gee, what AT could Castle be referring to?
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From Castle's post :
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I think you're letting your ATist rhetoric blind you to the point that Castle's list strictly discusses solo PvP, which he explicitly qualifies. Furthermore, he goes on to vaguely suggest that PvP-performance hierarchy is wholly different on teams -- which is ostensibly what PvP is built around.
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In team play, most AT's are within 30% of one another. The few exceptions should be looked at. Defenders, Controllers, Corruptors and Dominators are NOT at the bottom of this list, by any stretch.
"Release the numbers" -- I can't. It really is proprietary info, and the generalities I'm providing are about as far as I can go.
"OMG! He's nerfing EM!" -- Nope, at least not for I7.
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Could it be that tankers are the exception that are going to be "looked at" in terms of PvP?
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It makes sense.
Tanks are AWFUL in pvp, though I really thought dominators were/are worse.
Boycott Ncsoft if they close down Coh.
Nah... I think we're only out performed in mediocrity by Masterminds.
Feels good not to be the ultimate suckatash AT though.
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From Castle's post :
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I think you're letting your ATist rhetoric blind you to the point that Castle's list strictly discusses solo PvP, which he explicitly qualifies. Furthermore, he goes on to vaguely suggest that PvP-performance hierarchy is wholly different on teams -- which is ostensibly what PvP is built around.
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In team play, most AT's are within 30% of one another. The few exceptions should be looked at. Defenders, Controllers, Corruptors and Dominators are NOT at the bottom of this list, by any stretch.
"Release the numbers" -- I can't. It really is proprietary info, and the generalities I'm providing are about as far as I can go.
"OMG! He's nerfing EM!" -- Nope, at least not for I7.
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Could it be that tankers are the exception that are going to be "looked at" in terms of PvP?
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They are clearly going to buff stalkers, as they dont team much currently . Tanks are fine, as clearly shown by them letting taunt be removed by running and coming back. Taunt was appearently overpowered, as shown by this action .
So, it doesnt include doms , defenders, corruptors, or trollers. That leaves blasters, tanks, brutes, scrappers, MMs and stalkers. As MMs are getting a boost, I think we have a winner.
Behind MMs, I cant see blasters, stalkers, brutes or scrappers being considered subpar for teams, as they are the ones who normally rule PVP, as far as I can tell by looking at the people winning fights.
So, I expect scrapper and brute health to be increased, stalkers to get better defenses, and maybe a nerf to aid self and health. This would seem to follow the normal pattern. Oh, and to compensate blasters for them losing aid self, more unresistable blaster damage.
Finally, domination removed from PVP, cause a kick to the groin will make them (doms) quit whining.
Tanks will not be getting a buff, end of story. The last 3 issues tanks have not gotten anything, directly.
The problem for all tanks is the outperformers... superstrength in sirens and EM in Warburg+. A SS tank in sirens or an EM tank in Warburg feels balanced, mainly because you do near scrapper damage. Tanks cannot fulfill their PVE role of holding aggro from multiple attackers with the current system. They can play like defensive stalkers with their extreme damage attacks, but they need gimmicks or trickery to actually kill anyone that sees them coming.
I would be willing to accept less damage in exchange for some more survivability. As much as I enjoy my fire and ice scrankers, they have more in common with blasters than tanks. Tanker passives and mez resistance are a joke, and resistance is negated by crits and defense is negated by tohit buffs. Yes we are left with a big bag of hitpoints, but when you get mezzed in 5 seconds all that means is it takes them 10 seconds instead of 5 to kill you.
In siren's call I can still tank pretty well with my ice tank, mostly because I am mostly facing non mezzers. In warburg controllers can crush my mez resistance very quickly. I can stay alive by jumping and tping around constantly and picking off the noobs and squishies, but that prevents my from holding any aggro. All in all, tanks are weak scrappers that die a little slower when mezzed.
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From Castle's post :
[ QUOTE ]
[ QUOTE ]
I think you're letting your ATist rhetoric blind you to the point that Castle's list strictly discusses solo PvP, which he explicitly qualifies. Furthermore, he goes on to vaguely suggest that PvP-performance hierarchy is wholly different on teams -- which is ostensibly what PvP is built around.
[/ QUOTE ]
In team play, most AT's are within 30% of one another. The few exceptions should be looked at. Defenders, Controllers, Corruptors and Dominators are NOT at the bottom of this list, by any stretch.
"Release the numbers" -- I can't. It really is proprietary info, and the generalities I'm providing are about as far as I can go.
"OMG! He's nerfing EM!" -- Nope, at least not for I7.
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Could it be that tankers are the exception that are going to be "looked at" in terms of PvP?
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It makes sense.
Tanks are AWFUL in pvp, though I really thought dominators were/are worse.
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I played my Ice/Stone tanker in Warburg, and I have never before or since felt as overpowered playing this game as I did in that circumstance.
So, er, "awful?"
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Yeah but Ice performs above the norm in PvP...
