Official Thread for Brutes: Electric Shields


13th_Stranger

 

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now tell me the heal on fire is why elecs numbers are So mutch bigger

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because fire has been around since launch and the devs take forever to fix broken things?

howabout you lay off the nerf talk if your only point is that other sets could use a little love too. no one disputes that fire needs help and has needed it for a long time now. it is not a reason to try and rain on other people's parade.

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probly just me but rather see it get hit now before it goes live then have it get hit a patch are 2 after it goes live

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i'd rather they leave it the [censored] alone. after adding the kb and immob res, of course.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

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Grounded
9.425% Energy
7.5% Negative

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I was WAY off on this one too!! Should be in the lastest update for the Hero Builder!


 

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Grounded
9.425% Energy
7.5% Negative

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I was WAY off on this one too!! Should be in the lastest update for the Hero Builder!

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Those numbers are from like a week or 2 ago, no way to test it without leveling another toon to 16, then hold off on training until I take damage from another COT minion and gremlin which is how I got them to begin with.


 

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They're actually going to add KB protection, eh? Cool. I'd gloat, but I think my main detractor set me on ignore in a fit of pique.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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now tell me the heal on fire is why elecs numbers are So mutch bigger

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because fire has been around since launch and the devs take forever to fix broken things?

howabout you lay off the nerf talk if your only point is that other sets could use a little love too. no one disputes that fire needs help and has needed it for a long time now. it is not a reason to try and rain on other people's parade.

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probly just me but rather see it get hit now before it goes live then have it get hit a patch are 2 after it goes live

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Its just you i Guess but seriously your asking a nerf now? yes, i may have mistake in my state about the Invul..i would admit that...but isnt to premature to ask nerfs Ryt now? When even the patch for the change, or suggested changes, isnt available for the test? So let people test the build with the changes...including the Devs....if the set is really has no holes as you percieve... the devs will adjust it accdg...just ask the regen scrappers who have been hit with one adjustment after the other after each patch

btw as other have said Fire heal is being looked at...but then again this not the thread for that, because this an "Official Thread for Brutes: Electric Shields" okey i said my peace


 

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i second that
point is we still need to get an extra power for KB and Im. the diference is we can choose a different travel power. what sucks for me is that i actually like SJ and probably will take it anyways. but others are happy so i wont complaint
but for those asking for a nerf. gimme a break- this powerset is similar to energy aura just w/ resist instead of def. they too get power sink and drain, they too have kb and imm. built in. if u think lack of heal wont have an effect on the set u are out of ur mind. dark armor goes from 1 hp to whatever ur max is in a sec, stone has 2 heals, fire has heal and end drain, and we dont even have toxic resist. so quit ur whining. all the Devs did was add a minor detail to the set that simply allows ppl to pick a different travel power- while nothing that an extra power from SJ would grant us but it appeases the masses ( again i think is a good thing that others can choose a travel power they like)
if u think this overpowers the set, i dont want to imagine how much whining we would hear if they actually added a regen tick ( which is way more useful than KB and imm. protection)


 

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i second that
point is we still need to get an extra power for KB and Im. the diference is we can choose a different travel power. what sucks for me is that i actually like SJ and probably will take it anyways. but others are happy so i wont complaint

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AND you don't have to spend the extra endurance running acrobatics, AND you get extra energy/negative/end drain resist out of the deal. That's if you weren't planning to take grounded already, anyway. 90% energy resists is quite nice, energy is a very common damage type.


Culex's resistance guide

 

Posted

Energy is common although S/L is still the MOST common. This change adds a unique feature to Electric Shields, something no other set has. THAT is definately something I appreciate and find really cool. I am still wondering if they are considering switching Conserve Power and Power Sink, although with the recent changes ill be happyeven if they dont.


 

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People are never happy, Honestly, thats human nature. But for majority or us, The Addition of Immob & KB protection in a passive no less!! Is beautiful news.

Sure, we don't resist Toxic(In all honesty, how often will you face toxic in large quanities, especially if your a villian PvPing)

We don't get Fear, Confuse & Repel Protection. I can deal with that, Fear is utterly annoying(especially in PvP, but then again, break frees), Confuse(Succubus are jus nasty with this, but again, breakfrees). Repel, something we won't worry about, unless its a Grav Warden(Sing) or PvP.

