soft capped ill/kin/stone build


Soul_Stormer

 

Posted

made this build soft capping S/L , then added as much ranged def and slotted everything i actually used as best as possible. i have +50% acc bonus so i slotted with that in mind.

anything else i can do still capping S/L and boost ranged def any more? and not the reactive armor for .6 %.

*goal in mind is lvl 50 solo tip and mission runner - not much else

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Soul Stormer: Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Spectral Wounds -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(40), Nictus-Acc/EndRdx/Rchg(40)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(9), G'Wdw-Acc/Hold/Rchg(15)
Level 4: Deceive -- Mlais-EndRdx/Conf(A), Mlais-Acc/Rchg(23), Mlais-Acc/EndRdx(25), Mlais-Conf/Rng(37), Mlais-Acc/Conf/Rchg(37), Mlais-Dam%(39)
Level 6: Flash -- Hold-I(A), EoCur-Acc/Hold/Rchg(17), G'Wdw-Acc/Hold/Rchg(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Siphon Speed -- CtlSpd-Acc/Slow(A), RechRdx-I(11), CtlSpd-Rng/Slow(11), CtlSpd-Acc/EndRdx(13), CtlSpd-EndRdx/Rchg/Slow(13)
Level 12: Superior Invisibility -- EndRdx-I(A)
Level 14: Kick -- Acc-I(A)
Level 16: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-+Res(Pets)(23)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
Level 22: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(34)
Level 26: Spectral Terror -- N'mare-Fear/Rng(A), N'mare-Acc/Fear/Rchg(27), N'mare-EndRdx/Fear(27)
Level 28: Tactics -- GSFC-ToHit/Rchg(A), GSFC-ToHit(40), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 30: Super Speed -- Run-I(A)
Level 32: Phantasm -- BldM'dt-Dmg/EndRdx(A), BldM'dt-Acc/Dmg(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(50), RechRdx-I(50)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), KntkC'bat-Knock%(45), Dmg-I(46)
Level 47: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 49: Earth's Embrace -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37)
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 9.25% Defense(Smashing)
  • 9.25% Defense(Lethal)
  • 8% Defense(Fire)
  • 8% Defense(Cold)
  • 18% Defense(Energy)
  • 18% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Melee)
  • 22.69% Defense(Ranged)
  • 10.19% Defense(AoE)
  • 2.25% Max End
  • 2% Enhancement(JumpHeight)
  • 2% Enhancement(RunSpeed)
  • 2% Enhancement(FlySpeed)
  • 2% Enhancement(JumpSpeed)
  • 1.65% Enhancement(Terrorized)
  • 52% Enhancement(Accuracy)
  • 48.75% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 2.5% Enhancement(Confused)
  • 9% FlySpeed
  • 110.64 HP (10.88%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 6.35%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.15%
  • MezResist(Terrorized) 2.5%
  • 16% (0.267 End/sec) Recovery
  • 50% (2.123 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 11.58% Resistance(Fire)
  • 11.58% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 9% RunSpeed


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004

 

Posted

if that is a final build and you have already all IOs than leave it that way.
you dont need that much def for an illusion troller (PA tanks all and is unkillable)
here is a build i klicked together (more recharge for PA):

Hero Plan by Mids' Hero Designer 1,91
http://www.cohplanner.com/

Click this DataLink to open the build!

Soul Stormer: Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(3), Decim-Dmg/EndRdx(5), Decim-Acc/Dmg/Rchg(5), Dev'n-Hold%(7)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(40), Nictus-Acc/EndRdx/Rchg(40)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(9), G'Wdw-Acc/Hold/Rchg(15)
Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(23), CoPers-Acc/Rchg(25), CoPers-Acc/Conf/Rchg(37), CoPers-Conf/EndRdx(37), CoPers-Conf%(39)
Level 6: Flash -- Hold-I(A), EoCur-Acc/Hold/Rchg(17), G'Wdw-Acc/Hold/Rchg(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Siphon Speed -- CtlSpd-Acc/Slow(A), RechRdx-I(11), CtlSpd-Rng/Slow(11), CtlSpd-Acc/EndRdx(13), CtlSpd-EndRdx/Rchg/Slow(13)
Level 12: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 14: Kick -- Acc-I(A)
Level 16: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), S'bndAl-Dmg/Rchg(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Build%(23)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(46)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(34)
Level 26: Spectral Terror -- N'mare-Fear/Rng(A), N'mare-Acc/Fear/Rchg(27), N'mare-EndRdx/Fear(27)
Level 28: Tactics -- GSFC-ToHit/Rchg(A), GSFC-ToHit(40), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 30: Super Speed -- Run-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg/Rchg(34), C'Arms-EndRdx/Dmg/Rchg(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(50), RechRdx-I(50)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), KntkC'bat-Knock%(45), Dmg-I(46)
Level 47: Rock Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 49: Earth's Embrace -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37)
------------
Set Bonus Totals:

  • 12,5% DamageBuff(Smashing)
  • 12,5% DamageBuff(Lethal)
  • 12,5% DamageBuff(Fire)
  • 12,5% DamageBuff(Cold)
  • 12,5% DamageBuff(Energy)
  • 12,5% DamageBuff(Negative)
  • 12,5% DamageBuff(Toxic)
  • 12,5% DamageBuff(Psionic)
  • 9,25% Defense(Smashing)
  • 9,25% Defense(Lethal)
  • 4,25% Defense(Fire)
  • 4,25% Defense(Cold)
  • 11,13% Defense(Energy)
  • 11,13% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Melee)
  • 12,69% Defense(Ranged)
  • 5,5% Defense(AoE)
  • 4,5% Max End
  • 2% Enhancement(FlySpeed)
  • 1,65% Enhancement(Terrorized)
  • 5% Enhancement(Heal)
  • 80% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 2% Enhancement(JumpHeight)
  • 2% Enhancement(JumpSpeed)
  • 2% Enhancement(RunSpeed)
  • 45% Enhancement(Accuracy)
  • 5% FlySpeed
  • 110,64 HP (10,88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 11,6%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 5%
  • 16,5% (0,276 End/sec) Recovery
  • 56% (2,378 HP/sec) Regeneration
  • 1,575% Resistance(Fire)
  • 1,575% Resistance(Cold)
  • 5% RunSpeed



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Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

glad to know its a good build. its funny that almost all of the changes you made were in powers i slotted already.

if i was adding purples, the coercive persuasion set would definitely be a must, but i'd have the apocalypse proc instead of the devastation proc if i slot spectral wounds your way - i have it in another build of this guy and it works great.

i totally get your reasoning on the extra recharge, but my problems aren't when PA is up, its usually when PA is down that i am flatlined (or i agro another group from PA or phantasm and i run at x4). since PA is never perma nor does PA keep the attention of everything and what often drops me is either exotic damage or mezes, i think ranged defense is very essential the way i'm playing this build. the difference between the builds is 10.63% ranged defense (TS 2.5, Ex. R 3.13, BoZ 1.25, Blood M 3.75) if i switch for the coercive persuasion set (for the extra 1.87% ranged def).

if i just change the build in deceive from my original posted one to CP, my defense totals are:
S/L: 45.4
F/C: 21.5
E/N: 32.4
Psi: 16.5
Melee: 21.5
Ranged: 38
AoE: 23.7

that 10% ranged might not seem like much, but given it takes me from 28% to 38%, it almost drops my incoming ranged hits by half (with 50% base: 22% -> 12%). i also plan on taking the nerve alpha which will help my defense even more (although the uncommon will only add a percent or 2 at most). i just don't think the 30% extra recharge will help as much as that defense.


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004