Do dominators suck like people say they do?


Aleshanee_NA

 

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The problems that doms have with large teams are not anything that can be cured by build advice, however.

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Which is why I recommended asking for advice on build and tactics. Your large-team problems are not universal. Instead of continuing to argue fruitlessly otherwise, get help.

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If I were the only person who felt that doms don't contribute as much as other Ats to large teams, then you would have a point.

With all the dozens of threads and hundreds of comments on this very issue on this forum, however, I think that it is pretty obvious that this is an AT problem. you are free to argue that it is not a problem, but to pretend that no one else sees it as a problem is simply disingenuous, imo.

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Very smart point there. Maybe the devs, while plugging numbers into their spreadsheet, considered Control at the same value as Support. In any case, IMHO the devs screwed up with Dominators and most especially with Gravity.


 

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How many Dominators would it take for there to be no risk, fast killing, and no pauses? Could you do it with two Dominators as your sole source of team mitigation? Would adding more Dominators make it faster?

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Here are some of my recent experiences.

Duo with thugs/dark MM in Mynx mission: No rest breaks, quick kills, one wipe when caught mid-spawn by Mynx EB.

Duo with thugs/dark MM street-sweeping Bloody Bay: No rest breaks, quick kills, one PVP defeat. At one point, we accidentally split up and soloed separate spawns; we finished at about the same time.

Duo with stalker: No rest breaks, quick kills, one wipe when we overlooked a Longbow Officer. (Multiple wipes after that, as we repeatedly did stupid things trying to kill the Officer.)

Silver Mantis strike force with 2 MMs, 1 stalker, 1 corruptor, 1 other dominator: One or two rest breaks, quick kills, no deaths in the first mission, about one death per mission for the next four, several deaths in the final mission. Obviously, I wasn't the only damage mitigator on this team. Most deaths occurred during accidental team splits (easy to do on this SF). As a side note, this group also defeated Deathsurge between missions 4 and 5, in about 10-15 minutes with no deaths.

Unfortunately I don't have any perfect examples of a dominator providing 50% mitigation for a full team of eight. However, in all of these dominator-heavy teams, we had sufficient mitigation to blow through missions and street-sweeping, save for a few mishaps (which slowed us down less than MM set-up and bio breaks).


 

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Masterminds and Corruptors provide a lot of mitigation though, so unfortunately it's hard to test as those are two of the more popular AT's and likely to be in any group. The chances of you finding a team of 6 Brutes and Stalkers and convincing them to rely on 2 Dominators to keep them alive are practically nil.

Naturally, there's a perception problem there (Doms seen as weak) that biases the result, so the difficulty in forming such a team doesn't prove that it doesn't work. Now, I happen to think it would be clunky, dangerous, and a little slower, but I can't test it for the same reason.

The death with the stalker is what I was referring to when I was talking about Control being foe-based, btw. It's an inherent weakness--if you haven't mezzed him yet, you're defenseless against him.


 

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Yeah. And if you do get a full team of brutes and do a good job of lockdown, you have the unfortunate consequence of interfering with Fury, which skews the damage measurements in your favor.

Also, note that part of the reason my duos were able to fight non-stop is because I'm specifically built for infinite endurance. (I do run out occasionally when I screw up the timing or aim of Drain Psyche.) Other dominator builds might not hold up as well in continuous-fighting situations.


 

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How many Dominators would it take for there to be no risk, fast killing, and no pauses?

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Zero


 

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I can only hope you're joking. If not, you picked the wrong AT for your play style.


 

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I stand by the fact that many people argue in the dominator-effectiveness debate simply to argue, and often times seem to stop comprehending what is said upon realization the topic is not in line with their own opinons. To be fair, probably a lot of it goes on from the other camp as well, however the side I seem to notice the most is the side that disagrees with me - for no other reason than I tend to notice replies to my comments more often.

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I would also say that there are the "anti-doms" that just like to argue about Doms being gimped and find it hard to believe that there are people out there that do have Doms that can solo well and do contribute to both small and large teams.

IMO part of the problem is this is a very subjective manner. There are too many variables such as power selection, slotting, player experience, player tactics, Level etc that muddy up the arguement. You can have one player that can very successfully play his Dom and on the other end you can have another person have nothing but problems with their Dom. It's all a matter of perspective.

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There you go using that 'reason' thing again. For shame!


A guide to the deranged, degraded inhabitants of the forums.

