Not once, not twice, but three times...


008Zulu

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Normally I hate the Ice and Stone SFX. Why make a nice costume and end up looking like a Devouring Earth or an Ice Cube? Ick

[/ QUOTE ]Preach it!!

<.<
>.>

ahem... sorry about that, just had to agree. I have a Stone Tank, and wish there was a way I could personalize that to just look like the original stone armor you get (concept toon of an ex-outcast brick turned into a werewolf-thing and became a hero)

Please return to your regularly scheduled thread, thank you.

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You think Stone is bad NOW? At least you're no longer a walking poo.

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Walking Poo qas integral to one of my concepts...specifly traped and encased in magma and earth....


AE # 67087: Journey through the Looking Glass - Save the World
LLX VirtueVerse! - Check out my crazy Toons
This is the size of group that we have balanced AVs for, 6.
-Positron 06/07/06 07:27 PM

 

Posted

[ QUOTE ]
You think Stone is bad NOW? At least you're no longer a walking poo.

[/ QUOTE ]
I remember that too...



**shudder**

Fair enough.

Would still like to be able to personalize my power effects though


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

Posted

The only thing consistent about Emmert's "balance vision" of this game is to keep suppressing this power and that power until all the fun is completely suppressed out of it.

And yet people applaud the AV changes while powers continue to diminish? What a god-awful shame to see this game circling the rim.


 

Posted

[ QUOTE ]
The only thing consistent about Emmert's "balance vision" of this game is to keep suppressing this power and that power until all the fun is completely suppressed out of it.

And yet people applaud the AV changes while powers continue to diminish? What a god-awful shame to see this game circling the rim.

[/ QUOTE ]

What's so fun about having a FOTM?


The Optimist says the glass is half full.
The Pessimist says the glass is half empty.
While they argue about it, the Opportunist comes along, drinks what's left, and removes all doubt. - Redwood

Alvays remember, schmot guy...any plan vere you lose you hat...is a BAD PLAN!

 

Posted

This is excellent news. I have put off playing my 41 scrapper because he keeps getting AV missions and often I have no SG mates to help out when I'm able to log on. Another friend has 3 AV missions and is always trying to find help, just so he can get new missions. Great idea to keep AV's in the game, without hindering us soloist.


 

Posted

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Man, if only Conclusion Jumping were an olympic sport, you'd be a gold-medaller.


[/ QUOTE ]

It's "gold-medalist", thank you very much, and that would be the conclusion I'm jumping TO, not OVER. The proper name for the sport would have to be something like "Lame objection-jumping", and the GOAL would be a conclusion.

[ QUOTE ]
What I'm saying is, he's been playing in that particular kiddie pool quite a bit. I myself have a minimum of one tanker on every single server, and NO TWO of them have the same powersets, and every single one of them will, by level 22, be able to solo invincible missions. So, by your own argument, I have far MORE experience than he does with that particular AT (His 5 tanks versus my 11+, my 11+ different powerset combos versus his 2 or 3)


[/ QUOTE ]

Ah, there it is: "I know more than he does, so shut up".

Whatever, Francis. You don't have a point, except, apparently, to denigrate HIS game experience nex to your own, because you're "uber 1337". Except that NOW you're admitting that YOU have a whole bunch of the same AT, and your criticism, it would seem to be, could now be reflected right back at you.

Unless, of course, you have dozens of every kind of AT and powerset. Although then an inability to speak knowledgeably about the endgame would mark you as being incapable of persistence with a character, or of gravitas when speaking of the effect of pan-level global nerfs on the overall game experience, not having had one.

Unless there ARE lots of them between lvl 40 and lvl 50.

In which case, considering the time that SHOULD take in normal gameplay, I guess that would make you a "powerleveller", and pretty much negate any assumptions we could make about your skill level.

