Wow! There's going to be a tabletop COH RPG!
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For anyone interested there is a press release floating around here: http://www.gamingreport.com/article....e=&order=0
announcing that Alderac has acquired the rights to do a CoH CCG.
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Oh.. my.. god.. What is next? CoH ring tones? A breackfast ceral? Statesman underwear?
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Do you think we could get Todd McFarlene to make figures of Statesman and the rest of the Freedom Phalnax?
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Ooo.... I would need another shelf for that collection.
It's only drawback is that it's not a d20 game. I hope the rules are VERY strong, or I doubt the game will do well other than as a story/background resource.
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For anyone interested there is a press release floating around here: http://www.gamingreport.com/article....e=&order=0
announcing that Alderac has acquired the rights to do a CoH CCG.
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Oh.. my.. god.. What is next? CoH ring tones? A breackfast ceral? Statesman underwear?
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Do you think we could get Todd McFarlene to make figures of Statesman and the rest of the Freedom Phalnax?
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Ooo.... I would need another shelf for that collection.
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I haven't bought any toys in a very long time. I would very much like CoH figures (toys sounds so childish.. but accurate). I've already got Link, Ganon, Zelda, a human marine, a zerg hydrolisk, a protoss zealot, grey fox, Goku, and a pair of Ryoku's looking down on me from on high.
I am the only person in the world who saw, much less liked, Abberant, aren't I? *sniffles* I miss my Mega-stats, d10s, Celsis Pax. And Divas Mal. I expecialy miss you my deluded g@y wannabe goddling.
That being said, it seems that Super Heroes are the new Fantasy for the RPG market. So yeah, you really only need one system, but that didn't stop everbody from creating their own systems and worlds from each new Fantasy world back in the days before d20. More power to em!
And a new sprint power too! Yay! Maybe I'll finaly get one!
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For anyone interested there is a press release floating around here: http://www.gamingreport.com/article....e=&order=0
announcing that Alderac has acquired the rights to do a CoH CCG.
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AEG is one of the finer CCG designers out there. I've played most of their games at one time or another. I was an L5R player for several years, in fact. If AEG is involved then it's a safe bet that the game will be a good one. The important thing is that AEG's strength is in designing story telling games. I'd wager that whatever they make will be something that will advance the story of Paragon City.
The really cool thing would be for Cryptic and AEG to coordinate their storylines a bit so that, say, a player winning the CCG World Championships at GenCon would get to name or design a hero that would become an NPC in a series of MMO missions.
At any rate, an AEG-produced CCG would probably get me back into the "cardboard crack" again. *heh*
And just to top things off, I got my Origins registration book in the mail today, and what do I find? One of their "Play with a Creator" events this year is CoH RPG with Jack Emmert! Living in Columbus pays off! For once!
"Trust me, it worked in the Simpsons." - Calash
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Eden has come up with some very solid game systems in the past that are easy to play and don't take a calculator (which is fine in mini's not so fine in RPGs IMHO) *cough* Champions *cough*
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I guess it has been longer than I thought since the last time I played Champions. I don't remember it being complicated, or requiring a calculator. I remember "acquiring a taste for it" in just a few minutes. I guess I was just sick of AD&D type games that were about two steps short of rolling a die and saying "I win".
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It's only drawback is that it's not a d20 game. I hope the rules are VERY strong, or I doubt the game will do well other than as a story/background resource.
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I'll try to maintain my cool here, as I generally believe in keeping posts civil but ARE YOU INSANE. It is my admittadely biased opinion that d20 blows about as hard as you can get. Sorry, after what they did to Star Wars, compared to the old West End system I'll never forgive them. I play tested their new system, got my name in the credits and my free rulebook and everything, but it's still horrible. I will admit that d20 works well for some systems, like fantasy, but when more flexibility is needed it falls well short.
OK, now that I have my worthless rant out of the way.
I've been a HERO system gamer for some time and realize that it will probably be to complex and number crunching for the casual fan. Heck it gets a bit to bogged down for me, but it's just so darn flexible. In my opinion any system that wants to do Superhero must have that flexibility (if not the large amount of mathmatical formula and charts.) If they can do that, heck I'll convert. Otherwise I'll continue to play my CoH based game using the Champions system.
Oh, and to the person a ways back who said they should do superheroes with West Ends D6, they tried. It was around for about 6 months, and it really wasn't that good. Shame though cause I love the core system. I still play Star Wars with their rules. Much faster and more flexible.
