Son of the Regen Lounge: Sit a spell!


1VB_FIST

 

Posted

Fear protection will be added to IH. Integration will be made mutually exclusive to IH due to the two offering too much status protection. Clicking DP or Recon will drop Integration.

Now that players are slotting Recon, Integration will be brought back to no heal.


 

Posted

[ QUOTE ]
Fear protection will be added to IH. Integration will be made mutually exclusive to IH due to the two offering too much status protection. Clicking DP or Recon will drop Integration.

Now that players are slotting Recon, Integration will be brought back to no heal.

[/ QUOTE ]

Shhhhh.... don't give the Devs any ideas!


"Goodbye, Jean-Luc. I'm gonna miss you... you had such potential. But then again, all good things must come to an end..." -- Q

 

Posted

*sits

*thinks hard about regen

*throws fit



Yes! I'm NORMAL! What are you looking at freak!?

 

Posted

Just a bit of news, the devs claim that they have no current plans to take QR away from us. We'll see, but then again, Issue 7 is a long ways off.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

i recall this one red post about not stealth nerfing... i used to hold high the mighty MoG. but alas, for over yonder hill creeps the assassin that stealth uh... assassinated MoG. oh, MoG, we knew thee well...

(this is me being overly dramatic without good cause)

ps, ha... i called him out on his little slip of the tounge. he might as well have said: regen is dead, it just doesn't know it yet; or We, the devs, hereby annouce that we hate regen.


Yes! I'm NORMAL! What are you looking at freak!?

 

Posted

this got way too far back.

just wanna say that we here int he lounge are a non-denominational sort and whether your AT icon is black or yellow, you are welcome to stop by and talk about the next regen nerf or pretty much anything else.

--------------------
the sig baron got me


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

[ QUOTE ]
i recall this one red post about not stealth nerfing... i used to hold high the mighty MoG. but alas, for over yonder hill creeps the assassin that stealth uh... assassinated MoG. oh, MoG, we knew thee well...

(this is me being overly dramatic without good cause)

ps, ha... i called him out on his little slip of the tounge. he might as well have said: regen is dead, it just doesn't know it yet; or We, the devs, hereby annouce that we hate regen.

[/ QUOTE ]

MoG was not stealth nerfed. The power description clearly states that it no longer has Psi defense. However, the devs didn't have the courage to admit that it used to and that they screwed up. I can see it. They realize that MoG had Psi defense, realize that they never wanted it to, but couldn't bring themselves to directly nerf Regen when there were no other individual nerfs in I6 (just the global ED change). They knew we would file this in the cabinet as proof that we are the most scorned and that they would have no way to rebut it. Now they can rebut it, even though they would be lying. So they tell CuppaJo to say that it never had Psi defense.

Since CuppaJo believes this, there is no way to say she's lying. Crafty those devs are.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I was quite annoyed about the stealth nerf to MoG too. I used it to tank against Carnies and Countess Crey, ya think I don't know it had Psy defence? The only reason I used it was so the damn carnie bosses couldn't sap me and then kill me with their psy powers and it actually made Countess Crey miss me the entire time it was on.

Oh well. I'll go enjoy my Mastermind.


Kung Ru - 50++ MA/Regen Scrapper
Kalleesta - 50 Necro/Dark MM
Hidden Justice - 44 Kin/Psy Defender
Altaholic

 

Posted

You know the interesting thing is they are saying we're lying by saying that it never had Psi Defense aren't they? I mean I've yet to see a regenner post anything but that it most certainly did have Psi defense and yet here they are saying it never did. Interesting.


 

Posted

Simple answer: They don't play the same game we do.

Their internal servers were using 3.5 rules while we were using 2nd Edition and calculating THAC0, something that didn't exist in their game.


 

Posted

[ QUOTE ]
Simple answer: They don't play the same game we do.

Their internal servers were using 3.5 rules while we were using 2nd Edition and calculating THAC0, something that didn't exist in their game.

[/ QUOTE ]

I just wonder if they are still 3 shotting +8s. Man and they say we were playing on "god-mode".


 

Posted

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1) Hasten has been removed from the game entirely. We feel that this will allow players more freedom to experience all the powers in their given sets.

[/ QUOTE ]

Ok, not 100% accurate, but a scary prediction if I might say so myself.


