Not once, not twice, but three times...
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I've done many TF's (although I must say, I've certainly never been able to go AFK),
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Nah, it was just the Doc Vahz mission, not a TF.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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Owch theres a valid point... what if your the last soul left on a TF half way or more done and you actualy want to complete it?
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I think that then, to quote the great philosopher and thinker Mickey Jagger, the phrase that applies is, "You can't always get what you want..."
I've done many TF's (although I must say, I've certainly never been able to go AFK), and have only failed on one respec (which was fun, I'd never seen the reactor go "boom" before), no matter how many left. Of course, I've never been ALONE at the end, either, I think the minimum I've had left at the end was three.
Oh, and I've had to quit once or twice, but I always told the team leader that was likely before we started.
Meh, I don't know...someone made the argument to me once that TF's SHOULD be the most difficult thing to complete, and though we argued back and forth about being able to recruit help, even if they couldn't get the badge/respec/reward, I do see his point. TF's are one of those "I'm doing a great undertaking" things, that you SHOULD be able to fail much more easily than normal missions, or even AV missions.
At least, that's how I see it.
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I have to say I see it that way too.
It took me 6 tries to complete the Synapse TF, and was level 40something on that last try (first one was the only one I was actually the right level for it). For a while there, I thought I was cursed not to finish it. Everything that could have gone wrong did at one point or another; from personal computer issues that kept me from reaching the end, people in the team quitting until there weren't enough to finish, to the worst one, some bug in the game that was causing people to DC and when they logged back in, they were no longer in the TF (this was around the time the sound-loop bug first reared its ugly head).
Out of those 6 tries, I got to the last mission four times before whatever messed it up happened, or forced us to quit for not having enough players, or the right mix of AT's, in the group. I honestly didn't expect the 6th one to succeed (it was a PuG no less) but I figured why not...
Even after all that... I still don't think TF's should change.
Including where you can "ghost" the few missions in them to stealth through and get the blinkie to shorten the massive ammount of time a TF can take
See... I had a point in there somewhere.
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
*hugs Statesman* Can I get you pie? <~_~> coffee? anything? <T_T>m
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Then we repeal the hated stealth nerf.
The 'hated' stealth nerf? What of the 'hated' I5 and ED nerfs?
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Fear and anger in this young padawan I sense....
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Gotta love people. 'I hate you and everything you stand for, you're a liar who is just trying to profiteer off of us and hates the players, you should have your cat eaten by a Troll for all the terrible things you've done to us! Just for that, I'm only going to continue to pay you money for at least several months more, until somebody else makes a game, at which point I may or may not go over there and complain about theirs instead! SO THERE!'.
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First...I confirm that we're working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games....
Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.
AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.
In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!
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Just to calrify: The Archvillain thing is ONLY for Mission AV's, Archvillains in Task Forces/Strike Forces and World Spawns will not be changed.
In City of Villains, Archvillain-class enemies are called "Heroes" and this change applies to them as well. (With the exception of Strike Forces and World Spawns of course).
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O.o i didnt know that AVs spawned in city zones o.O
For the love of god, I hope the Shadow Shard TF's are shortened and cut of the 'fetch me a plank' BS missions that they are mostly filled with, and instead just give you the meat of the story like, say, a striga TF, and a natural progression.
Right now the shadow shard TF's follow a looooong and stupid pattern of
1) Quick Mr. Hero! You must go here to find XXX!
2) Hero goes, clears mission. Item isn't what he was looking for.
3) OK mr hero! You were too late, but I have good reports that it is also in this place! Quickly go!
4) Hero goes. Gets item.
5) Hmm, mr. hero, I don't understand any of the crap this thing says! You must go XXX and translate it!
6) Hero wonders if he'll ever outgrow the FedEx part of his job.
Repeat that about five times. Then you've gotten somewhere in a shadow shard TF... if you're still around.
Dawnslayer on Virtue.
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Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.
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How many good posts did you hear on ED? I'm dissapointed that above all you choose to take away a nerf so small that only effects a portion of the players yet you didn't take out the nerf that damaged so many. I don't want to bring up the ED posts again, but this is just my opinion.
And I think its great that I can still be one shotted by stalkers in PvP, thanks Statesman. Having someone act like a guy with the energy sword on Halo 2 is exactly how I wanted to play this game.
