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Posts
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242,25% rech (blind gimped or 240% rech blind slotted with basilisk gaze)
Hero Plan by Mids' Hero Designer 1,91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(3), FtnHyp-Acc/Rchg(5), FtnHyp-Sleep/EndRdx(21), FtnHyp-Plct%(25), HO:Nucle(34)
Level 1: Radiant Aura -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(13), Panac-Heal(29), Panac-EndRdx/Rchg(36)
Level 2: Spectral Wounds -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(21), Apoc-Dam%(36)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(37)
Level 6: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(37), CoPers-Conf/EndRdx(37)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def(11), RedFtn-EndRdx(15), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- Winter-ResSlow(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(31), S'bndAl-Build%(31), S'bndAl-Dmg/Rchg(31)
Level 20: Enervating Field -- EndRdx-I(A), EndRdx-I(40)
Level 22: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb/EndRdx(46)
Level 24: Lingering Radiation -- Acc-I(A), Acc-I(46)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(40), Abys-Acc/Fear/Rchg(43)
Level 28: Mutation -- RechRdx-I(A)
Level 30: Flash -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(43), UbrkCons-Acc/Hold/Rchg(45), UbrkCons-Acc/Rchg(45), UbrkCons-EndRdx/Hold(45)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(34), C'Arms-Acc/Dmg/Rchg(34)
Level 35: Hover -- LkGmblr-Rchg+(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Frost Breath -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(40), EndMod-I(50)
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Set Bonus Totals:- 18,5% DamageBuff(Smashing)
- 18,5% DamageBuff(Lethal)
- 18,5% DamageBuff(Fire)
- 18,5% DamageBuff(Cold)
- 18,5% DamageBuff(Energy)
- 18,5% DamageBuff(Negative)
- 18,5% DamageBuff(Toxic)
- 18,5% DamageBuff(Psionic)
- 2,5% Defense(Energy)
- 2,5% Defense(Negative)
- 1,25% Defense(Ranged)
- 2,25% Max End
- 2,75% Enhancement(Terrorized)
- 4% Enhancement(Confused)
- 54% Enhancement(Accuracy)
- 142,5% Enhancement(RechargeTime)
- 103,01 HP (10,13%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 9,95%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 27% (0,451 End/sec) Recovery
- 62% (2,633 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 8,82% Resistance(Fire)
- 8,82% Resistance(Cold)
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i have so far for europe dont know which are very rare:
db/stone brute
kat/invul scrapper
rad/cold corr
mind/ice domi -
you should softcap at least the positionals so that the tohitdebuff is a good secure window
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dark would give you more def (tohitdebuff)
energy would give you damage and knockback (not loved everywhere)
psi would give you damage from a in endgame heavy resistet type (your decision) -
there is a preload for liveserver (182M) that says lvlshift is in position
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waiting that the thing is fixed for all pets (all of them are running in melee)
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i mainly buff the team and jump in tankermind style
when i see my bots dying i recast and maybe buff them
normally my 2 shields are in the always use powerslide so i can buff in battles too
as MM with FF you have not too much attacks that you can free 2 powerslots for presencepool -
this is the current build i planned (all slotted except the miracle) for my bot/ff tankermind
43,1% sm/l, 45% fire/cold, 42,2% nrg/neg,37,5% psi, 46,9% melee, 48,1% ranged, 48,1% aoe def
67,1% sm/l, 43,6% nrg res
its pretty tough as all pets except the protectorbots are softcapped to ranged, melee and aoe def
for really bad guys i have the +def/end drone from vetpowers whoch adds 2,5% def
Villain Plan by Mids' Villain Designer 1,91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Presence
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(7), BldM'dt-Acc(7), BldM'dt-Dmg(11)
Level 1: Force Bolt -- ExStrk-Dmg/KB(A), ExStrk-Dam%(19), ExStrk-Acc/KB(43)
Level 2: Deflection Shield -- DefBuff-I(A), DefBuff-I(5)
Level 4: Insulation Shield -- DefBuff-I(A), DefBuff-I(5)
Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(33)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Provoke -- RechRdx-I(A), RechRdx-I(11)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc(15), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Dmg(19)
Level 14: Kick -- Acc-I(A)
Level 16: Personal Force Field -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Super Jump -- Zephyr-ResKB(A)
Level 20: Dispersion Bubble -- RedFtn-Def(A), RedFtn-Def/EndRdx(21), RedFtn-Def/Rchg(21), RedFtn-EndRdx(34), RedFtn-Def/EndRdx/Rchg(40)
