A Nerf on the Horizon?
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I believe either Rooted or Granite Armor allows you to ignore repel. Not really sure which.
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The point being that only DA, FA, and Ninjitsu don't have the KB protection that Acrobatics fills, which does not make it a useful way to avoid kb on EA, Regen, Invuln, or Stone - who do protect against KB.
This isn't necessarily a problem, but it does make such advice kind of suspect as to its quality.
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One of the directions the developers are trying to take this game is that different team make-ups will not have counters to every negative thing in the game. They are trying to do that in anycase or at least trying to make it as hard as possible to have teams that have counters to everything.
Well, i think if Hurricane was made into a click power instead of the toggle then it would even out.
all the kb, range and melee things can remain. the storm will pass. the hurricane armor shall be no more.
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I believe either Rooted or Granite Armor allows you to ignore repel. Not really sure which.
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Both provide resistance to repel, actually.
My only complaint about it is that it's auto-hit. A level 15 NPC with hurricane managed to keep a level 40 on the floor for a good 5 minutes straight.
I don't mind the debuff being auto-hit, but the auto-hit knockback has to go. :\
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My only complaint about it is that it's auto-hit. A level 15 NPC with hurricane managed to keep a level 40 on the floor for a good 5 minutes straight.
I don't mind the debuff being auto-hit, but the auto-hit knockback has to go. :\
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nice avatar.
i like the kb and the debuffs on me. in PvE, the sorcs give us a break, but in pvp there is none. a click hurricane (instead of the toggle form) could fix it, right?
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My only complaint about it is that it's auto-hit. A level 15 NPC with hurricane managed to keep a level 40 on the floor for a good 5 minutes straight.
I don't mind the debuff being auto-hit, but the auto-hit knockback has to go. :\
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The knockback is not auto-hit. In fact, very few things in this game are actually auto-hit. If it was auto-hit every mob with-in the Hurricane AoE would be sent flying back every single tic of knockback. However, that doesn't happen, instead only a few are sent back and that is due to the power missing them with the knockback. The -acc debuff is auto-hit however.
In the latest patch, _Castle_ notes that Hurricane is now bugged and that will be changeing. It was doing something like 20 knockback checks at once or something of that nature. It was pretty wild.
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A person who chooses to make an Empathy Defender with all assist other powers should be able to heal me to death when going against me in a PvP zone, right? :-b
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Heh, that'd be a pretty cool effect, a sort of Antipathy.
An AoE that gave allies health but damaged enemies. Then you'd have to choose between heal and damage enhancements. Hmm...
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I believe either Rooted or Granite Armor allows you to ignore repel. Not really sure which.
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The point being that only DA, FA, and Ninjitsu don't have the KB protection that Acrobatics fills, which does not make it a useful way to avoid kb on EA, Regen, Invuln, or Stone - who do protect against KB.
This isn't necessarily a problem, but it does make such advice kind of suspect as to its quality.
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One of the directions the developers are trying to take this game is that different team make-ups will not have counters to every negative thing in the game. They are trying to do that in anycase or at least trying to make it as hard as possible to have teams that have counters to everything.
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I'm not really arguing that they need to all have repel resistance, to be honest. There are ways around the repel thing even if you can't stop it, after all.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
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Given the nerfing that was given to Regen with IH and MoG along with Phase Shift and Kheldian's Quantum Flight, these were certainly PvP nerfs. I fully expect you to nerf hurricane which is needed. Also fix the toggle droppers. Hurricane and things like that should be made Clickies like IH was with long recharge times(to be fair). I'd leave Stalker's Hide alone though. They are pretty weak without Hide and since you can buy IR goggles in a zone if your side is doing well along with all the leadership powers tossed on, this should be adequate.
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Dear Devs:
I've been playing Paper, Rock, Scissors since Beta and I wanted to let you know what I think. Since I've been playing a Rock AT, it seems that the Scissors AT is working exactly like designed. However the Paper AT is COMPLETELY BROKEN!!!111ONEONE
Please adress this glaring flaw immediately.
-Jepetto
A nerf on Hurricane would be silly.....the power is easily overcome by being on a good team and properly buffed....heck you don't even need that with powers like Aim, Rage, Focused Accuracy, Yellow Inspirations, etc. etc.
There are MANY other things that need to be looked at in PvP and Hurricane is not one of them....Energy blasters dropping multiple toggles with every hit being one of them.....
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A nerf on Hurricane would be silly.....the power is easily overcome by being on a good team and properly buffed....heck you don't even need that with powers like Aim, Rage, Focused Accuracy, Yellow Inspirations, etc. etc.
There are MANY other things that need to be looked at in PvP and Hurricane is not one of them....Energy blasters dropping multiple toggles with every hit being one of them.....