-Rant Over
thank you! My scrapper lives in a false-reality where she thinks she can solo nemesis and anti-matter...(i can't count the times I've said "I'm just going to level up then go back to them...")
it does mean she'll hafta take herself off of invic but...YAY!!
Does this also work w/ monster too. Like the portal missions for Adamastor and Babbage? because....I think if I can lvl and set myself on heroic I might be able to solo babbage.....
~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
Virtue-CoH
Jordan Lee 50 ma/regen scrapper
ReapersAdvocate 50 BS/regen scrapper
Sara's Screams 50 sonic/dev blaster and 510 badges
Anarchy's Maiden 50 kat/regen scrapper
Olivete 50 Stone/Fire Tanker
@Jordan Lee
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How many good posts did you hear on ED? I'm dissapointed that above all you choose to take away a nerf so small that only effects a portion of the players yet you didn't take out the nerf that damaged so many. I don't want to bring up the ED posts again, but this is just my opinion.
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And if ED was proving to be detremental to the game, they would remove it. Just like they did to the boss changes. Just like the toned down the "Purple Patch" when they realized that it was too harsh.
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How many good posts did you hear on ED? I'm dissapointed that above all you choose to take away a nerf so small that only effects a portion of the players yet you didn't take out the nerf that damaged so many. I don't want to bring up the ED posts again, but this is just my opinion.
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And if ED was proving to be detremental to the game, they would remove it. Just like they did to the boss changes. Just like the toned down the "Purple Patch" when they realized that it was too harsh.
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That and it was a change they feel is absolutely neccesary to the balance of the game. They didn't want to add any future content (especially high-end content) without fixing this first. I think players are forgetting that they are probably datamining everything as we struggle through this so they can figure out any future tweaks needed to fix everything that might be underperforming. So just hang in there and we'll see what changes the future brings us.
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How many good posts did you hear on ED? I'm dissapointed that above all you choose to take away a nerf so small that only effects a portion of the players yet you didn't take out the nerf that damaged so many. I don't want to bring up the ED posts again, but this is just my opinion.
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And if ED was proving to be detremental to the game, they would remove it. Just like they did to the boss changes. Just like the toned down the "Purple Patch" when they realized that it was too harsh.
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That and it was a change they feel is absolutely neccesary to the balance of the game. They didn't want to add any future content (especially high-end content) without fixing this first. I think players are forgetting that they are probably datamining everything as we struggle through this so they can figure out any future tweaks needed to fix everything that might be underperforming. So just hang in there and we'll see what changes the future brings us.
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Hang in long enough and the change will be us changing games.
Dasher
HELP SAVE THIS GAME!
If we can save this game, I promise I will never complain about Travel Power Suppression again! You have my word on it!
"The customer is always right."
Neener-neener.
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Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.
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How many good posts did you hear on ED? I'm dissapointed that above all you choose to take away a nerf so small that only effects a portion of the players yet you didn't take out the nerf that damaged so many. I don't want to bring up the ED posts again, but this is just my opinion.
And I think its great that I can still be one shotted by stalkers in PvP, thanks Statesman. Having someone act like a guy with the energy sword on Halo 2 is exactly how I wanted to play this game.
-Rant Over
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Maybe the posts concerning ED weren't as well thought out or made as much sense?? Not that I like ed, but maybe the timing of asian release has something to do with game balance?? HMM??
Just because it's posted, doesn't mean it's necessarily a good idea. The stealth suprression had no obvious reason/fix. ED does. Even if i don't agree, it did fix a great deal of things that needed balance for pve and pvp. Not that i like it, i don't. I just don't have a better idea, because i don't design games.
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And if ED was proving to be detremental to the game, they would remove it. Just like they did to the boss changes. Just like the toned down the "Purple Patch" when they realized that it was too harsh.
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Except that it IS too harsh. It IS possible that A) they haven't toned it down YET, B) They can't figure out HOW to tone it down without destroying it completely, C) they consider it the lesser of two evils.
For my part, I'd say they are wrong. And I CERTAINLY don't think you're going to find a tanker above lvl 40 who doesn't think that the I5 defense nerfs and ED, which affects all their "damres only" powers in a VERY bad way, is bad for the game.
