Thank you for the Wolf Mission Timer
Don't mean to single you out here but you're one of many to have iterated this problem in this thread, so I wanted to comment on it:
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I have run out of available missions several times with my scrapper where I had to spend 1-1 1/2 levels street grinding or TF Cycling.
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I just don't understand how people have this problem. I've played 2 characters who've done practically every mission I can get, and I've never run into this problem. My main, who is now level 50, only had this problem by the time he was lvl 44.5 and I couldn't do any of my lvl 45 missions yet. I didn't have that problem at 38-39. I didn't have that problem at 34-35. I didn't have that problem at 29-30 either. So on and so forth. In fact I had a hard time preventing myself from outlevelling my contacts before I could do all their missions.
I did limit myself to one TF for him, starting with Bastion (namely because of that TF) so I wouldn't get sick of TF's. Did Manticore once. Numina. Eden. Sewer. Shadow Shard #2. Only once. The IP and FF respec trial just once.
I did minimal grouping with others, and practically no street hunting. I just don't see how you guys do it.
On my scrapper I have now, Who is about to ding 35, I had to get stealth in my 20's to do the least amount of things I could do in countless door missions, so that I could guarantee doing them all. I'd have them all done at lvl 25, 30 and then do a TF at that level so that I wouldn't level too quickly, so I could get to the new batch of story arcs. I don't know how I fit 1 respec trial into that.
Anyhow, I'll take any tips or pointers here, because it's aggrivating that I am so close to outlevelling my 30-35 contacts. I'm 34.7 now and I haven't finished my story arcs on my last 2 contacts. I suspect by 35.5 or so I'll have finished all their missions they can give, just in time to do the Manticore TF.
I've resorted to staying on Heroic so that I get less XP for beating mobs in missions. A scrapper on Heroic!
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Im rather disgusted by changes made that affect all of us when it comes to only a few who actually abuse the game
this way.
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I totally disagree with the notion that powerlevelling is limited to a few people in the game. I hate to overuse this word, but it's rampant. On Protector practically all broadcast/request chat has been asking for wolves, arguing about powerlevelling, and mistells. Well it seems that way.
All i want is to try the new archtypes. Powerleveling is the best way to get there, i don't care about beeing 50.
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I like the option of grouping with friends and standing around and BSing while getting exp, it can be a social thing. Or maybe I want to get in the herding mission, stand in a safe place, and go throw a load of laundry in. Make dinner.
[/ QUOTE ] And get free xp for nothing in the process. I would like to do that too. Statesman, can you design the game so I can just log in and automatically get xp? That would make the game more fun, (right???) while eliminating all the hassle of forming a team and actually walking to the mission!
This part of your post doesn't help your argument. Plus, you berated the other poster for not having experienced higher-level content, and then you confirm his view of what wolf-herding is like, high reward for almost no risk. Last time I was a low level on a wolf-herding team, I died pretty much every mission (was sked to the healer and had to follow him as he followed the tanker). Didn't matter, the debt was gone before I even had time to check how much it was, because you get xp at such an insane rate. Risk, in that situation, definitely does not equal reward in comparison to any other activity in the game.
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choosing new powers AND THEN SEEING HOW THEY WORK is my fun
[/ QUOTE ] So how are you seeing how your powers work if you are standing in the corner of a mish or doing your laundry? Some people posting here seem to think that the fun in the game is only in levelling. The fun for me in the game is actually playing with my powers, which I don't do while sitting in a herding mish. This may be why Statesman classifies herding as "unfun". His classification is debateable, but it seems to me that the process of wolf herding is only fun after it's done and you have new powers, but is no fun during, when you are just standing around, and this may be at the root of him thinking it's not fun to herd.
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Maybe the next night *I* will be the one doing the herding/killing for other friends. We enjoy it.
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Yeah, I do the trade-off thing for my SG mates too. I don't see why you seem to think this helps your argument.
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And to whoever above was complaining about how the roles have reversed and the pl'ers are now the whiners. We are just trying to tell you we won't stop. Most of us have found better persons/places/things to herd anyway.