 

Posted

[ QUOTE ]
I was quite annoyed about the stealth nerf to MoG too. I used it to tank against Carnies and Countess Crey, ya think I don't know it had Psy defence? The only reason I used it was so the damn carnie bosses couldn't sap me and then kill me with their psy powers and it actually made Countess Crey miss me the entire time it was on.

Oh well. I'll go enjoy my Mastermind.

[/ QUOTE ]

That was the great thing about MoG in I3. It was risky, but reasonable. MoG had it's crash at the beginning and at the end you could heal up while still protected. I too remember going up against a Carnie Boss and using MoG (because I was too lazy to go back and buy lucks).

I KNOW it had Psi defense. Dangerous to use, but it was there.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
[ QUOTE ]
I was quite annoyed about the stealth nerf to MoG too. I used it to tank against Carnies and Countess Crey, ya think I don't know it had Psy defence? The only reason I used it was so the damn carnie bosses couldn't sap me and then kill me with their psy powers and it actually made Countess Crey miss me the entire time it was on.

Oh well. I'll go enjoy my Mastermind.

[/ QUOTE ]

That was the great thing about MoG in I3. It was risky, but reasonable. MoG had it's crash at the beginning and at the end you could heal up while still protected. I too remember going up against a Carnie Boss and using MoG (because I was too lazy to go back and buy lucks).

I KNOW it had Psi defense. Dangerous to use, but it was there.

[/ QUOTE ]

It was literally the only way I survived my first Carnie mission. I had read all the stories about Carnie bosses and thought "nah, I'll be fine!" and then I was dead faster than I could realize my END bar had stopped working.

So I MOG'd it. They didn't even touch me once. And I saw all sorts of pink flying stuff coming at me during that fight.

And I did the same thing to Psychic Clockwork King later in a group.


Kung Ru - 50++ MA/Regen Scrapper
Kalleesta - 50 Necro/Dark MM
Hidden Justice - 44 Kin/Psy Defender
Altaholic

 

Posted

[ QUOTE ]
You know the interesting thing is they are saying we're lying by saying that it never had Psi Defense aren't they? I mean I've yet to see a regenner post anything but that it most certainly did have Psi defense and yet here they are saying it never did. Interesting.

[/ QUOTE ]

Just popping in to clear up a misconception. This bit is really a semantic issue. We have an Attribute that applies +Defense to Psionic. We usually refer to this as "Psionic Defense" and do not consider other forms of +Defense that MAY cover Psionics. Turning on The Way Back Machine (thanks to Mr. Peabody and Sherman for allowing its use!) to the very first Live version of the data, I see that Moment of Glory did, in fact, offer +Defense to EVERYTHING because it modified Base Defense. Smashing, Lethal, Ranged, Hamidon -- everything. That was TOO effective. So, at some point (I'm not going through hundreds of revisions to fin out when) MoG was changed so that it only covered the bits desired.

So, if we were lying to you, it was an error of omission, rather than an act of malice. When we get a PM saying "Why did you remove Psionic Defense from MoG?" we check specifically for +Psi Def. Sometimes we have the time to do more in depth reseach into changes, but most often we do not.

Whether or not the 'Hole' in Psionic protection makes the power 'gimped' isn't a discussion I am going to get into, however.


 

Posted

[ QUOTE ]
[ QUOTE ]
You know the interesting thing is they are saying we're lying by saying that it never had Psi Defense aren't they? I mean I've yet to see a regenner post anything but that it most certainly did have Psi defense and yet here they are saying it never did. Interesting.

[/ QUOTE ]

Just popping in to clear up a misconception. This bit is really a semantic issue. We have an Attribute that applies +Defense to Psionic. We usually refer to this as "Psionic Defense" and do not consider other forms of +Defense that MAY cover Psionics. Turning on The Way Back Machine (thanks to Mr. Peabody and Sherman for allowing its use!) to the very first Live version of the data, I see that Moment of Glory did, in fact, offer +Defense to EVERYTHING because it modified Base Defense. Smashing, Lethal, Ranged, Hamidon -- everything. That was TOO effective. So, at some point (I'm not going through hundreds of revisions to fin out when) MoG was changed so that it only covered the bits desired.

So, if we were lying to you, it was an error of omission, rather than an act of malice. When we get a PM saying "Why did you remove Psionic Defense from MoG?" we check specifically for +Psi Def. Sometimes we have the time to do more in depth reseach into changes, but most often we do not.