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wait.... what? oh, nvm. (one more post count! yay!)
-Ninelives the Ninja Poster
As Concern stated earlier, the KB on hurricane is currently wacky crazy in Pvp. This is not intended, and is supposedly going to be fixed. When I run it in pve, I KB maybe a single mob every five seconds if I'm trying to corral a group of five. The unreliable and spaced out nature of the KB in pve is actually a source of mild frustration for me.
As for the few silly people suggesting making hurricane a clicky, please for the love of god go make a stormie now. The entire strategy of pve hurricaning (and thus the vast majority of a stormie's team defense) would be utterly ruined by such a change. I get enough grief from people who automatically glare at me for turning it on. Why don't we just make radiation infection and darkest night clickies while we're at it?
Seriously, I haven't pvp'd much at all with my storm, but I don't want my pve defenses to be destroyed because someone couldn't think of a sensible solution to a problem I'm not even sure is much of an issue.
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Seriously, I haven't pvp'd much at all with my storm, but I don't want my pve defenses to be destroyed because someone couldn't think of a sensible solution to a problem I'm not even sure is much of an issue.
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Oh come on, it's not like this exact strategy is not constantly proposed and occasionally executed at scrappers and tankers. Why stop now?
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
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Oh come on, it's not like this exact strategy is not constantly proposed and occasionally executed at scrappers and tankers. Why stop now?
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You're right. The train is too beautiful and too full of delicious iron to stop now.
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Oh come on, it's not like this exact strategy is not constantly proposed and occasionally executed at scrappers and tankers. Why stop now?
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You're right. The train is too beautiful and too full of delicious iron to stop now.
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Exactly!
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
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As Concern stated earlier, the KB on hurricane is currently wacky crazy in Pvp. This is not intended, and is supposedly going to be fixed. When I run it in pve, I KB maybe a single mob every five seconds if I'm trying to corral a group of five. The unreliable and spaced out nature of the KB in pve is actually a source of mild frustration for me.
As for the few silly people suggesting making hurricane a clicky, please for the love of god go make a stormie now. The entire strategy of pve hurricaning (and thus the vast majority of a stormie's team defense) would be utterly ruined by such a change. I get enough grief from people who automatically glare at me for turning it on. Why don't we just make radiation infection and darkest night clickies while we're at it?
Seriously, I haven't pvp'd much at all with my storm, but I don't want my pve defenses to be destroyed because someone couldn't think of a sensible solution to a problem I'm not even sure is much of an issue.
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i just wanted feed back, so thx.
i just remember getting held in a corner (starting with tp foe) for 4 mins.
i feel hurricane is pretty much an def armor(-to hit) with kb and anti-range.
Now to compare darkest night and the rad inf is kinda wrong. it's better to compare the power to Artic Air and Choking Cloud (and maybe Hot Feet with the cons). but all those have heavy to-hits place to them for their effects to take place.
would you suggest hurricane be even'd up to the other PBAOE toggles or keep the auto hits and be a click?
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i just wanted feed back, so thx.
i just remember getting held in a corner (starting with tp foe) for 4 mins.
i feel hurricane is pretty much an def armor(-to hit) with kb and anti-range.
Now to compare darkest night and the rad inf is kinda wrong. it's better to compare the power to Artic Air and Choking Cloud (and maybe Hot Feet with the cons). but all those have heavy to-hits place to them for their effects to take place.
would you suggest hurricane be even'd up to the other PBAOE toggles or keep the auto hits and be a click?
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I think my comparison to RI and DN was a fair one. The primary purpose of the power has little to do with whether it is a PBAOE or a ranged toggle. Hurricane fulfills the same function on teams as RI and DN: that of heavy accuracy debuffing. To compare it to arctic air or hot feet is like comparing deceive and blazing arrow. They're both ranged attacks. That's pretty much where the similarity ends.
As you stated, the primary purpose of Hurricane is -tohit, and the other defender powers which provide comparable tohit debuffs are also autohit toggles.
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As Concern stated earlier, the KB on hurricane is currently wacky crazy in Pvp. This is not intended, and is supposedly going to be fixed. When I run it in pve, I KB maybe a single mob every five seconds if I'm trying to corral a group of five. The unreliable and spaced out nature of the KB in pve is actually a source of mild frustration for me.
As for the few silly people suggesting making hurricane a clicky, please for the love of god go make a stormie now. The entire strategy of pve hurricaning (and thus the vast majority of a stormie's team defense) would be utterly ruined by such a change. I get enough grief from people who automatically glare at me for turning it on. Why don't we just make radiation infection and darkest night clickies while we're at it?
