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Posts
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I think it's really fairly straightforward what they need to do:
classify stuff into tiers, and create prices based off of that. I mean, they already have the items and rooms stratified into layers
essentially anything you can buy without unlocking it, should be cheap. call them tier 1s, also. basic room types, like all the 2X2 rooms and the 1X1 security room should all be pretty cheap. maybe 50-75% of their current cost,
anything that takes a basic workbench should be worth a little more. call em tier 2s and make them affordable. say, around the current prices to place them. tier 2 rooms would either be the lowest costing secure room or the next step up from the basic building of its type. these rooms should be about the same prices as the basic ones.
advanced workbench, tier 3 kinda pricey
expert, tier 4 freaking expensive
basically, with a pricing model like that, any SG with a few active members could have a raidable base, complete with all rooms, some defenses and all the furniture they wanted in about a month and no one but a near cap SG working their butts off could get the really high-end stuff.
sounds like balanced idea to me. everyone gets access to every type of room and item, but the really big groups get the really cool versions of them. -
Actually, I think heroes have evolved into Grues.
ZNemesis's probably the only one that'll get that joke. -
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* Trade Tech Salvage for Magic and vice-versa
[/ QUOTE ] My SG just trades our magic salvage to another SG in our coalition. Works great.
Still needs to be a way for smaller SGs to get the cool stuff, though.
My SG is fairly small. We managed to build a base with everything in it except defenses. 1.5 for a 1X1 block is kinda crazy.
I could understand if we couldn't build the better defenses unless we had a bunch of active members, but not being able to build them at all is garbage. -
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It needs to be fixed yeah, but then they will just camp outside the safe zone.
[/ QUOTE ]that'd be fine, though.
the problem isn't people ganging up on people like a pack of blood-thirsty sharks, it's that people are getting beat down before they even have a chance.
people should be able to get their toggles up, rest, or leave the zone in their base without being molested. once they leave their base, they're free game. I've gotten jumped by heroes springing a trap on me and I've sprung plenty of heroes in the wilds of Siren's Call.
but getting nailed while trying to leave the zone or being held hostage in your own base by heroes camping the front are of the hospital is just ridiculous