Not once, not twice, but three times...
How about "It was never intended for controllers to have multiple pets"?
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I also had a friend who plays a Brute try to solo Snaptooth only to conclude that doing so was impossible;
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I play a ss/inv brute and I have soloed that mission everytime the dj gave it to me and completed the arc and got the badge. Its not that he is impossible. you just need better tactics.
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Look at Statemans post and see if you can find any lies in them, i have seen lots. But that is what i was trained to do.
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I keep a large database of Statesman's posts. Never once have I found anything I can class as a lie. Never once has anyone been able to provide proof of a lie.
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"Enervating field has not been changed"
"we changed EF atthe begining of Issue 5"
AE # 67087: Journey through the Looking Glass - Save the World
LLX VirtueVerse! - Check out my crazy Toons
This is the size of group that we have balanced AVs for, 6.
-Positron 06/07/06 07:27 PM
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I also had a friend who plays a Brute try to solo Snaptooth only to conclude that doing so was impossible;
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I play a ss/inv brute and I have soloed that mission everytime the dj gave it to me and completed the arc and got the badge. Its not that he is impossible. you just need better tactics.
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i fought him with a lvl 50 ff/rad, 41 ma/sr, 32 warshade, 32 invuln/ss tank 14 fire/em tank, 26 dark/dark scrapper and 11 FotM Kat/Regen (yes the uber)
the only way iwas able to beat him was if the team had a lot of aoes, once you defest his LT version and he becomes a bodd mobs of caps start to swarm, we face a good 25 mobs buy the time he was a EB. AOE is the key to sucesss
AE # 67087: Journey through the Looking Glass - Save the World
LLX VirtueVerse! - Check out my crazy Toons
This is the size of group that we have balanced AVs for, 6.
-Positron 06/07/06 07:27 PM
Ok this was a great idea but really what differance does it make AV or elite boss if said boss is +3 to you on the lowest setting while soloing? I still could not take one down last night on my DM/Inv scrapper even using a tray of inspirations.
You may as well left as an AV
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Ok this was a great idea but really what differance does it make AV or elite boss if said boss is +3 to you on the lowest setting while soloing? I still could not take one down last night on my DM/Inv scrapper even using a tray of inspirations.
You may as well left as an AV
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Not sure why it did that... I've been ok with my AV's.
However fighting a +3 elite boss is still easier than fighting a purple AV. Won't need a team quite as large making it easier on you.
Lets put it this way, so far every character I have that has faced an elite boss (even +3) has been able to solo it. No one can (or at least should be able to) solo an AV. Teaming isn't always an option. I have a mission with my level 41 scrapper that I dread finishing because it leads into an AV mission. I'm finding it hard most times to put togather a AV team.
On the CoV side my MM main is a elite boss destroyer, but can't handle an AV without at least two other team members.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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I also had a friend who plays a Brute try to solo Snaptooth only to conclude that doing so was impossible;
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I play a ss/inv brute and I have soloed that mission everytime the dj gave it to me and completed the arc and got the badge. Its not that he is impossible. you just need better tactics.
[/ QUOTE ]
i fought him with a lvl 50 ff/rad, 41 ma/sr, 32 warshade, 32 invuln/ss tank 14 fire/em tank, 26 dark/dark scrapper and 11 FotM Kat/Regen (yes the uber)
the only way iwas able to beat him was if the team had a lot of aoes, once you defest his LT version and he becomes a bodd mobs of caps start to swarm, we face a good 25 mobs buy the time he was a EB. AOE is the key to sucesss
[/ QUOTE ]
Our group defeated him dozens of times with a Team. I simply said that a friend tried to solo him and thought it was impossible.
Also.... with the team you listed above, I assume you were using Level 41 or Level 32's missions. (You didnt state it in your post and this is also something I specified; Not outleveling the mission) You should easily be able to beat him if you bring in a higher level than the mission holder!
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I also had a friend who plays a Brute try to solo Snaptooth only to conclude that doing so was impossible;
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I play a ss/inv brute and I have soloed that mission everytime the dj gave it to me and completed the arc and got the badge. Its not that he is impossible. you just need better tactics.
[/ QUOTE ]
How about providing some facts to go along with your claim? Show us you know how to do something besides make outrageous claims. Try telling us your powersets and what some of these brilliant tactics you used were.
The fact that you assume that anyone who can't Solo Snaptooth is just not using "better tactics" shows how thoughtless you are. If you want to brag, back it up with some facts. We all know that different ATs and different Powersets work differently against different foes than others do. Instead of [censored]-u-MEing that everyone else is incompetant, show us that you are more than hot air.
I soloed Snaptooth, but I'll admit that wasn't through any special tactics that don't go into fighting any tough foe, and being level 50 probably didn't hurt. I one-shot his Lt. form and fought the boss normally. I admit, the Elite Boss did lay me out once, but I came right back and sworded him good. I did make good use of what AoE and cones I have, whiles focusing only on Snaptooth. I think I used that Ambrosia power once, too, which was handy with so many Red Caps crowded around.
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Lets put it this way, so far every character I have that has faced an elite boss (even +3) has been able to solo it. No one can (or at least should be able to) solo an AV. Teaming isn't always an option. I have a mission with my level 41 scrapper that I dread finishing because it leads into an AV mission. I'm finding it hard most times to put togather a AV team.
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I had this same problem... I'm a lvl 37 spines/sr scrapper, and I kept putting off the "Terra" AV, knowing that, set on Invincible, I would not be able to defeat her. Putting a team together was near impossible, and only after 30 minutes of sending tells was I able to get another scrapper of my lvl to help provide the needed damage to bring her down - after both of us died several times (no healers or controllers would help).
If there's no major reward, such as a badge, I find it difficult to find help on AV's. Lowering my rep would have made our two-team mission into an EB, but I don't think the debt would have been any less.
Skiver - Lvl 37 spines/sr Scrapper (Protector)
Lif - Lvl 20 inv/en Tanker (Champion)
BTW: Yes, both of my previous (and highest) heros were ones severely impacted by I5 and ED. I'm very unhappy about this, and continue to play because, unfortunately, there isn't anything else out ther quite like CoH/CoV. I understand some people have no problems with ED, and others have MAJOR problems with ED, but shouldn't a company listen to the majority of it's paying customers when it comes to how they want to play the game they subscribe to?
If they don't want to do a blanket recall of ED, they should at least look at making individual changes to powersets that were most heavily affected (make exceptions to the rule).
I'm most familiar with SR, so I'll use that as an example: After I5, we were able to offset the major reduction in our Defense Buffs by 6-slotting the auto and toggle powers. But since these powers only take one type of enhancment (Defense Buffs), with one stroke (update) ED made SR one of the weakest powersets... Yes, they added some Damage Resistance to the "auto" powers, that takes effect the more health you lose, but after playing this way for months, this small addition, although slightly more helpful, is simply not enough. If they want to keep ED for the game, as a whole, at least make exceptions for certain powersets, or even just certain powers, to offset the major changes in game play (Yes, I KNOW some of you are gaming gods and have no problems with ED .... but you are NOT the majority .... you're just the loudest).
Or, in this same scenario for SR, up the % increase of the enhancements from 24% to 33%. This change alone would make a noticable improvement, as I've never been able to figure out why it's lower than the other SO enhancements to begin with.
I would just like to hear SOMETHING from Cryptic that says they're even listening to the millions of posts I've read in these forums, that says they're aware of the problems and opinions of MOST of their paying customers in regard to ED, and are trying to come up with a solution. Right now, silence is all I've heard...
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I'm most familiar with SR, so I'll use that as an example: After I5, we were able to offset the major reduction in our Defense Buffs by 6-slotting the auto and toggle powers. But since these powers only take one type of enhancment (Defense Buffs), with one stroke (update) ED made SR one of the weakest powersets... Yes, they added some Damage Resistance to the "auto" powers, that takes effect the more health you lose, but after playing this way for months, this small addition, although slightly more helpful, is simply not enough.
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The "job" of a +Defense set, if every power is taken and fully slotted, is to floor white-con to-hit.
5% damage taken (on average), just like capped resists in most Tank sets. The original reason that this wasn't a problem for Tanks and Scrappers to both have equivalent +Defense mitigation is Tanks have more HPs and defense options than just +Defense, and the SR set didn't.
I understand the reductions to /SR, they were reduced to match reductions in other sets.
I don't understand the +Resists the passive powers were given. Why buff the set in this way? Why buff it at all? Oh, that's right, the +Defense values were too low.
I don't want /SR to play like a reversed version of /Invuln. They simply need to raise the base bonus of the powers by 3-5%...
Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?
ok i know this is going to be a very noob question but what are AV's?
AV is a common abbreviation used to describe Arch-Villains and with the inclusion of City of Villains it may also include Heroes.
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Ok this was a great idea but really what differance does it make AV or elite boss if said boss is +3 to you on the lowest setting while soloing? I still could not take one down last night on my DM/Inv scrapper even using a tray of inspirations.
You may as well left as an AV
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What level was your rep set on?
I only ask because I have a Super Speed scrapper with MA/SR; that combo has been gimped to the nines and I was able to solo Dominatrix on "Heroic". Took me a tray of Inspirations, too, but they were mostly Endurance. No Accuracy or Damage buffs.
Dasher
HELP SAVE THIS GAME!
If we can save this game, I promise I will never complain about Travel Power Suppression again! You have my word on it!
"The customer is always right."
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Lets put it this way, so far every character I have that has faced an elite boss (even +3) has been able to solo it. No one can (or at least should be able to) solo an AV. Teaming isn't always an option. I have a mission with my level 41 scrapper that I dread finishing because it leads into an AV mission. I'm finding it hard most times to put togather a AV team.
On the CoV side my MM main is a elite boss destroyer, but can't handle an AV without at least two other team members.
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On the first point, I have to disagree re: not being able to solo an AV. I mean, are we superheroes, or not? Should we believe that any of the Freedom Phalanx could not solo an AV? Can we not one day expect to rise to their glorious levels? After all, at Level 50, they all start tellikng us "There is nothing more I can teach you; you are truly a hero!"
Apparently, as was the case in "Animal Farm", we're all equal, but some are more equal than others.
That said, it may be that the reason you are having trouble finding AV teams is that contrary to what Tyrant has dictated - excuse me, what Statesman has envisioned, most people like the idea of playing their comic book superheroes like comic book superheroes, i.e., usually solo, or with only one or two teammates. Or they at least prefer the illusion of having some options in how they can play as opposed to accepting the commandments of how they must play.
I have nothing against teaming, per se, but there is just a greater feeling of accomplishment in taking down a Big Bad all by yourself; it's just that simple.
But hey, if you are on Protector, I have a couple of Level 41's I would be happy to offer in assisting you with your AV. One is Night-OwI (some yahoo took the "owL" spelling so I had to use a capital "i" for the lower-case "L"), a claws/regen scrapper - and by the way, whoever designed that power combo has an "unnatural physical attraction" for Wolverine, because that build is so effective it's ludicrous - and the other is Colonel Cipher, an Assault Rifle/Devices blaster who is founder of a roleplaying SG whose members are required to lend aid and assistance to any super heroes within one level who request it.
See, I'm not anti-social. I just resent the hell out of people charging me to play a game they say I can play any way I like, then telling me I have to play it their way, and constantly gimping/nerfing powersets to enforce their dictatorial whims while pretending they are doing me a favor by trying to impose "balance", which their own Devs have admitted is impossible.
Dasher
HELP SAVE THIS GAME!
If we can save this game, I promise I will never complain about Travel Power Suppression again! You have my word on it!
"The customer is always right."
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The invincible setting, while difficult for some (like my rad/rad defender), should still be do-able with smart play and smart builds for most, if not all, of the AT's and powersets in the game.
No, it shouldn't. It should completely and utterly kick your assets. Invincible missions should make people cry. A regular (not outlevelled) Invincible mission should only be completable by players (solo or grouped) with the best possible builds of the strongest ATs using perfect tactics, heavy inspiration usage and massive downtime. Every mistake, no matter how trivial, should be terminal. The downtime should be sufficient to make the rate of XP gain a total loss. The ability of a build to consistently solo an Invincible mission at an acceptable speed should be considered prima facie evidence that the build is overpowered and needs nerfing.
The setting should only exist for bragging rights and to pump up outlevelled missions.
The tanker used to be solo-able on that difficulty level for the IN-experienced player, once he was slotted up and had a basic idea of how to use his powers, at least with MOST powersets.
Don't you think there's something wrong when inexperienced players can solo on the game's highest difficulty setting?
You are supposed to be the damage soaker, the strongman, the colossus of the game.
You're not. Not even close. You're the meat shield, and then only if you have a good defender watching your back.
Tankers are a group support class and should expect to require a group to function at peak efficiency.
At least, that's been my experience, with my inv/ss tank.
I will concede that they went overboard with the Invul nerfs in I5, and that was compounded by ED. But where Invul needs to be is still nowhere near where it was and nowhere near where you want it to be.
ED, itself, was a bad idea; they used a Patriot missile to shoot down a mosquito. But now that it's done, the only thing that could possibly compound the error would be to reverse it.
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A late response, sure, great idea if you have no life and have a way to pay for the game without financial worries; also doable for those who are game programmers and learn every decimal of each power to max out usefulness.
Let's take a step into reality shall we? Most of us have school or even jobs we attend, which cuts into our playing time, and having to hunt for groups cuts in even more; a number have limited funds for the game, and need to value each second they spend on the 'content filled Super Hero MMO', and when they get killed a lot merely because they have to enjoy, or, endure every second of a game that is impossible without 'perfect tactics and maxxed out in usefulness abilities', it cuts into their wallet since they have to 'become a super hero' according to others and not make their own hero, but, a carbon-copy of some person who wanted to twink out their toon as best they could and still have a legal character who caused others to suffer.
Now, even more of us have limited time and money, which makes us casual players; we don't have time to team up and do insanely hard and long missions for a few bubbles of capped out debt, we'd rather solo at our own pace, using our own self-made toons to kick some villian's sorry butt.
Honestly, since when was Wolverine ever dropping like a fly under big odds? Now, Regen's 'buff' to FH, which was a near double in enhanceble power has been shot down by ED, so has all of or most of /regen's powers... now, I know it says they have the least downtime. They do, in fact, have the least downtime of all scrappers... because they get full health and endurance when they bite the dirt from 1 or 2 even conned minions, with one Lt... with little res of any kind, they have as much survivability as a blaster soloing Mother Mayham on Invinc.
Now, I'm going to start speaking to states again and start doing some more digging... he obviously has this mi...
wait, lemme open up another window and pull up his reply to a PM about ED...
Here's my most loved one that I sent to him:
Sent to: Statesman
Been reading up on your posts, the most recent of which is nearly a month old, noticed some older than that, also, if you continued to read the thread that was your most recent reply to according to dev digest, about how you don't get tankers... the players have a point, tankers can do their jobs, but, when you need a healer for each tanker, a tanker drops to the status of an everquest warrior, a meatshield.
Now, onto what I consider more important and the reason why you should read on entirely and not send a 1-4 line reply.
Well, sure, you may have over 175,000 subscribers, but, how many are inactive or cancelled? How many of the CoH players have an account for CoV combined? (I do to play CoV until march) How many have more than one account, and thus, more than one subscription? You can't say what the true numbers of players are even if your life depended on it... not putting you down, but, players come and go everyday, it's a dynamic enviroment... although, I noticed how CuppaJo is more human than most red names in the fact she actually replies to threads that ask for a developer's response...
Also, this is not your game, nor will it ever be, you are a head developer, you are not the head player, thus, this game may be cryptic/NCSoft property, but, property becomes useless when disappointed/pissed players spread word that a game isn't worth playing because the main developer doesn't even think on the level of the common man with any logic sense... and yes, that is my take on you, many people seem to think you made this game or at least designed it so your alter ego would shine while everyone else was secondary... try to change that by actually talking to the players; and don't just respond once after skimming the posts, read them until your eyes bleed and continue to post and you'll see how much trouble you're going to be in when people start switching over to the Marvel and D.C. Super Hero MMOs when they come out.
I'm frankly a little tired of being civil with you, I send logical, thought out, warm PMs to you, and someone quoted me on a thread that I can't find, but I essentially copied and pasted a reply you sent to me, and they said something along the lines of this: "What I don't get is how a reply like that to such a logical post could be so cold hearted."
Someone called you heartless, and I'm slowly believing they were right, because, something at the back of my mind tells me that you don't stay in touch with the players, sure, you see people praising ED... but, let's be honest, those are the fanbois. ED has done only a few good things, such as allow elec/elec blasters to drain/recover end better, to allow ice blasters to be slotted as blasters and not controllers... nothing else comes to mind.
Now, I don't know what your reply will be, but, since I'll be checking for received PMs on friday as I have school, then, please, by all means, list EVERYTHING wonderful, good, great, anything a bit of good that has come from ED, take your time, I got until march when my subscription ends, and if I'm not satisfied, you'll find a number of your players who stand by me will leave as well.
_____
here was his reponse to that:
From: Statesman
There's a simple way to judge things: when NCSoft has its new sub numbers up, check it out. That's the real proof of the game's health.
___
here was my reponse to that reply:
Sent to: Statesman
True, but, you still didn't answer my second question, what has ED done for CoX? (In case you might be unaware, COX is a term for CoH/CoV) and I mean what has it done positively, and please, don't make the answer a few lines, write out a bit, save to a word document, build up some more, and send me a few big posts if you must. I need to get my brain off of accounting for a bit and this might be what I need... a good debate between a player and others.
___
here was his reply:
What good did it do? It made the mid and high game more challenging and enjoyable. It meant that people teaming up had to work together, rather than sit at the mission entrance. It also means that other Enhancements started to get use...
____
at that point I decided to stop talking, however, now, I intend on doing something which can get a better response.
Global - @Proton Sentinel
Jack Devon Crab Spider VEAT; Virtue
Mordigen Earth/Storm on Liberty and Virtue
Technological Terror Bots/FF; Liberty.
50s: Zul Vakirol Thugs/Poison; Virtue. Kiyujin Katana/SR
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Let's take a step into reality shall we? Most of us have school or even jobs we attend, which cuts into our playing time, and having to hunt for groups cuts in even more; a number have limited funds for the game, and need to value each second they spend on the 'content filled Super Hero MMO', and when they get killed a lot merely because they have to enjoy, or, endure every second of a game that is impossible without 'perfect tactics and maxxed out in usefulness abilities', it cuts into their wallet since they have to 'become a super hero' according to others and not make their own hero, but, a carbon-copy of some person who wanted to twink out their toon as best they could and still have a legal character who caused others to suffer.
Now, even more of us have limited time and money, which makes us casual players; we don't have time to team up and do insanely hard and long missions for a few bubbles of capped out debt, we'd rather solo at our own pace, using our own self-made toons to kick some villian's sorry butt.
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If you don't have the time to focus on CoX that others do why do you feel you should be able to play at the highest difficulty level? What difficulty level will the people who DO have the time play on then?
I play Civilization Games, I don't obsess on details, I don't study strategy guides, etc. And, as a result, I will never be able to beat the game on the 3rd highest difficulty level, let alone the top one. What the heck is wrong with that?
No one is saying casual players should not be able ot solo their missions on heroic or even higher but the point of a difficulty slider is to challenge people who aren't casual players. If it doesn't do that, what's the point?
I'll just ignore the remainder of your demands since, IMO, they are absurd and I too wish to remain civil.
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Let's take a step into reality shall we? Most of us have school or even jobs we attend, which cuts into our playing time, and having to hunt for groups cuts in even more; a number have limited funds for the game, and need to value each second they spend on the 'content filled Super Hero MMO', and when they get killed a lot merely because they have to enjoy, or, endure every second of a game that is impossible without 'perfect tactics and maxxed out in usefulness abilities', it cuts into their wallet since they have to 'become a super hero' according to others and not make their own hero, but, a carbon-copy of some person who wanted to twink out their toon as best they could and still have a legal character who caused others to suffer.
Now, even more of us have limited time and money, which makes us casual players; we don't have time to team up and do insanely hard and long missions for a few bubbles of capped out debt, we'd rather solo at our own pace, using our own self-made toons to kick some villian's sorry butt.
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If you don't have the time to focus on CoX that others do why do you feel you should be able to play at the highest difficulty level? What difficulty level will the people who DO have the time play on then?
I play Civilization Games, I don't obsess on details, I don't study strategy guides, etc. And, as a result, I will never be able to beat the game on the 3rd highest difficulty level, let alone the top one. What the heck is wrong with that?
No one is saying casual players should not be able ot solo their missions on heroic or even higher but the point of a difficulty slider is to challenge people who aren't casual players. If it doesn't do that, what's the point?
I'll just ignore the remainder of your demands since, IMO, they are absurd and I too wish to remain civil.
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True, I was not specific... play a regen and solo heroic missions... or any AT for that matter on heroic.
It gets harder and harder, even soloing lowest difficulty modifier.
You didn't ask what I was trying to say, you simply said I was stupid to put it bluntly.
No, it is nearly impossible to solo heoric missions in later levels... ED and I5 nerfs just made it harder; I am a casual player myself, got school.
What do I do to play a mission? Solo on heroic of course... what happens? I nearly die to the +1 freakshow juicers and stunners because my inv/ss tanker's energy res was tossed out the door.
Blasters can solo higher lvl mishs on heroic... just takes time, patience, and a lot of tylenols.
Why do you think people crack jokes that if you see someone with the skull next to their name when they're on the dirt, hat they are either a) playing a blaster, or, b) trying to play a blaster.
check out my new posts on the general discussion boards near the bottom of the forums... see how absurd I am then.
Global - @Proton Sentinel
Jack Devon Crab Spider VEAT; Virtue
Mordigen Earth/Storm on Liberty and Virtue
Technological Terror Bots/FF; Liberty.
50s: Zul Vakirol Thugs/Poison; Virtue. Kiyujin Katana/SR
[ QUOTE ]
True, I was not specific... play a regen and solo heroic missions... or any AT for that matter on heroic.
[/ QUOTE ]
I do, well actually I solo on the 3rd level of difficulty. At 40 I've had so few problems I can't see how it would become impossible to manage soloing at 2 levels lower over the next ten levels but hey, I may be wrong.
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What do I do to play a mission? Solo on heroic of course... what happens? I nearly die to the +1 freakshow juicers and stunners because my inv/ss tanker's energy res was tossed out the door.
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You "nearly" die? And you are complaining? The standard for Heroic (as statyed by a developer at one point) was designed to be roughly one death per mission. Anything better than that means you are ahead of the curve.
Most of the posts regarding ED I have seen are at least 60% against it, if not more. Is there anything being done about it?
James
Ok....
"What good did it do? It made the mid and high game more challenging and enjoyable. It meant that people teaming up had to work together, rather than sit at the mission entrance. It also means that other Enhancements started to get use... "
I guess being in the 20's is roughly mid-game, and the ED did nothing for me. It made my regen less usable and thus, I die more quickly, meaning I run away from fights more to heal, leaving my teammates in the lurch in a tough fight. How does that help my teammates, Statesman? I don't mean to be rude, but I do prefer solo-ing, but there are a few people I enjoy teaming with, and if I want to team, I will. I team up and my regenerative powers should enable me to last long enough in the fight that I can take out several bad guys with some tankers and maybe a healer and some blasters without dying. But currently, with ED, they do not. I play my set like I think it should be played: a scrapper. I go in and I scrap. My regen should enable me to last long enough in a fight not to die. I do play my tanks differently, too. They draw a crowd away from my supposedly squishier teammates (though my tankers are now pretty squishy themselves).
If you wish to keep ED, which I highly don't recommend, then at least modify it:
1. powers which accept only 1 enhancement are exempt from ED
2. enhance the enhancement bonuses
3. decrease downtime as you level up. This would allow mimicry of a hero "training" or becoming a better hero.
4. increase damage/accuracy as you level up, same as before.
5. increase base stats of all heroes, including accuracy, damage, lower recharge times, etc. The enemies we face haven't been nerfed as far as I know.
6. make health/endurance recharge more quickly as you level up, and/or increase the amount of endurance points as we level, just as we increase hit points as we level (this happens in most other RPGs all the time).
If this were to occur, I could probably live with ED.
In short: ED did not make my gameplay experience more enjoyable. Scrap it. Please.
James
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First...I confirm that we're working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games....
Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.
AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.
In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!
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Thank you Statesman for listening to the players. Only ED remains to be taken care of, and all will be right in CoH.
Despite some complaints on my part, I do find this game loads of fun (moreso without ED and the changes to regen/invuln), and I appreciate that you listen to the players and will actually make changes as a result.
James
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Most of the posts regarding ED I have seen are at least 60% against it, if not more. Is there anything being done about it?
James
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Actually, ED on it's own isn't so bad.
Do I think it was needed? No.
Do I think that it helped as much as it hurt? No.
Am I willing to put up with it for the sake of other players? Sure.
The real "problem" with ED isn't a problem at all. It's the Issue 5 defense nerfing combined with ED that is a problem.
While it's nice that the Devs proposed two solutions and used both (lowered mob to-hit, and soon will release a new +Defense model in I7), the simple facts are:
1. Removing the Issue 5 changes is WAY simpler than rewriting your Defense code.
2. Removing the Issue 5 changes means that you don't need to tweak the mob's to-hit values, get them wrong, and tweak them some more.
3. Removing the Issue 5 changes means that +Resist passive powers work, and while I'm sure that they will get buffed eventually, we don't really want that to take 8+ months (or Issue 8) to happen.
4. All of the above reworking has taken Dev time away from developing new content. While it's great if the new changes work properly (which will need testing), that doesn't suddenly give all the time wasted on reworking Defenses back to the Devs.
Sadly, since they've blown 7 months of their time fixing something they could have rolled back, we won't see them do that now. The best we can hope for it that some of the Invuln and Fire +Resists get buffed, but, as any other change, that also will take more developer time away from new content.
It's really depressing and sad to write this, but once again, here we are, campaigning to fix something that didn't need to be broken... and will get fixed... someday.
Currently playing:
Infaerna Who knew Fire/Fire Brutes were fun to play?
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I also had a friend who plays a Brute try to solo Snaptooth only to conclude that doing so was impossible; Assuming that you haven't outleveled the mission.
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I was able to beat him solo with my brute, but to do so I had to completely ignore all his friends and flee with my few remaining hitpoints once he died.