 

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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You'll probably get better responses asking for advice in a new thread. Also, I forgot to mention this earlier, but it would help to know what you dislike about your dominator.

Unfortunately, I don't know Gravity well myself; I tried it a couple times & it didn't quite suit my style. The psi side of your build looks reasonable enough, although I'd recommend switching one of the accs in Dart to an endcost, and if you have any dodgy powers you're thinking of dropping, Psy Scream is a solid power (good debuff, decent AOE damage on larger teams). Also, I'd be uncomfortable with just one endcost in Teleport, although it's understandable if you're short on enh slots.

I didn't like Concealment myself, but then I play a petless dominator. I understand that Stealth is handy for setting up your pets.


 

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This week I met a person intent on leveling to 50 without a travel power. He fully realizes that when he is teaming and there isn't someone to tp him, that he will be causing his team to wait or to fight without him.
Personally I think that's a bit crazy but if that's what he wants to do and he accepts the consequences then great. He not only accepts being gimped but prefers it.
That's fine for a personal choice in play-style, but it's not fine for an AT or powerset. You may enjoy playing a powerset that is gimped, you may even convince yourself that it isn't gimped. But when there are a large number of people who say it's weak then in spite of your statements otherwise, something is wrong with the powerset.

It's like a restaurant where 20% of the people say it's the best food in town and they have never been served a bad meal. And there is another 20% that say they get sick when they eat the food from that restaurant. In that situation the thing to do is shut the restaurant down until you can figure out what is wrong. It really doesn't matter that a few people dont have a problem with it. Nor does it make sense for those people that like the restaurant to say "too bad, you just dont have a strong enough stomach" or you just dont understand the food. Bottom line is even with just 20% of the people getting sick... there's something wrong with the food.

Last week someone said Gravity is great because they can go spam Dimension Shift on -10 minions to build up domination and then jump into the pvp zone. Again, personally I think that's crazy. But if that's what he wants to do I have no problem at all with him doing it. What I do have a problem with is my team members being upset with me because they have to stand around while a dozen mobs are untouchable; or I only use DS as an extreme emergency button which makes it extremely situational (and it doesn't even work well in those situations). Bottom line is even though one person has found a personal use for the power, for so many people its unusable. For a powerset to have one power that is so flawed for most people is a bad thing. Gravity has many flawed powers and of course this is all on top of Doms in general being so weak outside of the situational Domination.

No it's simply not good enough to cater to the few people that like the powerset when so many others dont. Especially when most of the fixes that have been suggested will improve the powerset for those that dont like it without hurting it for those that do.

Another analogy, it's like forcing car manufacturers to put seat belts in. You may hate seat belts and prefer cars to not have them. But for the good of the public, car manufactures should be forced to put seat belts in. Likewise, for the good of the dom playing public, the devs should be forced to balance doms up to being as good as other ATs even if there are a few people that dont want it. All the more so since all the suggestions to improve doms wont hurt virtually anyone from enjoying them including those that dont want the change i.e. being forced to wear a seat belt wont hurt you but it will help many others; being forced to have a slightly stronger dom wont kill you.

Anyone who says doms wouldn't benefit from a few more hit points or a little more control or damage, or for gravity that reducing activation time for propel or making DS a toggle so you have the option to turn if off... if you cant agree to a few changes that would help the virtually all players; then we'll just have to disagree and I believe the person who suggested that you just like to argue for the sake of argument.


 

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I can only hope you're joking. If not, you picked the wrong AT for your play style.

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While I admit I only answered this because I thought of it and it made me laugh some, IMO there's some truth to it.

If you asked me to put together a team that could fly through PvE content - missions, SF's, etc - I don't think I'd look for a dominator.

Interestingly enough, the only reason I rolled a dom in the first place was because I had posted a long time ago that I had teamed with a few and didn't really seem to think they were doing much for a team - and I got a bunch of "learn to play, noob" responses. So I figured I just didn't understand, and maybe they were really doing a lot that I couldn't see.

I rolled a grav/psi simply because it seemed to be a solid choice if I ever got into baseraiding (i still think it is) - and decided i'd level it up to 40 before i passed any more judgement. I found I actually liked playing it a lot, but it played more like a concept build than an effective toon.