Level 22: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(43)
Level 24: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx(43)
Level 26: Assault Bot -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(27), S'bndAl-Acc/Dmg/Rchg(27), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34), S'bndAl-Build%(34)
Level 28: Repulsion Field -- EndRdx-I(A), ExStrk-Dam%(29), EndRdx-I(29)
Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(37)
Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(33)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39)
Level 41: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(46)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Challenge -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(9), P'Shift-End%(40)
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Set Bonus Totals:- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 10,19% Defense(Smashing)
- 10,19% Defense(Lethal)
- 11,75% Defense(Fire)
- 11,75% Defense(Cold)
- 8,938% Defense(Energy)
- 8,938% Defense(Negative)
- 11,75% Defense(Psionic)
- 13,63% Defense(Melee)
- 14,88% Defense(Ranged)
- 14,88% Defense(AoE)
- 4,5% Max End
- 23,75% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 9% Enhancement(Accuracy)
- 10% FlySpeed
- 54,21 HP (6,751%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 7,15%
- MezResist(Immobilize) 6,6%
- MezResist(Stun) 5,5%
- 13% (0,217 End/sec) Recovery
- 16% (0,536 HP/sec) Regeneration
- 3,78% Resistance(Fire)
- 3,78% Resistance(Cold)
- 1,875% Resistance(Negative)
- 10% RunSpeed
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if that is a final build and you have already all IOs than leave it that way.
you dont need that much def for an illusion troller (PA tanks all and is unkillable)
here is a build i klicked together (more recharge for PA):
Hero Plan by Mids' Hero Designer 1,91
http://www.cohplanner.com/
Click this DataLink to open the build!
Soul Stormer: Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(3), Decim-Dmg/EndRdx(5), Decim-Acc/Dmg/Rchg(5), Dev'n-Hold%(7)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(40), Nictus-Acc/EndRdx/Rchg(40)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(9), G'Wdw-Acc/Hold/Rchg(15)
Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(23), CoPers-Acc/Rchg(25), CoPers-Acc/Conf/Rchg(37), CoPers-Conf/EndRdx(37), CoPers-Conf%(39)
Level 6: Flash -- Hold-I(A), EoCur-Acc/Hold/Rchg(17), G'Wdw-Acc/Hold/Rchg(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Siphon Speed -- CtlSpd-Acc/Slow(A), RechRdx-I(11), CtlSpd-Rng/Slow(11), CtlSpd-Acc/EndRdx(13), CtlSpd-EndRdx/Rchg/Slow(13)
Level 12: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 14: Kick -- Acc-I(A)
Level 16: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), S'bndAl-Dmg/Rchg(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Build%(23)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(46)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(34)
Level 26: Spectral Terror -- N'mare-Fear/Rng(A), N'mare-Acc/Fear/Rchg(27), N'mare-EndRdx/Fear(27)
Level 28: Tactics -- GSFC-ToHit/Rchg(A), GSFC-ToHit(40), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 30: Super Speed -- Run-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg/Rchg(34), C'Arms-EndRdx/Dmg/Rchg(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(50), RechRdx-I(50)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), KntkC'bat-Knock%(45), Dmg-I(46)
Level 47: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 49: Earth's Embrace -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37)
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Set Bonus Totals:- 12,5% DamageBuff(Smashing)
- 12,5% DamageBuff(Lethal)
- 12,5% DamageBuff(Fire)
- 12,5% DamageBuff(Cold)
- 12,5% DamageBuff(Energy)
- 12,5% DamageBuff(Negative)
- 12,5% DamageBuff(Toxic)
- 12,5% DamageBuff(Psionic)
- 9,25% Defense(Smashing)
- 9,25% Defense(Lethal)
- 4,25% Defense(Fire)
- 4,25% Defense(Cold)
- 11,13% Defense(Energy)
- 11,13% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 12,69% Defense(Ranged)
- 5,5% Defense(AoE)
- 4,5% Max End
- 2% Enhancement(FlySpeed)
- 1,65% Enhancement(Terrorized)
- 5% Enhancement(Heal)
- 80% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 2% Enhancement(JumpHeight)
- 2% Enhancement(JumpSpeed)
- 2% Enhancement(RunSpeed)
- 45% Enhancement(Accuracy)
- 5% FlySpeed
- 110,64 HP (10,88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 11,6%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 16,5% (0,276 End/sec) Recovery
- 56% (2,378 HP/sec) Regeneration
- 1,575% Resistance(Fire)
- 1,575% Resistance(Cold)
- 5% RunSpeed
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here is an elec/cold build i made for high lvl use and TFs
any improvement will be heared and commented
!!no PvPIOs!!
