ATTN Scrappers and Tankers
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We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners. No more angling just in front of the fleeing foe - yep - you can punch him from behind!
We hope to get this into Update 3, but it needs testing. But I thought you'd like to know.
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Happy Day! Time for those Freak Ranks in Brickstown to go DOWN! (They run so much on me I was beginning to think I smelled funy...)
-Neophyte/Liberty
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We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners. No more angling just in front of the fleeing foe - yep - you can punch him from behind!
We hope to get this into Update 3, but it needs testing. But I thought you'd like to know.
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Why aren't there any charge type powers? Like run up, punch and dizzy/knock down a guy? That way a tank can base a blaster better. Make it maybe 10 feet or yards, nothing to crazy....or how about powers that prevent breaking away?
Yes I play Heroclix!
Oh yeah! it's my Burfday....
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No more angling just in front of the fleeing foe - yep - you can punch him from behind!
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Ehxcellent.... Very much needed.
Question:
Does this apply to mobs chasing fleeing heroes too? Will this make it much easier for melee mobs to take out the last slivers of player health?
I guess I'll need to review my panic protocols and maybe practice a more conservative approach to encounters.
[ QUOTE ]
We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners. No more angling just in front of the fleeing foe - yep - you can punch him from behind!
We hope to get this into Update 3, but it needs testing. But I thought you'd like to know.
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Great! But...
I hope its for ALL melee combat and not just for Scrapper and Tanker Melee combat.
If this is another fix like Hurricane (where you said not all melee skills are equal), I think you've opened a can of worms that will have serious reprecussions when PvP comes around.
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[ QUOTE ]
We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners. No more angling just in front of the fleeing foe - yep - you can punch him from behind!
We hope to get this into Update 3, but it needs testing. But I thought you'd like to know.
[/ QUOTE ]
Great! But...
I hope its for ALL melee combat and not just for Scrapper and Tanker Melee combat.
If this is another fix like Hurricane (where you said not all melee skills are equal), I think you've opened a can of worms that will have serious reprecussions when PvP comes around.
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The non-scrapper, non-tanker types *have* ranged attacks for those runners. They don't *need* this fix applied for them, nor did they need it for hurricane, for that matter.
Does that mean I can keep my rock?
Awwwwwwwwwwwwwwwwwwwwwwwwwwwwwesoooooooooome
Hmm .. I always thought the trick was to kill them before they got the urge to run .. heh! But anyways this is an awesome fix I hated dealing with runners and often would just let them run and come back to be eventually.
Really appreciated ... thanks. That was annoying. I was getting good at it ... but annoying.
Arc: A Little RnR (17523) - Poster
Char Site | My DeviantArt
Global=@Thornster
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We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners. No more angling just in front of the fleeing foe - yep - you can punch him from behind!
We hope to get this into Update 3, but it needs testing. But I thought you'd like to know.
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BONG!!!!
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The non-scrapper, non-tanker types *have* ranged attacks for those runners. They don't *need* this fix applied for them, nor did they need it for hurricane, for that matter.
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Differntiating like that causes more problems then it solves -- just wait for PvP to roll around if you don't believe me there.
We shouldn't draw lines along archetypes, but along attack types, of which there's melee, range, and control. A punch from a scrapper should not behave differnently then one from a blaster or from a tanker (talking general behavior here, not damage).
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Great! But...
I hope its for ALL melee combat and not just for Scrapper and Tanker Melee combat.
If this is another fix like Hurricane (where you said not all melee skills are equal), I think you've opened a can of worms that will have serious reprecussions when PvP comes around.
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I am sure it is, the reason the thread is title the way it is because it is of a higher importance to scrappers and tankers that use melee more often.
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We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners. No more angling just in front of the fleeing foe - yep - you can punch him from behind!
We hope to get this into Update 3, but it needs testing. But I thought you'd like to know.
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I can die happy now.
Well, maybe not die, but this is really good news. Thank you.
Infinity:
Ellen, 50 MA/Inv Scr
February Night, 14 Ice/Ice Blstr
Guardian:
SilverSwordmaid, 29 Kat/Rgn Scr
Vicious Killer, 33 Emp/Enrgy Def
Electromagness, 40 Rad/Rad Def
Sense of Humor, 50 Fire/En Tank
Virtue:
Kickfest, 50 MA/SR Scr
Freedom:
Glorious Ending, 29 EM/DA Bru
Martin Rocks!
If this doesn't make Issue 3, please consider a supplimental patch for this before Issue 4. This change will have a HUGE positive impact on combat.
You know how frustrating it is to be chasing a Freak Tanker that is gunning for your controller and not able to hit him until he's stopped and gutted your crowd control guy.
--------------------------
Justice server
Or at least let my tanker take off a chain mailed glove and hurl it at the fleeing culprits head
Sweet work Cryptic, sweet work.
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We're working (or more precisely our wunder-programmer Martin) on a change to melee combat that will enable you to hit runners. No more angling just in front of the fleeing foe - yep - you can punch him from behind!
We hope to get this into Update 3, but it needs testing. But I thought you'd like to know.
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YAY!!!!!
Runners give me a freakin' rash.
I'll keep it short and simple.
SWEET!
oh dear god, thank you. i can now play a melee character. i love melee character, but after about the 50th runner, and me chasing in slow motion, i get bummed and go back to my blaster/defenders.
This is great news, and I'm sure is being put in place as much to supplement PvP as it is PvE...
Actually, having come back from a few months hiatus, I thought a fix was already in place, at least for the AI of the runners, because I find them much easier to hit than before.
I've always assumed that Taunt was added to the scrapper secondaries to mitigate the runner problem. If so, will Taunt be reworked in any way to offset the lowering of its usefulness? I take taunt with my scrappers because of runners... don't tell me I'll have to respec out of it
I always thought taunt was a power to keep mobs from attack healers and controllers. I never took it personally, so I don't know. I just chase the mobs.
Yeah baby! This game deserves my money!
Does this mean people are going to complain about knockback less? Or is that still on?
omg[censored]bbq! Thanks soo much! You made this scrapper(s) and his mele-heavy SG ever so much happier!
*does a little dance*