[/ QUOTE ] If you've found better stuff to herd, why are you so broken up about this?
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When all else fails, we will herd in the streets. You think a few tells and broadcasts bug you? haha. Don't [censored] in your own watering hole.
[/ QUOTE ] So you want others to mind their own business, but you have no qualms whatsoever about invading their business and hurting them? Very illuminating.
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Mind your own business people.
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I would argue that the speed at which other people can do things in the game that I also play is partially my business, because CoH is by nature a social and comparative environment. Every level someone gets powerlevelling does, in fact, devalue all of the effort and time others have put into getting that level naturally, since we all exist in the same world and must interact with each other and engage in social comparison with each other. My level 50 doesn't mean as much as it really should, because other people have gotten there using PL and wolf herding, and there's no way for me to prove that I got there naturally. In real life, no one would consider it "fair" if one person got $5000 a week to sit around doing nothing in the office one day a week while another person got paid the same to work very hard 6 days a week. This is the same concept, and this is why people PL anyway. Why would I bother with the harder job if the other guy gets the same reward for no work?
Yes, we pay our $15 a month. So does the guy who doesn't powerlevel. However, we, by PLing, devalue everything that other person does, and in effect reduce what he gets out of his investment. This doesn't prove that you shouldn't be able to PL, just that the "mind your own business" and "I pay my money" arguments don't hold water.
You might be saying "But I get less out of my $15 if PLing is eliminated". That's sort of true, but the other side of that is we will now be getting the exact same reward as everyone else of the same skill for the same investment, instead of an unfair excess of reward for no risk. The entire community gets more for their money comparatively if PLing is eliminated, because the game is more balanced and fair to every player, rewarding skill and time/effort investment instead of rewarding people for recruiting a tanker and resetting the same mission over and over.
Don't get me wrong, I got my lvl 50 all the way up with no PL, and now I powerlevel my alts. I don't blame anyone for powerlevelling and wolf herding, because I believe it's the fault of the game design for letting us do it. As has been said, if we were rewarded tangibly for anything but levelling (badges are cool, but not enough), these methods would not be so widespread, and people would not be insisting that they will find ways to keep doing it no matter how the rules change. I plan to keep powerlevelling my alts with my SG until the rules change.
What I don't get is people thinking this is a legitimate way of playing the game and that they DESERVE and DEMAND their opportunity to break or change the rules of the game to their liking.
Take this example: Say you were let loose in a candy store. Your desire is to eat as much candy as possible as quickly as possible. However, if you are allowed to eat as much as you would without restraints, you would become sick, fat, and become tired of eating candy.
It is in Statesman's (and every single players) best interest to make sure that everyone gets the same amount of candy for the same price (in time, effort, and skill) and that people don't get sick of candy.
If people get tired of the story content, Statesman can always rectify that by adding new content. However, if people get tired of the game because they've leveled up all the characters they care to try, it's harder for Statesman to rectify that.
Sure, we all love getting rewards really fast. That doesn't mean we DESERVE to get rewards quickly and for nothing, and it doesn't mean that getting instant rewards for free is good for us or for the society we all share. What do you think would happen in real life if we could all get millions of dollars for almost no effort? The economy would collapse and inflation would make that million bucks worth next to nothing. Since this is an MMO, the same thing will happen here, and has already begun to happen.
I think the game would be better without powerlevelling, and I think the devs should eliminate it. If you give people an opportunity to exploit a system, they are a sucker if they don't do it while most other people are. In turn, they need to give us the opportunity to earn other tangible rewards besides levels to compensate for the parts of the game that can sometimes drag on, and continue adding content that makes levelling an alt more interesting. I love the devs, but I blame them for the current state of the game, which I would consider broken.
Making 50 without powerleveling dosen't make you beter than anyone. You play the game the way you like it and you shoudn't make other ppl play it your way cuz they're paying for their own personal gaming experience. Btw none of the stuff you quoted is in here.
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If you want people to go through your content instead of PLing, then you should add some more. I've already done all of it (save FBZ) once, most twice, and don't really care to do it again. I thought the Kheldian was gonna have some unique content, but so far it was just my first contact... rather skimpy.
