ATTN Scrappers and Tankers
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!! !!!!!!!!!!
/em applause
Good one Boss.
Means things will get a little more dangerous for me if I get stunned but it'll make for a better game.
Ha, it's amazing how you can get so used to the faults in a system you forget how incredibly stupid it seemed to you when you first encountered them.
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We're working (or more precisely our wunder-programmer Martin)
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Now I have this image in my head, that Martin is some kind of uber nerd like Marshall from Alias.
He's not just Martin! He's SUPERMARTIN! Man, thsi coupled with the "no lagging at doors" is going to make my head explode.
And "Go Go Gadget Donkey Punch" is perhaps the most disturbing thing I've heard in a week
Oh my God... I've just worked out Statesman's huge secret...
Its all become clear with the huge lump of posts, answers to long wondered questions and general coolness.
He's SANTA.
Spread the word!
YES ... Get in there .... <plus lots of other victory celebrations>
There are far more important issue about Tankers and Scrappers then waiting for a mob...
Thanks, Statesman!
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There are far more important issue about Tankers and Scrappers then waiting for a mob.
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I think I speak for alot of people, not all, not 99.9%, but alot when I say ...be silent.
To Martin: Thank you very very much. As another poster pointed out taunt has made the runner issue not so bad, however when starting from scratch at level 3 when there is no taunt available this will be really nice.
At first I did take taunt JUST to stop runners, I did respec out of it and just kept Provoke ... so when a mob runs on me now ... I hit Provoke usually pulling a second group that the runner is passing at the time Go Me!
Looking forward to hitting foes in the back like a true hero,
Jolly Green Giant
From a lvl 36 scrapper... THANK YOU!
Be happy as heck to try it out on test whenever you guys want.
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We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners. No more angling just in front of the fleeing foe - yep - you can punch him from behind!
We hope to get this into Update 3, but it needs testing. But I thought you'd like to know.
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.....
I can't even explain how happy this makes me.
Even if many have gotten used to the "jump ahead and hit", that sure is gonna make things more interesting for melee chars!!!!
Thanks!
My YouTube videos of auras, emotes and other stuff from special promotions, incarnate purchaseables, etc...
turbo-w00tage
Awesome
AND YET AGAIN THE DEVS SHOW WHY THIS GAME WILL LAST A LONG TIME...THEY ACTUALLY GIVE A DAMN
NICE!!!
View the story of W.A.R.F.A.C.E. and Septimus Bane here: http://www.fanfiction.net/s/6785073/1/Meus_Profiteor#
my email chrismfears99@yahoo.com
If there is "Best Director" equivalent category in the Video games awards I nominate Statesman, you and your entire team are nothing short of stellar. Never have a seen someone, go so far above and beyond what is expected, in all my years of gaming. And have been playing games for over 15 yrs.
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We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners.
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Let Martin know to PM me his address. I'm sending him an official LEGENDARIES COSMO MUG !
No joke! Send it!
[ QUOTE ]
We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners. No more angling just in front of the fleeing foe - yep - you can punch him from behind!
We hope to get this into Update 3, but it needs testing. But I thought you'd like to know.
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HOLY <CENSORED>!!!!!!!
THANK YOU!!!!!
I'm truly amazed. Twice in one day, you've given me cause to renew my faith in you guys. Wonderful.
[ QUOTE ]
We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners. No more angling just in front of the fleeing foe - yep - you can punch him from behind!
We hope to get this into Update 3, but it needs testing. But I thought you'd like to know.
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All I ask is that it works from /follow distance...please
That is when /follow cant get anycloser, no matter how fast your running
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Wait, there's actually a solution to this?
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This is great and all, but I had wondered why this was an issue at all, all the other games I have played never had an issue with a melee hitting someone running ahead of them.
Oh THANK YOU, Martin.
All of my toons do /em praise "All Hail Martin!"
But especially my tank and scrapper.
I know! why not just give all melee toons web grenade.
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- yep - you can punch him from behind!
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Yippie!
Thank you VERY much Statesman
But I'd like to ask again, is there any word on what to do about enemies running while disoriented? as an EM Tanker it's quite disconcerting to have the gang I had just invincibility-aggro'd "stumble" jump 2 stories up a fire escape.
*Runs up to hug Statesman, but then remembers that Statesman thinks REGEN IS MORE POWERFUL THAN INVULN AS A SCRAPPER SECONDARY.*
*sadly shakes head instead*