What changes do we need?
That already happens, unless the higher-level character specifically builds for the lower-level zone (and that's quite rare since I13).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Yall should make a "True FFA PvP Zone".
meaning no teaming or outside buffing is allowed, random spawning (with some kinda temp phase to prevent any spawn comping) and throw us in a zone with ALOT LESS NPC's in None At all, honestly NPC's in a PvP zone does add challenge but lets face it we came to fight REAL PPL not computer players. and maybe make the zone with a lil more content/buildings for ppl to get away if needed. im not a prgramer so i cant supply many ideas on HOW this should go about w/e but im sure others would agree.....
Make a "TRUE" FREE for ALL PvP Zone that would be pretty intense because we all love FFA Arena matches with liek 35ppl i it XD zone can hold 50 ppl right XD?
Yall should make a "True FFA PvP Zone".
meaning no teaming or outside buffing is allowed, random spawning (with some kinda temp phase to prevent any spawn comping) and throw us in a zone with ALOT LESS NPC's in None At all, honestly NPC's in a PvP zone does add challenge but lets face it we came to fight REAL PPL not computer players. and maybe make the zone with a lil more content/buildings for ppl to get away if needed. im not a prgramer so i cant supply many ideas on HOW this should go about w/e but im sure others would agree..... Make a "TRUE" FREE for ALL PvP Zone that would be pretty intense because we all love FFA Arena matches with liek 35ppl i it XD zone can hold 50 ppl right XD? |
Yall should make a "True FFA PvP Zone".
meaning no teaming or outside buffing is allowed, random spawning (with some kinda temp phase to prevent any spawn comping) and throw us in a zone with ALOT LESS NPC's in None At all, honestly NPC's in a PvP zone does add challenge but lets face it we came to fight REAL PPL not computer players. and maybe make the zone with a lil more content/buildings for ppl to get away if needed. im not a prgramer so i cant supply many ideas on HOW this should go about w/e but im sure others would agree..... Make a "TRUE" FREE for ALL PvP Zone that would be pretty intense because we all love FFA Arena matches with liek 35ppl i it XD zone can hold 50 ppl right XD? |
TRU WARRIR FTW!! Teams R 4 noobs who only want to gank....god plz stop and who is this "we all" because "we all" don't like FFA matches. Most of us like team matches so....take ur /regin and go fight under the globe in RV and then complain when someone interupts said Fiteklub. kk.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
1. lower npcs in RV by 75 percent
2. remove heavies from effecting players
3. cause an MMs pets to instantly tp with the MM
after being hit by tp foe, but only in off mode
4. reduce range on all psi blast powers to 40 feet
except mental blast and will dom, but make increase
will doms cd to 120 seconds base
5. change functionality of spirit shark in mako pool to
a sniper attack, with interuptable cast time etc, and bring
moonbeam up to equal base damage as shark
6. increase damage on dark blast powers
7. change kinetics tier 1 heal and drain power
(i forget name), to heal AOE around the caster and not
the target
8. increase cast time on fire blast powers, and lower damage accordingly, so the dpa will remain the sam1
9. increase damage on DP powers quite a bit, to make them on par
and viable with such ani times,
10. increase resist and def soft cap for defenders, and corrs, before being effected extreme DR
11. reduce damage on blaster villain mako KOB, and obviously
KMs CS
1. lower npcs in RV by 75 percent
2. remove heavies from effecting players 3. cause an MMs pets to instantly tp with the MM after being hit by tp foe, but only in off mode 4. reduce range on all psi blast powers to 40 feet except mental blast and will dom, but make increase will doms cd to 120 seconds base 5. change functionality of spirit shark in mako pool to a sniper attack, with interuptable cast time etc, and bring moonbeam up to equal base damage as shark 6. increase damage on dark blast powers 7. change kinetics tier 1 heal and drain power (i forget name), to heal AOE around the caster and not the target 8. increase cast time on fire blast powers, and lower damage accordingly, so the dpa will remain the sam1 9. increase damage on DP powers quite a bit, to make them on par and viable with such ani times, 10. increase resist and def soft cap for defenders, and corrs, before being effected extreme DR 11. reduce damage on blaster villain mako KOB, and obviously KMs CS |
4. reduce range on all psi blast powers to 40 feet
except mental blast and will dom, but make increase will doms cd to 120 seconds base. |
and you do know that every blast set's has 80ft range on most of their powers. So if everyone was playing archery blasters would you want all of their ranges nerfed to 40 feet.
