestige for your super group?

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I suspect like the costume recipes that if this recipe winds up being too rare and going for more than say 5-10 million inf, that the devs will wind up increasing the drop rate in some way.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
The villian respec is extremely annoying.

and tedious, did I mention its tedious.

Orenbanga is not fun, never has been.

[/ QUOTE ]
As is the hero respec trial...
Sitting afk for 2 hours while you wait for the next ambush (placed at 30 year intervals for your safety!!) is extremely annoying, tedious, and a huge waste of time.

[/ QUOTE ]

When the hero respec was first on test, it was nail-bitingly tough. It was also fun. You could barely keep up with the spawns unless you used a lot of teamwork. But it was too hard for some so it got nerfed to the snorefest it is today.

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which, of course, they had to do as it never made sense to make a respec trial that requires teamwork and good builds in order to earn the right to respec your possible crappy build.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

In the article Positron didn't want these to be only for 'the super rich' heroes.

How is making this a rare drop going to change that? Sure, if you have a L50 / time in game / you may pull it off. But... what about the casual user?

I'm guessing the Devs don't buy much at the auction house. A "rare" drop - usable by all AT's, and all levels - is more than a cosmetic affectation. It's gonna be for the super rich and super lucky, imho.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
The villian respec is extremely annoying.

and tedious, did I mention its tedious.

Orenbanga is not fun, never has been.

[/ QUOTE ]
As is the hero respec trial...
Sitting afk for 2 hours while you wait for the next ambush (placed at 30 year intervals for your safety!!) is extremely annoying, tedious, and a huge waste of time.

[/ QUOTE ]

When the hero respec was first on test, it was nail-bitingly tough. It was also fun. You could barely keep up with the spawns unless you used a lot of teamwork. But it was too hard for some so it got nerfed to the snorefest it is today.

[/ QUOTE ]

which, of course, they had to do as it never made sense to make a respec trial that requires teamwork and good builds in order to earn the right to respec your possible crappy build.

[/ QUOTE ]

True, but I wish they would speed up the spawns on the second the third one. Even the crappiest teams I've been on have had no problems keeping up.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

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In the article Positron didn't want these to be only for 'the super rich' heroes.

How is making this a rare drop going to change that? Sure, if you have a L50 / time in game / you may pull it off. But... what about the casual user?

I'm guessing the Devs don't buy much at the auction house. A "rare" drop - usable by all AT's, and all levels - is more than a cosmetic affectation. It's gonna be for the super rich and super lucky, imho.

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What? I do wonder what they're thinking saying they don't want it to be cost-gated, and then saying it should be more expensive than those.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

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In the article Positron didn't want these to be only for 'the super rich' heroes.

How is making this a rare drop going to change that? Sure, if you have a L50 / time in game / you may pull it off. But... what about the casual user?

I'm guessing the Devs don't buy much at the auction house. A "rare" drop - usable by all AT's, and all levels - is more than a cosmetic affectation. It's gonna be for the super rich and super lucky, imho.

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What? I do wonder what they're thinking saying they don't want it to be cost-gated, and then saying it should be more expensive than those.

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That was weird. I'm really wondering how that got past an editor.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Well there it is inquiring minds want to know.


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Well here it is. The information we all wanted. Just the facts.
First I bought the recipe in the auction house on test it current price was 100k. This is good, I would like to see this as a set price and not subject to the market changes causing low level characters not to be able to buy it. It still should also be dropable.

The Respec Recipe does not require any special salvage it just cost influence. Based on my reading here it appears that this is based on the lvl of the hero. This still needs to be confirmed.

The respec is considered a free respec once it is crafted in that respect the hero in question will only be able to have one available. It is usable in regular fashion as a normal Free Respec is used by just typing /respec.

I did exit in the middle of doing the free respec and check it twice. It worked like the regular free respec we normally have gotten So no loss of the respec when you disconnect, or just exit it.

As a recipe more than one is stackable, but I have not been able to test storage as of yet. It will still take up slots weather they are on your person or in the auction house. I will post more on that once I am able.

I would still like to see Recipe storage included for our vaults but the impact on this is now minimal.

Ok back to testing.
Valor


Quote:
by Star Ranger 4
WIN LOSE OR DRAW, WE WILL FIGHT.
WE ARE HEROES This is what we DO!
When you wake up seek the courage and strength to do the right thing.
Decide that this will be another day in which you Walk The Talk.

MA #14724 Operation: Discredit @American Valor
Sentinel Of Liberty SG

 

Posted

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In the article Positron didn't want these to be only for 'the super rich' heroes.

How is making this a rare drop going to change that? Sure, if you have a L50 / time in game / you may pull it off. But... what about the casual user?

I'm guessing the Devs don't buy much at the auction house. A "rare" drop - usable by all AT's, and all levels - is more than a cosmetic affectation. It's gonna be for the super rich and super lucky, imho.

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What? I do wonder what they're thinking saying they don't want it to be cost-gated, and then saying it should be more expensive than those.

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That was weird. I'm really wondering how that got past an editor.

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The same way his "Everything you just told me you wanted in this game is too expensive and takes too much effort" Warcry interview did.


