Drops II


9thcircle

 

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Besides, Doc and Lighthouse said thay're looking at exactly what some of us seem to be concerned about the most so... damn. I need a new thing to get mad at. Suggestions?


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You could get upset at the lack of control IO sets that really fit Dominators or even Controllers who don't want to slot controls for damage, or that even the Confuse sets require us to slot for *damage* (really silly -- there is not a single damaging confuse in the entire game).

Or you could get upset over...hrm...I dunno. Surely there's going to be plenty to get upset over!


 

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How about we substitute Story Arcs for Mayhem/Safeguards?

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Or better yet, have Safeguards be another option for reciepes! I have no problam with Story Arcs, other than the fact that they screw 50s.

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Absolutely! Now that I could get behind, more or less: have Safeguard/Mayhem missions also give Pool B parts, the same parts that story arc completion does. It makes sense; 5 police/newspaper missions followed by a tougher safeguard/mayhem mission is, after all, a 6 mission story arc of its own. To quote a different doctor, "I like this plan. I'm excited to be a part of it. Let's do it!"


 

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I still don't understand all the doom and gloom.
Oh noes, I can't get several sets out of all of them! I might as well just delete my 50 now!
Seriously, what's wrong with all the other stuff?

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As the devs have already said they are directly looking into what we've all been "doom and gloom" about, your whinning about whining is now irrelevant.

Have a nice day!

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I never said anything about anything like that. I was wondering why it seemed to be the end of the world that you wouldn't be able to get these sets right off the bat.

Thank you, I will.

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My own problem, as I stated earlier was that inventions has been touted as something for shelved 50's to do. It doesn't make sense to me that the system that's for 50's automatically lock them out of something just because they happened to hit the level cap prior to I9.

That concern has been addressed.

That's all. If something is supposed to for a specific group of players, limiting that group sounds... not good. No, I can't think of a word that doesn't sound really snarky so, I'll leave it at that. But, they're looking at that. Yay!


 

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Tying Arc drops to Safeguards sounds like a bad idea, as Story Arcs take a long string of missions to complete (especially hero side).

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Yeah, but if it's only tied to Safeguard completion you end up needing to do six missions for each result. Excluding the 40+ Hero arcs, most story arcs are seldom more than ten or twelve missions (and the 40+ hero arcs have their own reasons to go for them). Just give Safeguard's a 50% chance for a Pool A rare (drop from enemies) and a 50% chance for a Story Arc Pool recipe.


 

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Besides, Doc and Lighthouse said thay're looking at exactly what some of us seem to be concerned about the most so... damn. I need a new thing to get mad at. Suggestions?


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You could get upset at the lack of control IO sets that really fit Dominators or even Controllers who don't want to slot controls for damage, or that even the Confuse sets require us to slot for *damage* (really silly -- there is not a single damaging confuse in the entire game).

Or you could get upset over...hrm...I dunno. Surely there's going to be plenty to get upset over!

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We have not seen all of the sets that can be created. We've seen a mere fraction of them. Wait until the whole list is out.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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I still don't understand all the doom and gloom.
Oh noes, I can't get several sets out of all of them! I might as well just delete my 50 now!
Seriously, what's wrong with all the other stuff?

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As the devs have already said they are directly looking into what we've all been "doom and gloom" about, your whinning about whining is now irrelevant.

Have a nice day!

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I never said anything about anything like that. I was wondering why it seemed to be the end of the world that you wouldn't be able to get these sets right off the bat.

Thank you, I will.

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And no one ever said anything about it being the end of hte world that you won't be able to get em right off the bat. And if you don't like anyone is dicussing you don't have to read the thread.

I'm glad you will.

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no u

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hahhahahah. clever, very clever.

/end sarcasm.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Besides, Doc and Lighthouse said thay're looking at exactly what some of us seem to be concerned about the most so... damn. I need a new thing to get mad at. Suggestions?


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You could get upset at the lack of control IO sets that really fit Dominators or even Controllers who don't want to slot controls for damage, or that even the Confuse sets require us to slot for *damage* (really silly -- there is not a single damaging confuse in the entire game).