How about this, get on a team with someone who can taunt and let them stack that lovely -150%range on the blasters. They will be raging in a very short time.
Your suggestions are all bad except for removing 75% of the npc's in RV. Judging by your suggestions you must play a melee'r and an MM that wants people to stand and toe-to-toe fight your melee'r and you want body guard mode all the time for your MM and people should not be able to use the strategy of tping the MM away from his pets so that he is out of bodyguard mode and much easier to kill.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
1. lower npcs in RV by 75 percent
2. remove heavies from effecting players 3. cause an MMs pets to instantly tp with the MM after being hit by tp foe, but only in off mode 4. reduce range on all psi blast powers to 40 feet except mental blast and will dom, but make increase will doms cd to 120 seconds base 5. change functionality of spirit shark in mako pool to a sniper attack, with interuptable cast time etc, and bring moonbeam up to equal base damage as shark 6. increase damage on dark blast powers 7. change kinetics tier 1 heal and drain power (i forget name), to heal AOE around the caster and not the target 8. increase cast time on fire blast powers, and lower damage accordingly, so the dpa will remain the sam1 9. increase damage on DP powers quite a bit, to make them on par and viable with such ani times, 10. increase resist and def soft cap for defenders, and corrs, before being effected extreme DR 11. reduce damage on blaster villain mako KOB, and obviously KMs CS |
cocaine's a helluva drug
EDIT: Also I see CO is going free-to-play. Guess this means we can have mediocre PvP for free instead of $15 a month.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
1. lower npcs in RV by 75 percent
2. remove heavies from effecting players 3. cause an MMs pets to instantly tp with the MM after being hit by tp foe, but only in off mode 4. reduce range on all psi blast powers to 40 feet except mental blast and will dom, but make increase will doms cd to 120 seconds base 5. change functionality of spirit shark in mako pool to a sniper attack, with interuptable cast time etc, and bring moonbeam up to equal base damage as shark 6. increase damage on dark blast powers 7. change kinetics tier 1 heal and drain power (i forget name), to heal AOE around the caster and not the target 8. increase cast time on fire blast powers, and lower damage accordingly, so the dpa will remain the sam1 9. increase damage on DP powers quite a bit, to make them on par and viable with such ani times, 10. increase resist and def soft cap for defenders, and corrs, before being effected extreme DR 11. reduce damage on blaster villain mako KOB, and obviously KMs CS |
wait a minute.. You want a tier 5 blast to have a 2 minute cooldown... It isn't the nuke power(which now sucks with the I13 changes btw), if you wanted to take this power though you can get the recharge of the nuke down to about 140ish secs. What are you smoking where you would want the tier 5 power to have a cool down of almost equal time as the nuke.
and you do know that every blast set's has 80ft range on most of their powers. So if everyone was playing archery blasters would you want all of their ranges nerfed to 40 feet. How about this, get on a team with someone who can taunt and let them stack that lovely -150%range on the blasters. They will be raging in a very short time. Your suggestions are all bad except for removing 75% of the npc's in RV. Judging by your suggestions you must play a melee'r and an MM that wants people to stand and toe-to-toe fight your melee'r and you want body guard mode all the time for your MM and people should not be able to use the strategy of tping the MM away from his pets so that he is out of bodyguard mode and much easier to kill. |
First of all, you are comparing the Tier 5 blast cd UNENHANCED to the nuke cd ENHANCED. Which is Apples and oranges. I clearly said "base", so that would still be a small cooldown post enhancement.