Hero Plan by Mids' Hero Designer 1,90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Tesla Cage -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(3), Decim-Dmg/EndRdx(11), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(50)
Level 1: Infrigidate -- Achilles-ResDeb%(A)
Level 2: Chain Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(48)
Level 4: Electric Fence -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(5), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(34), Decim-Build%(46)
Level 6: Jolting Chain -- ExStrk-Dam%(A), Dev'n-Hold%(7), Dev'n-Acc/Dmg(7), Dev'n-Acc/Dmg/Rchg(34)
Level 8: Conductive Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(46)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Static Field -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/EndRdx(40), FtnHyp-Plct%(42)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Ice Shield -- LkGmblr-Rchg+(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Glacial Shield -- LkGmblr-Rchg+(A), DefBuff-I(19), DefBuff-I(19)
Level 20: Arctic Fog -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/Rchg(21), ImpArm-ResDam/EndRdx/Rchg(43), LkGmblr-Rchg+(46)
Level 22: Frostwork -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(23), Mrcl-Heal/Rchg(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(43), CoPers-Conf%(43)
Level 28: Benumb -- RechRdx-I(A), Acc-I(29), RechRdx-I(29)
Level 30: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(34)
Level 35: Sleet -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(36), AirB'st-Dmg/Rchg(36), Posi-Dam%(36), Achilles-ResDeb%(37), LdyGrey-%Dam(37)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Hover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(50)
------------
Set Bonus Totals:- 9,5% DamageBuff(Smashing)
- 9,5% DamageBuff(Lethal)
- 9,5% DamageBuff(Fire)
- 9,5% DamageBuff(Cold)
- 9,5% DamageBuff(Energy)
- 9,5% DamageBuff(Negative)
- 9,5% DamageBuff(Toxic)
- 9,5% DamageBuff(Psionic)
- 2,5% Defense(Energy)
- 2,5% Defense(Negative)
- 3,75% Defense(Psionic)
- 1,25% Defense(Ranged)
- 9% Max End
- 24% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 100% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 5% FlySpeed
- 57,23 HP (5,627%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2,5%
- MezResist(Held) 2,5%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 2,5%
- MezResist(Stun) 2,5%
- MezResist(Terrorized) 4,7%
- 21,5% (0,359 End/sec) Recovery
- 32% (1,359 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15,36% Resistance(Fire)
- 15,36% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
-
my information are from the bufflist each of my phantoms has and the damage they deal (red numbers above the target)
for any MM it should be normal to lookm at the bufflists of thier henchmen -
get them (superjump) at 14 and the normally needed beforepower) at 49 (combat jumping) as you wanna have up to 5 powers for your LotG +rech (if you can afford them)
-
on my illusion controller i have that proc in my PA:
1) it has a chance to fire when i cast them
2) it has a chance to fire when a phantom attacks
3) it has not a chance to buff all 3 phantoms when it procs on one
4) it has stacked up to !4! times on one phantom
thats all i figured out when i played with the proc since it came put -
1) for iceblast there is a good attackchain with ice blast ice bolt and bitter ice blast
means you should take them both
2) there is a button in mids to set all attacks with or without sourge -