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I4 is going to have addons to the Kheldian missions/story arc. Bet the people who PLed Kheldians are gonna LOVE that. :P
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as much as i hate to say this, but it's sheerly my opinion.
Herders, that used wolves at first were doing something for MUCH greater XP than anything else could be done in a game. it's nothing better than in neverwinter nights, DebugMode 1, dm_giveXP cheat. anything which greatly skews the balance and flow of a game, no matter HOW FUN OR FITTING FOR PLAYSTYLES is nonetheless a problem, and that's what it was. it made things too easy, but those that kept doing it over and over, did indeed screw it over for casual players.
simply put: no matter how many people support it, or used it, it was never a valid way to play. and because of that, I don't blink when with one mere update suddenlly our game was changed for quite a few. I have a 50, got him there the honest way. plan to do that with every last character as well.
if I wanted to gain levels, I'd just streethunt from levels 1-50. that's how you do it, not stand away while 3 people do all the work. it never was a valid way to play, and i shed no tears while it tis erased.
~Magic swordsman
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I sure am glad you are the official "valid way to play" liason, next time i'm unsure if i'm playing correctly or not i'll be sure to send you a tell.
As many other people have said in this post, i pay 15 bucks just like the rest of you people and i'll play the game how i want to play it. The herding WON'T stop and neither will powerleveling so you might as well go back in your hole.
As you can see there are many reasons why people want to gain levels faster and that's their perogative. By them doing this, it has no effect on me whatsoever, so they play how they want and i'll play how i want....there is NO "correct" way to play.
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All i want is to try the new archtypes. Powerleveling is the best way to get there, i don't care about beeing 50.
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Only the Kheldian Epic AT is a "be level 50, unlock this AT". Other ones have been noted as being "Finish a TF" or story arc sorts of requirements.
So hitting 50th will let you be a Kheldian alone. If it levels you past doing a TF properly, that might well be an argument against PLing right there.
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I sure am glad you are the official "valid way to play" liason, next time i'm unsure if i'm playing correctly or not i'll be sure to send you a tell.
As many other people have said in this post, i pay 15 bucks just like the rest of you people and i'll play the game how i want to play it. The herding WON'T stop and neither will powerleveling so you might as well go back in your hole.
As you can see there are many reasons why people want to gain levels faster and that's their perogative. By them doing this, it has no effect on me whatsoever, so they play how they want and i'll play how i want....there is NO "correct" way to play.
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It certainly does have an effect. Namely, it skews the player population. Powerleveling, by it's nature, shoves the player community into the higher level range. Eventualy, that is poison to new players, as player demand forces the dev team to focus on top-level content to meet that demand, and neglects the rest of the game.
You can certainly play as you like. Statesman and company can change the game to allow or disallow it as they like as well. And if that's a bit of bitter in your candy, that will be sad perhaps. But it's better than killing the lower-end part of the game from neglect, which in the end is the reason people fall in love and play the game to begin with.
Levels, in the end are not the point. Being able to play as much of the game as possible and have fun is the point. And if content that does this is spread more evenly across the game, you get the joy of playing it -all- instead of driving yourself all the way up by mobsterbation.
As it stands, I think the real reason for PLing is that it's a young game with zero expansions (though certainly added content) and you really don't have enough content to not end up hitting the same parts at times...which equals grind if done too many repeats. Therefore, you want to explore new AT's and such...and there's no way to do something new while leveling up.
Ergo, herding. And I think that a good answer to herding would be figuring a way to change mob stacking codes, or simply limiting the number of mobs one gains xp from KOing by use of a single power. It's just not common sense to be able to drop 60+ mobs into a dumpster and Nova them to hades or burn patch them to flambe. In the short run, though- expect bandaids while the dev team figures out the root of the method and how to recode.
In that way, PLing is good. It points out weak spots in the game, and motivates non-lazy ones to improve them. Keep up the good work- and that's not sarcasm.
