Wow! There's going to be a tabletop COH RPG!
[ QUOTE ]
[ QUOTE ]
Oh.. my.. god.. What is next? CoH ring tones? A breackfast ceral? Statesman underwear?
[/ QUOTE ]
Man, I'd kill...er, I mean arrest...for the Williams Square (FF) music as a ring tone.
[/ QUOTE ]
And I don't think that it'd be difficult to get Cafe Press to do up some underwear.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Oh.. my.. god.. What is next? CoH ring tones? A breackfast ceral? Statesman underwear?
[/ QUOTE ]
Man, I'd kill...er, I mean arrest...for the Williams Square (FF) music as a ring tone.
[/ QUOTE ]
And I don't think that it'd be difficult to get Cafe Press to do up some underwear.
[/ QUOTE ]
"Is this an assault rifle in my underpants, or am I just happy to see you?"
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Oh.. my.. god.. What is next? CoH ring tones? A breackfast ceral? Statesman underwear?
[/ QUOTE ]
Man, I'd kill...er, I mean arrest...for the Williams Square (FF) music as a ring tone.
[/ QUOTE ]
And I don't think that it'd be difficult to get Cafe Press to do up some underwear.
[/ QUOTE ]
"Is this an assault rifle in my underpants, or am I just happy to see you?"
[/ QUOTE ]
Pfffft! Whatever, looks more like a Crey Pistol from here.
I've actually had a lot of problems dealing with players in multiple rulesets. D20 is NOT the all-glorious system that a lot of people seem to believe. My biggest apprehension about running a game D20 is that it lacks the flexibility to handle situations out of the assumed party composition. Every group NEEDS a cleric. Every group NEEDS a rogue. Every group NEEDS a fighter/barbarian/ranger (something melee to protect the squishies). You can go without the melee person first though because you will need healing and there will be traps.
Someone else mentioned that all rules are subject to GM... in theory that's true... but in practice I've given up on gaming campaigns because of players who will NOT allow me to make a judgement call. Players who grill me about how a mob got to an area of a map, in a scenario that was written before I was born (just barely 27). The ironic part of that is it's these same players that complain that nobody ever runs anything.
D20 also is a tremendous investment... to keep on top of everything that has been published by Wizards is very easily a $200-$300 per year investment. That's only counting the stuff published by Wizards as many gamers where I am refuse to allow non-WotC material (sometimes refered to as WotC Nazis) and incedentally, the WotC material is not exceptional for game balance either (especially the prestige classes)
Most successful running of D20 I've ever done was a randomized dungeon crawl. Yeah, they get boring but is actually a good way I think to encourage prospective GMs to learn the rules... and are far less intimidating to run than trying to write a plot and design maps... write an entire campaign story arc... design encounters... being GM is a LOT of hard work to do it right. And random stuff reduces the likelihood of encountering the most significant problem I've had in my gaming history... when the GM focuses the entire campaign around one player, and trying to have any role at all turns into a competition. I'm not a competitive gamer. I never want to be one either.
(sorry if post doesn't make much sense... mostly asleep now)
I've played "All Flesh Must Be Eaten" published by Eden Studios, which uses the Unisystem ruleset. The entire premise of the Unisystem ruleset is that it can be used with all other unisystem games (ie. Witchcraft, Conspiracy X, etc.) So if Eden is going to publish CoH using the unisystem rules, then don't expect dramatic changes to action resololution or combat. Do expect to mix and match unisystem books. Want to run an awesome Vahzilok campaign? Pick up "All Flesh Must Be Eaten". *Grin*
The unisystem allows for three main styles of play. There are rules for diceless play (which use averages and assigned numbers) so that you'll only rarely ever have to roll a die, and most tasks and combat stuff can be done without rolling. They also provide rules for playing with a hand of playing cards, which gives the players some measure of strategy as to how well they perform at certain tasks. There is also, of course, standard dice rules. The Task Resolution is simple, just combine skills and attributes and try to roll over a target number.
