Villain "camping" has gone too far
Man i heard Nites of Darkness were one of the best SGs on the Pinnacle server, and well known for thier most excellent PvP skills. Shall we see how they are so good??
http://img246.imageshack.us/img246/8...loitpicwc4.jpg
Wow is that them in the hero base after they just killed the police drones???? Are they killin everyone who exits the hospital???? geez thats some great Exploit and Hack skill there!
Horray for posting 8 months after the last response. Where the crap did you did up this thread from?
You have just earned the mortificator badge, for rezzing this dead thread.
Frosticus
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Heh....Shhhh. I use the hero drones to help me see them hiding in the base.
Good idea though. I don't think it was the heroes intention to help me find them while in their safe zone.
Oh, and it's official. I have gone completely to the dark side.
Pve and badges had led me astray. These attempts by heroes to continually push their idea of the "right" way to pvp has sent me back to my roots. I will destroy them all for daring to force their style of play on my villainous brethren.
Anything goes in love and war. And this is WAR!
Bring it!
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Rasta's right, and the devs don't care judging by what they've said isn't griefing already. If you don't like it get a team and clean out the place.
Edit: Nvm, saw the evil one's post.
MisterPiggins!
Comics Shaven Forums
When you are brought back to life in a hospital, you should have a 30 or 60 second phase shift power automatically applied to the character - this will allow them to avoid being attacked as well as prevent them from taking advantage of their invulnerability. This would fix ALL problems, IMO across the board without stressing about where to put drones, etc.
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Horray for posting 8 months after the last response. Where the crap did you did up this thread from?
You have just earned the mortificator badge, for rezzing this dead thread.
Frosticus
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What he said.
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Horray for posting 8 months after the last response. Where the crap did you did up this thread from?
You have just earned the mortificator badge, for rezzing this dead thread.
Frosticus
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What he said.
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*steals the badge*
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I killed this storm that was tping villains right beside their base to get ganked, somehow avoiding the drones.
if you can manage to kill them once somehow, just go through the back door of the base and drone them. One hero got droned last night and had the nerve to say "You know that's illegal right?"
Pfft. I can't believe some of them complain about stalkers.
So true. you've got to play on servers against gankers from both sides to realize that both sides have cowardly players, and therefore both sides are very close to equal.
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When you are brought back to life in a hospital, you should have a 30 or 60 second phase shift power automatically applied to the character - this will allow them to avoid being attacked as well as prevent them from taking advantage of their invulnerability. This would fix ALL problems, IMO across the board without stressing about where to put drones, etc.
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You do...
What the hell? I thought this thing died off a year ago. All right, spill it. Who's the necromancer?
Casual hero since 2004
Citizen of Protector
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@Zork Nemesis
In the meantime, use the hyper phase suit from warburg to leave the your base.
It wont completely solve the problem but it is (dare I say it) a temporary solution
I did hear somewhere that the devs are going to put sally ports in all the other pvp zones, just like in RV, in the next issue or something
@Grava-T
Liberty Server
Haven't read the entire thread, but here's the easiest solution I can think of:
1. Reinstate debt if you're killed by a drone.
2. Put a Dampening Field around each base that extends to the range of the drones. Instead of disabling players to be TP'd out of the field (like in PvE missions), this field disables players from being TP'd into it - which prevents the TPFoe into drone technique.
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ok, i'm sure someone has brought this up but I have gotten sick of this. This is taking place on Protector but i have reason to believe that this could be happening on other servers. I have played both sides in pvp zones, and i have noticed that many heroes are starting to camp for villains inside their own safe areas. I have noted heroes have managed to worm their way into the villain hospitals and trap other villains inside. Here's how:
In Bloody Bay: Heroes can use any travel and/or invisibility to get inside the villain hospital. Thus they can get into the center (out of range of the drones) and attack any villain coming back to life. Blasters and Defenders with fly can also hang out directly outside and keep using sniper attacks to pin down the unsuspecting villains. In fact, a couple of Energy blasters with fly once pinned me down inside the hospital and prevented me from leaving the zone. I quit out of frustration, but not without yelling at them.
In Siren's Call: Once again, Blasters and Defenders can float above the villain base with fly and pick off villains coming out of the hospital with fly or villains entering the zone and waiting there getting a mission. But many heroes can sneak past the arbiter drones and get into a small nook inside the hospital and take out villains that just died, trapping them within.
In Warburg: Heroes grab an awaken inspiration, and enter the hospital near the villain base, being taken out by an arbiter drone in the process. If this works, they die within the hospital and can awaken in saftey. They can then proceed to camp for villains that have just died.
Now, my feelings about this is that if heroes can camp villains, shouldn't the reverse true? I noticed that hero bases have far better security than villain bases. The hero hospital in bloody bay is much more narrow, thus removing campsites for villains. In Siren's Call, there is a police drone inside the hero hospital. In Warburg, the hero hospital is full of longbow and police drones. Why is it that heroes can get away with this? In my opinion, it's not very heroic to pick off villains that are reviving. Not only that, but it ruins PvP for everyone. Villain camping discourages villains from attending PvP, thus reducing the number for heroes to go after and eventually will make the zones usless, other than getting special temporary powers. I think that the security within Villain safe areas should be increased, to stop this from happening.
Please heroes, stop camping for the villains, pretty soon, you won't have any left to camp for.
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you do realize that the heroes that didnt know how to camp for villians now know how with this post
Rouge Typhoon lvl 50 INV/SS Tank
Tommy Typhoon lvl 50 MA/REGEN Scrapper
Western Wildfire lvl 50 Fire/Regen scrapper
Katze Heroisch lvl 50 Claws/WP Scrapper
Lance Thorn lvl 50 Plant/Thorn Dom
Operative Serpente lvl 50 SoA
Leagueofmisfits.guildportal.com
Rouge, you do realize that post was 8 months ago when it was possible, right?
Sorry, bit ahead of myself. It's been practically 8 months before this thread was ressurected the other day. Many of the points I had in my OP have been taken care of. Bloody Bay and Siren's Call villain hospitals are no longer open air, drones can now see past invis/phase, there's now a drone inside the warburg hospital, drone recharge rates have been significantly reduced, and drones have been scattered to various camper positions, such as the lighthouse in Randal's Ruins or the surrounding rooftops in Buildville. A drone was also placed in the back area of the Sirens villain hospital. Most, if not all of my original points have been remedied somehow, and this thread really doesn't serve much purpose anymore. Camping still happens, but not in the cheap way that I described way back when. You'll most always get a hero team in the ocean or a villain team outside the hospital. And, as mentioned, that's what the temporary invis powers are good for.
Casual hero since 2004
Citizen of Protector
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@Zork Nemesis
I'm confused and I am not reading 14 pages to figure it out
aren't there drones blocking both hospitals (i only know of bb I am still low) but at least on victory the heroes are scared of the villians I was dancing inside thier base outside thier hosp last night :/
It's impossible for a hero to trap your villain in a PvP zone and keep you from leaving. Whenever you respawn at the hospital, no players can attack you for the next 30 seconds. It's not possible to be killed as you respawn by camping heroes.
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Siren's Call villain hospitals are no longer open air,
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Does not stop heroes on Guardian. They Drop onto the cargo crates just outside the Villain Hospital. They wipe out the spiders there and set up camp. They then set one of their number right outside the door of the Hospital. A couple lvl 40+ ice tanks can be awfully hard to dig out.
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Siren's Call villain hospitals are no longer open air,
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Does not stop heroes on Guardian. They Drop onto the cargo crates just outside the Villain Hospital. They wipe out the spiders there and set up camp. They then set one of their number right outside the door of the Hospital. A couple lvl 40+ ice tanks can be awfully hard to dig out.
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Warburg is worse. PLENTY of open air, little to no defense whatsoever. We have 10+ Heroes firmly entrenched in the Villain Base, and we could barely leave the hospital without being TP Foe'd and 1-shotted.
Ironically enough, none of our Villain NPCs felt like getting up to kill any of them.
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...Ironically enough, none of our Villain NPCs felt like getting up to kill any of them.
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Most likely due to the fact that villains get crap NPCs to guard their gate. I mean, what the hell are level 29 wolf spiders gonna do to that lvl 50/clvl 38 tanker over there?
Casual hero since 2004
Citizen of Protector
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@Zork Nemesis
Post deleted by Rosali
@Kirisani
Actually this issue that you've posted about use to be the exact opposite for the heros. Stalkers use to make it inside the SC hospital and wait..and not one...at one time I counted 12 Stalkers sitting in the hospital waiting room chairs. If not for my handy IR goggles and Focused Acc I would never have seen them. Yes I agree there should be some sort of anti-power/anti-TP anti-kill zone, and some type of penalty for doing such things. Hopefully the devs are going to address this issue soon since they did slam PvP down our proverbial throats.
I doubt you have a epic power in a lvl 30ish zone(FA).
However here is how I see it.
Villain camping only happend becaue Heros lace the Cordination on a large scale to take on the villains. I've seen Heros camping the Villain Base a few times it just takes group of heros to get the job done...
If your getting your [censored] handed to you in a PVP zone due to camping do what I do, keep attacking them and practice, call for backup, wait it out, or if all else fails if you can't beat them join them, or just leave.
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Your a very brilliant man..
You want it to stop so you post detailed instructions on how to do it, why don't you add detailed screenshots?
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I just have to ask, do you realize how old the OP is, and do you realize that the means described no longer work?
Casual hero since 2004
Citizen of Protector
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@Zork Nemesis
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Your a very brilliant man..
You want it to stop so you post detailed instructions on how to do it, why don't you add detailed screenshots?
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I just have to ask, do you realize how old the OP is, and do you realize that the means described no longer work?
[/ QUOTE ]ROFL! I was about to say, that's a very old post that's being quoted.
Some of the best fights I've had in Sirens have been sitting just outside the hospital between the hangar exit and the jet home. Personally I do not believe in entering the hospital and attacking people while they are getting prepared, that is griefing.
When I do base camp I wait for the villains to gather their forces and come attack us. If a group of AT's can get to a particular piece of ground within a base and hold it, I don't see the harm in that. Unfortunately there are those who abuse it and take it too far by going into the hospital and attacking in there.
BTW I believe the hero bases are better defended simply because of the stalker component.
I do think some form of organized PvP base raiding would be a great idea as it would provide more organized PvP opportunities. That said, there should still be safe areas within the basse, like the hospital and spawn points. Both should be located around corners behind a couple of layers of drones and NPC's.
Drone debt is a bad idea as too many would just use it as a way to grief people. It's bad enough with the NPC's as it is. My heroes have been TP'd into mobs of NPC's and then AS'd while chasing down a fleeing stalker quite a number of times.