Or you could get upset over...hrm...I dunno. Surely there's going to be plenty to get upset over!

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I'm not into dominators that much, I've tried, I like my corrupters right now. But my controllers, those are my 50's and what I'm concerned about. Damage? In a hold? Oh yes. Containment will rock hard.


 

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I still don't understand all the doom and gloom.
Oh noes, I can't get several sets out of all of them! I might as well just delete my 50 now!
Seriously, what's wrong with all the other stuff?

[/ QUOTE ]

As the devs have already said they are directly looking into what we've all been "doom and gloom" about, your whinning about whining is now irrelevant.

Have a nice day!

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I never said anything about anything like that. I was wondering why it seemed to be the end of the world that you wouldn't be able to get these sets right off the bat.

Thank you, I will.

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My own problem, as I stated earlier was that inventions has been touted as something for shelved 50's to do. It doesn't make sense to me that the system that's for 50's automatically lock them out of something just because they happened to hit the level cap prior to I9.

That concern has been addressed.

That's all. If something is supposed to for a specific group of players, limiting that group sounds... not good. No, I can't think of a word that doesn't sound really snarky so, I'll leave it at that. But, they're looking at that. Yay!

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Exactly, the fact that some people didn't get that. . . well I'm going to be nice today.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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hahhahahah. clever, very clever.

/end sarcasm.

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Thank you, I do try.


The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is its natural manure. --- Thomas Jefferson
Formerly known as YFNDBA

 

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Exactly, the fact that some people didn't get that. . . well I'm going to be nice today.

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Why?

*giggles*

Lets lynch 'em!


 

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Don't make anything rare. Everything is common and it gets dropped by any minion on up. Players can by any of them from universities with prestege or influence.

If the game isn't fun without these items then the dev's have a huge problem. So give every hero everything, and then the devs can add one more difficulty level to the mission slider.

There's no reason to think so much. Making the stuff a scavenger hunt isn't the game, the game is beating up stuff....or whatever the player makes up in game, like kick the "propel forklift" or repel the minion. Extending the game back making the game into a scavenger hunt is only going to keep the most obsessive people happy...the rest are just going to give up and walk away.

The obsessive people that like sucky game play already play other online games like WoW. Keep the game play fun and fresh and people will continue to play. Like making these new enhancements easily accessible to everyone will keep things changing. Making things rare means that there are less options, and creates frustration.

So, make everything common and easy to get.


Global Chat: @Prime Knight

Liberty
{Heroes}
Panthera Knight - Claws/SR/BM scrapper 50!!
Prime Knight - Mind/Kin/Psi controller 50!!
Pshun Keru - Triform peacebringer 50!!
Pius Knight - BS/DA scrapper +20
{Villains}
Kaiser Presul - Rob/FF mastermind +30

 

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I'd still rather have Pools A, C, and D and make Pool B (Story Arcs) contain a nice subset of some of what can be obtained in both Pools C and D. That way the reusable content (A C and D) contains everything one could possibly want, while Story Arcs get you valuable things via soloing that you could otherwise only get via teaming (C and D).

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I like that idea.

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Very, very nice.

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Yes, that idea there looks like a winner to me.

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Agreed.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

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Tying Arc drops to Safeguards sounds like a bad idea, as Story Arcs take a long string of missions to complete (especially hero side).

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Yeah, but if it's only tied to Safeguard completion you end up needing to do six missions for each result. Excluding the 40+ Hero arcs, most story arcs are seldom more than ten or twelve missions (and the 40+ hero arcs have their own reasons to go for them). Just give Safeguard's a 50% chance for a Pool A rare (drop from enemies) and a 50% chance for a Story Arc Pool recipe.

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Nice tweak. My only concern about adding drops to MM/SFG completes is that, since completing them or paper/radio missions count as broker credit for everyone on the team, people would abandon Story Arcs in order to farm 8+ MM/SFG missions in a row. Reducing the chance of Story Arc Pool drop would probably lessen that, but it still would likely be an unintended consequence of the change. Maybe lowering the Story Arc Drop rate on MM/SFG missions even more, to something like a 10% chance?