Another path that would balance without completely destroying the set, is make it more like Dom's Psionic Assault. Which have longer cast times and less damage than blaster psi (not to mention no Will Dom), which I actually find interesting in a clear observation of dev favoritism, sort of way (+20 range is meaningless when most psi blast are /em). So they could easily make the Psi blast powers be a unique flavor with different cast times than the other sets, due to no short range high damage nuke.
Just switch the cast times (on the common powers), so that Doms psionic assault has the cast times of the current blaster version, and vice versa.
That way the dom's version will have 20 more range (still completely outdone by BR), and quicker cast times... but blaster will have more damage and obviously will dom
After that I would switch the cast times between scramble thoughts and Will dom, and adjust damage on both blaster and dom sets to keep same damage with the different cast times.
I also love how you completely disregard the CS and Blaster KoB changes. Which everyone knows CS is a problem, well blaster KoB hits just as hard, if not harder in some cases.
We already know you shoot down any change to sharks just like half the posters below you, unless it is a request for a buff, which only states the obvious about what YOU really play.
Stalkers =/= Blasters
were never mean't to be either. What is the point of AS, when you have a ranged one, that is cast and forget, and by the time it is done casting your back in hide.
Has no interupt time, low cast time for its damage and crit damage. Yet moonbeam, a sniper attack has lower damage and shares all of the normal balancing drawbacks, including REQUIRING LoS during cast, not just at activation.
But ofc, if it is so balanced, and working as intended (according to shark lovers only), than certainly by that standpoint you would have no objection to making all snipe powers in game, have the same cast time, no interupt, and not requiring LoS beyond activation.
So they could easily make the Psi blast powers be a unique flavor with different cast times than the other sets, due to no short range high damage nuke.
|
We already know you shoot down any change to sharks just like half the posters below you, unless it is a request for a buff, which only states the obvious about what YOU really play.
|
Villian Side:Rad/Pain Corr, Fire/Rad Corr, Cold/Sonic Defender, Ice/Kin Corr, Mind/Fire Dom, Spines/Wp Stalker.
Hero Side:Storm/Psi Defender, Ill/Emp Troller, FF/Sonic Defender and these next 3 I only play in Arena matches now since they have been moved to Champion for the league there and lets just say that the zones are completely empty except for the afk PvP IO farmers but they are Rad/Psi Defender, Psi/Em blaster and a Fire/Em blaster.
I also have a Sonic/Em Blaster, Ice/Em Blaster, Sonic/Sonic Defender, Nin/Regen Stalker, Bots/Dark MM all of which I could not tell you when the last time I PvP'd with them was only that it was prior to I12.
Yet moonbeam, a sniper attack has lower damage and shares all of the normal balancing drawbacks, including REQUIRING LoS during cast, not just at activation.
But ofc, if it is so balanced, and working as intended (according to shark lovers only), than certainly by that standpoint you would have no objection to making all snipe powers in game, have the same cast time, no interupt, and not requiring LoS beyond activation. |
I say that sharks damage needs to change and definately CS from the kin melee set. If they made sharks have a "chance" to crit vice it critting everytime from hide it would be much better and then maybe all the horribad stalker players that couldn't AS something if it were stunned for 30 seconds might actually learn how to do it.
But again, all your changes are showing that you can't beat something so therefore it must be changed, when there are multiple ways to deal with what you want changed without changing them in the way you want.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Most PvP Blasters are /em and this is for boost range. It is not a Psi only power so in that regards your point is meaningless because just like I said, most Blast sets ranges are base 80ft and most blasters pick /em secondary for the boost range so how is it a problem with just Psi blasters......