Unless you have more time than normal grownups who work and have families, in which case youre either an immature kid who is wasting all of that time he could be spending actually learning something, or an asian gold-farmer. In either of these cases, of course, the ad hominem opening will be too great to pass up, so I don't expect you to admit to either of these, even though they may be true.

See, isn't conclusion jumping fun? er, sorry, "lame objection-jumping"

Kind of like assuming that someone who is experimenting extensively with a given build or powerset MUST have ONLY an ice/ice and fire/fire for his others, as if to imply that he lacks imagination, or is an FOTM player, or some such rot.

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I just don't see the attraction of having 3 tankers whose only difference is what power pools they get and whether or not they got their defensive toggles, with perhaps the sole possibility that they are the SAME character on three different servers.


[/ QUOTE ]

But see, that's my point: you don't NEED to see it. Your commentary on his choice of characters to build is wholly irrelevant to the topic at hand, which is wholly irrelevant to the thread, by-the-by.

Sooo...
good job again on the AV/EB change, devs. Thanks for restoring some faith that you are listening to player concerns.

[ QUOTE ]
Nice attempt at troll bait, tho.

[/ QUOTE ]

Already caught me a troll. Just displaying him for the public now.


 

Posted

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You are calling for them to change back their decision on making travel powers suppresed when fighting something. How does that accomplish anything? If you were to keep your super speed and be able to just run through groups hitting things without any way for them to retaliate, then how does that make the game challenging?

[/ QUOTE ]

It doesn't. But that doesn't mean it wasn't "more fun", "Challenge = fun" concept be damned. There are some things that just LOOK cool, or FEEL cool. In a WWII air combat game, it's the swoop and roll of a dogfight. In a "Mad max" sort of game, it's the thrill of road combat. Here, it's tp'ing in, queueing up an attack before y ou port, then porting away again (which you can still do), or superspeeding by someone, partially stealthed, and getting an attack on them (to which they respond) while their cohorts are completely oblivious because you were moving so fast. Or air combat in Croatoa with mages vs. your blaster, swooping around very similar to the "dogfight" in the WWII game mentioned.

It's fun. Being slowed down, having powers "mysteriously" nullified is NOT fun. Not that the GAME isn't fun, but that PART of it isn't fun, breaks immersion, etc.

These aren't NEW arguments, nor are they difficult to grasp.

Unless you just don't WANT to grasp them.

Assuming the latter is not the case, your question has been answered: rolling back advanced movement power suppression would make the game more dynamic, and more fun, even if it WOULD make it a little less "challenging", which I'm not certain is true. I know when I try to superspeed anywhere, I run into as many walls as I avoid.

But I'm pulling for ya, Dasher.


 

Posted

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[ QUOTE ]
The only thing consistent about Emmert's "balance vision" of this game is to keep suppressing this power and that power until all the fun is completely suppressed out of it.

And yet people applaud the AV changes while powers continue to diminish? What a god-awful shame to see this game circling the rim.

[/ QUOTE ]

What's so fun about having a FOTM?

[/ QUOTE ]

Yeah, I must have been imagining all the buffs to powers since launch. Obviously none of those accually happened.


NCIS: Best gorram show in the 'verse.
-------------------------

 

Posted

[ QUOTE ]
Ericose wrote:

a few comments...

[ QUOTE ]
...except for earlier in the thread, where you complain that you can't tank without healing. If you could tank group-sized spawns without healing, we'd be right back to the Bad Old Days.


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if by bad old days you mean when the server was chock full of people and teams were easy to find and the game was really fun to play- I say bring me back the "bad old days"
...


[/ QUOTE ]

Pwned.


 

Posted

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GadgetDon wrote:

Why?

(1) Those who spent hours testing I4 and I5, carefully seeing what the problems were, where things got cut too far, etc. wouldn't feel slapped in the face as they are told "Guess what? What you were testing wasn't really what we were looking at."