Whether or not the 'Hole' in Psionic protection makes the power 'gimped' isn't a discussion I am going to get into, however.

[/ QUOTE ]

You might take Positron's spot as my favorite dev. Simple explanation. Since you won't argue about whether MoG is gimp or not (no need to argue it is), I will just say thanks for finally clearing that up.

If nothing else, it lets the fanbois know we weren't lying.

EDIT: Oh, of course, Castle this means that you guys have in fact nerfed Regen SPECIFICALLY in every update since Issue 3. You can't just wrap us up in ED and say you weren't singling us out.

ZOMG!!!DEVS HATE REGEN!!!!lol!!11!!!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Alright, then why is MoG such a crappy power?

Lets see:

71% Resists to all except Psi, 25% health. 60?+ Def. Can not be healed through any means.
Net gain: -4% resist vs all except Psi, -75% res against Psi. Good +Def.

So we get good defense, LOWERED resistences, and UNABLE to be healed. Oh yeah, and TWO CRASHES, one when activated, one when it wears off.

No other power has such crappy drawbacks, in PvP its worthless against any blaster or CORRUPTOR (They will do critical damage with each hit).

Unstop has great resists, and allows for the user to heal themselves which is vital in combat. Elude offers excellent defense and also allows healing.

Remove the inability to heal (hell stop natural regen, but allow other forms of healing), remove the resists, and lower the defense.


 

Posted

Well my question since this was finally cleared up, who will tank the psi avs now? Dark armor cant cap psi now without help. So who will we get to take that alpha for the team? Other than the stoney pet I dont see how anyone can survive that now?


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

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[ QUOTE ]
You know the interesting thing is they are saying we're lying by saying that it never had Psi Defense aren't they? I mean I've yet to see a regenner post anything but that it most certainly did have Psi defense and yet here they are saying it never did. Interesting.

[/ QUOTE ]

Just popping in to clear up a misconception. This bit is really a semantic issue. We have an Attribute that applies +Defense to Psionic. We usually refer to this as "Psionic Defense" and do not consider other forms of +Defense that MAY cover Psionics. Turning on The Way Back Machine (thanks to Mr. Peabody and Sherman for allowing its use!) to the very first Live version of the data, I see that Moment of Glory did, in fact, offer +Defense to EVERYTHING because it modified Base Defense. Smashing, Lethal, Ranged, Hamidon -- everything. That was TOO effective. So, at some point (I'm not going through hundreds of revisions to fin out when) MoG was changed so that it only covered the bits desired.

So, if we were lying to you, it was an error of omission, rather than an act of malice. When we get a PM saying "Why did you remove Psionic Defense from MoG?" we check specifically for +Psi Def. Sometimes we have the time to do more in depth reseach into changes, but most often we do not.

Whether or not the 'Hole' in Psionic protection makes the power 'gimped' isn't a discussion I am going to get into, however.

[/ QUOTE ]

The "when" had to have been during Issue 6. Maybe Issue 5. I was using it in Issue 4 to avoid Psy damage.


Kung Ru - 50++ MA/Regen Scrapper
Kalleesta - 50 Necro/Dark MM
Hidden Justice - 44 Kin/Psy Defender
Altaholic

 

Posted

The ill trollers and any suckers who still have phase (like lots of those regens!)

So when are the Paragon Protectors MoG going to loose its psi defense? Seems to work great against my psi defender.


 

Posted

thanks castle for clearing that up.

could you maybe talk to the others about putting things (like this) in the patch notes? there have become ... well, a lot, of undocumented power changes. sometimes it just looks like they're trying to slip one by us.


Yes! I'm NORMAL! What are you looking at freak!?

 

Posted

[ QUOTE ]
Well my question since this was finally cleared up, who will tank the psi avs now? Dark armor cant cap psi now without help. So who will we get to take that alpha for the team? Other than the stoney pet I dont see how anyone can survive that now?

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The Defenders. For example, it's possible that a DDD who's opening move is Darkest Night while shrouded in Shadowfall can survive the opening attack of foes like Psi CWK and Babbage. (Note that I've never met another psi foe who scared my tanker with raw damage on just the opening blow). Also inspirations here would be good - chowing on 4 oranges here would do a lot to absorb the alpha. I'm not one to fall back on inspirations as a way to do missions, but AVs and monsters are clearly cases where at least that degree of preparation is reasonable.