 

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I can honestly say if the system goes in as implemented I know myself and others that I know will all be gone. Forcing people to do content is not what I call fun. We already have to put up with that from the badges and the accolade powers. Already not fun to myself and others whom I play with regularly. Too much work in something thats supposed to be a game.

All drops should have a chance of dropping off of an appropriate level mob. You may not want to have farming happen, casual players would like a chance at playing the game you've all made. We enjoy playing a game, not being forced into something that feels like a second job to us, or something that forces us to play X amount of hours or under coniditions X, Y, or Z.

While you may not want to institute camping and farming you say, in a manner of speaking, thats exactly what you're doing. It's just another parallel of it. I already played EQ and WoW, I refuse to pay money to play either with a super hero skin on it.


 

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My only concern about adding drops to MM/SFG completes is that, since completing them or paper/radio missions count as broker credit for everyone on the team, people would abandon Story Arcs in order to farm 8+ MM/SFG missions in a row.

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Not if the salvage only drops to the mission owner. Even if 8 people have the same safeguard mission and they use cooperative completion to finish it, they all get only one drop.


www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!

 

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I am listening to your ideas, but a Flashback system is simply not something we can implement in a timeframe you would all be happy with.

Instead we are looking into other options to get you the Pool B choice so level 50s don't feel gimped.

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It's not just L50's it's all characters that have finished previous story arcs and the higher level they get the more this impacts them.

What about that suggestion for doing it like vet rewards but tied to souvenir's? Or adding that same drop table to Safeguards/Mayhems?


Ok another question.

When a pattern drops is it level specific? For instance in your example:

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No specific anything is tied to doing anything specific. This means that completing ANY story arc in the level 20 to 25 range can get you a random rare recipe from Pool B. Defeating ANY entity (no matter if its a minion or a boss) can get you a random recipe from Pool A.

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Lets say we have a L20 here who completes a story arc and gets a pattern and kills a mob and gets a pattern. Now he has 1 pattern from Pool B and one from Pool A. Are these random patterns able to be L50 as well as L10 or are they locked into the players level of 20 or level range of 20-25?


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Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

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Instead we are looking into other options to get you the Pool B choice so level 50s don't feel gimped.

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While we have you around...

How does the whole level-capped thing work in terms of getting sets and singular, special IOs?

My understanding so far is that recipie drops are keyed to the level of the thing you "defeated". For mobs this is clear. But what about for things you've outleveled, like TFs you go exemplar for? Does a level 45 doing a level 30 TF get a level 45 recipie or a level 30 one? Do they get any recipie drops for mobs while exemplared?

If any of the above aren't such that the 45 can get recipies for level 10-39 stuff, can we get some explanation of why the recipies have level caps?


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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My suggestion would be loosening the rewards on the Story Arcs and allowing anyone on a team that completes the final mission an arc a chance to receive a recipe reward. What are the pros and cons of this change?

CONS:

-- Characters can repeat arcs as often as they can find someone that has them, exemping down. This makes arc loot much more common than it would have been otherwise.
-- A character who is close to completing an arc can invite several friends of his to "tag along", having a chance at nice loot even though they only completed a single mission.
-- Goes against the current rule of "only the arc owner gets the reward" and thus, would require some change to current game systems.
-- Possibly encourages "farming" arcs (by broadcasting "lft for arc missions, willing to pay $$$") to get the rare drop.

PROS:

-- Avoids creating a class of "ultra rare" loot.
-- Allows players of all levels to have a chance at all sets without guaranteeing them any specific piece of loot.
-- Encourages continued teaming because I can outlevel or miss an arc on my character but still help a friend complete it for the drop.
-- The chance of getting a drop could be made proportional to the number of arc missions completed as a team. Thus, the owner would have 100% (or whatever the base is) chance at a drop. Someone who just joined for the last mission would have 1/5 that chance, since they did only the last of five missions. This would encourage forming teams for the entire arc and discourage people trying to jump on teams to farm arcs.
-- Encourages more people to team through story missions, as opposed to just teaming newspaper missions. As it stands, anytime I am on a team, unless there is a specific purpose, we immediately jump on newspaper missions because they are more convenient. Story missions have been relegated to solo-only, teaming only to defeat AVs and the like.