I'm usually good about researching my characters and planning out my build, and asking advice here if I'm not sure of something, and I use the test server when I'm still up in the air. I'm pretty comfortable with my build as is in the sense that I don't see much more effectiveness being squeezed out of it, short of adding hasten.

but the reality is that if I'm on a balanced team the only value I bring is leadership and some DPS - in fact if I use my soft control I slow the team down. If I hold something, someone comes over and 2-shots it. My best scenario is either a team of a few stalkers and me or a bad pickup team.

Perhaps if soft control wasn't a part of many other AT's primaries/secondaries, it would be different. But for crying out loud a stone melee brute has better soft control than I have plus an attack that will hold a boss without needing to be stacked.

I tried leveling up a plant/thorns but basically it felt like a grav set that got wormhole at level 8. Certainly more soft control than grav, I'm just not sure how much more is needed - or more accurately, how much more soft control actually helps.

I've come to the conclusion after a lot (I mean a LOT) of hours of CoV that a control primary is not going to contribute as much as the other 4 AT's on either a large team, or on a team handling +3/4/5 level mobs.


 

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This week I met a person intent on leveling to 50 without a travel power. He fully realizes that when he is teaming and there isn't someone to tp him, that he will be causing his team to wait or to fight without him.
Personally I think that's a bit crazy but if that's what he wants to do and he accepts the consequences then great. He not only accepts being gimped but prefers it.
That's fine for a personal choice in play-style, but it's not fine for an AT or powerset. You may enjoy playing a powerset that is gimped, you may even convince yourself that it isn't gimped. But when there are a large number of people who say it's weak then in spite of your statements otherwise, something is wrong with the powerset.

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perspecive can be a killer. amazing what gets overlooked in these kinds of stories. ok, what 2-3 powers did he get to choose in liu of the travel powers? did those help the toon out alot? did he/she have problems finding teams because of this?

and to the AT/powersets comment, why is it more crazy to wanna play a toon you see as 'gimped' because of the AT/powerset than to wanna play a toon that you see as 'gimped' because of not choosing travel powers. dont you choose AT/powersets? it's ok to be crazy and go no travelpowers but not to go (you see it as) bad AT/powerset? even if the driver of the toon is having fun doin it? why the frell would you even care?

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It's like a restaurant where 20% of the people say it's the best food in town and they have never been served a bad meal. And there is another 20% that say they get sick when they eat the food from that restaurant. In that situation the thing to do is shut the restaurant down until you can figure out what is wrong. It really doesn't matter that a few people dont have a problem with it. Nor does it make sense for those people that like the restaurant to say "too bad, you just dont have a strong enough stomach" or you just dont understand the food. Bottom line is even with just 20% of the people getting sick... there's something wrong with the food.

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except that there is no substantial proof that the restaurant is actually the cause of the 20% getting sick and those 20% are having wildly varing symptoms indicating (medically speaking to the analogy) that 'the restaurant' is not the spreading vector.

and, continuing the analogy, there are 9 or 10 other restaurants between both sides of town, and the other 20% dont really like to eat there.

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Last week someone said Gravity is great because they can go spam Dimension Shift on -10 minions to build up domination and then jump into the pvp zone. Again, personally I think that's crazy. But if that's what he wants to do I have no problem at all with him doing it. What I do have a problem with is my team members being upset with me because they have to stand around while a dozen mobs are untouchable; or I only use DS as an extreme emergency button which makes it extremely situational (and it doesn't even work well in those situations). Bottom line is even though one person has found a personal use for the power, for so many people its unusable. For a powerset to have one power that is so flawed for most people is a bad thing. Gravity has many flawed powers and of course this is all on top of Doms in general being so weak outside of the situational Domination.

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at the risk of sounding too elitist, that's why we get to choose powers instead of just get them assigned automaticly as we level...also what respecs are for. same as the other 9-10 AT's

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No it's simply not good enough to cater to the few people that like the powerset when so many others dont. Especially when most of the fixes that have been suggested will improve the powerset for those that dont like it without hurting it for those that do.

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sorry you feel this way, cuz i have the exact opposite opinion...it's unreasonable to change ('improvements' are matters of opinion at this point and subject to perspective...yours may, and apperantly does, vary) the powerset to cater to the people who arent enjoying it when there is a sizable group of people who do enjoy it, especially when many if not most of the changes would effect powers that they are currently using to fun and success (you're probably talking specifically about grav/ here so i'm not gonna get into that meatgrinder, but the analogy and [most] of the post was about dominators, not grav/ dominators and i'm defending the AT, not just one powerset).