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I suspect we'll see a change in the XP level limit at some point. It might be 5 levels across the board or something, or maybe all purple mobs, regardless of how many levels above con they are, generate the same XP.
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I totally agree with this statement. I've been expecting it for a while now actually. Now do you think a change like this would be made because it is considered "unfun" to fight purples or because people are leveling too fast?
I would love to to XP cap at +5. ONLY if they remove the acc and damage "cliff" from the current state, where, even if you can hit a +4 boss, the damage will be almost trivial, unless you are capped on damage buffs. The current state of affairs encourages the cookie cutter builds that can handle these big drops in accuracy and damage, as well as specialized team makeup to get necessary buffs. Now with an XP cap and a greatly reduced acc and damage penalty, Joe Casual can toss an extra accuracy, and damage into his attacks, or cycle his damage buffs, and take on the tuff stuff. Of course then we get into my controller in pre-purple patch, collecting lvl 25/26 SOs at 21/22. Man, was it ever nice to not spend .5 to 1 million every time I levelled.
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Making 50 without powerleveling dosen't make you beter than anyone. You play the game the way you like it and you shoudn't make other ppl play it your way cuz they're paying for their own personal gaming experience. Btw none of the stuff you quoted is in here.
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It does mean that my level 50 took more time, effort and skill than a powerleveled lvl 50. Which means that my lvl 50, in that way, is better than a powerleveled lvl 50, because there was more investment and more skill involved. I am not necessarily a better player, but I have shown myself to be good enough to get to 50 without PL, while many other have not shown that level of skill. Can you please explain WHY my natural 50 isn't better than your PLed 50?
Also, you didn't give any argument against what I said, you just disagreed out of hand. There's no reason for me to convert to your point of view because I feel I've disproven your main point (that we all pay for our personal game experience, therefore I should be allowed to PL), and no one has shown me WHY I"m wrong yet.
BTW, good job showing that you posted blindly without bothering to read the whole thread. All of my quotes were from wardaddy's post on pg 17 of this thread.
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I suspect we'll see a change in the XP level limit at some point. It might be 5 levels across the board or something, or maybe all purple mobs, regardless of how many levels above con they are, generate the same XP.
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I totally agree with this statement. I've been expecting it for a while now actually. Now do you think a change like this would be made because it is considered "unfun" to fight purples or because people are leveling too fast?
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Well that's why the purple patch came out right? Because it was "unfun" to fight +10 mobs.
I remember being level 10 and with a group of 9-11s in steel canyon and fighting (and defeating) a couple of level 20 family. That was completly "unfun".
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Actually, they just applied the wrong solution. Simpler way to end this (and most other mission cycling) would be to limit a mission to being repeated no more than three times--after that the contact marks it as 'failed' and moves on to the next.
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This is a poor solution as well. Going LD, getting a request for help inside a mission, and other such things can either force you to reset or put you in a position to turn down a completely reasonable request because you actually want to be able to complete your mission.
What's with the obsession about punishing all players to prevent herding? (Which, incidentally, isn't going to be prevented anyway)
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Sorry Statesman, but it doesn't make sense... If someone is doing this over and over, how does this make it unfun or more fun for someone else?
If someone chooses to miss content it should be their perogative. It you want to stop it then put more rewards in the 40's and maybe the heroes won't want to skip the content... (this is just a thought and not a solution in and of itself)
The timer is a bad idea, and it's obvious from the flooding the posts from people that are frowning this rather than praising this decision.
SHAME ON YOU for not allowing players to make their own decisions!!!!!
My completely random suggestion...herd Freakshow. The Dreck AV mission is offered by Unai in the 45-50 range. Get yourself energy resistance and a nice electric or energy blaster (Freaks are weak to energy damage), and go to town. XP is definitely not bad, and I found it to be quite a bit more fun than wolves, since the scenery actually changed. No offense, but that rock gets boring. In the 40-44 range, you've got the Bile AV mission, which is (IMO) an even better map, and far larger than the wolf map.
What I find amusing...is that a large part of Protector is actually blaming a single person for getting a timer added. Personally, I find this hillarious.