i think the 25 feet are for the radius in which all things are teleported to the spot you want to
-
the endmod/acc/rech in stamina should be switched to the chance for +end as that will grant you 0.2 end/sec
-
no too much thinking for about 100 million or maybe 200 which will be the highest amount of inf i can free for that
-
this build i came up with after rolling some IOs around
its toughness is really good but its extremly expensive
the problem i always get when i go into mids to IO a toon is that in the beginning i plan for nonsetIOs but at the end its a fully IOd toon that i wont be able to build in that case because its too expensive
Hero Plan by Mids' Hero Designer 1,90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(19), Achilles-ResDeb%(34), Acc-I(36)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(9)
Level 2: Flashing Steel -- Erad-Dmg(A), Erad-Acc/Rchg(3), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(39)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Rchg(23), Dct'dW-Heal/EndRdx(23)
Level 6: Sting of the Wasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(43), Acc-I(43)
Level 8: Divine Avalanche -- DefBuff-I(A), DefBuff-I(9)
Level 10: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(15)
Level 12: Resist Elements -- ResDam-I(A), ResDam-I(13)
Level 14: Combat Jumping -- DefBuff-I(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(46)
Level 18: Super Jump -- Jump-I(A)
Level 20: The Lotus Drops -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(21), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(40)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(40)
Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(37), Acc-I(37)
Level 28: Invincibility -- RedFtn-Def(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(40)
Level 30: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31)
Level 32: Golden Dragonfly -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-%Dam(34)
Level 35: Tough Hide -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36)
Level 38: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39)
Level 41: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-Rchg(43)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
Level 49: Calling the Wolf -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(50), Mocking-Acc/Rchg(50), Mocking-Taunt/Rng(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45), P'Shift-End%(45)
------------
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 19,38% Defense(Smashing)
- 19,38% Defense(Lethal)
- 4,688% Defense(Fire)
- 4,688% Defense(Cold)
- 13,13% Defense(Energy)
- 13,13% Defense(Negative)
- 9,688% Defense(Melee)
- 6,563% Defense(Ranged)
- 4,688% Defense(AoE)
- 7,2% Max End
- 5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 175,69 HP (13,12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2,75%
- MezResist(Immobilize) 18,15%
- MezResist(Terrorized) 2,2%
- 2,5% (0,042 End/sec) Recovery
- 5,04% Resistance(Fire)
- 5,04% Resistance(Cold)
- 1,26% Resistance(Energy)
- 1,26% Resistance(Negative)
- 10% RunSpeed
- 6% XPDebtProtection
-
I created a kat/invul scrapper but i am not sure how to slot him with cheap sets
here some requirements:
1. cheap build as it's not my main char
2. suprjump and combat jumping for travel
3. high def (sofcapped if possible with cheap sets)
4. all invul powers except the one from lvl 38
5. good survivability
6. good ST and AoE Damage
even DSorrows guide didn't give me what i was earching for.