I'll end my rant by admitting I'm biased and so feel free to take my words with as much salt as you wish.
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Heck it gets a bit to bogged down for me, but it's just so darn flexible. In my opinion any system that wants to do Superhero must have that flexibility (if not the large amount of mathmatical formula and charts.)
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This right here illustrates my biggest gripe with PnP RPG players - that they require a "flexible" system. What the hell? Every RPG system is 100% flexible! When did "if its not in the rules it can't be done" become the PnP way? I've encountered the over and over with RPG players for some time now and it boggles me.
You need something or don't like something that the rules have/don't have. MAKE IT THE FUNK UP! The more simple the system the better really. I think RPG players have gotten bound up in numbers, charts and rules and forget what the they are actually playing.
Damn lazy as GMs and tightass players refuse to think and will only accept what is presented to them in 12 point B&W font.
Now I'm the first to make up or change a rule if needed. But there is a difference between needing some tweaking here and there and overhauling a whole engine.
When it gets to the point where you've changed more things then were written, then the system doesn't suit you. I won't say it's a bad system, but it's not a fit for your style.
In a superhero game you really need to be able to adjust your powers to create those "concepts" that you want. certain systems, usually those that are class based, make that a little harder (I won't say impossible, but definetly more awkward.)
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I guess it has been longer than I thought since the last time I played Champions. I don't remember it being complicated, or requiring a calculator. I remember "acquiring a taste for it" in just a few minutes. I guess I was just sick of AD&D type games that were about two steps short of rolling a die and saying "I win".
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Heh. I really enjoy(ed) the HERO system, but I'll agree; calculators were a must for my group.
"Hokay, that's a 6d6 Ego Attack, so 60 points, and it's a Cone Effect with double the length -- +1 1/4 Advantage -- and you want it to do Knockback, so there's another +1/4, plus 0 Endurance cost... getting pricey here... for +1/2. So, +2 in Advantages. Now we've got Activation roll of 14 or less with Burnout, so that's -1/4, and Concentration for half your DCV so another -1/4 and -- huh? This is in your Multipower reserve? Pass the Maker's Mark, 'kay?"
That, and the movement/SPD business led to some screwy situations, but I still think it's a great game.
They're in Albany.. I'm raiding the factory when printing starts.
"If I didn't enjoy the ludicrous mayhem of an 8-person pick-up team and my eventual glorious triumph over seemingly impossible odds bereft of lucid and competant comrades, I would have left this game a long time ago. " - mean_liar
A good GM will adapt and adjust the "setting/rules" as needed. I have use other gaming equipment/spell/system to incorporate into my gaming. The rule book is a guideline.. not hard rules. The GM really have the final say in the matter (being GM and all)
there are times where only a single player has to do something while the rest kinda "be there" I just go.. ok. you got like 24% chance of doing this.. roll 2d10 and see what happen (instead of doing a skill check + modifiers and such) most players would go ok...
of course as a GM I would have to see their character sheet to make sure they can make such a feat... etc etc.
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A good GM will adapt and adjust the "setting/rules" as needed. I have use other gaming equipment/spell/system to incorporate into my gaming. The rule book is a guideline.. not hard rules. The GM really have the final say in the matter (being GM and all)
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That is definetly true. I've read a couple system books that say "you are not to change our rules." I usually set those aside just on principal.
Unisystem is supposed to emphasise storytelling a bit more, better for episodic gaming like a comic environment.
Rumor mill says they are going to be doing the next Stargate game too, since AEG lost the license and Sony has partnered with Eden.
Story telling system is GREAT... but to find a good GM storyteller is another story
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Heck it gets a bit to bogged down for me, but it's just so darn flexible. In my opinion any system that wants to do Superhero must have that flexibility (if not the large amount of mathmatical formula and charts.)
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This right here illustrates my biggest gripe with PnP RPG players - that they require a "flexible" system. What the hell? Every RPG system is 100% flexible! When did "if its not in the rules it can't be done" become the PnP way? I've encountered the over and over with RPG players for some time now and it boggles me.
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I don't think the issue is "if it's not in the rules it can't be done." That's never been my experience. I think the issue is "how far do I have to go outside these rules and/or make up my own stuff in order to accommodate this idea?"