Seriously, I haven't pvp'd much at all with my storm, but I don't want my pve defenses to be destroyed because someone couldn't think of a sensible solution to a problem I'm not even sure is much of an issue.
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i just wanted feed back, so thx.
i just remember getting held in a corner (starting with tp foe) for 4 mins.
i feel hurricane is pretty much an def armor(-to hit) with kb and anti-range.
Now to compare darkest night and the rad inf is kinda wrong. it's better to compare the power to Artic Air and Choking Cloud (and maybe Hot Feet with the cons). but all those have heavy to-hits place to them for their effects to take place.
would you suggest hurricane be even'd up to the other PBAOE toggles or keep the auto hits and be a click?
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I'll say it one more time. There is a to-hit check on the knockback portion of the Hurricane.
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I think my comparison to RI and DN was a fair one. The primary purpose of the power has little to do with whether it is a PBAOE or a ranged toggle. Hurricane fulfills the same function on teams as RI and DN: that of heavy accuracy debuffing. To compare it to arctic air or hot feet is like comparing deceive and blazing arrow. They're both ranged attacks. That's pretty much where the similarity ends.
As you stated, the primary purpose of Hurricane is -tohit, and the other defender powers which provide comparable tohit debuffs are also autohit toggles.
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but the DN and RI use targets(anchors) which is the compromise for the usage. with hurricane, there is none. i avoided DN and RI comparison because of that reason.
that is why it is easier to compare to the other pbaoes that i stated.
Now it just looks like hurricane is a power with no draw backs when you compare to DN or RI.
That is a benefit and a negative.
With RI and Darkest night you can cast the debuff on the opponent and stay at range.
With Hurricane you MUST close with the enemy in order to debuff them. If you don't then you will be peppered from range until you die with only Freezing Rain as your defense providing a -recharge debuff to protect you.
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I think my comparison to RI and DN was a fair one. The primary purpose of the power has little to do with whether it is a PBAOE or a ranged toggle. Hurricane fulfills the same function on teams as RI and DN: that of heavy accuracy debuffing. To compare it to arctic air or hot feet is like comparing deceive and blazing arrow. They're both ranged attacks. That's pretty much where the similarity ends.
As you stated, the primary purpose of Hurricane is -tohit, and the other defender powers which provide comparable tohit debuffs are also autohit toggles.
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but the DN and RI use targets(anchors) which is the compromise for the usage. with hurricane, there is none. i avoided DN and RI comparison because of that reason.
that is why it is easier to compare to the other pbaoes that i stated.
Now it just looks like hurricane is a power with no draw backs when you compare to DN or RI.
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What in the world are you talking about? Hurricane has an anchor - YOU!
You can debate endlessly whether Hurricane (centered on you) is more or less useful than RI (centered on a mob). There's drawbacks to each. Hurricane requires you to be in melee range and possibly muck up AoE attacks, Tanks, and Scrappers, and requires constant monitoring and action to debuff mobs. RI can be used from range, never interferes w/ anybody's attacks, and is fire and forget (literally, sadly, most of the time).
First, theres also a point when hurricane also aggros. sirens's pvp can be sort of annoying with hurricane on cause everytime i get near or try to attack a villain for pvp , it draws nearby mobs esp bosses and will end up getting killed.
Second, even with hurricane on against meelee, it only does the -tohit debuff and not the -range. and most meelee anyway have resist knockback. So the drawbacks are alot.
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i seriously think that if the devs set the attack range floor to 5 feet (or whatever) everything would be fine.
hurricane would be good, but not overpowered.
ranged aoes could still be used.
melee classes could still use melee attacks.
and the devs could finally get around to allowing hurricane to properly debuff the ranged attacks for melee classes instead of this cheap bandaid-fix we have now.
yes, i'm sick of getting ganked by spines scrappers, what can i say?
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i seriously think that if the devs set the attack range floor to 5 feet (or whatever) everything would be fine.
hurricane would be good, but not overpowered.
ranged aoes could still be used.
melee classes could still use melee attacks.
and the devs could finally get around to allowing hurricane to properly debuff the ranged attacks for melee classes instead of this cheap bandaid-fix we have now.
yes, i'm sick of getting ganked by spines scrappers, what can i say?
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While I did say that a range floor would be a good change, I will only agree to it if lightning storm loses its cheap bandaid toggle droppers...
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
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I believe either Rooted or Granite Armor allows you to ignore repel. Not really sure which.
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The point being that only DA, FA, and Ninjitsu don't have the KB protection that Acrobatics fills, which does not make it a useful way to avoid kb on EA, Regen, Invuln, or Stone - who do protect against KB.
This isn't necessarily a problem, but it does make such advice kind of suspect as to its quality.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)