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Another analogy, it's like forcing car manufacturers to put seat belts in. You may hate seat belts and prefer cars to not have them. But for the good of the public, car manufactures should be forced to put seat belts in. Likewise, for the good of the dom playing public, the devs should be forced to balance doms up to being as good as other ATs even if there are a few people that dont want it. All the more so since all the suggestions to improve doms wont hurt virtually anyone from enjoying them including those that dont want the change i.e. being forced to wear a seat belt wont hurt you but it will help many others; being forced to have a slightly stronger dom wont kill you.

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all i gotta say is the dev's are selling 'cars' and if they do something that changes 'cars' to the point that they are 'no fun to drive' then well, there is always motorcycles...but the devs want as many different types of people to by their 'cars' and so provide many different 'models' that can have different 'options'. (oh, btw, car manufacturers didnt start doin this 'for the good of the people, making the analogy suspect. they did it because a large group of people demanded it of government [mostly comprised of insurance lobbyists] so government stepped in and required seatbelts. car manufacturers had no choice! so unless you can get the government to force the dev's to 'improve' [your choice of word, i'd say modify or change] the AT, again you're analogy is suppect.) if you dont like the 'safety record' of the dom model 'car' due to it's 'lack of safety belts' then dont 'buy' a dom. it's you're money and you can either spend it driving something fun, or campaining to change something unfun. or do you find the other 4 CoV and 6 CoH ATs unfun aswell?

oh, and as to the whole 'forcing people to do something for there own good', this has historically been a 'bad thing'...think crusades, state supported religion, prohibition,...actually the only 'good' examples i can think of off the top of my head were emancipation/civil rights for minorities and women...oh, and seatbelts!

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Anyone who says doms wouldn't benefit from a few more hit points or a little more control or damage, or for gravity that reducing activation time for propel or making DS a toggle so you have the option to turn if off... if you cant agree to a few changes that would help the virtually all players; then we'll just have to disagree and I believe the person who suggested that you just like to argue for the sake of argument.

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but it's unthinkable to immagine i could put as much or more effort into preserving something that has brought me hundreds of hours of fun? typical for posters from both sides of this discussion, you have found a convienent way to 'dismiss' my posts, in this case as me just liking to 'stir things up'...especially as i got no problem with them nockin a sec or 2 off of propel's activation time. probably is an anoying gamemechanic with no real purpose like the ones that used to be in confuse and the ice swords/fire swords.

Your Insanity May Vary...


 

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I rolled a grav/psi simply because it seemed to be a solid choice if I ever got into baseraiding (i still think it is) - and decided i'd level it up to 40 before i passed any more judgement. I found I actually liked playing it a lot, but it played more like a concept build than an effective toon.

[/ QUOTE ]QFT


 

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crusades

[/ QUOTE ] . We're talking about adjusting a powerset to be better for the majority even if it inconveniences a few hard core gamers. Not quite the same as the crusades.

If it were to turn out that most people prefer doms to remain unchanged, I'd accept it. But I honestly believe that most people find them, or at least grav, underpowered, ineffective and full of faulty powers.
Even if I didn't have my own experience to go on, just based on what others have written and what other players have told me I can tell that doms and especially grav are not balanced with the other ATs.


 

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crusades

[/ QUOTE ] . We're talking about adjusting a powerset to be better for the majority even if it inconveniences a few hard core gamers. Not quite the same as the crusades.

If it were to turn out that most people prefer doms to remain unchanged, I'd accept it. But I honestly believe that most people find them, or at least grav, underpowered, ineffective and full of faulty powers.
Even if I didn't have my own experience to go on, just based on what others have written and what other players have told me I can tell that doms and especially grav are not balanced with the other ATs.

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Its not that we prefer them to be unchanged. Its just that some people are blowing things out of proportion, just like positron stated. I pulled a ice/fire dom to lvl 42 in 4 months almost completely with large PUGs. At this point I am still not having problems with him, he provides a lot of large scale damage mitigation with ice slick, artic air and shiver, and does great damage with /fire. I'd love a damage boost or a control boost but I don't really need it.


 

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crusades

[/ QUOTE ] . We're talking about adjusting a powerset to be better for the majority even if it inconveniences a few hard core gamers. Not quite the same as the crusades.

If it were to turn out that most people prefer doms to remain unchanged, I'd accept it. But I honestly believe that most people find them, or at least grav, underpowered, ineffective and full of faulty powers.
Even if I didn't have my own experience to go on, just based on what others have written and what other players have told me I can tell that doms and especially grav are not balanced with the other ATs.