either the cheap build wasn't tough enough or the good build wasn't cheap enough for me
i want a medicore build as this char wont be my mein but should be tough -
here are 43,4% def to aoe, 39% fire/cold ,paired with 41,3% psionic resi, other resis are good as well, what should be enough:
Hero Plan by Mids' Hero Designer 1,90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Hero Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(5)
Level 2: Lightning Field -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 4: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(9)
Level 6: Kick -- Mako-Dam%(A)
Level 8: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31)
Level 10: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(13)
Level 12: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(40)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-EndRdx/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 16: Grounded -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(19), Aegis-ResDam/EndRdx/Rchg(19)
Level 18: Build Up -- RechRdx-I(A), RechRdx-I(46)
Level 20: Energize -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal/EndRdx(50)
Level 22: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(27)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Super Jump -- Jump-I(A)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Confront -- Zinger-Dam%(A)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Acc/Rchg(36)
Level 38: Power Surge -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(42)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Aid Other -- EndRdx-I(A)
Level 47: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(48), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(48), Mrcl-Heal(50)
Level 49: Charged Brawl -- Mako-Dam%(A), T'Death-Dam%(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(34), P'Shift-End%(45)
------------
Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 4,25% Defense(Smashing)
- 4,25% Defense(Lethal)
- 30,81% Defense(Fire)
- 30,81% Defense(Cold)
- 4,25% Defense(Energy)
- 4,25% Defense(Negative)
- 3% Defense(Psionic)
- 3,625% Defense(Melee)
- 3,625% Defense(Ranged)
- 35,19% Defense(AoE)
- 35% Enhancement(RechargeTime)
- 9% Enhancement(Heal)
- 16% Enhancement(Accuracy)
- 5% FlySpeed
- 65,26 HP (4,874%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 5,5%
- MezResist(Sleep) 4,95%
- MezResist(Stun) 7,15%
- MezResist(Terrorized) 2,2%
- 5% (0,084 End/sec) Recovery
- 5,355% Resistance(Fire)
- 5,355% Resistance(Cold)
- 30% RunSpeed
- 12,5% XPDebtProtection
-
this is a build i made after a pure troller reichsman TF where i tankend him in last mish withouit using PA (wanted to see if that is possible)
now i made an i19 version of it which seems very good:
i dont wanna hear things like why are you doing that so simply make this build better (softcapped ranged def with suppressed SI and GI, aoe def in the 30's and almost perma IW are the main goals if possible)
Hero Plan by Mids' Hero Designer 1,90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(7), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(36), Lock-%Hold(43)
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(37), Numna-Regen/Rcvry+(46)
Level 2: Spectral Wounds -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(46)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(11)
Level 6: Kick -- Empty(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/Rchg(9), LkGmblr-Def/EndRdx/Rchg(39)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def(13)
Level 14: Enervating Field -- EndRdx-I(A), EndRdx-I(46)
Level 16: Radiation Infection -- HO:Enzym(A), HO:Enzym(17), HO:Enzym(17)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(37)
Level 20: Super Jump -- Jump-I(A)
Level 22: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(23), TmpRdns-EndRdx/Rchg/Slow(23)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(40)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Acc/Fear/Rchg(39), Abys-Fear/Rng(40)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(40)
Level 30: Mutation -- RechRdx-I(A)
Level 32: Phantasm -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc(33), BldM'dt-Dmg(33), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Challenge -- Mocking-Taunt(A), Mocking-Rchg(39)
Level 41: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(42), CoPers-Conf/EndRdx(42), CoPers-Conf%(42), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(43)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Mind Over Body -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(50)
Level 49: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(50), Thundr-Acc/Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(21)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), P'Shift-End%(15)
------------
Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 8% Defense(Fire)
- 8% Defense(Cold)
- 18,94% Defense(Energy)
- 18,94% Defense(Negative)
- 6,75% Defense(Psionic)
- 3% Defense(Melee)
- 27,38% Defense(Ranged)
- 10,19% Defense(AoE)
- 6,3% Max End
- 1,5% Enhancement(FlySpeed)
- 60% Enhancement(RechargeTime)
- 1,5% Enhancement(RunSpeed)
- 1,5% Enhancement(JumpHeight)
- 43% Enhancement(Accuracy)
- 2,75% Enhancement(Terrorized)
- 6% Enhancement(Heal)
- 1,5% Enhancement(JumpSpeed)
- 2,5% Enhancement(Held)
- 4% Enhancement(Confused)
- 4% FlySpeed
- 83,93 HP (8,253%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Confused) 2,5%
- MezResist(Held) 8%
- MezResist(Immobilize) 2,5%
- MezResist(Sleep) 2,5%
- MezResist(Stun) 4,15%
- MezResist(Terrorized) 2,5%
- 18,5% (0,309 End/sec) Recovery
- 62% (2,633 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 10% Resistance(Fire)
- 10% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 4% RunSpeed
-
300+ DPS (i think that shouldnt be a problem with all that resdebuffs but should be mentioned)
you should take hover as well for being out of melee all the time -
the interrupttime is 1sec but can be reduced with IOs
casttime is around 4 sec