(2) Some of the changes like recharge rates that were hard to swallow even without ED could have been argued for what they did to the real game going forward

(3) There would have been more than a couple weeks of testing the concept of ED and would have been more time to address things like powers that only take one type of enhancement (by, say, adding extra effects) or whose secondary effects are so minimal it's not worth slotting (by, say, making knockback or disorient enhancements increase the chance of the effect instead of "should this effect happen once per blue moon it happens longer")

(4) It would have been honest. We wouldn't have been told, for example, that Instant Healing can be active almost half the time with six-slotted recharge and permahasten.

As I've said elsewhere, I approve of ED conceptually. But ED on top of the nerfs in I4 and I5 make harsh nerfs even worse, and ED needs some tweaking to actually give us a reason to diversify instead of just punishing us for using the only effective enhancements.

With this stealth issue, I think it's clear that as players from our perspective, we see things that the devs don't see from their perspective. Same with the AV to elite boss for small teams (not just solo). It's there game, they have to make the tough decisions. But by talking about things with us, we can provide them with another perspective that sometimes can help them make better ones.

[/ QUOTE ]

This is one of the best and most rational post-ED posts I have read.


 

Posted

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You think Stone is bad NOW? At least you're no longer a walking poo.

[/ QUOTE ]
I remember that too...



**shudder**

Fair enough.

Would still like to be able to personalize my power effects though

[/ QUOTE ]

This change actually ruined a Hero of mine.

The "Flaming Excremental" was a Stone/Fire Tank that had a bind list a mile long. I miss him.

"THIS POO BURNS FOR JUSTICE!" is still the best battle cry I've ever come up with.


Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?

 

Posted



[/ QUOTE ] AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.

In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!

[/ QUOTE ]

Wow is it posible to hate and love you at the same time. Hehe good idea


 

Posted

HIdee Ho Statesman,
just want to add my 2 cents to the "WOW I like it" mantra.

Nice job indeed,

Thank you.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You think Stone is bad NOW? At least you're no longer a walking poo.

[/ QUOTE ]
I remember that too...



**shudder**

Fair enough.

Would still like to be able to personalize my power effects though

[/ QUOTE ]

This change actually ruined a Hero of mine.

The "Flaming Excremental" was a Stone/Fire Tank that had a bind list a mile long. I miss him.

"THIS POO BURNS FOR JUSTICE!" is still the best battle cry I've ever come up with.

[/ QUOTE ]

I can see it now:

(Talkin to a stone-brute): Ya, I've heard of the Birdman Of Alcatraz, but I don't think Recluse is gonna be impressed by "the Turdman of the Zig", even if you DO escape through the sewer system...


The Optimist says the glass is half full.
The Pessimist says the glass is half empty.
While they argue about it, the Opportunist comes along, drinks what's left, and removes all doubt. - Redwood

Alvays remember, schmot guy...any plan vere you lose you hat...is a BAD PLAN!

 

Posted

[ QUOTE ]
If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.


[/ QUOTE ]

Was this in the patch notes? Is it explained anywhere but in this obscurely named thread on the developer digest of the forums that devs claim less than 10% of players read?


 

Posted

[ QUOTE ]
[ QUOTE ]
GadgetDon wrote:

Why?

(1) Those who spent hours testing I4 and I5, carefully seeing what the problems were, where things got cut too far, etc. wouldn't feel slapped in the face as they are told "Guess what? What you were testing wasn't really what we were looking at."

(2) Some of the changes like recharge rates that were hard to swallow even without ED could have been argued for what they did to the real game going forward

(3) There would have been more than a couple weeks of testing the concept of ED and would have been more time to address things like powers that only take one type of enhancement (by, say, adding extra effects) or whose secondary effects are so minimal it's not worth slotting (by, say, making knockback or disorient enhancements increase the chance of the effect instead of "should this effect happen once per blue moon it happens longer")

(4) It would have been honest. We wouldn't have been told, for example, that Instant Healing can be active almost half the time with six-slotted recharge and permahasten.

