Cross-sever influence transfer?
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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but if the auctions are labeled by server/player names, then wouldnt we obviously be able to which one to buy?
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They're NOT labeled; it's all anonymous. You don't know who you're buying from or selling to. To buy something, you make an offer; you don't even see the selling price.
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BAH thats lame. But understandable :P
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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Thank you. I was hoping that was how it was gonna be.
However. I predict this is gonna make people spend TOO much time at the Consignment Houses as they escalate their offers in 1000 Inf steps or so looking for the cheapest thrill.
Winston Churchill
What is the devs problem with people being able to easily transfer inf between toons? Why must I be forced to return to the days of poverty just to put toons on a different server, or play the other side. That is the major reason I dont play Villains or on other servers much, I hate being poor.
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Kwaljyn - 50 Fire/Rad Corr
Widow Kwaliji - 49 Night Widow
Quantum Valkyrie - 47 PB
Arrow Valkyrie - 42 Kin/Arch
Qualiji - 40 Crab
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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thats a pretty stupid system and is only going to hamper the consignment house, this will make rare yet not particularly desireable enhance like titan shards a tool of transferance and give them an artifically high value in the game.
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thats a pretty stupid system and is only going to hamper the consignment house, this will make rare enhance like titan shards a tool of transferance and give them an artifically high value in the game.
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Why?
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
Additional question: Can heroes and villains trade with each other? If I can trade some of my massive hero bank to my poor villains (who were all made after the introduction of SG mode, of course), that's an even bigger deal than cross-server.
So basically all I have to do is put up every TO I get at the AH for 1 inf and hope someone uses the same one for a character trade and I get instant millions?
Anyone else see a problem here or am I misunderstanding this?
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So basically all I have to do is put up every TO I get at the AH for 1 inf and hope someone uses the same one for a character trade and I get instant millions?
Anyone else see a problem here or am I misunderstanding this?
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Nope, youve got it nailed XD
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So basically all I have to do is put up every TO I get at the AH for 1 inf and hope someone uses the same one for a character trade and I get instant millions?
Anyone else see a problem here or am I misunderstanding this?
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Actually, I'm not clear on whether or not, if you set it at 1 inf and I'm willing to pay 5 mil, if you get just the 1 you asked for or the 5 mil I offered.
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So basically all I have to do is put up every TO I get at the AH for 1 inf and hope someone uses the same one for a character trade and I get instant millions?
Anyone else see a problem here or am I misunderstanding this?
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Nope, youve got it nailed XD
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Why would anyone be trying to transfer influence this way? The system has an excellently designed way to do so that avoids this problem completely.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
Cool. Helps slow inflation by making it harder to sell your goods at an inflated price. Meanwhile, it punishes those of us (myself included) with millions and millions of influence from the Pre-Prestige days if we decide to buy out actions with huge bids for whatever we need. Either way it helps keep prices reasonable for as long as possible. I don't particularly worry if its poorly designed to do something it wasn't designed for in the first place.
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So basically all I have to do is put up every TO I get at the AH for 1 inf and hope someone uses the same one for a character trade and I get instant millions?
Anyone else see a problem here or am I misunderstanding this?
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Nope, youve got it nailed XD
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Why would anyone be trying to transfer influence this way? The system has an excellently designed way to do so that avoids this problem completely.
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Because we can check what's being offered for sale before we put up an item to transfer with, and you'd have to be an idiot to try transfering with an enh/salvage type already for sale.
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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So you went with FFXI's system. A lot of mischief is possible there Positron. And unfairness.
Take out the transfer thing. Let's instead make this something that's being sold to be sold. Why does the person who's willing to pay 5 million have to pay 5 million? Why can't they get the benefit of the bargain?
Goodness, why not just use a real consignment system?
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I didn't say why use the consignment house. I said why use a daft method like putting an item up for sale and then switching to your alt to buy it? That way lies intercepton and grief. The consignment house has a much better more solid way to transfer inf built into it and mentioned several times be me and others.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
I must've missed it. There's an inf transfer built in?
Ok, so if you use WW to sell items like what it's meant for, it works. When you try to use it for something that it wasn't designed for, you can lose your inf. Seems pretty straightforward to me. And people who screw themselves out of inf will clear very quickly that it's now what WW is not for that. Can you do it? sure. And you better be careful. If you can tell how many of an item are up, make sure that there's only 1 before you buy to guarantee that you buy your own.
Not an inf transfer but a much more secure way to transer something to yourself/transfer inf.
