Two Quick Questions: Aid Self; DDR Cap


ClawsandEffect

 

Posted

Helloes. Just two quick questions that I couldn't answer myself; does Aid Self root you for its cast time, or are you just hampered by the interrupt time? Also, I believe the DDR cap is 95%, but I can't seem to find confirmation on that.

Thanks!


 

Posted

Quote:
Originally Posted by StormDevil View Post
does Aid Self root you for its cast time, or are you just hampered by the interrupt time?
I'm pretty sure it does. My hoverblaster can frequently move immediately after using it, but it doesn't work all the time, so I'm inclined to think it is a bug related to Hover, rather than an intentional feature.

Quote:
Also, I believe the DDR cap is 95%, but I can't seem to find confirmation on that.
Pretty sure you're correct on this, but I can't confirm directly. I know there is much mention of SR scrappers being at 95% DDR on the scrapper boards. Knowing the character building monsters that frequent that forum, if there was a way to get it higher than 95%, I'm sure someone would have figured it out by now.

So, it's not proof, but my educated guess leans towards "Yes, the DDR cap is 95%"


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

The DDR cap is definitely 95% - my dm/sr scrapper sits there all the time and my shield/ss tank hits it when active defense is stacked.

As for aid self - part of its cast time can be interrupted and I believe you can move during that period but it will interrupt the power, causing it to fail. Once you get past that part of the animation I think it will then root you in place - not sure though, have to test it on my blaster with aid self.


Globals: @Midnight Mystique/@Magik13

 

Posted

Once you get past the interruption on Aid Self (1s base IIRC?), it doesn't root you, by which I mean, you can move freely but not execute any other power.


 

Posted

the interrupttime is 1sec but can be reduced with IOs
casttime is around 4 sec


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Posted

Quote:
Originally Posted by Nihilii View Post
Once you get past the interruption on Aid Self (1s base IIRC?), it doesn't root you, by which I mean, you can move freely but not execute any other power.
Awesomesauce, that's exactly the news I was hoping to hear. Thanks!


 

Posted

With Aid self, there's no root time. But moving during the interupt time will interupt the power.

Also with Aid self, It also costs you endurance even if you are interupted. (I ran my self out of endurance clicking aid self until hoping to succeed many times before I figured that out.)

DDR cap is 95%. As I recall, fully slotted an /SR toon would have more then that but is limited by the cap.


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