Of course, lots of players (like me) have been playing CoV almost exclusively since it came out, with toons designed around ED. Brutes are the quintessential "Scranker"s, so they don't notice that being unable to six-slot damres or defense on a character which HAS no inherent rage but DOES have the uncanny ability to get attacked by everything in a 50' radius is BAD. And since those whose tankers were emasculated (like Cpl Punishment, who's retired from service) are now playing CoV and have given up on getting the change rolled back after reams of posts were summarily locked, deleted and otherwise censured, we can all now pretend that it wasn't THAT bad for them, and for the game if you happen to like playing tankers.
Just like controllers, who were told they would be unable to have multiples of, say, Phantom Army after I5, but that they could make up for it by dropping recharge enhancements in favor of 5 or 6 damage enhancements, and were then completely hosed when ED made THAT a bad choice as well.
You want to claim ED isn't a problem? Fine. Do so. But don't expect those of us playing characters who were negatively affected by it to nod and smile. If the stealth nerf was a bad idea, and the numerous posts against it were the reason it was rolled back, then ED should have been rolled back, chopped in pieces and used as confetti in the parade we would have thrown in celebration of its demise.
But still, all that is kind of a hijack of this thread. Which is about the proposed rollback to the stealth nerf, the AV/EB boss change (which to use your reasoning ought either to have happened long ago, or not at all, considering how long people have been lobbying for it, and the fact that it was never "game-breaking" to begin with, just not solo-friendly or particularly genre-loyal to have heroes unable to beat their prime villains solo) and costume options.
To all of which, i say again "huzzah"!
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You want to claim ED isn't a problem? Fine. Do so. But don't expect those of us playing characters who were negatively affected by it to nod and smile. If the stealth nerf was a bad idea, and the numerous posts against it were the reason it was rolled back, then ED should have been rolled back, chopped in pieces and used as confetti in the parade we would have thrown in celebration of its demise.
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You seam to be discounting the "reason" in those "well reasoned posts" that got the Stealth Nerf changed.
It's Griefability.
If you can make a "well reasoned post" about how you can grief other players with ED, by all means, do.
Many of the, so called, "well reasoned posts" about changing ED have consisted of plans, that in my opinion, are worse than ED. I have no doubt that is the reason the Devs ignored them too.
ADDED:
Or they have just been of the "I don't like it" kind ... hardly "well reasoned."
If I had to say anything it's either A or C ... leaning toward c.
NCIS: Best gorram show in the 'verse.
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Yeah - I would not be surprised if the number 1 reason is clicky invis. That and the fact some sets have invis as a secondary effect in a needed power (Cloak of darkness, for example. Stealth and a +DEF toggle for Dark Armor.)
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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First...I confirm that we're working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games....
Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.
AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.
In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!
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Just to calrify: The Archvillain thing is ONLY for Mission AV's, Archvillains in Task Forces/Strike Forces and World Spawns will not be changed.
In City of Villains, Archvillain-class enemies are called "Heroes" and this change applies to them as well. (With the exception of Strike Forces and World Spawns of course).
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O.o i didnt know that AVs spawned in city zones o.O
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Apparently Hamidon Mitos are considered AVs.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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You seam to be discounting the "reason" in those "well reasoned posts" that got the Stealth Nerf changed.
It's Griefability.
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Either you're misusing that term (if it even IS a term...I think "griefing" is enough verbing of the noun for MMOG purposes...not sure we need "griefability"), which I've always understood to mean "causing grief to another player by spawn camping, body camping, item stealing and the like", of which there is blessedly little in this game, or by it you are referring to "griefing" players in PvP by assassinating them from invisibility (which I believe is the point, for a stalker), or you mean to suggest that going through missions invis. and completing them by "glowie clicking" is somehow griefing the bots, the devs, or is just a really huge exploit. Or that the "nerf" proposed would LEAD to that. Not sure. In any case, glad to see a nerf pulled back. Don't like nerfs. For any reason.
As for proving that ED is somehow "griefing" other players, it's not. It IS unnecessarily nerfing them, particularly those who have a large number of powers which only take one or two useful enhancements. I explained this in my last post. Would YOU care to address that, before you demand that I address whatever confusing point you're trying to make?