As I've said elsewhere, I approve of ED conceptually. But ED on top of the nerfs in I4 and I5 make harsh nerfs even worse, and ED needs some tweaking to actually give us a reason to diversify instead of just punishing us for using the only effective enhancements.

With this stealth issue, I think it's clear that as players from our perspective, we see things that the devs don't see from their perspective. Same with the AV to elite boss for small teams (not just solo). It's there game, they have to make the tough decisions. But by talking about things with us, we can provide them with another perspective that sometimes can help them make better ones.

[/ QUOTE ]

This is one of the best and most rational post-ED posts I have read.

[/ QUOTE ]

Yes it echoes a lot of my thoughts. I think the combo of I5 and ED were very hard to take. Especially the way the introduced ED or should i say trued to slip it past us.


Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM

Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
GadgetDon wrote:

Why?

(1) Those who spent hours testing I4 and I5, carefully seeing what the problems were, where things got cut too far, etc. wouldn't feel slapped in the face as they are told "Guess what? What you were testing wasn't really what we were looking at."

(2) Some of the changes like recharge rates that were hard to swallow even without ED could have been argued for what they did to the real game going forward

(3) There would have been more than a couple weeks of testing the concept of ED and would have been more time to address things like powers that only take one type of enhancement (by, say, adding extra effects) or whose secondary effects are so minimal it's not worth slotting (by, say, making knockback or disorient enhancements increase the chance of the effect instead of "should this effect happen once per blue moon it happens longer")

(4) It would have been honest. We wouldn't have been told, for example, that Instant Healing can be active almost half the time with six-slotted recharge and permahasten.

As I've said elsewhere, I approve of ED conceptually. But ED on top of the nerfs in I4 and I5 make harsh nerfs even worse, and ED needs some tweaking to actually give us a reason to diversify instead of just punishing us for using the only effective enhancements.

With this stealth issue, I think it's clear that as players from our perspective, we see things that the devs don't see from their perspective. Same with the AV to elite boss for small teams (not just solo). It's there game, they have to make the tough decisions. But by talking about things with us, we can provide them with another perspective that sometimes can help them make better ones.

[/ QUOTE ]

This is one of the best and most rational post-ED posts I have read.

[/ QUOTE ]

Yes it echoes a lot of my thoughts. I think the combo of I5 and ED were very hard to take. Especially the way the introduced ED or should i say trued to slip it past us.

[/ QUOTE ]


Worst part is many have proven States lied.Bad tyrant.Go great_scott anf Scion


 

Posted

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Worst part is many have proven States lied

[/ QUOTE ]

No, the worst part is that people were gullible enough to buy this so-called "proof".


 

Posted

[ QUOTE ]
[ QUOTE ]
Worst part is many have proven States lied

[/ QUOTE ]

No, the worst part is that people were gullible enough to buy this so-called "proof".

[/ QUOTE ]

Wow HAHAHA. Yep the only gullible ones around here are fanboys and sheep. And you are...? So do you work for the company or are you just tring to get favors.

Maybe you should read your own quote below your own post...


Broomhilda BS/Regen/BM Scrapper, Fiddle Faddle Shield/ElecM/BM Tank,
And many others..
Dev's With all the Great new content, Please!! dont forget to fix the bugs with the old content. There is a storm a brewing because they are not getting fixed. If its a problem that no one is reporting them? Well Maybe you need to look at your tech support then..

 

Posted

Ok Broomhilda,

Please provided the stated proof that a lie was told. Please be sure to include the full and complete text of the original "lie".


 

Posted

Nope this will be my last post dont want to turn this into a flame war. Let the ppl decide for themselves. Look at Statemans post and see if you can find any lies in them, i have seen lots. But that is what i was trained to do.

Providing proof to you is not worth the time. It will never change your mind, even when it slaps you in the face. So many have provided it already, and they have stated it better than i ever could.