My first "turning point" in this city was during the Rularuu Invasion, and charging in with my BS/Regen Scrapper. Skyway City, at Level 10. It went...poorly.
Reading through this thread all I can say OMG I have never seen so many dumb, unimformed generalizations in my entire life. No wonder they put the timer on the wolf mission perhaps now it will keep all the whiners quiet at least until they see someone who his having more fun with their AT's then them then they can cry nerf this nerf that.
I really could care less about putting the timer on a mission but if it's a sign of things to come then this game is going to be in a lot of trouble. What I personnaly would like to see is better presentation of contents no just not the old add new zones I mean some real detective work like follow clues and have your story arch coincide with someone else. You can have the option of working together on the case and if you get stuck go to your contact for further details that way you are not forced to look for a team because your mission has disarm 5 bombs at once. There is great content in this game and more is being added all the time but it's the way it's being presented it's way too linear, if you truly wants us to feel like heroes then treat us like them. Some random missions I am soo tired of saving lawers and painting or labs and such. If anything trying to stop powerleveling will only just be playing a game of cat and mouse and wasted energy for both parties involved. Also putting the label "fun" and "unfun" is great stuff but then again it comes from the great minds who think hitting someone with an attack called beheader is "arresting" lol.
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I'd like to see solutions that make less people do unfun behavior but don't put additional penalties on the people who never engaged in the unfun behavior in the first place. Unfortunately, sometimes that simply isn't possible. With mission, though, maybe it is. AS it stands, each character can have no more then 3 missions at a time anyway. What if, in addition to tracking the missions that characters had while the character is offline, the game also tracked the number of mobs left alive in the mission when you last visited. Let's get a tiny bit more sophisticated and track the number of minions/lieutenants/bosses/AVs separately for each mission so that, we may not get the exact mobs right, but we can get the mobs approximately correct when you go back in. We could even recall the number of people that was in the team for the mission last so that it still adjusts the mobs based on team size. The upshot is that if you go into the mission after logging out or resetting the mission it doesn't really reset the mission. The mobs may get repositioned slightly, but there won't be any more mobs, so you can't farm missions. You can't behave in "unfun" behavior in this way. Yet, any benefits (badges, killing AVs, taking your time, doing the mission with a team of friends who don't all happen to be on when you get it, all of that is still possible.
Sounds reasonable?
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OOO I like this idea. I'm not sure of the complexities in coding such a thing. As a concept I like it.
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And get free xp for nothing in the process. I would like to do that too. Statesman, can you design the game so I can just log in and automatically get xp? That would make the game more fun, (right???) while eliminating all the hassle of forming a team and actually walking to the mission!
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To each his own. If I want to skip 2-3 lvls here and there, come back from house chores, etc. to see I have leveled once or twice, and then get excited about a new power I can get, that's my choice, my fun. OHH the joy.
By the way, smarta$$, I still have to form a team and "walk" to the mission.
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This part of your post doesn't help your argument.
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You apparently missed my argument, or the point of it, because the drivel you are spewing has nothing to do with the points I was trying to make. (Excuse me if I articulated them poorly.)
Just to sum it up and give you a refresher, try this....
1. I don't care how you play.
2. I don't care that they changed the wolf mission, I herd other things as well, and I happen to still have a wolf mission on one toon that I can still run all I want without a timer.
3. I am trying to explain that changes like this aren't going to stop pl'ing EVER. Only stopping sk'ing and forcing people to team with only 2-3 lvls above or below will.
4. No one should tell anyone else how to play, even the game devs. Once it comes off the shelf and I have bought it, it is now MINE. Of course, there is always that element of "courtesy". I am not one of the dreaded "broadcasters" that seem to annoy everyone so. Remember, courtesy is a two way street. I do my thing quietly out of everyone else's way.
5. Keeping pl'ers in missions is the smartest way to keep them out of public, if you make it tougher to herd in missions, people will be in the streets. Not to vindictively piss you off, but because they have nowhere else to go.
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So how are you seeing how your powers work if you are standing in the corner of a mish or doing your laundry?