And let me be clear...the example I gave of the tanker and the controller whose pet summoning abilities have been nerfed was just the tip of the iceberg. ANY ability which accepts only recharge, endred and one other sort of enhancement has been nerfed, and their are lots of them. Teleport, for instance. Superjump, for another. Aid other, for a third. Six slots in such powers are no longer useful. For instance, in teleport, if you use all three range enhancers, there is no need for recharge, as it's an "instant" power, even though it still accepts them. So, unless you think 3 endred will somehow make up for the loss of added range on your teleport, it's a nerf. This is far-ranging, and would take more time than I have interest in spending to catalogue en toto . Besides, it's already been done. In the consolidated ED nerf thread, since locked and removed.
There are many, many logical reasons why ED is a bad idea. But, if the devs are set on it, so be it. All I'm asking is, can we please roll back the I5 nerfs which were sold to the players as being ok specifically because you could slot heavily to ameliorate them.
Probably not. And that's too bad. But it's most CERTAINLY not because there weren't REAMS of well-reasoned, detailed posts explaining why each was bad separately, and disastrous together. There were.
Just as the AV/EB issue as been discussed in ITS consolidated thread for over a year. In fact, I had just post a "oh, give up" entry in the "making the game more solo-friendly" thread a week before this came out. If you go to the thread, you'll see it, as well as me eating crow when this change was announced.
So there is hope, if we continue to ask, and explain, and grouse, and complain, that in a year or so they may implement some changes to make the combination of the two massive nerfs a little less crippling. Maybe.
And when they do, I'm sure you'll agree it was because of well-reasoned and cogent posts like this one.
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For my part, I'd say they are wrong. And I CERTAINLY don't think you're going to find a tanker above lvl 40 who doesn't think that the I5 defense nerfs and ED, which affects all their "damres only" powers in a VERY bad way, is bad for the game.
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Too late. Found one.
Okay, so I'm level 39. But since about level 36, I've either been soloing on Rugged with my Stone/Stone Tanker, running my own missions on Invincible while duo'd with my roommate Blaster, or I've been SK'd up to run level 43+ missions with friends and SGmates.
Not all the Tanker sets were hurt that badly by ED. Since it hit, I've tanked for 8-person teams and fragged out four times - three were my own fault because I misjudged distance and aggro'd too many enemies at once, and once while trying to save a Blaster who didn't see the 20 or so Nemesis crowded just inside the first doorway on a Numina TF mission.
*shrugs* I have yet to see a change in this game that I've considered game-breaking - mostly because I've been able to overcome them all by altering my playstyle. I didn't even have to respec into 'ED Compliance'; I used that free respec to drop Acrobatics and Minerals and get some decent powers in their place.
Anyhow... devs, thanks for taking some of the soloists suggestions to heart - and definitely thank you for rolling back that hideous Stealth nerf; my Controller and Stalker both love you for it.
Like you said SoS, I should have used "griefing" by stopping people from clicking on the glowies, because that the "reason" in those posts that got it removed.
And that is what I was pointing out. "I don't like such-n-such" is not a valid, or well reasoned, reason. "If such-n-such is put in the game I can do the greifing/exploit" is.
The complaints about ED was mostly "I don't like this," about how "This will distroy my characters," and a hand full of ideas insteed of ED that were worse.
If you want ED removed, point where it's not working. Remember though, that the Devs "intent" is to move people closer to that, often ignored, 3 minions = 1 Hero. If you can prove the ED makes 3 minions vs 1 Hero is impossable, point it out. Send States the AT and Build. Sugject, within reason, buffs to that AT/Build.
As far as 6-slotting powers that only take one Enhancement type "no longer useful" is opinion. Just like perma-Hasten and 6-slotting Stamina were "must have" before ED.
Do I think those powers should have a second enhanceable effect? Yup ... sure do. Doesn't change the fact that I still have Stamina 6-slotted on my main. Because in my opinion the added +End is worth those 3 extra slots. Seeing as I don't have any EndRedux in my attack powers.
NCIS: Best gorram show in the 'verse.
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Too late. Found one.
Okay, so I'm level 39.
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There's a reason I said over level 40. The farther you go into the endgame, the more your enemies "level up" in terms of damage and accuracy, imitating (but not actually using slotting, and unaffected by ED), while most, if not all, tanks are fully capped in their defense and damres by then, at three slots per defensive power.
It makes a HUGE difference.
Add to that the fact that your main example deals with you on an "eight-man team", presumably with at least one defender to heal/buff you, and debuff the enemy, and you simply haven't seen what I'm talking about yet.
Let me put it this way: The invincible setting, while difficult for some (like my rad/rad defender), should still be do-able with smart play and smart builds for most, if not all, of the AT's and powersets in the game. Yes, you will get some debt. Yes, you will need help with the occasional EB/AV. But the minions, lt's and bosses SHOULD be, for the most part, solo-able by an experienced player. I say "should be" not referring to the "vision" of the game, but according to my experience playing every AT (except khelds, I avoid them like the plague) in CoH, and playing several so far in CoV, my highest being lvl 35.
The tanker used to be solo-able on that difficulty level for the IN-experienced player, once he was slotted up and had a basic idea of how to use his powers, at least with MOST powersets.
Now, while you are of course correct that some (Earth, especially) tankers were less affected than others by the changes, the fact is that the ones who USED to be the best at it, are now the worst.
I don't know what YOU call that, but I call it overkill. If you haven't noticed it yet, wait till about level 45, then try and solo, oh, anyone but Nemesis on Invincible difficulty level. Unless you enjoy life at the debt cap, you will come to see my point. You are supposed to be the damage soaker, the strongman, the colossus of the game.
You're not. Not even close. You're the meat shield, and then only if you have a good defender watching your back.
At least, that's been my experience, with my inv/ss tank. I haven't deleted him yet. Probably never will. But I resigned as my SG leader, and he sits unused, because I can't stand to watch him limp through the game, not after the way he used to be.
My controller is still good, though not like she was. My blaster is fine, although I sure wish I could slot some of her attacks with four or five damage effectively.
And some of my CoV characters are awesome to behold (although I don't want to say which, for fear they'll be next on the chopping block, how sad is that?).
Nevertheless, this is an EXTREME departure from the topic of the thread, which is:
Hey, good job on the changes, guys! I'm happier than I've been in many a month!
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And that is what I was pointing out. "I don't like such-n-such" is not a valid, or well reasoned, reason. "If such-n-such is put in the game I can do the greifing/exploit" is.
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You need to go back and review the first post in this thread. The one that talks about how they're going to make AV's into EB's for soloing players. This is a change that was not A) part of the original game design, nor B) used to "grief" anyone or anything. It's being changed because people said "I don't like it that I can't solo my missions when there's an AV. Can we make them EB's?" So your premise is faulty. Customers complaining about something and giving a good reason, however subjective, CAN give the developers pause. It's one of the reasons this change makes me so happy. It shows that they DO make changes from their "vision" to please their customers, and gives me hope that OTHER changes may, eventually, make it live.
Further, even if I agreed that it was possible to grief AI bots by clicking on glowies while invisible, which I don't. Not every mission should require combat. There are SO few that CAN be done that way, without at least clearing the final room, that it seems overblown to even refer to it as "risk != reward". You are losing the reward for each and every minion you bypass, and the mission bonus is SO low comparatively as to be not even worth mentioning.
But you're probably right. It probably won't be changed. And that's too bad. Because it was a lot more fun before.
In my opinion, of course.
The invincible setting, while difficult for some (like my rad/rad defender), should still be do-able with smart play and smart builds for most, if not all, of the AT's and powersets in the game.
No, it shouldn't. It should completely and utterly kick your assets. Invincible missions should make people cry. A regular (not outlevelled) Invincible mission should only be completable by players (solo or grouped) with the best possible builds of the strongest ATs using perfect tactics, heavy inspiration usage and massive downtime. Every mistake, no matter how trivial, should be terminal. The downtime should be sufficient to make the rate of XP gain a total loss. The ability of a build to consistently solo an Invincible mission at an acceptable speed should be considered prima facie evidence that the build is overpowered and needs nerfing.
The setting should only exist for bragging rights and to pump up outlevelled missions.
The tanker used to be solo-able on that difficulty level for the IN-experienced player, once he was slotted up and had a basic idea of how to use his powers, at least with MOST powersets.
Don't you think there's something wrong when inexperienced players can solo on the game's highest difficulty setting?
You are supposed to be the damage soaker, the strongman, the colossus of the game.
You're not. Not even close. You're the meat shield, and then only if you have a good defender watching your back.
Tankers are a group support class and should expect to require a group to function at peak efficiency.
At least, that's been my experience, with my inv/ss tank.
I will concede that they went overboard with the Invul nerfs in I5, and that was compounded by ED. But where Invul needs to be is still nowhere near where it was and nowhere near where you want it to be.
ED, itself, was a bad idea; they used a Patriot missile to shoot down a mosquito. But now that it's done, the only thing that could possibly compound the error would be to reverse it.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
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The invincible setting, while difficult for some (like my rad/rad defender), should still be do-able with smart play and smart builds for most, if not all, of the AT's and powersets in the game.
No, it shouldn't. It should completely and utterly kick your assets. Invincible missions should make people cry. A regular (not outlevelled) Invincible mission should only be completable by players (solo or grouped) with the best possible builds of the strongest ATs using perfect tactics, heavy inspiration usage and massive downtime. Every mistake, no matter how trivial, should be terminal.
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Yeah, because that sounds like SO much fun...
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Don't you think there's something wrong when inexperienced players can solo on the game's highest difficulty setting?
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Uh, no, because they are PAYING to play a game where they can play a SUPERHERO, not part of a Cirque Du Soleil acrobatics troupe fighting crime on their night off. And if they are soplo'ing, WHO CARES?
Where in HELL do people get off dictating to others how they can play the game when those others are playing it ALONE?
Jesus CHRIST, what is this, Nazi Germany?!?!
The fact is, the vast majority of comic book characters work alone. If I want to work alone and set the game on Invincible, there should be a chance, however slim, of prevailing.
As for "perfect builds", in terms of the games that require and encourage them, and the attitude which seeks to create them, both are the producst of lazy minds which cannot be bothered to seek creative solutions to problems. This is the Engineer's mindset which sees every aspect of every problem as quanitifable in mere numbers. Step up to the keyboard, Rain Man, your games have arrived.
[ QUOTE ]
ED, itself, was a bad idea; they used a Patriot missile to shoot down a mosquito. But now that it's done, the only thing that could possibly compound the error would be to reverse it.
[/ QUOTE ]
Huh? Wait, what?!?! No.
The only thing that could possibly REPAIR the error would be to GET RID OF IT.
Along with that moronic "Travel Power Suppresion", heezus, assuming people don't even bother to READ comics anynore, why not watch a comic-inspired movie? Try Spider-man 2, and count the number of times Aunt May and Mary Jane and a significant percentage of the population of New York would have DIED in that movie if Spidey had a FOUR SECOND LAG IN HIS MOVEMENT AFTER EVERY ATTACK.
And people still tolerate being abused with asinine changes like Travel Power Suppression and ED. Some even DEFEND these abuses. What drivel. What sheep.
Dasher
HELP SAVE THIS GAME!
If we can save this game, I promise I will never complain about Travel Power Suppression again! You have my word on it!
"The customer is always right."
A very large thank you to the entire development team for the recent changes/proposed changes not just these three. The costume crossover is nice if only for some of the new capes and chest symbols alone. As for the second change, it's not the way my Stalkers sneak so I think it will be an "invisable" change to me. I am happy for those who are happy about it though.
As for the third announcment, this means different things to different characters of mine. Coupled with the news from "Defense Scaleing", it means that I will be putting Primrose on a little vacation. Antimatter, and most importatly Countess Crey can wait.
Primrose has very important story reasons to take on the Countess in character, which I find confuses pick up group teammates at best. Primrose also has the problem of being nearly twice the level of most of my friends who I have managed to introduce to the game.
I don't even want to go into details about the disasterous first attempt at the Envoy of Shadows with Kyra sidekicked to me. Most of my other characters are still on level with their characters, and I most likely will be faceing AV's with them.
Lothart, while I disagree with you on favoring the change, I can agree that it should also include clearer indications that a possible Arch rank opponent can appear. This has been done for the multiperson click missions, and PvP. I see no practicle reason why it can't been done for AV's. I don't feel it would break the mood either, I can give examples if asked, but as this post is getting rather long. Thanks again for the great news in this and other places.
"She's like some kind of fast octopus, that you can't hit." (Stalker mortified that his AS kept missing.)
Not enough characters to list characters. Alt-aholic and proud of it.