So Im extremly happy, I was originally going go Elec/Stone(Granite+Roots+Lighting Rod = Nice), but now, I think I'll go full Elec/Elec.

JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

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I have to agree. This set sounds just about perfect. Only real drawback is no power can go unpicked :< Even the Electric Aura is a musthave because as people should know, aura pbaoes often contribute more towards your overall damage than any other attacks.

Does anyone know how much the movement speed boost is from lightning reflexes? Namely, I'm wondering what a build with 3 slotted LR, sprint and swift for run speed would be like compared to SS. Besides slot expensive.


 

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Its just you i Guess but seriously your asking a nerf now? yes, i may have mistake in my state about the Invul..i would admit that...but isnt to premature to ask nerfs Ryt now? When even the patch for the change, or suggested changes, isnt available for the test? So let people test the build with the changes...including the Devs....if the set is really has no holes as you percieve... the devs will adjust it accdg...just ask the regen scrappers who have been hit with one adjustment after the other after each patch

btw as other have said Fire heal is being looked at...but then again this not the thread for that, because this an "Official Thread for Brutes: Electric Shields" okey i said my peace

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time for you to get off your high horse
why am I asking to look into it now? probly cuz its TEST and looking into balence is one of the things that will or should happen there sorry your so closed minded you cant see that
I just dont wont to log in one night and find anouther one of my char riped apart agein by a nurf (ie regen and invuln from i2 to i5)
about Fire Heal is sad that you missed the point i was making (was about balence NOT that its broken)
My elec/elec will be 22 tonight so will have hard SO numbers to post up soon


 

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Its just you i Guess but seriously your asking a nerf now? yes, i may have mistake in my state about the Invul..i would admit that...but isnt to premature to ask nerfs Ryt now? When even the patch for the change, or suggested changes, isnt available for the test? So let people test the build with the changes...including the Devs....if the set is really has no holes as you percieve... the devs will adjust it accdg...just ask the regen scrappers who have been hit with one adjustment after the other after each patch

btw as other have said Fire heal is being looked at...but then again this not the thread for that, because this an "Official Thread for Brutes: Electric Shields" okey i said my peace

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time for you to get off your high horse
why am I asking to look into it now? probly cuz its TEST and looking into balence is one of the things that will or should happen there sorry your so closed minded you cant see that
I just dont wont to log in one night and find anouther one of my char riped apart agein by a nurf (ie regen and invuln from i2 to i5)
about Fire Heal is sad that you missed the point i was making (was about balence NOT that its broken)
My elec/elec will be 22 tonight so will have hard SO numbers to post up soon

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I am sorry I missed your point..then again you missed what i was saying as well...That's why i said "let people test the build"

Actually as i said its too early to post anything ryt now because the changes arnt in effect...who knows what the devs will do to compensate for the change..they may lower some resistance, which i hope doesn't happen but i am a realist, or whatever...but i would like to say to you "thx" i guess if you are going to post hard numbers...like some have already did

btw my main is a regen and my secondary is invul and they are both 50 and i have been here since issue 1 Actually i am quite open minded seeing i am waiting for the changes and i don't jump to conclusion...The Devs dont spring any changes without asking/ giving advance notice to the community, that way people can give their insights and comments, sometimes they agree like what has happened here in the elec set and sometimes they give an explanation like what has happened with the regen set.

And FYI i sit on a Chair not a horse


 

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been around sents CoH beta myself, if you look at my sig you'll see i've done both 2, just gets abit old rebuilding every issue and can see elec going down that road... while you make a good point that should wait and see who knows grounded may be turned into a toggle
you have to admit 41% res to s/l/c/f/psi 30%ish res to n.enf, 90%ish vs eng pluse full set of mez protection but for repel (and would like to test that myself might just be unlisted like it is on unyeilding) is abit mutch when compaired to the other Res baced sets brutes have even if you add in that they can heal on average in every 120sec are so (i know some are short are some are longer)


 

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If you count the self heal of Dark Armor as a resistance of a sort, and you go down to 1 HP, then back to full, its a 100% dmg mitigation. Same with any heal that fully recovers the damage you took, 100% dmg mitigation. Without a heal, you are left with only resistances, which is why this set actually sounds very balanced to me.

