Official Thread for Brutes: Electric Melee


13th_Stranger

 

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- JL seems to have a really long animation. Is that just me? I mean, it's not Shadow Maul long, but it seems noticeably lengthy. Argh, especially if it misses.

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You're not kidding. I actually catch myself wondering whether using JL might not actually be -hurting- my fury-building because of the animation length.

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- Man, I know (or hope) it's just perception, but the accuracy on the attacks (especially JL) really seems slack. And before anyone says I'm "used to" SOs, I'll note that the grand majority of my characters are still working with Trainings. However, I'll bow to HeroStats view of this.

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No. It's really crappy accuracy. As the folks I've been running with have been saying: "We couldn't hit the broadside of a friggin barn if our lives depended on it", and that's coming from a DM player, which I had always thought had the lowest base accuracy of any set. I honestly think ELM has managed to sink lower...


 

Posted

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- JL seems to have a really long animation. Is that just me? I mean, it's not Shadow Maul long, but it seems noticeably lengthy. Argh, especially if it misses.

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You're not kidding. I actually catch myself wondering whether using JL might not actually be -hurting- my fury-building because of the animation length.

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Which is one reason I left it out of my build, slow and the arc seems smaller then Shadow Maul to me.


 

Posted

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- Man, I know (or hope) it's just perception, but the accuracy on the attacks (especially JL) really seems slack. And before anyone says I'm "used to" SOs, I'll note that the grand majority of my characters are still working with Trainings. However, I'll bow to HeroStats view of this.

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No. It's really crappy accuracy. As the folks I've been running with have been saying: "We couldn't hit the broadside of a friggin barn if our lives depended on it", and that's coming from a DM player, which I had always thought had the lowest base accuracy of any set. I honestly think ELM has managed to sink lower...

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Everything was fine on accuracy when I ran HeroStats through 3-4 missions. It's just the usual perception problems.


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Posted

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- JL seems to have a really long animation. Is that just me? I mean, it's not Shadow Maul long, but it seems noticeably lengthy. Argh, especially if it misses.

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You're not kidding. I actually catch myself wondering whether using JL might not actually be -hurting- my fury-building because of the animation length.

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Which is one reason I left it out of my build, slow and the arc seems smaller then Shadow Maul to me.

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JL feels like it has a smaller arc than SM, I'm almost certain it does. I was very dissapointed by the power. With an animation time as long as that the arc should be larger.


 

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After playing around with the set some more, I find that it really reminds me of Fire Melee. The attacks do good damage as the BI's are were not intially created with scrappers in mind. Maybe this is just because of the lag right now, but I find that building Fury is tougher than it is with other sets, like DM or EM. This too makes it similar to Fire Melee.

i'm still leveling so i hope as more attacks open up, this will get better. But right now, I build more Fury from being attacks than by any action on my part.

this also leads to less fury being built up in the early levels because the pure res feels like I'm not as survivable.


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

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And I am gonna say this again, the AOE portion of Thunder Strike seems to be much shorter then others, not sure if this is intended or not.


 

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I'm amazed at how crappy this set is actually turning out. A mishmash of moderate and "high" damage ends up being surprisingly weak. And Chain Induction is, while cool looking, extremely crappy.


Dawnslayer on Virtue.

 

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Just hit 32 tonight and all i can say is Lightning Rod is hands down the coolest (looking) power evr to come out of CoX.

The animation starts with the MoG fist pump follwed by the teleportation, and finishes with the Nova/Inferno animation, all in a fairly short span of time. Now since i only just got the power and have only acc. slotted, i can't say exactly how the damage will be, but it's not all that bad un-slotted (hit an even level minion for 123 damage w/o BU). also has decent KnockBACK (wish it were KnockDOWN but meh, whaddya gonna do?)


 

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Maybe this is just because of the lag right now, but I find that building Fury is tougher than it is with other sets, like DM or EM. This too makes it similar to Fire Melee.

i'm still leveling so i hope as more attacks open up, this will get better. But right now, I build more Fury from being attacks than by any action on my part.

this also leads to less fury being built up in the early levels because the pure res feels like I'm not as survivable.

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Lets see hmm hit 15 today and I don't seem to have any trouble building up a decent head of fury. I'm going to guess and say that its probably Jacob's Ladder slowing you down. Just a guess.

I've got a Dark/Fire and that boy can't build fury to save his life. Although getting hit in the head makes him really angry.

So far I have Charged Brawl, Havoc Punch and Thunder Strike. I cycle between my starter punches (and opponents) to build up fury pretty quickly and finish off a mess of them with Thunder Strike. So yeah, I guess I'm playing him like my NRG Melee brute. Endo usage is pretty good at this point and allows me to keep going with a high fury bar.

I was planning on taking Chain Induction at 18... but it looks like that's a no-go. So I guess trusty Shadow Maul... I mean Jacob's Ladder is finding a place in my build.

P.S. MrQuizzles thanks for the pictures. Thunderstrike is probably the best reason to play Electricity. "That's a very impressive Total Focus. Now check this out..."


 

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Compared to EM and DM at least, I also have not seen any problem raising fury with this set.

Seems to me the big draw for this set isn't the damage, which frankly isn't all that uber incredible, but 3 forms of AOE knockdown/back.


 

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Just hit 32 tonight and all i can say is Lightning Rod is hands down the coolest (looking) power evr to come out of CoX.