Character Creation is Point based. You start with a certain number of points to allocate to skills and attributes. In addition to the points that you can spend on skills and abilities, you can also purchase Qualities and Drawbacks. Very much like Advantages and Disadvantages in GURPS, and Merits and Flaws in World of Darkness. Advantages cost points, Disadvantages give you extra points.
I don't know how detailed they plan to make combat in CoH, but in All Flesh it was very detailed. But as with most of the game, is somewhat customizable. By customizable I mean that you can ignore stuff without breaking the system. During a gun fight, players must keep track of ammo, muzzles will climb if you're using rapid fire, and on the damage end, different types of bullets affect different targets in different ways. (Armor piercing bullets do damage differently then shotgun rounds.) Characters have Endurance levels which drop every round, and if Endurance runs out, they're just too tired to do anything and fall unconscious. Combat, if done properly, takes an exceedingly long time. I applaud the designers for attention to detail, and it makes the Survival Horror aspect of All Flesh truly shine. On the other hand, that's a lot of crap to remember.
Just hope they have a stamina advantage! *Grin*
Can't wait too see what changes the make to the unisystem, but I don't imagine they'd change much, as it would make it incompatible with the other unisystem games.
[ QUOTE ]
[ QUOTE ]
For anyone interested there is a press release floating around here: http://www.gamingreport.com/article....e=&order=0
announcing that Alderac has acquired the rights to do a CoH CCG.
[/ QUOTE ]
Oh.. my.. god.. What is next? CoH ring tones? A breackfast ceral? Statesman underwear?
[/ QUOTE ]
How about COH mini's for the RPG? And some good ones for a change. I've seen some previous attempts by companies to make superhero mini's and they weren't very good. Makes me want to break out the green and try making my own.
[ QUOTE ]
In my College gaming club (this is not an exageration nor a lie) I had a friend who wanted us to try COC.
[/ QUOTE ]
Edited to remove a funny, but potentially offensive joke. I will let you all draw your own conclusions.
Est sularis oth Mithas
Don't know Unisystem, but over-detail turns me off now.
Had a lot of fun in Champions/Hero, once I made a very simple character. I would never want to run that one. As a player, you should know how your character works. As a GM, you have to know how all the villains work, and that would be a little too much reading for me.
Plus, whenever I hit someone, I was rolling 8d6, adding them up. I didn't enjoy that.
Original Marvel (orange and yellow books) was fun, simple, but it was hard to make something unique and unusual. You tended to end up with something pretty generic.
Played Palladium in a bajillion different incarnations. Never my favourite. Character creation too darn complicated, and a combat took too darn long. But it was all that was available, so I tried it, again, and again.
Mutants and Masterminds eliminates hit points, alignments, and classes which take the major deadweight out of D20, in my opinion.
The addition of flexible powers, hero points, extra effort, and the damage save (replaces hit points), add that heroic dynamic combat feel.
I've run three campaigns, played in three, and it's my favourite way to do superheroes.
www.paragonwiki.com is a great source of information for this game.
New or returning to the game? Want advice from experienced players who want to help YOU?
The Mentor Project: Part of the New Player Council.
Well, having played the demo at gencon I can say this. The system is fast, flexible, and fairly simple. Roll a d10 + accuracy of the attack your using. See how well you hit vs. their defense to determine if you get bonus damage. add the damage of your attack to the bonus damage from accuracy and subtract it from their hit points.
Thugs went down so easy we felt bad for them (not very nice to torch a guy with a plasma blast for 2 or 3 times his HP). Real badguys were tougher but with teamwork and inspirations we won.
Powers seemed modelled well, and things looked like they scaled well.
Enjoying every AT in the game.
Remember the Golden Rule: Skill > Build
Leader of the True Blues on Liberty
[ QUOTE ]
Oh.. my.. god.. What is next? CoH ring tones? A breackfast ceral? Statesman underwear?
[/ QUOTE ]
Man, I'd kill...er, I mean arrest...for the Williams Square (FF) music as a ring tone.