Can anyone think of any others?


Chris Magoun
Monochrome Girl lv50 illus/rad/fire cont
Mind Shrike lvl45 mind/ta cont
Song of Land and Sky lvl41 plant/storm cont
Sister Prudence lv38 trp/dp def

 

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...more common than Generic Damage Enhancements.


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I am listening to your ideas, ....

....so level 50s don't feel gimped.

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Hi Doc.

My suggestion came about as a result of my selective reading.

With the introduction of new drop "loot", would it be possible to stop Generic Enhancements from dropping in the late levels? Level 30 or so would be a great time for Generics to stop. Personally I find them to be a nuisance in the late game. Sure I could just delete it and move on but I'll always feel like that Generic took the place of an Enhancement that could have been put to good use.

As we all know DOs and SOs begin to drop regularly at certain levels so there is a system in the game that prevents these to drop in the low levels. Wouldn't it be possible to add a level cap to Generics?


 

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I can honestly say if the system goes in as implemented I know myself and others that I know will all be gone. Forcing people to do content is not what I call fun. We already have to put up with that from the badges and the accolade powers. Already not fun to myself and others whom I play with regularly. Too much work in something thats supposed to be a game.

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Since when are the devs forcing you to do anything?


The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is its natural manure. --- Thomas Jefferson
Formerly known as YFNDBA

 

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What content are you being forced to do, exactly? Nobody is forcing you to make IOs at all. After I9, if you're slotted with SOs, you'll still be able to play at the exact same level as you were before I9.

So I don't get why you think you're being forced to do anything.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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aarrggggh... I blink and there are 210 posts... I can't read that fast....

/e confused

oh well, time to start reading


 

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Could we have private sales at Wentworth's thus being able to sell our recipes or drops to our specific level fifty's from our lower level characters that run story arcs?


http://tiny.cc/ArcaneDefenseItems
This is a bug, nothing more. Please put away the tin-foil hats, there's nothing sinister going on here.-Protea

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A few thoughts/opinions.

First, I'm unaware if there's a complete list of what will be available, their values, etc...but until I see one, it's tough to really say much on this...and yet I am anyway.

None of these drops should be exclusive to content, as someone will always be left out. This is due to the current game system more then anything. The majority's complaint is 50's can't do old arcs, for valid reasons.

Mine is the TF/trials. On the CoH side, many of those are just not fun to do, and often difficult to get a team together for that amount of time. Revamping these, making them shorter and more interesting would be a huge step. Also, sure a 50 can exemp down and do a TF, but again I find that of no interest since the current system slashes my SOs in effectiveness, but I still get debt if I was at my normal range. I despise this aspect of exemping.

Just make drops for killing guys and end of mission bonus. That's something everybody does and has easy access to. If you have to make rare stuff, then make their drop rate rare.

Or better yet, as others I'm sure have mentioned, keep the mentioned system but have the story arc/TF/trial drops happen everywhere else, but with a low rate. If you want one of these drops guarenteed you go do an arc/TF/trial, but if you don't want to or can't do them, you still have a chance to get them.

Everyone is happy, and there's still rare phat loot.

Regardless, unless I'm missing something, I still don't see a reason to dust off a 50 for this. There's still nothing new to do, sure you can make yourself look cooler or more uber, but then do what with it? (I'm aware of the Hami revamp and Statesman's TF, but really, how many times would you want to do that?)


 

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I am listening to your ideas, but a Flashback system is simply not something we can implement in a timeframe you would all be happy with.

Instead we are looking into other options to get you the Pool B choice so level 50s don't feel gimped.

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Would it be possible to add to the current lackey/SK system. IE. Lackey through an arc you and get the bonus but can only get said bonus one time? Similar to how TF's can be completed now.