You can put in a buy request and the first item of that type will get bought by you at the price you specify. So get both alts to the consignment house. Log in with alt A1 and check the system to see if the item you want to use is listed. Ie a level 7 flight TO. You see none listed. So log A1 out and login with A2, this alt then enters a buy order for a level 7 flight TO for 10,000,000. Logout A2 and login A1 now A1 puts the level 7 flight TO into the system for say 50 inf and instantly gets the sale for 10,000,000. Voila your done with much less chance of random intercept.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
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Not an inf transfer but a much more secure way to transer something to yourself/transfer inf.
You can put in a buy request and the first item of that type will get bought by you at the price you specify. So get both alts to the consignment house. Log in with alt A1 and check the system to see if the item you want to use is listed. Ie a level 7 flight TO. You see none listed. So log A1 out and login with A2, this alt then enters a buy order for a level 7 flight TO for 10,000,000. Logout A2 and login A1 now A1 puts the level 7 flight TO into the system for say 50 inf and instantly gets the sale for 10,000,000. Voila your done with much less chance of random intercept.
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Yup. And there are things you can use to sell that will make this much less likely to be intercepted.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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This has been discussed on the Victory Forum, but there are safeguards any player can take to make sure they don't get swindled by jerkweeds trying to make a quick buck.
1) Don't try to transfer too much at once.
2) Use an enhancement or item that is not found at a store (i.e. don't use anything divisible by 5). There are currently over 9000 posibilities to use.
3) Check the store to make sure the enhancement you're trying to swap is NOT offered as an auction currently. I assume there will be tools to do so.
4) List your enhancement and immediately swap characters.
5) Before buying your enhancement, make sure someone hasn't listed a similar enhancement. If there's another listing there, simply cancel your original offering and try again another time.
Common sense will trump scofflaws.
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Ah yes, same idea, just shaves off maybe a minute or so of possible interception time. And the odds of an interceptor seeing it and having the item needed and getting in in there in any method before you've switched is almost null as it is.
Hell, if you have a friend and are really paranoid (but trust the friend, anyways), they could buy it within seconds of it going up and then face-to-face it later.
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I must've missed it. There's an inf transfer built in?
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He's being deliberately vague, for some reason, but I'm assuming he's talking about using Buy-orders. I detailed exactly how to do it earlier in this thread. Assuming that the buy orders are not publically listed, it makes a fairly good way to transfer Inf back and forth using the consignment houses. If there is a public listing of the buy-orders, then they are just as bad, or worse, as the list-first method.
Edit: I type too slow.
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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So you went with FFXI's system. A lot of mischief is possible there Positron. And unfairness.
Take out the transfer thing. Let's instead make this something that's being sold to be sold. Why does the person who's willing to pay 5 million have to pay 5 million? Why can't they get the benefit of the bargain?
Goodness, why not just use a real consignment system?
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Definitely. Why not make it so that if someone puts up the item for 100, and you offer 10000, you get it for the 100 that they were wanting for it.
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Ah yes, same idea, just shaves off maybe a minute or so of possible interception time. And the odds of an interceptor seeing it and having the item needed and getting in in there in any method before you've switched is almost null as it is.
Hell, if you have a friend and are really paranoid (but trust the friend, anyways), they could buy it within seconds of it going up and then face-to-face it later.
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Ah but your assuming that you can see a buy request. If you can't or if a buy request can be hidden...
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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but if the auctions are labeled by server/player names, then wouldnt we obviously be able to which one to buy?
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They're NOT labeled; it's all anonymous. You don't know who you're buying from or selling to. To buy something, you make an offer; you don't even see the selling price.
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Just to bring us back on point, early in this thread it was stated by someone who "may or may not" have "insider" "information" about "code" "currently" "on test" from a "friend" or "something" that in fact you not only see the asking price, but also who the seller is.
Also, the alternative solution TerraDraconis is alluding to is find a super rare item (lvl 23 mutant/tech DO, odd bit of salvage, etc.) and place a buy order for it at 5 million inf. Since these orders are invisible (so we think) it will be harder to spoof. Then your lowbie alt put the rare item for sale, and it is automatically snapped up and you get the 5 million minus fees.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
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Now I do hope they add some sort of bank so that I can give inf to my other toons but this current system was never supposed to be used in that way so I didn't expected it to be.
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I remeber back in beta for COV and an open questionaire with States back then... I stated that there should be a treasury in the SG bases, with specific access authorization. IE enter player names that could access the treasury (very SWG, but it worked).
I still stand by a treasury of sorts.