If you'd switch to Ice/EM in Warburg it would be even more powerful.
What's better than Defense in PvP? Resist. (+Acc)
Better than Resist? Healing. (Criticals/Unresisted)
Better than Healing? Slow.
You're a muscled up controller.
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From Castle's post :
[ QUOTE ]
[ QUOTE ]
I think you're letting your ATist rhetoric blind you to the point that Castle's list strictly discusses solo PvP, which he explicitly qualifies. Furthermore, he goes on to vaguely suggest that PvP-performance hierarchy is wholly different on teams -- which is ostensibly what PvP is built around.
[/ QUOTE ]
In team play, most AT's are within 30% of one another. The few exceptions should be looked at. Defenders, Controllers, Corruptors and Dominators are NOT at the bottom of this list, by any stretch.
"Release the numbers" -- I can't. It really is proprietary info, and the generalities I'm providing are about as far as I can go.
"OMG! He's nerfing EM!" -- Nope, at least not for I7.
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Could it be that tankers are the exception that are going to be "looked at" in terms of PvP?
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Actually Im pretty certain he's talking about Masterminds when he says "Defenders, Controllers, Corruptors and Dominators are NOT at the bottom of this list, by any stretch".
By the same token he said last week that Stalkers were outperforming everyone else by huge amounts. Therefore they'll likely be "looked at" at some point and will probably get a little nerf bat love.
Honestly Im not sure anything in his post is really referring to Tankers. I think we're probably pretty average performers in solo pvp on the whole. Not the kill experts that Stalkers, Scrappers, and Blasters are but able to stay alive alot longer and put out decent damage compared to most Defenders, Masterminds, Controllers, and Dominators.
Does it strike anyone particularly odd that when the Arena and PvP first came out that Tanks were king of the mountain. Too powerful and relatively unstoppable. A few minor "tweaks" later here we stand. Castle poking fun at our bottom dwelling state. From one extreme to the other.
It really makes you wonder what some people are doing/thinking when applying "fixes" to this game.
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Yeah but Ice performs above the norm in PvP...
If you'd switch to Ice/EM in Warburg it would be even more powerful.
What's better than Defense in PvP? Resist. (+Acc)
Better than Resist? Healing. (Criticals/Unresisted)
Better than Healing? Slow.
You're a muscled up controller.
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That's, er, nice. I think there's a difference between having a rebuttal and just throwing up smoke to maintain an illusion.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
In a one on one fight my Merc/Poison mastermind can usually take out a Tanker who isn't either A) High high damage, or B) high high defense(stone).
Anything else he just debuffs and slaughters.
Um...masterminds are NOT a good matchup with Ice tanks.
Know why?
Energy Absorbtion. You + 6 pets = decent defense bonus on top of what I already have, meaning your pets aren't going to be hitting much of jack. Meanwhile, you're feeding me max end every 22+ seconds. As a synergy issue, the fact that the pets are hitting at the pvp base of 50% and also hitting a +con (me), really helps defense sets to shine, and 7-10% more defense is nothing to sneeze at here at all.
I'm not trying to talk crap, I'm just saying, that's always an aspect of MMs I've enjoyed.
I can attest. As an Ice Tank, I try to taunt and drag along the pets to maintain buffs and End.
I kind of feel sorry for Masterminds when I do a fly-by KO Blow on them... Then I remember they're evil, evil villains!
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I kind of feel sorry for Masterminds when I do a fly-by KO Blow on them... Then I remember they're evil, evil villains!
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Kudos, I actually LOL'd when I read this
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Does it strike anyone particularly odd that when the Arena and PvP first came out that Tanks were king of the mountain. Too powerful and relatively unstoppable. A few minor "tweaks" later here we stand. Castle poking fun at our bottom dwelling state. From one extreme to the other.
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Where did I poke fun at Tankers? Where did I state tankers were 'bottom' of the list. I suspect there is a bit of transference going on in your comments.
FWIW, reduced Toggle Drops and Gauntlet working in PvP should help tankers teaming ability. If those don't set them within the 'acceptable' range, then we'll try something else.
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I kind of feel sorry for Masterminds when I do a fly-by KO Blow on them... Then I remember they're evil, evil villains!
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Not evil. Misunderstood.
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FWIW, reduced Toggle Drops and Gauntlet working in PvP should help tankers teaming ability. If those don't set them within the 'acceptable' range, then we'll try something else.
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Well it all depends on what "reduced Toggle Drops" actually means. Us not knowing the numbers far from produces warm fuzzies. My feeling is that if anything still has a 100% chance to drop or can drop more than one toggle, then you've not gone far enough.
Gauntlet will help, but only on a proactive level. And its still not clear if this will cover Taunt Auras like Invincibility and Chilling Embrace.
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Actually Im pretty certain he's talking about Masterminds when he says "Defenders, Controllers, Corruptors and Dominators are NOT at the bottom of this list, by any stretch".
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Why would he say this if Masterminds are *already* confirmed as getting a boost?
The thread is on the right track.