Once the defender(s) have foes like CWK and Babbage under debuffs they usually don't bother the Tankers much, especially if you can include healing in the equation.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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You know the interesting thing is they are saying we're lying by saying that it never had Psi Defense aren't they? I mean I've yet to see a regenner post anything but that it most certainly did have Psi defense and yet here they are saying it never did. Interesting.

[/ QUOTE ]

Just popping in to clear up a misconception. This bit is really a semantic issue. We have an Attribute that applies +Defense to Psionic. We usually refer to this as "Psionic Defense" and do not consider other forms of +Defense that MAY cover Psionics. Turning on The Way Back Machine (thanks to Mr. Peabody and Sherman for allowing its use!) to the very first Live version of the data, I see that Moment of Glory did, in fact, offer +Defense to EVERYTHING because it modified Base Defense. Smashing, Lethal, Ranged, Hamidon -- everything. That was TOO effective. So, at some point (I'm not going through hundreds of revisions to fin out when) MoG was changed so that it only covered the bits desired.

So, if we were lying to you, it was an error of omission, rather than an act of malice. When we get a PM saying "Why did you remove Psionic Defense from MoG?" we check specifically for +Psi Def. Sometimes we have the time to do more in depth reseach into changes, but most often we do not.

Whether or not the 'Hole' in Psionic protection makes the power 'gimped' isn't a discussion I am going to get into, however.

[/ QUOTE ]


Fine fine this is all good and all, you just figured out what we've all known for several issues, But what I would like to ask you Mr. Castle is whether or not MOG was intended to have zero defense against kinetics, in fact all kinetics powers are autohits on MoG, also before issue 6 char was an autohit as well. I have not checked the other sets but char at least does not seem to autohit. Another problem is to the autohit rad debuffs but this applies to elude as well.


 

Posted

Thanks Castle. Every AT should be so lucky to have a rep like you. Your attention to community concerns is exemplary.


 

Posted

[ QUOTE ]
[ QUOTE ]
You know the interesting thing is they are saying we're lying by saying that it never had Psi Defense aren't they? I mean I've yet to see a regenner post anything but that it most certainly did have Psi defense and yet here they are saying it never did. Interesting.

[/ QUOTE ]

Just popping in to clear up a misconception. This bit is really a semantic issue. We have an Attribute that applies +Defense to Psionic. We usually refer to this as "Psionic Defense" and do not consider other forms of +Defense that MAY cover Psionics. Turning on The Way Back Machine (thanks to Mr. Peabody and Sherman for allowing its use!) to the very first Live version of the data, I see that Moment of Glory did, in fact, offer +Defense to EVERYTHING because it modified Base Defense. Smashing, Lethal, Ranged, Hamidon -- everything. That was TOO effective. So, at some point (I'm not going through hundreds of revisions to fin out when) MoG was changed so that it only covered the bits desired.

So, if we were lying to you, it was an error of omission, rather than an act of malice. When we get a PM saying "Why did you remove Psionic Defense from MoG?" we check specifically for +Psi Def. Sometimes we have the time to do more in depth reseach into changes, but most often we do not.

Whether or not the 'Hole' in Psionic protection makes the power 'gimped' isn't a discussion I am going to get into, however.

[/ QUOTE ]

Because the "internals" of the game design are deliberately kept as opaque as possible to the player base, this sort of misunderstanding happens again and again. Its the classic joke: "does your dog bite" over and over.

What is "Base Accuracy?" What is "Inherent Accuracy?" What is "base defense," "stacking," "mez protection," or even "mez?" All these terms have very specific definitions to Cryptic, separate from any colloquial meanings we sometimes attach, and it can take years to figure out what those literal meanings are. How many people reading this post right now know what the exact, precise meanings of those terms are, and how many *think* they know and are wrong?

Then, apparently "change to powers" doesn't include "change to the way enhancements work in them," "change to the way opposing powers counteract them," "change in base values that alter their absolute numerical strength without altering their specific settings," or "change to how villains react to them."

I don't subscribe to the "the devs are out to get us" theories that are tossed around, but I do think that if the devs do not share information with the players except grudgingly, then misunderstandings due to errors in context or deeper game mechanical understanding are both inevitable, and ultimately the responsibility of the devs.


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