 

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I strongly recommend not keeping these in Wentworths slots if they turn out to be expensive. Remember, anything you put in Wentworths, if you don't check on it for 60 days, it vanishes.

I've lost millions of inf and lots of items this way by not logging into that character and visiting the auction house for a couple of months! I'd hate to lose my respec too


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
The villian respec is extremely annoying.

and tedious, did I mention its tedious.

Orenbanga is not fun, never has been.

[/ QUOTE ]
As is the hero respec trial...
Sitting afk for 2 hours while you wait for the next ambush (placed at 30 year intervals for your safety!!) is extremely annoying, tedious, and a huge waste of time.

[/ QUOTE ]

When the hero respec was first on test, it was nail-bitingly tough. It was also fun. You could barely keep up with the spawns unless you used a lot of teamwork. But it was too hard for some so it got nerfed to the snorefest it is today.

[/ QUOTE ]

which, of course, they had to do as it never made sense to make a respec trial that requires teamwork and good builds in order to earn the right to respec your possible crappy build.

[/ QUOTE ]

True, but I wish they would speed up the spawns on the second the third one. Even the crappiest teams I've been on have had no problems keeping up.

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Yeah it'd be nice if they could tweak it to "max 3 min between waves" like it currently is, but if you clear a wave in less than 2.5 minutes, the next wave would spawn in 30 sec no matter what. It's so boring the way it is.

Yes it was hard when it came out, so was the cape mission. Now they're both pretty much a joke. In typical fashion the devs go one way too far or the other. Kinda like the GMs that people have mentioned in this thread. When's the last time anyone even thought about taking out Lusca?


 

Posted

I've been in the game about 40+ months and I personally see no NEED for unlimited respecs. I understand having them so you can trade out enhancements as you level, but at some point it would just become fluff.

I too, was a little confused by the contradiction about not wanting them to be for the super-rich, but then making them rare and expect the price to be quite high...sounds like they are bailing water into the sinking boat...

If they were looking for a way to provide unlimited respecs, why not just make the last respec TF give unlimited respecs? Providing rare recipies for freespecs seems like the wrong way to go. Why should I care someone wants to respec their toon 50 times? I don't. I'd rather see a more plausable way to do a respec than finding it on some level 10 Skul...Where's the "story value" here?!?

What's the solution to the drop rate being too low and the price being unattainable by most? Increase the drop rate. What's that mean? Respec TFs gettin a lot less use. I mean, why spend 3+ hours on a TF when I can go spend 100k+ to get a recipie? I, personally, don't like the outcome either way.

As far as the calls for a "true" respec, as in Primary or Secondary powersets, I think that has been discussed many, many, many times over the last few years. I believe the conclusion to that argument was that it would be exploitable, allowing people to pick a powerset that was strong in the beginning/degrading over time and change to a set that normally starts off slow and ends strong. In addition, there would be players with high level toons that don;t know how to play with these new powersets, since they didn't "grow up" with them. Those that were around during the Winter Lord powerleveling times remember this.

I guess the bottom line is, meh..whatever. Some will love it. Some will hate it. Will I use them? Prolly not. As a vet I should have enough vet respecs, and the 3 TFs to get what I need. I'll be putting mine up for sale. Bidding starts at 100 inf (my own attempt to keep the market down).


 

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I still feel like a better solution would have been to just make the respec a repeatable reward from the TV trial (at any level) or to add a repeatable lv 45-50 trial.

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I agree with this fully it would have still left us to earn our respec with game time instead of Influ/Infam.


 

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Idle thoughts: Wouldn't it be amusing if one were running a respec trial and got a respec recipe? Oh, the irony!

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Actually my thought would be WOOHOO!!!! FREE MONEY!!!!


'Lo, there do I see my father.
'Lo, there do I see my mother, and my sisters, and my brothers.
'Lo, there do I see the line of my people, back to the beginning.
'Lo, they do call to me.
They bid me take my place among them.
In the halls of Valhalla, where the brave may live forever.

 

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It just bothers me a little that as the game has gone on we have seen some zones become less used, monsters get ignored and now respec trials might now go the same way.

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Trial Pool D recipe rewards.

You'd be surprised at how popular respec trials have become precisely for this reason.

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That's been my experience as well. Respecs are more popular, not less.


 

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And... THANK YOU POSI!!!

I think it's a great solution!


 

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Ugh, if that's the case. Maybe we should be suggesting to the devs that it gets looked at. I myself have only done it 3 or 4 times with different villains. But it never truely bothered me that much. Now the hero respect is a different story. Not that I hate it, quite the opposite. By the final wave in the reactor I'm ready to bum rush any mob that enters the area.

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I hate the hero respec. It's boring. It's too damn easy. Once upon a time the original respec was way too hard, especially given that one of the purposes of respecs is to fix a broken character. Now, however, it's just dumb, and there is nothing you can do to speed up the waves in the reactor. Boring.

I haven't had a probelm with the villain one since about the 1st month of CoV release, and have succeeded at it with some pretty dysfunctional PuGs.

I'm one of those people who will continue to run both for the recipies and badges.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA