Villain "camping" has gone too far


26plus6equals1

 

Posted

You can think you're a villain all you like but if you don't think there is anything wrong with this then you're a griefer and an inconsiderate player.

*throws Rastas 2 cents in the street*


 

Posted

In Rasta's defense, he didn't really say what he would or wouldn't do. He just pointed out that he attempts to maximize his kills and minimize his deaths, which is of course the entire point of PvP.


 

Posted

Agreed and I'll concede that. But the influence lent by the subject at hand implies otherwise.

If that's the case, I apologize. If not, I don't.


 

Posted

Well, the post he was replying to was one that was disparaging toward people who kill people who've just used an awaken.

There are a dozen legitimate reasons for doing that. I've done it myself on more than one occasion. For example, you're in a pitched team vs team battle, and the person using the awaken is a key member of the team that you really need to stay down, such as an empathy defender, in order to defeat the rest of the team. And that's just one scenario, there are plenty of others.

And honestly, and I'm getting on shaky ground here I realize, is it an intelligent move to use an awaken in an open PvP zone anyway? Here you are, target to any number of opponents, standing around in open PvP with 25% HP, zero endurance, and disoriented. Isn't that just asking to be killed again?

*shrug* I've let people up when they used awakens. And I've killed others, depending on the circumstances. Point being, there's absolutely nothing other than one's personal moral code preventing them from killing the rezzing player. And personal moral codes are just that... personal.


 

Posted

Fair enough, Quason. That'll teach me to post in haste when not quite awake and getting out of bed on the wrong side.

I wouldn't use an awaken personally.


 

Posted

Thanks for trying Quason. I'm done attempting to explain that villains are villains. We don't need heroic morals or excuses for committing evil. We are evil. Anything a hero does not like we will likely commit with glee. Get used to it. We finally get to become the arch villain of our comic years. get it?
Whine to Doctor doom that he should let you get up to fight him again. Ask Doc Ock very nicely to kindly allow you to please get up.
For every heroic whine about villain tactics I will kill 3 heroes.
Ahhhh Now that is a villainous action I can enjoy!
But I am equal opportunity. I accept pvp tactic complaints from no one. For every villain complaint I hear about hero tactics I will kill 3 villains. See, My heroes can have some fun too and you can help!
For the record. My personal moral code is to kill everyone and let their higher power sort out the issues.
If I have chased every single hero from every single pvp zone I have done my job. Then, I switch to my hero and do the same thing from the other side. If I could chase them into pve I would! I am here for pvp and pvp I shall have.
Opinions are like armpits, everyone has them and most of them stink.

P.S. Heroic name calling is a badge of honor for a villain.
I hope to be the most hated villain Evaahhhh!!!!


 

Posted

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I'm not a big fan of camping someone's base, but often it becomes necessary to collect bounty. Playing on my stalker, i frequently get a bounty target that will not come out of the area of the drones. Or someone that comes out, then runs back in as soon as they take any damage. If these people were totally impervious to harm, it would make the pvp there much less lucrative.

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This perfectly illustrates why I said a long time ago that PvP should not be tied to any tangible reward other than to be able to say that you won.

Giving a reward for the beat down encourages bad behavior by those too motivated by gain to see that they are being total a$$e$ with their camping and griefing.

Take away bounty and much of the griefing goes away, too.

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Frost ,
Have you not noticed that the grievers are there to cause "grief" ? Not to collect bounty. . . .

You are so wrong on this.


 

Posted

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I have a lv 10 toon and team with a lvl 20 friend. When we do my missions, he exemps down and sk's me when we do his. He never exemps down to my lvl and then do one of his lvl 20 missions. Why? Instant death and debt.

Camping is fun so it shouldn't be obliterated. Instead, they should put some real heavy hitters in these questionable areas. If I noticed a group of heroes camping in the villain hospital, I would do everything possible to make them argo a group that they cannot kill. I would broadcast it, buff the bosses, throw my holds... anything except the killing blow. That way they would get debt and I would laugh an evil laugh. Others would read my broadcast and do the same. It would be a glorious party of evil.