The best thing i can say is dont believe me and dont believe Lothart. Look it up for yourselves. I am not able to provide a lot of the proof, i dont have the pms to back them up. I know ppl that do. But im not going to ask them for them or post the few i do have here. Its a waste of time.

I wish i could give you the Proof on like ED but that could get ppl in legal problems with Cryptic. Sucks when they send co. emails and they go to the wrong ppl isnt it...


Broomhilda BS/Regen/BM Scrapper, Fiddle Faddle Shield/ElecM/BM Tank,
And many others..
Dev's With all the Great new content, Please!! dont forget to fix the bugs with the old content. There is a storm a brewing because they are not getting fixed. If its a problem that no one is reporting them? Well Maybe you need to look at your tech support then..

 

Posted

[ QUOTE ]
Look at Statemans post and see if you can find any lies in them, i have seen lots. But that is what i was trained to do.


[/ QUOTE ]

I keep a large database of Statesman's posts. Never once have I found anything I can class as a lie. Never once has anyone been able to provide proof of a lie.

[ QUOTE ]
Providing proof to you is not worth the time. It will never change your mind, even when it slaps you in the face. So many have provided it already, and they have stated it better than i ever could.

[/ QUOTE ]

Quite the contrary. I am always looking for evidence. It's what I do. Demand people back up claims of facts with actual facts.

[ QUOTE ]
I wish i could give you the Proof on like ED but that could get ppl in legal problems with Cryptic. Sucks when they send in co. emails and they go to the wrong ppl isnt it...

[/ QUOTE ]

So in other words: A wizard did it?

Accusing someone of lying is a serious claim, especially in print. It opens you up, in turn, to charges of libel. If you can't prove the charge, don't make it.


 

Posted

[ QUOTE ]
I keep a large database of Statesman's posts. Never once have I found anything I can class as a lie. Never once has anyone been able to provide proof of a lie.

[/ QUOTE ]

The /Regen testing post is a gross mistruth, if not a direct lie.

As was the "Deal with the Issue 5 changes by 6-slotting your powers".

You clearly have both these posts archived, so I won't link to them...


Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?

 

Posted

I will look forward to facing an Elite boss verson of our favorite AV's. I have not been soloing for a while as I just recently leveled up an emp rad defender to 50. However I am looking forward to leveling some Melee alts to try this new AV system!


 

Posted

[ QUOTE ]
I will look forward to facing an Elite boss verson of our favorite AV's. I have not been soloing for a while as I just recently leveled up an emp rad defender to 50. However I am looking forward to leveling some Melee alts to try this new AV system!

[/ QUOTE ]

You don't have to go further than the Snaptooth Missions given by the DJ in Dimension D Dance Club. Snaptooth starts as a Boss and when he dies up pops a harder Boss and when you defeat him, an Elite Boss raises his ugly head. Even if you ignore all the Red Caps and Arachnos Mobs that swarm you when he is attacked, Snaptooth as a supposed "Elite Boss" is harder than many AVs I have fought.

The Red Caps that guard Snaptooth have a farther range than most Blasters and will ignore the Tanks facing Snaptooth and blow Blasters from the sky. Dozens of Red Caps and Arachnos swarm you as you battle him. Snaptooth himself has AoE attacks that can wipe out any Squishies that try to stay in close enough range to benefit from the "Drops of Power" temporary powers. He also has enough hit points that even tho he only cons as Red, he seems to be tougher than many AVs I have faced.

I also had a friend who plays a Brute try to solo Snaptooth only to conclude that doing so was impossible; Assuming that you haven't outleveled the mission. I have beat Elite Bosses such as Frostfire and Heracles before so I expected Snaptooth to fit in the same catagory. Just last week my Level 26 Tank easily soloed Heracles.

This new Elite Boss dodge seems to be more Smoke and Mirrors. We say we don't like facing so many AVs and so they say we don't have to and just make an Elite Boss that is as Hard or Harder than an AV.

Conclusion : I don't really see alot of difference between an AV and this NEW Elite Boss.