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Its not that we prefer them to be unchanged. Its just that some people are blowing things out of proportion, just like positron stated. I pulled a ice/fire dom to lvl 42 in 4 months almost completely with large PUGs. At this point I am still not having problems with him, he provides a lot of large scale damage mitigation with ice slick, artic air and shiver, and does great damage with /fire. I'd love a damage boost or a control boost but I don't really need it.

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Not to throw fire on this issue, but in all honesty, Ice/ and /fire have alot of what many people have been asking for in Doms in general.

Basically:
Ice/ has some good secondary effect debuffs and /fire has really good damage.


Dominators don't need mitigation from their secondaries. Even if they did, there's ice (slows), psi (-recharge), and fire and elec (death).
-Talen_Lee commenting on Energy Assault's Utility

 

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crusades

[/ QUOTE ] . We're talking about adjusting a powerset to be better for the majority even if it inconveniences a few hard core gamers. Not quite the same as the crusades.

If it were to turn out that most people prefer doms to remain unchanged, I'd accept it. But I honestly believe that most people find them, or at least grav, underpowered, ineffective and full of faulty powers.
Even if I didn't have my own experience to go on, just based on what others have written and what other players have told me I can tell that doms and especially grav are not balanced with the other ATs.

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Its not that we prefer them to be unchanged. Its just that some people are blowing things out of proportion, just like positron stated. I pulled a ice/fire dom to lvl 42 in 4 months almost completely with large PUGs. At this point I am still not having problems with him, he provides a lot of large scale damage mitigation with ice slick, artic air and shiver, and does great damage with /fire. I'd love a damage boost or a control boost but I don't really need it.

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Not to throw fire on this issue, but in all honesty, Ice/ and /fire have alot of what many people have been asking for in Doms in general.

Basically:
Ice/ has some good secondary effect debuffs and /fire has really good damage.

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I'll tell you folks think things are limited to certain powersets but in fact most of the powersets have some REALLY nice features that are as good if not better than ice or /fire. For example

Gravity: Late blooming but sing and wormhole are as good as it gets. Sing really makes up for the lack of control and lets you focus on damage.

Fire: Lots of fun fun controls (bonfire and flashfire), though flashfire needs A LOT of slot loving. Hot feet is great with stamina, and who can forget the imps.

Plant: SOC, nuff said.

Mind: Tons and Tons and Tons of soft control. Probably the top soft control primary.

And for the secondaries

Psi: sometimes hated, ultimate late bloomer, arguably the best 2 powers in the game with DS and PS. Takes a while to get there but the rewards are great.

Ice: On par with fire damage (yes its been proven) though an endurance hog, doesnt have to deal with a snipe and has 3 (yes 3!) high damage powers or better. It also get power boost.

Energy: Total focus and power burst. great burst damage and extra control for those who need it. Again power boost is great for this set.

Thorns: -Def +toxic DOT in almost every attack. Benefits from AIM, has 2 high damage attacks late. No silly snipe here either.


All in all I love my ice/fire but the other sets make me very jealous, if your power selection is right. A lot of folks say that power selection shouldn't matter and is really a problem for dominators. To those folks I say, well if you're a tank and don't take your mez protection thats a problem. If you're a blaster without your single target high damage attack thats a problem.

Anyway happy dominating.


 

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The saddest thing about this post and the dozens of others just like it over the last several months is that the hours of time spent reading and posting about how your dominator is weak could be spent playing new builds or improving old tactics.

I feel sorry for you.


Please buff Ice Control.

 

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crusades

[/ QUOTE ] . We're talking about adjusting a powerset to be better for the majority even if it inconveniences a few hard core gamers. Not quite the same as the crusades.

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nope, it isnt, nor is it seatbelts but i was responding to analogy, you know 'things done to us for our own good'.

oh, wait. you just wanted something to take out of context to ridicule my and invalidate my message.

my bad.


 

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Its not that we prefer them to be unchanged. Its just that some people are blowing things out of proportion, just like positron stated. I pulled a ice/fire dom to lvl 42 in 4 months almost completely with large PUGs.

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If you are happy with taking 4 months to get to level 42, and if you team with PuGs rather than an organized VG, I can see where you would think doms are OK, or at least I can see that you perhaps don't have the experience to evaluate what other ATs can do on a team in skilled hands.