Again you show that you have no clue what you are talking about and must have never leveled up or played a Psi Blaster or any Blaster or anything with a nuke in PvP because since I13 nukes are worthless and do almost no damage at all in PvP but to get to the point the Psi set does have a short range, high damage nuke. It is called Psychic Wail, PBAoE 25ft radius but you will never see it on a good Psi blaster build because of the craptastic about 100 damage that it does in PvP but keep wanting bad changes because for some reason you can't beat a Psi blaster. Lets see, when I go in RV and lol zone PvP I play many different toons and here are a few: Villian Side:Rad/Pain Corr, Fire/Rad Corr, Cold/Sonic Defender, Ice/Kin Corr, Mind/Fire Dom, Spines/Wp Stalker. Hero Side:Storm/Psi Defender, Ill/Emp Troller, FF/Sonic Defender and these next 3 I only play in Arena matches now since they have been moved to Champion for the league there and lets just say that the zones are completely empty except for the afk PvP IO farmers but they are Rad/Psi Defender, Psi/Em blaster and a Fire/Em blaster. I also have a Sonic/Em Blaster, Ice/Em Blaster, Sonic/Sonic Defender, Nin/Regen Stalker, Bots/Dark MM all of which I could not tell you when the last time I PvP'd with them was only that it was prior to I12. Again, you show that you know not what you are talking about because Spirit Shark is not a sniper attack. Its base range is 80ft therefore it does not have the activation time/LoS requirements of a snipe attack such as moonbeam which has a base range of 150ft. I say that sharks damage needs to change and definately CS from the kin melee set. If they made sharks have a "chance" to crit vice it critting everytime from hide it would be much better and then maybe all the horribad stalker players that couldn't AS something if it were stunned for 30 seconds might actually learn how to do it. But again, all your changes are showing that you can't beat something so therefore it must be changed, when there are multiple ways to deal with what you want changed without changing them in the way you want. |
Gave you a chance to make some intelligent counter argument, but I guess that is impossible, you only talk about how someone else does not
"know", or "experience" something and yet prove the exact incarnation by your own attitude and skewing, and twisting.
No, you say that Psi blast has no short range nuke, and it does.
You say that spirit sharks should have all the requirements of a snipe blast and it is not a snipe blast, therefore should not be subjected to penalties of a snipe blast.
I did agree with you that CS needs looked at. It is an easy fix they could acheive by simply changing he base damage.
Sharks should be changed to "chance to crit".
Other than that, you have a problem with Psi blast, I am sorry but just because you have a problem with Psi blast does not equal change activation times and damage to attacks. The last time we got a PvP change because "Dominators are so OP'd, I can't do anything because I am always mezzed" only required that person to bring breakfree's but then to "fix" this they changed mezzes for I13 and broke it worse than what it was before so I am sorry if no one agrees with your "omg PSI blasters are so op'd we must change the whole set." Most people have figures out that if you just watch your combat log damage recieved or your icons of your status bar you will see when all the Psi blasts are shot at you and can pop some insps/phase/hiber/get a heal from a teammate or a combination of all and you will live. Please leave your lol changes as thoughts in your head because last time the devs listened to changes like these, we got I13 and that has went over like a lead balloon.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
8. increase cast time on fire blast powers, and lower damage accordingly, so the dpa will remain the sam1 |
11. reduce damage on blaster villain mako KOB, and obviously KMs CS |
Stay free.
The DPA wouldnt remain the same if they increased the cast times and lowered the damage. Then again you dont have a clue what you are talking about as per usual.
Both do alot of damage on targets without any resists. Ko blow less so without the use of build up+aim and really not that much better than total focus in terms of damage but its faster and easier to cancel. Stay free. |
If they just increased the cast times, in PVP, the damage would increase automatically, IN the PVP zone. This happens for ALMOST ALL damage powers. This was their attempt (that fell short), at balancing, having powers that take such a long time to cast for equal or low damage, when you can get killed in the timeframe. Now as I said almost, there is a cap, and a minimum required ct.
