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Posts
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Joined
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I suspect the poster you are replying too meant SDPD or Sustained dps. Having 1 or 2 slow cycling and high end costing attacks provides you with less SDPS than having 6 meduim speed attacks that you can regularly cycle through.
Consider how long it would take to 1-shot 2 yellow minions, then consider somethig along the lines of a MA scrapper can take them out in 4 hits in about 6 seconds.
/2p -
move along - nothing to see here :/
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Excellent guide. there should be more offenders, we rock \o/
If i may though, i'd liek to share soem thoughts on the Energy Secondary from some number crunching i did a week or so ago:
1. The trinity
Power bolt: Gotta have it - not worth slotting.
Power Blast: Superb. 6 slot it (5dam 1 acc)
Power Burst: ph34r m36 slot it (5&1 again)
Why? With a bit of number crunching, the DPE (damage per endurance) of the bottom two is significantly higher than the first, and as slots are pretty tight in any build, i decided to stick to 2 6 slotted attacks than can be filled out early, rather than spread slots over 3-4. When you add in the Resistance Debuff you skews the numbers even further, away from Power Bolt.
2. The AoE's
Skip them, they suck for a defender. Bad dudes flying all over the place slightly injured and very pissed off doesn't help anyone, it just gets you dead.
3. The rest
Snipe: Personally, i skipped this. The interuptability of it put me off, since for max protection Offenders need to be inside melee range, either for FS (Kin) or their anchors to cover them.
Aim: Usefull but only just. I'm grabbing it pre-Nova, and only really to make sure Nova is as close to the damage cap as possible.
Power Push: partly concept, partly crowd control. Being able to get a 3vil mob out of your face in a hurry is always handy.
Nova: Yes please, i'd like one of them..... no more than 2 recharges are really necessesary, fill it up with damge.
*chick casts disclaimer of humility +1* -
Personally, i aonly spent a n hour or so online on saturday, got all the badges on a character, hung out wiht a couple of cool people, made soem friends, and got to do something that CoH doesn't normally let you do.
*EQ2 spoilers*
Spawncamping - yes, that's it, get a big group, sit in one place, wait for somethig to spawn, rinse, repeat.Why - because you want rare loot. A major feature of alot or MMO's, but not CoH.
So, this weekend, there was rare loot (6 unique badges) and a loat of spawns to be camped (doors). It was fun because it was different. If you didn't want to camp, you moved about, or split up, or did doors for a bit, did some misisons, killed come big [censored] pumpkin dudes, whatever.
The only problems i saw was when we did a misison or two, then whilst heading back to clicky-camp, dance, and chill out for a bit by a door, a couple of players quit 'cos they thought it was booring. Ie, they already had their badges.
We replaced them though, with some other cool people.
Now, if the entire focus of the game was suddenly chaned to be based around this clicky-camping (I like that term) then I and alot of other people would be mightlily narked, but for a weekend, their idea of "working as intended" was good enough for me.
Devs:
"There was much w00tage all weekend - nice one." -
*BONG*
the horse is dead -
There is i believe, one monster per hazard zone, and a few in trials. Getting a badge for killing them is good.
One fo the things that saves the situation is the lack of tangiable reward for exterminating these vermin. I fyou got a pair of +2 boots then fair enough, but the reward is just not there.
They way I and most of my playMates see it is, if you see on, kill it, if not, don;t fret. The percentage of campers vs otehr players is small anyway.
(side note: I solo'd Adamastor the other night, lvl 29 Monster, i was 31. felt goooood)