If the offender somehow beat the overlevelled mobs, the villains/heores teaming up on them and myself- hats off to them. They are truly uber and would wipe the floor with me in a fair fight anyway.

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I bet you smoked a phat one just before posting this troll of a comment. . . Go home, get a clue. . . .


 

Posted

Add 2-3 more drones at the Villain Hospital.

Devs also need to look into the fact that drones are only buffing players with +Perception and make sure the drones accept the buffs.

Will this stop it all ? No. . . It will put a huge dent into this problem.
This fix should be simple and easy to do.


 

Posted

Uh, rather than just buffing the perception of the players in which the hospital belongs to, wouldn't it make sense if the drones also debuffed the opposing characters as well? Call it an energy damening field or something and suddenly the opposing side won't be able to do enough damage to think about mesing with the opposing side's hospital.


 

Posted

Heh....Shhhh. I use the hero drones to help me see them hiding in the base.
Good idea though. I don't think it was the heroes intention to help me find them while in their safe zone.

Oh, and it's official. I have gone completely to the dark side.
Pve and badges had led me astray. These attempts by heroes to continually push their idea of the "right" way to pvp has sent me back to my roots. I will destroy them all for daring to force their style of play on my villainous brethren.
Anything goes in love and war. And this is WAR!
Bring it!


 

Posted

You know Rasta, this persona of being a Crazy, Manic, Kill Everything-Psycho actually doesn't work in any organization, even evil ones. Do you really think that Arachnos would want an uncontrolable maniac doing his bidding? Or that other evil villians that may have their own moral code would want to team with a griefer? IMO, your reasoning that this is a RolePlaying excersize is just an excuse to act like a griefing "jerk".

Getting to the topic at hand, I think the solution to interlopers getting past the drones at the bases is to have them shoot the targets that they see. Give them an uber perception bonus and let them actually take out the base campers.

In SC, I've seen many a stalker jump into the hero base and AS a player, then either jump away scott free or finally get zapped by a drone. Hell, I've seen Quason actually run into the hero hospital, and come out again. That's Craaazy.

And for me, Base Camping is Boring. I'd rather get some bounty at a hotspot and fight the occasional villian there, rather camp the villian base, fight my Most Wanted, only to have him run back to the saftey of the drones. Not Fun

So a perception fix and better placements of the drones would probably solve the hospital ganking problem. Maybe forcefields to stop TP Foeing would be in order too.


"Without LAN play? How the **** do you release a PC game without LAN?" ~Hitler

CHAMPION FTW!
50s - Cutlass, Fyrechic, D'Mal, Knightfox, DessertFox, Capt Davy Jones, Cutlass II

 

Posted

Well cutlass, you pointed out the problem yourself...

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rather camp the villian base, fight my Most Wanted, only to have him run back to the saftey of the drones. Not Fun

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Having a Most Wanted that you can't collect on because he won't leave the base isn't fun for anyone. That's the root of quite a bit of the base invading in Siren's Call.

In fact, any time you've seen me anywhere NEAR the hero base it's to collect on a bounty that's hiding in there. If it's someone I can one-shot I just waltz right in there, AS them, and let the drones give me a free trip back to my base. If it's anything else, I stand outside the base and TP the target out. Either way, I have no desire to sit around for what could end up being hours (seen it happen) waiting on a bounty to decide to leave the base.

In fact,w hen you saw me in the hospital, I'd just walked inside long enough to acquire a target lock on my bounty. I walked back outside, TPed him out, and collected. I wouldn't have had to do it if they weren't my bounty and I weren't stuck with them.

Some sort of system where your most wanted is changed every 10-15 minutes would go a long way toward fixing that problem. Then, rather than go through the trouble of getting my bounty inside your base, I'd just find something else to do to occupy my time for a few minutes until my bounty cycles. *shrug* Just a suggestion.


 

Posted

I've scanned some of these responses and I want to put something out there:

There are large SGs on every server, both in CoV and CoH. Of the more active SGs, there should groups that are assigned anti-camping duties.

When ever a camper is reported, this group should try to assemble a team to go smash the little worm. And if it's a big group of campers, well them you can challenge them to something more fun then picking on the easy kills.

The thing I really don't like about camping is it's pure harrasment. There is no gain within the game mechanism for killing the same easy kill over and over again. I think people like that should be beaten down. And I'm willing to bet they run complaining about how over powered (insert game ((CoH))/((CoV))) is, when they get what they deserve.


 

Posted

Damn, 4 pages and still nobody's thought of the way to do this...
1. Hospitals made off limits to opposing faction... period.
2. Once player leaves hospital, they can't go back in. (To prevent hit and run... or pansy hiding out tactics)
3. No more camping since sitting around a bunch of enemy drones waiting for an enemy that came prepared doesn't look as appetizing, griefer or not.


 

Posted

And what about villains that tp you inside there hospital? I was in Warburg with my troller and this MM was tp me inside the hosp and even to the 2 floor!! I was also getting tp to the drones.


 

Posted

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And what about villains that tp you inside there hospital? I was in Warburg with my troller and this MM was tp me inside the hosp and even to the 2 floor!! I was also getting tp to the drones.

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Simple,
4. Stick a door on the hospital. Can't see, can't take action against. Works from both directions.


 

Posted

I'm glad people see my views, it's interesting why people do this. I ask them sometimes and they say it's just fun. When they camp me, i don't find it fun, primarly 'cause my villain is a MM and my hero is a blaster, but what are you going to do...

It still doesn't make sense why heroes get better security. Honestly, I was using my MM today in sirens and i got attacked by 2 blasters, 2 tanks, 2 defs, a scrap, and an illusion troller. Odd how drones can see through all concelment powers but superior invis and hide. The troller slipped in, went into the back of the sirens hospital, recalled his party members back there, released his decoys on the drone, and tp foed me into his mob when my mercs were dealing with the tanks out front. Thats just un-heroic conduct. First of all, i wasn't trying to fight, i was there hotspot jumping. The problems started when i was forced to back off to the villain base. After they picked me off once, i tried to leave, trying to fight my way out, but they wouldn't let me get past without being held/immobilized/confused/killed. I guess it is true what someone said to me earlier, "Heroes aren't heroes anymore, they've evolved...into bullies."

Shame on you heroes, we may be villains, but we're still human, most of us at least.

Others have also brought up good points, villains may be villains, but should they be allowed to camp for heroes as well? I've heard of eye for an eye, but this is ridiculus. I noticed, as a hero, that some villains, especialy stalkers, typically practice camp too. I enter sirens from steel one day, buy my temporary powers so i can see when a stealthy person will ambush me, and i am ready to go burn some debt i've accumulated from AV missions, instead of pvp. as soon as my 30 second wait goes off, BAM, assassain strike, i'm dead on the ground. usually, i'm not interested in pvp anyways, i use the pvp zones to burn debt, considering my level and the risk. I feel that if a white flag goes up, one should cease fire and let the other go, unless the flager attacks again. I just don't understand it.

Yep, in conclusion, thank you bullies and jerks, for ruining PvP for all of us.


Casual hero since 2004
Citizen of Protector
----------------------------
@Zork Nemesis

 

Posted

Actually, I think heroes have evolved into Grues.

ZNemesis's probably the only one that'll get that joke.


 

Posted

Atleast give me enough time/space to leave the area. Retarded being in the hospital as a lvl 26 when I got 8 lvl 50s (that are brought down to 30) sitting between me and the jet back home. I made the mistake of logging off one time. Logged back on and guess where I was, right in the same place with same numbnuts standing there waiting. I wanted to play CoV, but not PvP, but I couldnt because of campers.

Coleman called, they want thier tents back.


 

Posted

Last night a blaster and scrapper were camped in the villain's hospital within Siren's Call on protector. Fortunately as a Stalker I used tp foe on the scrapper and sent the scrapper into the drone. Meanwhile his blaster buddy made haste as he was going to be next had the blaster stayed.

Lady Scarleta lvl 22 EM/EM Stalker


 

Posted

Perhaps instead of individual targets, the drones should just teleport any opposing faction in range to a random hotspot on the map -- where they are then held in a level 50 immobilization field for 30 seconds.

Or, to quote SMERSH, "In Soviet Russia, opposing hospital camps YOU! Heheheh!!!"



"City of Heroes. April 27, 2004 - August 31, 2012. Obliterated not with a weapon of mass destruction, not by an all-powerful supervillain... but by a cold-hearted and cowardly corporate suck-up."

 

Posted

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It is a problem every where. The best solution is make all base areas unraidable period! Some how and some where if bases are combat zones then someone will get griefed. Also people don't like hunting. People don't want to have to be on the move and look out for heroes or villians. They want to go to the nest so to speak and do combat there. It is very sad. We have a whole zone to fight in and people only fight in less then a 10th of it.

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I think a better solution would bw to allow base raiding in the PvP zones, but make it more of an event.

1) Increase base defenses with more drones and turrets. All of tehse defenses should be descructible and have a high respawn rate.
2) create a separate building in the base, with a door guarded by turrets. Inside this building, probably on a second floor after facing more internal defenses, there should be a destructible item. A power source. When this power source is destroyed the hospital defenses go on reserve power. They get lower resists, accuracy, and damage and a slower respawn rate. For bets effect an attacking force needs to hold both sites.
3) everyone in a PvP zone should have the option to respawn after defeat in A. the PvP zone hospital. (which may be camped) B. their Super Group's base. (if it has the capability) or C. The hospital of the zone leading to the PvP zone. This last option gives defenders a chance to regroup and recapture the power source if the hospital is too well camped.

This whole scenario gives everyone the chance to engage in a base raid kind of event without having to build their own base. Any group large enough and well organized enough to effectively camp the hospital, power source, and zone entry point simultaneously, deserves whatever bragging rights they can get.


"What part of Chaotic Evil don't you uinderstand" `Stevil

 

Posted

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Shame on you heroes, we may be villains, but we're still human, most of us at least.

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Please don't throw all of us heroes who don't participate in such activities you're describing in the same camp as the bullies and griefers.

As a player and a hero, I hold it to myself that the interior of the base and hospital are safe zones and I will not (heh, cannot either) touch a villian in there. That doesn't mean that I won't destroy the outer turrets or fight on your beach. I could get TP Foe and be a jerk, but it's not in my nature, much less my build, to do that.

If my bounty wants to sit in the base, that's fine with me, I can do other things and get bounty from Hotspots and other Villians. If the villian sits in the base, he's not getting any bounty, prestige for his SG, increasing his reputation, or helping to gain control of the sector. IMO he's just wasting alot of his time doing nothing when he could be leveling that or another character.

Water off my back, I've got bigger fish to fry.


"Without LAN play? How the **** do you release a PC game without LAN?" ~Hitler

CHAMPION FTW!
50s - Cutlass, Fyrechic, D'Mal, Knightfox, DessertFox, Capt Davy Jones, Cutlass II

 

Posted

I wouldn't go so far as to buff up the turrets anymore. They're tough enough as it is. But ya, Buff up the Drones more. Also, make it so that the Drones can take out invisible charaters.

On the Champions Server, I noticed that there are a lot of Stalkers getting into the Hero base and even waltzing right up to the freakin helicopter in Bloody Bay that takes you to Skyway City. That was more than enough to get me concerned considering when I tried the same thing with the temp invisibility power that I got, I got waxed as soon as I got close to the villian base.