With superpowered games, for example, the issue tends to be scalability. How well does the game system handle people trying to pick up minivans? In my experience certain ones do this quite well, such as the HERO system, and others not so well, like the MasterBook system. D&D, last I checked, didn't handle the idea of spontaneous magic nearly as well as White Wolf's Mage. etc.
You can always work around, improvise, etc., etc., but the less the system requires this the better.
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You need something or don't like something that the rules have/don't have. MAKE IT THE FUNK UP! The more simple the system the better really. I think RPG players have gotten bound up in numbers, charts and rules and forget what the they are actually playing.
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I like systems, personally, for a variety of reasons that I won't bore anyone with. If you're really into the whole idea of "simpler is better" I suggest checking out Trollbabe.
For a bit more game system but a decidedly strange RPG experience, I also suggest Puppetland.
EDIT: After reacquainting myself with Trollbabe I realize I've got it backwards; Puppetland's definitely the least system-heavy of the two.
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"City of Heroes. It turns you into a devil worshiping goth neo-nazi pegan vegetarian!"
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NOT BLACKLEAF!! NOOOOOOOOOOOOOOOO..........
Hehe.. thanks for the chuckle.
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Heh, I guess I am the only one who got that Spector...
M&M is playable, but caters to balance over logic and fun. This leaves holes in the rules that are difficult to overlook.
I will check it out, and if it is not another clone of the dnd rules I may buy it.
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Heck it gets a bit to bogged down for me, but it's just so darn flexible. In my opinion any system that wants to do Superhero must have that flexibility (if not the large amount of mathmatical formula and charts.)
[/ QUOTE ]
This right here illustrates my biggest gripe with PnP RPG players - that they require a "flexible" system. What the hell? Every RPG system is 100% flexible! When did "if its not in the rules it can't be done" become the PnP way? I've encountered the over and over with RPG players for some time now and it boggles me.
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I don't think the issue is "if it's not in the rules it can't be done." That's never been my experience. I think the issue is "how far do I have to go outside these rules and/or make up my own stuff in order to accommodate this idea?"
With superpowered games, for example, the issue tends to be scalability. How well does the game system handle people trying to pick up minivans? In my experience certain ones do this quite well, such as the HERO system, and others not so well, like the MasterBook system. D&D, last I checked, didn't handle the idea of spontaneous magic nearly as well as White Wolf's Mage. etc.
You can always work around, improvise, etc., etc., but the less the system requires this the better.
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You need something or don't like something that the rules have/don't have. MAKE IT THE FUNK UP! The more simple the system the better really. I think RPG players have gotten bound up in numbers, charts and rules and forget what the they are actually playing.
[/ QUOTE ]
I like systems, personally, for a variety of reasons that I won't bore anyone with. If you're really into the whole idea of "simpler is better" I suggest checking out Trollbabe.
For a bit more game system but a decidedly strange RPG experience, I also suggest Puppetland.
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That was evil.
Read Trollbabe, shame on you ...lol
First of all, it'll be a Unisystem game - but with tweaks to combat.
Secondly, I might be GMing games of it at the big cons (Gen Con, Origins, etc.) - so keep your eyes peeled.
Now that would be Cool, be in a game that States GMing.
I'm really going to try to be at Gen Con So. Cal. this year.
You don't know how excited I am about this! I LOVE Eden Studios. I'm a huge fan of games like AFMBE, WitchCraft and Buffy. They're one of my favorite game companies.
I'm so psyched to own this!! Now I'll have to decide amongst VAV, Marvel and this for which system to run hero games in :P
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First of all, it'll be a Unisystem game - but with tweaks to combat.
Secondly, I might be GMing games of it at the big cons (Gen Con, Origins, etc.) - so keep your eyes peeled.
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First of all, it'll be a Unisystem game - but with tweaks to combat.
Secondly, I might be GMing games of it at the big cons (Gen Con, Origins, etc.) - so keep your eyes peeled.
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/em gapping_mouth
wow, soo cool.... wow, I'm a nerd.
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For anyone interested there is a press release floating around here: http://www.gamingreport.com/article....e=&order=0
announcing that Alderac has acquired the rights to do a CoH CCG.
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Oh.. my.. god.. What is next? CoH ring tones? A breackfast ceral? Statesman underwear?
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Do you think we could get Todd McFarlene to make figures of Statesman and the rest of the Freedom Phalnax?