The animation starts with the MoG fist pump follwed by the teleportation, and finishes with the Nova/Inferno animation, all in a fairly short span of time. Now since i only just got the power and have only acc. slotted, i can't say exactly how the damage will be, but it's not all that bad un-slotted (hit an even level minion for 123 damage w/o BU). also has decent KnockBACK (wish it were KnockDOWN but meh, whaddya gonna do?)

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I really hope the knock back was on lower level mobs.

Question:
Was the knock back on even level mobs and higher or lower???

The description on the power sepecifically says knock down. Granted you can slot knocback in it, and if you do they will really be knocked back, but in most cases brutes do not want knock back.

This brings out a second question that I posted earlier and still have not gotten any info.

Does anyone have Lightning Clap and can tell me for sure if it is knock back or knock down on even level mobs and higher?


Any info on these would be cool - I was busy all weekend and had very little time to get on test. My electric brute on there is only level 13 atm... busy schedules makes it hard to find time.


 

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Hum, seems to be a lot of disappointment in this thread. I rather liked ElecM myself. I do nice damage and the various AoEs give it a different feel from the other brute sets. The damage isn't overwhelming, but its far from limp.


 

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Oh I think it's fine - I'm just surprised it's so poor at single-target damage, I really didn't expect that after time spent with /Electric Manipuation (where a lot of these attacks originated). Two pretty decent AOEs, this isn't a bad PVM set at all, but it won't be a popular PVP choice.


 

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OK i just logged onto the test server and within 2 mins a "...shutting down for maintence..." message appeared so i was unable to test LR further, but after my post last night, i DID try it a few more times and on higher level mobs, it did do KnockDOWN on most that were in range.

Damage on this power seems to be all over the place (again, further testing is needed). Fighting Freaks, (+2's)sometimes LR would do very nice damage, and others, the damage would be meh. It seems to determine damage similar to Blaster nukes, that is, there is smashing damage, energy damage, and a chance for further smashing and or energy damage. The combat log stated that all damage was smashing though (prolly a bug) so when i get back into TRaining Room i will confirm this and bug it if thats the case. Also i read in the description of this power on the i7 feature update page that LR was'nt affected by fury although i'm not sure that's the case. Seems to me that when any fury was built up, the damage inflicted by LR was better. Now this could be due to the % chance of extra damage ala Blaster nukes, but i'll try and cofirm this when the test server is up and running again


 

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It's affected by fury now. It's in one of Castle or Positrons posts.

Freaks might be a bad testing choice since the "metal" freaks take extra energy damage.


 

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My only problems now are the sounds don't have "omph" and there doesn't seem to be any end drain from the powers (well atleast the first 3)


 

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SURPRISE! Chain Induction's extra damage is not counted as yours, so it actually LOWERS the amount of experience you get from defeating enemies!

Huge bug.


Dawnslayer on Virtue.

 

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I hope this is a bug. CI seems to be an interesting and unique power and it would be a shame if that is "working as intended".


 

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I find it quite odd that Electric Melee is more smashing damage than energy damage. I was kinda expecting it to be the other way around.


 

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SURPRISE! Chain Induction's extra damage is not counted as yours, so it actually LOWERS the amount of experience you get from defeating enemies!

Huge bug.

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Yeah I noticed this last night after I hit 18 and PMed Castle about it shortly after. Got a read receipt when I checked back today but no reply as of yet.

Really really hope it's a bug otherwise I'll be dropping CI from any build plans in the future. The dmg it does is pretty weak and the xp loss just makes it a hindrance.


Kinetic Fusion - lvl 50 EM/EA Brute
Galvanized - lvl 50 Bots/Dark Mastermind
Umetrus - lvl 50 Fire/Kin Corruptor
Psychotropic Pstud - lvl 50 Mind/Psi Dom

 

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I'm seriously hoping the Devs are using their famed "Weak now so we can buff it later after testing" approach to these sets... because, quite frankly, Electric melee and Electric Shields are decidedly sub-par.


 

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I find it quite odd that Electric Melee is more smashing damage than energy damage. I was kinda expecting it to be the other way around.

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Brute actually got this quite a bit more favorably than Blaster, the Brute versions are a much more even split. The Blaster versions are almost completely smashing.


 

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I find it quite odd that Electric Melee is more smashing damage than energy damage. I was kinda expecting it to be the other way around.

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Brute actually got this quite a bit more favorably than Blaster, the Brute versions are a much more even split. The Blaster versions are almost completely smashing.

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IIRC, Charged Brawl and Havoc Punch (Blaster versions) are more Energy than Smashing. In fact, I'm near positive this is how it is.

The Blaster Thunder Strike, on the other hand, is almost entirely Smashing.


 

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The one thing I fimnd lacking is a level 18 "OMG I need to have that" power....Sizemic smash, Total Focus, Dark Consumption, Rage....ok, Fire Melee gets screwed too.

From what I'm hearing, CI just isn't in the league of those other powers (haven't made it to 18 yet).


 

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IIRC, Charged Brawl and Havoc Punch (Blaster versions) are more Energy than Smashing. In fact, I'm near positive this is how it is.

The Blaster Thunder Strike, on the other hand, is almost entirely Smashing.

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Charged Brawl is 50/50, and in the late game it's the attack you end up using about the least. Havoc Punch is about 80% smashing.