Roll up, or if you have one, try out a fire tank/brute, or a dark armor brute/scrapper WITHOUT using your heal. Not even once. And let me know how long you last. That will be about like electric armor, except with a small difference in resistances


 

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I for one just found out about the change to grounded and think the Power set is now very much improved must test to prove but it looks much better and my power planning no works.


Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM

Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic

 

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been around sents CoH beta myself, if you look at my sig you'll see i've done both 2, just gets abit old rebuilding every issue and can see elec going down that road... while you make a good point that should wait and see who knows grounded may be turned into a toggle
you have to admit 41% res to s/l/c/f/psi 30%ish res to n.enf, 90%ish vs eng pluse full set of mez protection but for repel (and would like to test that myself might just be unlisted like it is on unyeilding) is abit mutch when compaired to the other Res baced sets brutes have even if you add in that they can heal on average in every 120sec are so (i know some are short are some are longer)

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Sorry but no, ANY of the other brute/tank/scrapper sets can get aid self. So if a fire tank/brute had aid self and healing flames, they could sit their taking damage forever and never dying. An Inv can get aid self and heal themselves with dull pain running, boosted hp total and regen rate due to that. Those numbers are not much higher then the resistance based sets. Smashing, lethal and energy are the top damages in the game. But smashing and lethal by far are the highest. 41% vs 35% with heal in set is not. Inv gets 50% resistance to smashing and lethal plus dull pain and some defense to boot. No it is not unbalanced.


 

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I think it is likely that Castle mis-stated where the KB/Immob resist is going - all other KB/Immob resist in the game as far as I am aware is on a toggle or click, never on a passive. While it would be nifty to have these things on a passive, I just don't think it's terribly likely.


 

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Roll up, or if you have one, try out a fire tank/brute, or a dark armor brute/scrapper WITHOUT using your heal. Not even once. And let me know how long you last. That will be about like electric armor, except with a small difference in resistances


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Haha.....I've played a Fire/Fire Tank to 50...and before ED I wouldn't need the Self heal...now, I've got both Healing Flames AND Aid Self Depending on what I go up against I need it. Against the CoT Behemoths and Infernal(?) as well as any flamethrower tpyes, I'm golden...anything else and I use my heal when at ~45% total....and it's up by the time I need it again.

Started an Enrg/Fire Brute.....and my End usage is abominal at level 7 (or whatever it is atm) so I have no idea whether he'll stack up to my Tank.


 

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I can't beleive someone even metioned nerfing the set when people were crying out for KB and Immob protection.

You think this set is overpowered compared to others? HOW SO? Let's get specific.

IS it's short-term survivability as good or better than the other sets? IF you said yes, you're strugglin.

Is it's long-term survivability as good as other sets? Again, if you said yes, you're strugglin.

Having a self heal is huge. Having an hp boost is huge. Having a self heal that works off the number of enemies around you and can heal you from 1-100 is HUGE.

Considering /ELEC has on average about 5-6% more resistance to most types of damage compared to other sets in no way overpowers it as they more than make up for it with a self heal. Plus, they CAN take Aid Self for 2 heals effectively out healing /ELEC no matter what it does. Healing is a mjor form of damage mitigation.

Also, /ELEC takes all the damage. It has absolutely no defense. Every thing coming at it is gonna hit it. It better have slightly higher resists overall comapred to sets with self heals and I think it's only fair it has capped energy resist as at least we won't have to worry about energy damage becasue we have such great resist to it. That's cool and all, but like others have said the most common damage is S/L which all that capped energy resistance won't do diddly for.

We have cool tools and uniqueness and the set is great, but to say it's overpowered compared to other sets is plain DUMB.

It can't heal itself. It has no defense. It has no form of damage mitigation.

Look at invulernability. It has a lvl 38 godmode power. It has dull pain. It has invincibility which really does help a significant amount, especially in teams. It has teh highest resistance to the most common damage in the game and trust me when I say it may not be as good as it was, but INV still rocks the house.

Look at stone armor. HMM? Earth's embrace=dull pain. Rooted which has like 100%+ regen rate boost. Granite armor. 3 slot health, 6 slot EE, slot up rooted if it accepts heal enhances. 6 slot grantie armor and watch as solo you are unkillable and in teams can take ridiculous amounts of damage before dying. Take aid self if you can fit it in and you probably are unkillable.

Energy armor. Very similar to /ELEC, but it's defense. It doesn't get hit as much. Add in aid self and you can solo like a super champ. You have no aggro grabbign aura so in teams if you play it right you should do pretty good too, and if you have to tank a little, well you have the awesome overload power.