NinjaMonkey discounts that factor as "min-maxing," and I agree with him that it's a game and the primary thing is to enjoy it, but I think for most people the enjoyment in the game comes from seeing how good you can be. If you aren't a member of a good VG that regularly runs large teams doing hard missions (or on the friend's list for members of such a VG) then you really don't know what you are missing.


 

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Its not that we prefer them to be unchanged. Its just that some people are blowing things out of proportion, just like positron stated. I pulled a ice/fire dom to lvl 42 in 4 months almost completely with large PUGs.

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If you are happy with taking 4 months to get to level 42, and if you team with PuGs rather than an organized VG, I can see where you would think doms are OK, or at least I can see that you perhaps don't have the experience to evaluate what other ATs can do on a team in skilled hands.

NinjaMonkey discounts that factor as "min-maxing," and I agree with him that it's a game and the primary thing is to enjoy it, but I think for most people the enjoyment in the game comes from seeing how good you can be. If you aren't a member of a good VG that regularly runs large teams doing hard missions (or on the friend's list for members of such a VG) then you really don't know what you are missing.

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ok, first so it took 4 months...notice he didnt state total hours played. he mabey only had 2 hours every other day to dedicate to the game. you're making/implying judgements there with insufficent information.

second, if you're a hard core, 8-10 hour a day, and will only team with a solid group of vg/friends so you can power you're way thru the game then i can see you thinking doms are underpowered. or i can see that you perhaps dont have the experience to evaluate any AT for the entire player base.

as to the rest, i think most of the people YOU PLAY WITH (ie the powergamers in your VG) may think that, but it's not a solid representation of the opinion for the entire player base, regardless of how often you imply otherwise. mabey i get my enjoyment from all the complements i get from playing my dom. dont assume you know what fun is for most people, much less everyone.


 

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Its not that we prefer them to be unchanged. Its just that some people are blowing things out of proportion, just like positron stated. I pulled a ice/fire dom to lvl 42 in 4 months almost completely with large PUGs.

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If you are happy with taking 4 months to get to level 42, and if you team with PuGs rather than an organized VG, I can see where you would think doms are OK, or at least I can see that you perhaps don't have the experience to evaluate what other ATs can do on a team in skilled hands.

NinjaMonkey discounts that factor as "min-maxing," and I agree with him that it's a game and the primary thing is to enjoy it, but I think for most people the enjoyment in the game comes from seeing how good you can be. If you aren't a member of a good VG that regularly runs large teams doing hard missions (or on the friend's list for members of such a VG) then you really don't know what you are missing.

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I typically play once a weekend and am not a "powergamer"
It took me almost 8 months to get to 45 with my spines/invul scrapper. And I was playing a lot more.


 

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The saddest thing about this post and the dozens of others just like it over the last several months is that the hours of time spent reading and posting about how your dominator is weak could be spent playing new builds or improving old tactics.

I feel sorry for you.

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Feel sorry for ME?

At least I have been trying to add something to discussions. What you have stated above is sheer trolling and flaming.

How about you just don't post here if you don't like what you read.

Keep your sorry to yourself, its not needed here.


Dominators don't need mitigation from their secondaries. Even if they did, there's ice (slows), psi (-recharge), and fire and elec (death).
-Talen_Lee commenting on Energy Assault's Utility

 

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515A:

Some of us, in fact a *lot* of the playerbase do NOT have the ability to dedicate that much time to playing. It's not how many months, it's how many hours were spent. For myslef, I have a 3 and a 5 year old child, and a wife, and a life outside CoX. Please bear in mind that not everyone gets to focus on playing and can get to play every day/night, or even anywhere *near* that frequency.


 

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515A:

Some of us, in fact a *lot* of the playerbase do NOT have the ability to dedicate that much time to playing. It's not how many months, it's how many hours were spent. For myslef, I have a 3 and a 5 year old child, and a wife, and a life outside CoX. Please bear in mind that not everyone gets to focus on playing and can get to play every day/night, or even anywhere *near* that frequency.

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Lol, I'm lucky if I get to play 2 hours a day, and definitely cannot play every day. I certainly don't think of myself as a "powergamer" and am really just an average player. All I'm saying is that if some of the people here who are so satisfied with doms actually experienced the full gamut of the game, instead of just solo and PuGs, they might have a better idea of what those of us who feel doms are lacking on large teams are talking about.