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Who said pl'ing is ALL I do? Sometimes I play my lowbies, sometimes I help friends, sometimes I solo. Stop making generalizations, because you don't know me, my habits, or what other pl'ers are thinking/saying/doing.
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Some people posting here seem to think that the fun in the game is only in levelling.
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So what if they do? Why do you care? You will turn out to be one of those old ladies/old farts spying on neighbors with nothing else to do. Get your own life, stop worrying about everyone else.
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This may be why Statesman classifies herding as "unfun". His classification is debateable, but it seems to me that the process of wolf herding is only fun after it's done and you have new powers, but is no fun during, when you are just standing around, and this may be at the root of him thinking it's not fun to herd.
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I have plenty of fun sitting in a herding mission. I chat with SG mates and friends, I plan my build, I alt+tab out and read stupid posts by busybodies, and sometimes I do laundry. I have a good time. So don't tell me I don't. Again, it's not the only thing I do. Not even 1/4 of my time is spent there (killing or sitting).
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Yeah, I do the trade-off thing for my SG mates too. I don't see why you seem to think this helps your argument.
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I have an idea, why don't you tell me what my argument was? You seem to be very good at putting things in other people's mouths so far. Let's get a summary of my argument from YOUR point of view.
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If you've found better stuff to herd, why are you so broken up about this?
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Again you misunderstand. Most of us on the other side of the fence are just trying to tell you why that change is stupid, any herder has more than one trick in his/her bag.
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So you want others to mind their own business, but you have no qualms whatsoever about invading their business and hurting them? Very illuminating.
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You miss the point, if you mind your business in the first place, no one will have to street-herd. I will play the way I play either way. If you whiners force people like me into the streets, I laugh because you will have brought it upon yourselves, the irony of it is very amusing.
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This doesn't prove that you shouldn't be able to PL, just that the "mind your own business" and "I pay my money" arguments don't hold water.
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I'm sorry you see the world that way. It's unfortunate. Maybe you would like to go tell Donald Trump or Bill Gates that they have ruined society because they figured out a different way of doing things and took things out of balance. Maybe you would agree that they should distribute their moneys to lower class folks so that we are all the same.
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Don't get me wrong, I got my lvl 50 all the way up with no PL, and now I powerlevel my alts.
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lmao. Then you condemn everyone else for it. Nice. If you believed a shred of the horse**** you typed, you would be an upstanding member of the community and be a good example to the newbies/lowbies by stopping your CHEATING immediately.
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I plan to keep powerlevelling my alts with my SG until the rules change.
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And you tell me I defeated MY own argument? WOW
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What I don't get is people thinking this is a legitimate way of playing the game and that they DESERVE and DEMAND their opportunity to break or change the rules of the game to their liking.
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What rules were broken? We did a mission over and over. No different than the rest of the game. We just found a way to do it faster.
You get a little long-winded at the end of your post there, and so am I, so I'll try to make this short.
Life is unfair. Some people do things different. You can't demand everyone do things the same or give up their preferred methods to please everyone else. You can't demand a crying baby shut up in a restaurant, you can't demand someone chew their popcorn quieter in a theatre. Buck up and realize that other people do their thing too, and you won't stop them. Patience and tolerance are not only necessary in our society, but also MMORPG's too.
I find it amusing to watch you beat up on pl'ing through the first half of your post, then proceed to justify your own pl'ing towards the end. I feel like I just wasted 1/2 hour of my life even responding.
50 Heroes:
Inv/EM, Ice/Device, Inv/Fire, Fire/EM, Fire/Kin, Ill/Rad, Grav/Storm, Spines/Regen, DM/SR
50 Villains:
EM/Regen
Founding member of Old School, Triumph
I don't know what the big deal is. It's a stopgap fix to an epidemic problem in the game, and something that will probably be addressed by removing the very ability to effectively let someone 9 levels below get insane XP and be practically worthless, otherwise.
I don't even think the mission is done being tampered with, but I don't think they are going to do anything deep to adjust it until after issue 4. I am surprised anything got done now.
