Kankuro bots/ff/mu Mastermind (FYI)
Here are my suggestions
Use the 2 pet unique IO's that add +def and +res
Slot you protector bots for Defense and end. Keep in mind that with two L50 Def IO's they add 11 defense to everything. So you only need to get 35% defense to be soft caped.
Powers like repulsion field and force bubble arent ment to be on all the time. Bubble is better off with a recharge. I can't speek for Field as I have never used it. The damage Proc is a good idea but I would use two End reduc my self.
Other than that I moved a few sets around but its still the same, more or less. I would also take either Photon Grenade or Repulsion Bomb over challenge but that's just me.
Code:
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Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."
this is the current build i planned (all slotted except the miracle) for my bot/ff tankermind
43,1% sm/l, 45% fire/cold, 42,2% nrg/neg,37,5% psi, 46,9% melee, 48,1% ranged, 48,1% aoe def
67,1% sm/l, 43,6% nrg res
its pretty tough as all pets except the protectorbots are softcapped to ranged, melee and aoe def
for really bad guys i have the +def/end drone from vetpowers whoch adds 2,5% def
Villain Plan by Mids' Villain Designer 1,91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Presence
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(7), BldM'dt-Acc(7), BldM'dt-Dmg(11)
Level 1: Force Bolt -- ExStrk-Dmg/KB(A), ExStrk-Dam%(19), ExStrk-Acc/KB(43)
Level 2: Deflection Shield -- DefBuff-I(A), DefBuff-I(5)
Level 4: Insulation Shield -- DefBuff-I(A), DefBuff-I(5)
Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(33)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Provoke -- RechRdx-I(A), RechRdx-I(11)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc(15), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Dmg(19)
Level 14: Kick -- Acc-I(A)
Level 16: Personal Force Field -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Super Jump -- Zephyr-ResKB(A)
Level 20: Dispersion Bubble -- RedFtn-Def(A), RedFtn-Def/EndRdx(21), RedFtn-Def/Rchg(21), RedFtn-EndRdx(34), RedFtn-Def/EndRdx/Rchg(40)
Level 22: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(43)
Level 24: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx(43)
Level 26: Assault Bot -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(27), S'bndAl-Acc/Dmg/Rchg(27), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34), S'bndAl-Build%(34)
Level 28: Repulsion Field -- EndRdx-I(A), ExStrk-Dam%(29), EndRdx-I(29)
Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(37)
Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(33)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39)
Level 41: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(46)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Challenge -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc(9), P'Shift-End%(40)
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Set Bonus Totals:
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3