Fire armor. healing flames. Ya, I know, needs some love. Still has a self heal and a end recovery power.

Dark armor. Who doesn;t know about this set at this point.

What's it got that makes it superior to /ELEC in MANY situations? Well, it can LOCKDOWN mobs for one by fearing them and reducing their accuracy. It has the best self heal of any brute set. It has a +perception power and a stealth power. It has the highest psionic and negative energy resist.

UM, exactly how is /ELEC overpowered compared to other sets that CLEARLY have superior teaming abilities and healing/damage mitigation?

Obviously it has several unique advantages that make the set stand out as something different, but it's not overpowered. It's end recovery powers really don't help when you have 5 guys beating on you at once. It's +speed/recharge/slow resist passive isn't gonna help against incoming damage. To reduce any of the resistances of the set is to SLAP anyone that plays /ELEC in the face, imho.

That's what I think about that.


 

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Since the set just got a moderately nice buff, I wouldn't worry about it being nerf fodder. Let the noobs say what they like, the set is nice and all but it won't take the place of Stone/Granite or the /Invuln set, and /Fire will likely become VERY popular once people get happy about AOE immobilize.

I'll be playing it because it looks fun and different, and has some nice potential for PVP, but I have no illusions of this set's hypothetical uberness. Late-game Stoners with rooted + granite will still be kings of defense in both brute and tank land, don't kid yourselves.


 

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Have to again completely agree with Delerious. He's spot-on.

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Ditto.

Not to mention Healing Flames, while not DP has helped my Fire/Fire tanker survive long enough to tank psi enemies and survive. And I consider HF less than DP in usefullness.

Also I don't know why people takeing Aid Self will make /ELEC uber. Seeing as how any of the other brute secondaries can also take it.


BrandX Future Staff Fighter
The BrandX Collection

 

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yeah the resists should be higher since there is zero defense and zero heal/regen/etc


 

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Its just you i Guess but seriously your asking a nerf now? yes, i may have mistake in my state about the Invul..i would admit that...but isnt to premature to ask nerfs Ryt now? When even the patch for the change, or suggested changes, isnt available for the test? So let people test the build with the changes...including the Devs....if the set is really has no holes as you percieve... the devs will adjust it accdg...just ask the regen scrappers who have been hit with one adjustment after the other after each patch

btw as other have said Fire heal is being looked at...but then again this not the thread for that, because this an "Official Thread for Brutes: Electric Shields" okey i said my peace

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time for you to get off your high horse
why am I asking to look into it now? probly cuz its TEST and looking into balence is one of the things that will or should happen there sorry your so closed minded you cant see that
I just dont wont to log in one night and find anouther one of my char riped apart agein by a nurf (ie regen and invuln from i2 to i5)
about Fire Heal is sad that you missed the point i was making (was about balence NOT that its broken)
My elec/elec will be 22 tonight so will have hard SO numbers to post up soon

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so i hear you have an invuln scrapper. i hate to say it but even before the so called "nerfs" invuln scrappers werent all that spectacular. if you wanna see what invuln is all about go make an invuln tank. oh and god forbid you arent allowed to perma mog with your regen scrapper. and as for the "nerfs" i got over not being able to solo (and duo in some cases) every AV in the game pretty quickly. but i guess thats just because i thought it was rediculously overpowered to be able to do 1000+ damage to everything and not take any damage back.


I believe in quality, not quantity. also i have a short attention span...

Guardian
Main: Goomba: 50-Tank Inv/stone...2892 hours
33-Brute
Pinnacle
Secondary Main: Captain Battleship: 22-Tank Inv/SS

 

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I think it is likely that Castle mis-stated where the KB/Immob resist is going - all other KB/Immob resist in the game as far as I am aware is on a toggle or click, never on a passive.

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Shadow dweller. Passive skill in DA stalker version. Immob protection, defense, and perception.

said by BoBoBo:
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i hate to say it but even before the so called "nerfs" invuln scrappers werent all that spectacular.

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Urm.....before the nerfs, scrapper invuln was strong enough that it could tank for full teams easily. Tanker invuln back then was just overkill.

Of course.....invinciblity was most of it. I always saw that power as nerf bait. Elec armor doesn't have anything close.


Culex's resistance guide