We're probably going to see sweeping changes like a 5level cap on XP, and/or all purple mobs (no matter high higher they are) give the same XP per mob. IOW a lvl 45 mob that's 5 levels above you will give you the same XP as a mob that's 7 levels above you, because they are both a minion (or whatever) of the same con (purple).
It's not about some people wanting others to "not have fun." That's a straw man. Everyone knows it. It's the fact that this rampant powerlevelling puts a strain on the entire community. This isn't an issue about something that's occuring in a vacuum. This hurts everyone's chances of grouping normally, or even remotely normally.
I don't think many people give two hoots if a healer is unSK'd in a mission and is 6 levels below the highest person. There is a difference between a mountain and a molehill. It's the mountain any of us care about.
Let's keep this in context. Keep the logical fallacies out of this discussion.
Ah darn, guess the devs do give in to whiners.....goes to show Im still right about them. Quick everyone, whine about everything costing too much endurance and influence....and they will give in to that as well. Good job setting a trend....regen being one of them, but not being the beggining
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I suspect we'll see a change in the XP level limit at some point. It might be 5 levels across the board or something, or maybe all purple mobs, regardless of how many levels above con they are, generate the same XP.
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I totally agree with this statement. I've been expecting it for a while now actually. Now do you think a change like this would be made because it is considered "unfun" to fight purples or because people are leveling too fast?
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Well that's why the purple patch came out right? Because it was "unfun" to fight +10 mobs.
I remember being level 10 and with a group of 9-11s in steel canyon and fighting (and defeating) a couple of level 20 family. That was completly "unfun".
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Ah, those were the days. People teamed because it was fun and profitable. Everyone had the chance to contribute. (Scrappers were kinda left out though since their defenses couldn't take the punishment).
Now people team only when they are forced to either by TF requirements or because they can't complete a mish. It is still far better xp to solo for the solo capable and the ability to actually contribute to a team falls off quickly once you hit that purple patch wall.
Oh well, those days are gone.
You wann know how PLing makes the game unfun? Try this:
*invite Empath Defender*
*fight*
*TEAM DIES BECAUSE THE EMPATH DID NOTHING BUT BLAST AWAY THE WHOLE FIGHT, since she has ONE HEAL and ALL OF HER BLASTS, AIR SUPERIORITY, AND SEVERAL OTHER POOL POWERS, and the only reason she ever made it to lvl 20 IS BECAUSE SHE PLED OFF OF WEREWOLVES*
THE END!
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You wann know how PLing makes the game unfun? Try this:
*invite Empath Defender*
*fight*
*TEAM DIES BECAUSE THE EMPATH DID NOTHING BUT BLAST AWAY THE WHOLE FIGHT, since she has ONE HEAL and ALL OF HER BLASTS, AIR SUPERIORITY, AND SEVERAL OTHER POOL POWERS, and the only reason she ever made it to lvl 20 IS BECAUSE SHE PLED OFF OF WEREWOLVES*
THE END!
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On behalfs of all the empath, I would like to thank you.
Seriously what does it mean ? Is PL a problem with empath specifically?
Or with Tanks who don't know how to keep aggro, or Blaster who stay in melee, or anyone who doesn't know how to play ?
as much as i hate to say this, but it's sheerly my opinion.
Herders, that used wolves at first were doing something for MUCH greater XP than anything else could be done in a game. it's nothing better than in neverwinter nights, DebugMode 1, dm_giveXP cheat. anything which greatly skews the balance and flow of a game, no matter HOW FUN OR FITTING FOR PLAYSTYLES is nonetheless a problem, and that's what it was. it made things too easy, but those that kept doing it over and over, did indeed screw it over for casual players.
simply put: no matter how many people support it, or used it, it was never a valid way to play. and because of that, I don't blink when with one mere update suddenlly our game was changed for quite a few. I have a 50, got him there the honest way. plan to do that with every last character as well.
if I wanted to gain levels, I'd just streethunt from levels 1-50. that's how you do it, not stand away while 3 people do all the work. it never was a valid way to play, and i shed no tears while it tis erased.
~Magic swordsman