Blaster KoB, has hit targets with decent resists even, for upwards of 800+ damage. Obviously this probably is with BU+AIM, but that doesn't make it less OP, However I do not see TF hitting that hard unless you are talking about scourge.
First off i want to know why you think fire blast should be changed at all?
Did you get wrecked by one as badly as a psi blaster?
800+ with debuffs perhaps . Ko blow doesnt hit that hard by itself though .
All im seeing in your list is "i got wrecked by this and this and this. THEY NEED TO CHANGE."
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
No this thread was made to talk about specific things that were "broken" or very much desired by the entire PvP community. Not a gripe and moan because "AT (x) beat me and since I cant beat them they need to be nerfed". And since they have said Spirit Sharks is a power that is working as intended then we have suggested that maybe they make it so it is a "chance to crit" vice auto crit from hide. CS hitting too hard then we have suggested lowering its base damage. Not attempting to remake an entire blast set because "It beats me every time"
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
First off i want to know why you think fire blast should be changed at all?
Did you get wrecked by one as badly as a psi blaster? 800+ with debuffs perhaps . Ko blow doesnt hit that hard by itself though . All im seeing in your list is "i got wrecked by this and this and this. THEY NEED TO CHANGE." |
Secondly, no I have both blaster types, even though I don't play them often anymore. The problem with fire is that just like Psi is way at the top and the gap between them and the rest is quite too large. However, unlike psi, fire isn't broken in multiple ways, so fixing is a lot easier. I would even go to say that fire has one of the best secondaries (additional effect) now, other than sonics and some Psi's, all the other sets' additional effects seem close to moot in I13 rules .
The sets, that could use a buff however I would say are DP, AR, and probably Ice. The sets that are probably closest to balanced are rad, elec, archery, and even sonic.
Third, Yes, KO blow DOES hit that hard WITHOUT debuffs on the target.
Fourth, obviously both you and psyrene are very young, clearly observed by your attitude ( I cannot bring anything intelligent to the topic so that = you got beat and cannot handle it fallback statement), you can joy and praise each other as being a part of the /ignore club.
Why are you always bringing age into the argument? It has nothing to do with this. From what you posted earlier in this thread, no it doesn't seem like you know what you're talking about.
Why are you comparing Spirit Shark to a snipe? It has a 3 second cast time and the damage is delayed, it should hit hard. Although, I wouldn't be against changing it to only have a chance to crit from Hide.
Change the range of all Psi attacks to 40 ft? Are you kidding me, why would you do that? 80 ft is the standard for most blast attacks, why should Psi be any different? And I don't understand why you would increase the recharge on Will Dom by 6 times, it's a ST attack that has a sleep component.
You think Psi is OP'd, but if all of these nerfs that you suggested went through, then it would be severely underpowered. I don't see how that's fixing anything.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
First off, I like how you go in and say I dont know anything, completely show that actually applies to yourself in the same post, and then come back changing it up.
Secondly, no I have both blaster types, even though I don't play them often anymore. The problem with fire is that just like Psi is way at the top and the gap between them and the rest is quite too large. However, unlike psi, fire isn't broken in multiple ways, so fixing is a lot easier. I would even go to say that fire has one of the best secondaries (additional effect) now, other than sonics and some Psi's, all the other sets' additional effects seem close to moot in I13 rules . The sets, that could use a buff however I would say are DP, AR, and probably Ice. The sets that are probably closest to balanced are rad, elec, archery, and even sonic. |
Third, Yes, KO blow DOES hit that hard WITHOUT debuffs on the target. |
Fourth, obviously both you and psyrene are very young, clearly observed by your attitude ( I cannot bring anything intelligent to the topic so that = you got beat and cannot handle it fallback statement), you can joy and praise each other as being a part of the /ignore club. |
Debuff high level enhancements on high level characters deleveled for the zone. Or high level characters could be barred from these zones completely. At the very least, nix enhancement set bonuses on higher level characters that enter lower level zones.