elec/cold troller for teams and a bit solo (FYI)


vernichterhelge

 

Posted

here is an elec/cold build i made for high lvl use and TFs
any improvement will be heared and commented
!!no PvPIOs!!

Hero Plan by Mids' Hero Designer 1,90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Tesla Cage -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(3), Decim-Dmg/EndRdx(11), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(50)
Level 1: Infrigidate -- Achilles-ResDeb%(A)
Level 2: Chain Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(48)
Level 4: Electric Fence -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(5), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(34), Decim-Build%(46)
Level 6: Jolting Chain -- ExStrk-Dam%(A), Dev'n-Hold%(7), Dev'n-Acc/Dmg(7), Dev'n-Acc/Dmg/Rchg(34)
Level 8: Conductive Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(46)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Static Field -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/EndRdx(40), FtnHyp-Plct%(42)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Ice Shield -- LkGmblr-Rchg+(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Glacial Shield -- LkGmblr-Rchg+(A), DefBuff-I(19), DefBuff-I(19)
Level 20: Arctic Fog -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/Rchg(21), ImpArm-ResDam/EndRdx/Rchg(43), LkGmblr-Rchg+(46)
Level 22: Frostwork -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(23), Mrcl-Heal/Rchg(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(43), CoPers-Conf%(43)
Level 28: Benumb -- RechRdx-I(A), Acc-I(29), RechRdx-I(29)
Level 30: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(34)
Level 35: Sleet -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(36), AirB'st-Dmg/Rchg(36), Posi-Dam%(36), Achilles-ResDeb%(37), LdyGrey-%Dam(37)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Hover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(50)
------------
Set Bonus Totals:

  • 9,5% DamageBuff(Smashing)
  • 9,5% DamageBuff(Lethal)
  • 9,5% DamageBuff(Fire)
  • 9,5% DamageBuff(Cold)
  • 9,5% DamageBuff(Energy)
  • 9,5% DamageBuff(Negative)
  • 9,5% DamageBuff(Toxic)
  • 9,5% DamageBuff(Psionic)
  • 2,5% Defense(Energy)
  • 2,5% Defense(Negative)
  • 3,75% Defense(Psionic)
  • 1,25% Defense(Ranged)
  • 9% Max End
  • 24% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 100% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 5% FlySpeed
  • 57,23 HP (5,627%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2,5%
  • MezResist(Held) 2,5%
  • MezResist(Immobilize) 8%
  • MezResist(Sleep) 2,5%
  • MezResist(Stun) 2,5%
  • MezResist(Terrorized) 4,7%
  • 21,5% (0,359 End/sec) Recovery
  • 32% (1,359 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 15,36% Resistance(Fire)
  • 15,36% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

For starters, if you're already using the lotg 7.5% in the ally shields, you might as well use a lotg defense IO with it to get the 10% regeneration bonus especially since as a /cold you don't have a self heal.

You'll also want to slot infridgidate a bit more. It doesn't need much, but you'll at least for sure want at least one accuracy in it.

Arctic fog. It has decent resist values, but with the ice shields, I'd slot it for defense to push those further.

Static Field. I generally avoid purple sets, but the sleep purple set is fairly cheap considering the rest, I'd definitely 5 slot it with the purple, minus the proc.

Frostwork, is another place for decent regeneration bonus. If you're only 3 slotting it, I'd go with 3 numinas. A heal/rech, heal/end/rech, and an end/rech. That way you're getting the 12% regeneration bonus and the 1.88% max hp bonus.

Sleet, it only has a chance for damage every 10 seconds, so I wouldn't bother with a damage proc in it. And it's damage is low, so I wouldn't bother with any actual damage slotting either. Just 4 slots I'd give it. 2 level 50 recharge IOs, and a tempered readiness slow/range and an end/rech/slow IO.

Heat loss, it's not worth 6 slotting EA's in, I'd do 2 EAs, and then 2 P-shifters to max it's stats, that 5% recharge out of the EA's isn't worth the lower slotting of the actual power.

You're also missing snowstorm, which is a VERY useful power. I wouldn't skip that ever, get it early on asap, it only needs even just the base slot for an end redux, but is very useful.

Conserve power and powerboost, with 2 level 50 common recharge IOs in them, you'll hardly notice that 3rd recharge much at all. I'd only 2 slot those powers, and put those slots elsewhere at the minimum. Conserve power, with conductive aura, and heat loss, you should hardly EVER need anyways, so I'd leave that as just the base slot for a recharge IO.

Chain fences, again, the damage is low enough that slotting for damage is not worth it. I can understand wanting the positrons blast set bonuses, but i'd rather suggest slotting it for trap of the hunter, which is much cheaper, and improves the actual immobilize and other stats of the power.

Benumb, also, with it's recharge/duration, is really only worth it very later on for AVs, I always put it off for more important things till the end.

You're also way too overexpecting the procs on health/stamina and expecting that you're end is really going to be that poor. It shoudln't be that bad again. slot them properly.

Also Temporary Invulnerability. While it may be worth picking up, slot-wise, it's good with it's base slot for it's use, but if you need those slots elsewhere, don't feel bad about not slotting the power.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

This is how I'd make/slot the Elec/Cold:

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Elec Cold Forum: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Tesla Cage -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(5), NrncSD-Acc/EndRdx(15), NrncSD-Acc/Hold/Rchg(19), G'Wdw-EndRdx/Hold(34), G'Wdw-Acc/Hold/Rchg(43)
Level 1: Infrigidate -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(45)
Level 2: Ice Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(3), DefBuff-I(3)
Level 4: Chain Fences -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(5), TotHntr-Immob/Acc(17), TotHntr-Acc/Immob/Rchg(31)
Level 6: Jolting Chain -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(42)
Level 8: Conductive Aura -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal(9), P'Shift-EndMod(23), P'Shift-EndMod/Acc/Rchg(48), P'Shift-EndMod/Acc(50)
Level 10: Glacial Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(11), DefBuff-I(11)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(17)
Level 14: Snow Storm -- EndRdx-I(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Super Jump -- Jump-I(A)
Level 20: Arctic Fog -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 22: Frostwork -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(42)
Level 24: Electric Fence -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(25), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(46)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(40), CoPers-Conf/EndRdx(40)
Level 28: Paralyzing Blast -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(29), NrncSD-Acc/EndRdx(29), NrncSD-Acc/Hold/Rchg(34), G'Wdw-Acc/Rchg(43), G'Wdw-Acc/Hold/Rchg(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Gremlins -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33), BldM'dt-Acc/Dmg/EndRdx(34)
Level 35: Sleet -- RechRdx-I(A), RechRdx-I(36), TmpRdns-Rng/Slow(36), TmpRdns-EndRdx/Rchg/Slow(36)
Level 38: Heat Loss -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), P'Shift-EndMod/Acc/Rchg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- ResDam-I(A)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Benumb -- Acc-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(37), Numna-Heal/EndRdx(37), Heal-I(42), RgnTis-Regen+(45)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod/Acc(37)



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Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server