Hrmm.
I don't think it's not that we don't know we're getting buffs for teaming, or that we don't appreciate it, Tanks are just a little nervous when you guys change stuff with us.
There's a history of it not being...for the good.
I think reducing toggle droppers and giving us punchvoke has the potential to be very good balancing and also a fun and interesting dynamic to play with/against in pvp. But, it is an extremely delicate change, so we're all a little nervous...we don't want another not-so-good fix and then to be neglected for 6 months to a year.
Frankly, after ED/i5 and plenty of fire/taunt nerfs, we're all a little skittish when Devs come bearing gifts...
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Does it strike anyone particularly odd that when the Arena and PvP first came out that Tanks were king of the mountain. Too powerful and relatively unstoppable. A few minor "tweaks" later here we stand. Castle poking fun at our bottom dwelling state. From one extreme to the other.
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Where did I poke fun at Tankers? Where did I state tankers were 'bottom' of the list. I suspect there is a bit of transference going on in your comments.
FWIW, reduced Toggle Drops and Gauntlet working in PvP should help tankers teaming ability. If those don't set them within the 'acceptable' range, then we'll try something else.
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Maybe there is a bit of projection going on, but your comments were just a tad bit vague (is there any other kind of dev response?), so you'll just have to pardon us for a bit of conjecture. Aren't you used to your every word being parsed yet?
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Does it strike anyone particularly odd that when the Arena and PvP first came out that Tanks were king of the mountain. Too powerful and relatively unstoppable. A few minor "tweaks" later here we stand. Castle poking fun at our bottom dwelling state. From one extreme to the other.
[/ QUOTE ]
Where did I poke fun at Tankers? Where did I state tankers were 'bottom' of the list. I suspect there is a bit of transference going on in your comments.
FWIW, reduced Toggle Drops and Gauntlet working in PvP should help tankers teaming ability. If those don't set them within the 'acceptable' range, then we'll try something else.
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what in another 5 months?
Jane Little Inv/Axe Lvl 50
Jane White Dark/Regen Lvl 50
Jane Dark BoardSword/Inv Lvl 50
Dig For Fire Fire/Axe Lvl 50
Jane Gravel Fire Melee/Stone Lvl 50
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Does it strike anyone particularly odd that when the Arena and PvP first came out that Tanks were king of the mountain. Too powerful and relatively unstoppable. A few minor "tweaks" later here we stand. Castle poking fun at our bottom dwelling state. From one extreme to the other.
[/ QUOTE ]
Where did I poke fun at Tankers? Where did I state tankers were 'bottom' of the list. I suspect there is a bit of transference going on in your comments.
FWIW, reduced Toggle Drops and Gauntlet working in PvP should help tankers teaming ability. If those don't set them within the 'acceptable' range, then we'll try something else.
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what in another 5 months?
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How about Issue 7.
@Lasher
First Of The Year
Originally Posted by Edgar Allan Poe
I became insane, with long intervals of horrible sanity.
|
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From Castle's post :
[ QUOTE ]
[ QUOTE ]
I think you're letting your ATist rhetoric blind you to the point that Castle's list strictly discusses solo PvP, which he explicitly qualifies. Furthermore, he goes on to vaguely suggest that PvP-performance hierarchy is wholly different on teams -- which is ostensibly what PvP is built around.
[/ QUOTE ]
In team play, most AT's are within 30% of one another. The few exceptions should be looked at. Defenders, Controllers, Corruptors and Dominators are NOT at the bottom of this list, by any stretch.
"Release the numbers" -- I can't. It really is proprietary info, and the generalities I'm providing are about as far as I can go.
"OMG! He's nerfing EM!" -- Nope, at least not for I7.
[/ QUOTE ]
Could it be that tankers are the exception that are going to be "looked at" in terms of PvP?
[/ QUOTE ]
It makes sense.
Tanks are AWFUL in pvp, though I really thought dominators were/are worse.
[/ QUOTE ]
I played my Ice/Stone tanker in Warburg, and I have never before or since felt as overpowered playing this game as I did in that circumstance.
So, er, "awful?"
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Ice Tanks are the exception to the rule. Look out for nerf threads concerning them fairly soon.
From Castle's post :
[ QUOTE ]
[ QUOTE ]
I think you're letting your ATist rhetoric blind you to the point that Castle's list strictly discusses solo PvP, which he explicitly qualifies. Furthermore, he goes on to vaguely suggest that PvP-performance hierarchy is wholly different on teams -- which is ostensibly what PvP is built around.
[/ QUOTE ]
In team play, most AT's are within 30% of one another. The few exceptions should be looked at. Defenders, Controllers, Corruptors and Dominators are NOT at the bottom of this list, by any stretch.
"Release the numbers" -- I can't. It really is proprietary info, and the generalities I'm providing are about as far as I can go.
"OMG! He's nerfing EM!" -- Nope, at least not for I7.
[/ QUOTE ]
Could it be that tankers are the exception that are going to be "looked at" in terms of PvP?