caelin_NA

Apprentice
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  1. So far I have to agree with Froste and the others. ELM has lots of promise, just short on delivery.
  2. Is it a bird?

    Is it a plane?

    Is it rainin'?

    Nope, that's my chars cryin' while flyin'...

    Please send help.

    I'm still clueless as to what performance scenario is problematic with fly that can't be replicated with SJ fairly easily. High altitude fast movement? Well building hopping with my SJ'rs creates a similar hight profile to most common usage of fly for me, at much higher speeds. What gives?
  3. caelin_NA

    Issue 12 is out!

    [ QUOTE ]

    It is. (Or Mysterious Cities of Gold. Whichever name you use is correct). They also have full episodes on YouTube.

    [/ QUOTE ]

    Omg omg. *ahem* er I mean that's neato-keen!

    Now to try and remember the name of the show that used to play next to it with the weird weeble-wobble people. Was the ship named trigger? Had little remotes called "Triggies" if memory serves.

    Tee hee. *scoots off to youtube.*

    ***Addendum***
    I'll have you know it's all your fault that I'm now getting dirty looks from the coworkers, Liquid.
  4. caelin_NA

    Issue 12 is out!

    Holy crap! Liquid is that avatar form The old Lost Cities of Gold cartoon?!?!?
  5. Just keeping things alive here. Any new word that I have missed?

    My baby brute just got his wings and I cry everytime I switch back to my SJ corr.
  6. [ QUOTE ]
    Some people just want a travel power that does everything. Fast and versatile. Fly and Hover have a lot of advantages, which is offset by slower speed and a high endurance cost for Fly. If you make Fly faster, why take Super Jump or Super Speed?


    [/ QUOTE ]

    I'm not advocating for Fly to become a Mach 3 screamer. I'd just like for once to NOT be the positivly last person to arrive at a mission with a fully slotted fly.

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    I've noticed a big drop in the number of super speeders, although I still see them here and there. They used to be very much FotM. People liked the speed and the stealth and kept complaining about obstacles. Oddly, I don't remember seeing too many complaints about Super Jump.

    [/ QUOTE ]

    One of my mains was a 'speeder and I would consistantly beat flyers in zones I had traversed before. Hurdle with one jump enh and sprint with a jump enh do wonders. SS is so fast that it makes up for the lack of verticle imo. Fly gets full verticle but even maxed out has no way to compete on the speed scale barring speedboost.

    [ QUOTE ]

    I'm not wild about the suppression in Fly, but I don't think it's any worse than the big accuracy penalty it replaced. I can live with the top speed, especially since it's a good speed to zip around inside door missions. Hover is meant to be very slow, and gives me a good ranged firing platform. The endurance cost of Fly isn't really a problem if you slap an endurance reduction enhancemnt or two in it, since it's not meant as a power to be used in combat (switch to Hover or land).


    [/ QUOTE ]

    Hover should be the power with the speed tuned for inside door missions. If hover were tweaked to be just slower than walking unslotted and caps out slightly higher than sprint I think this would be ideal for that role.

    Fly should get juiced up a bit to compete in speed with the others taking into account it's direct line of travel advantages. (Which SJ has as well for the most part btw.)

    The End usage can be slotted agains, you are correct. Currently tele is the only other that you have to slot End rdx for. It's a burden on the lower lvl chars where slots are scarce, just to make your travel power get you across a zone with end left.

    Cut the current 2.0something end usage to 1.0something so you don't have to sink so much into it in the beginning. Later on the end usage drops by the wayside with SO's and stamina anyways.

    And yes, I'm not a fan of suppression in general. Takes quite a bit away from the superhero feel when movement enhanced combat becomes rather comical to watch and annoying to play. But, it was never a big tactic of mine so I can deal with it.

    I'm not looking for a One Travel Power. I'm looking for a Fly I don't groan about when I take. One where my team of SS SJ and TP users are grouseing at me to hurry up, or better yet, tell me to stay put so the TP'er can just port me.

    The 4th tier power on fly and Tp both need some help. TP could use a decrease in end usage as well.

    okies, 'nuff rambeling for now.
  7. I'll chime in here and ask for a boost to hover and flyspeed, and at the very least an end reduction for fly. Group fly needs... something.
  8. That made me almost shoot pop out of my nose, thanks ILR.
  9. Ooooooo... didn't think about that. Dumb_ss on me, Mako... DUH.

    Although his snout isn't near pointy enough to be a mako... mebby a reef-tip of some variety?

    Anywho can I be his minion: The Remora!
  10. OT here but interesting: One of my more eccentric clients has gone free-diving with Great Whites off of Australia.

    Only thing between him and a ton (literally) of shark was water and his camera.
  11. Sign me up for sharky-goodness. :-)

    Oh the "scales" on a shark are actually more like small teeth, and they are called denticles. Pet a shark one way and they are smooth, the other and you might lose a layer of skin. :-)
  12. We're currently retooling the RPG Godlike for a modern setting based in a state capitol called Circle City in the CoH worldsetting.

    hee hee, I can't wait. Godlike is a game set in WW2 and is a gritty portrayal of superhearos, called talents. It's a really lethal system so we're having to tone it down a bit. Last game we played our group was part of D day and landed on Sword beach. Two chars nearly had their arms blown off within the first 5 rnds of combat. Luckily we had a healing talent on hand.

    Anywho glad to see another neato rpg coming out, hope it's chok-full of background info.
  13. omg[censored]bbq! Thanks soo much! You made this scrapper(s) and his mele-heavy SG ever so much happier!

    *does a little dance*
  14. Prehapse an issue we're having is with the stratification of some villian orgs to specific level ranges.

    I agree that it makes no sense that a guy in a labcoat would spike a 20-ish lvl hero into the dirt with a swing of his pasty fist. The same goes for the riot-gear troops. These guys seem to be a perfect opportunity for lower level Crey content.

    Are all Tsoo crazy ninja-tong-baddasses from the time they get their acceptence letter into the group? Where's the hopefuls, the washed-out sorcerers? Again lowlevel content ops here...

    Trickle down the upper tier baddies logically. The same goes for lower tier groups, save they need to be trickled up.

    Imagine the Maltas and the Clocks going at it over an idiological war to prove who was the superior tech. (granted I'm not high enough to see maltas so i'm assuming they are some type of AI)

    I find it hard to believe that the CoT are all tapped out by lvl 30(ish?). C'mon these guys have an entire necropolis under the city somewhere... with all the badness there we should see some Things That Should Not Be running amok later at their mechanations.

    In this schenario you would remove this view of minions and whatnot. You've already seen the Crey minions when you were lvl 5-10. They tried to smack you down with riotgear and teargass. Now in your 40's you are seeing their hardsuited special forces using D-shift packs to blink about while ZOT!-ing you with particle weaponry.

    Heros start out as weenies... why don't all (most, whatever)villans?

    Heros never stop their climb... why don't villans?

    It's these "illogical" and arbitrary jumps in power that makes my mind grind it's gears.

    Just a thought...