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Posts
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I wouldn't mind seeing a little bit more work done on the traffic... Maybe a sports car every now and then... vehicles that actually go through gates, like the Gate from Talos to FF. I'd even like to see cars pull into parking lots and stop (then maybe fade out after 5 seconds or so).
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Quote:Going Rogue isn't a rebuild. It's also not a new game engine.Thank you Je for the link to that. I hope that when they rebuild this game...going rouge... they put in ways to change the game around, they shouldn't have had people tell them at the start not to worry about these things, but hopefully the "going rouge" engine will replace the current and all these "extras" will be possible. ... ... ... (I still want to run on water!)
One of the keypoints about Going Rogue is that it's introducing a new graphics system. The actual system requirements to run the game are not going to change (much). You might now need a 1ghz processor where a 900mhz would do, but there is actually a bit of logic behind Paragon Studio's Madness. One of the limiting... factors... of games like Champions Online and the upcoming DC Universe is that you actually need a hefty computer to handle the game as the developers envisioned. That's bad when the majority of graphics cards in use today aren't from AMD or Nvidia... but are Intel Integrated numbers.
It's also bad when the fastest growing market segment of computers is to be found in the ultra-lite or sub-notebook markets, and the so called net-book format. While AMD does offer a mobile platform that can play in that space with it's Neo designs and RadeonHD 3200 / 4200 set, and while Nvidia offers the not-really-as-compelling-if-their-honest-about-the-thermal-output Ion platform.
In order to keep City of Heroes attractive to the widest range of users, it pays to have a game engine that will continue to scale down to those limp-wristed, you play on that?, type of computers.
At the same time, with Going Rogue, or maybe before-hand since Ultra-mode isn't strictly tied to the release of Going Rogue, something that a lot of players skip over, the developers have eye candy for those who are packing RadeonHD 4850+ graphics cards. -
Since I figure Dr. Aeon is more likely to read this forum... I'm working on an arc that uses the bolt-holes and lairs of various villains players have fought before, like Dr. Vhazilok and Ruladak the Strong.
While I like the use of Ruladak's lair as a thematic point... I sort of wish there was a non-fogged version of the map. As I understand the game, Ruladak's cave is fogged because he's there. But after he's been defeated and sealed away, shouldn't the fog clear up?
Could a version of the map be put into AE without the fog to help with players making stories after Ruladak's defeat? -
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Quote:It's not really the graphics end that they're worried about Labtech. It was because of the graphics alone, I think, that at HeroCon Posi said "lets do it" (or something to that effect).I understand that the graphics end of it will be hard, but again when you are this far into the game, details are what rule.
Back Alley Brawler actually listed some of the game details that would need to be addressed here : http://boards.cityofheroes.com/showp...8&postcount=22
Quote:Not so much...that's just one of those things that happens when you're asked to vet an idea on the spot.
I thought about the problem purely in terms of making a player avatar appear to run on the surface of the water, rather than swim...but didn't think about all of the things that also happen in the water outside of swimming around. Powers/Attacks, hit reactions, even jumping out of the water...all of those things rely on the player standing on a surface below that water's surface.
I also haven't yet thought about all of the things that I haven't thought about needing to think about.
Quote:All of them would happen after Pool power customization, and that isn't likely to happen anytime before Going Rogue gets wrapped up (requires tech and UI work). -
Now I want to go make a martial artist named Son Organicu, Master of Drunken Fist Fighting.
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Okay, on a more serious, much more serious, note. Thaumator, I'm having a hard time reading what your typing without thinking that you are deliberately trying to flame-bait the forums. There's a difference between a role-play delivery of a line, and suggesting actual violence against another player. I'm pretty sure you have stepped over the Terms of Service for the forum with your post. So I've hit that little report button. And, btw, don't think about trying to edit the post later. I did screen-cap it.
Quote:Unsub and I may be the currenty "minority" in this thread (although you are also forgetting the original poster), but the fact is (yes I know how you love "FACTS") this thread is NOT an accurate representation of the player base as a whole.
Quote:I suggest the company send a poll to each game subscriber via e-mail regarding this subject. -
Quote:are you sure about this?If they had ever done their job of punishing the violations in the first place, it would have severely curtailed the abuses down to a managable level.
Would simply having banned everybody who used a simple profane or vulgar word in a negative rep comment accomplished anything? Would simply banning everybody who creatively insulted another player without being profane or vulgare accomplished anything?
I think Mr. No Pants asked a very valid question back in post #56. We don't know the scale of the problem of people abusing the rep system. We can tell from anecdotal evidence that the abusers were numerous,. but that's the extent of the information we have.
Then we have to define what a manageable level is. Are we, the forum attendees, really that bold as to define what we think the moderators work-load should be? Are we really that wise? that All-knowing? I somewhat doubt this. I'd be extremely hesitant to suggest that we know more than TheOcho.
Then there's the fact that in post $57, you, Blood Specter, immediatly brushed the question off with a Pshhhh and stated that it just has to be done to the most visible? Well, while I can name some people I'd like to see banned and gone because I believe that they were profane and vulgar but I have no proof, that's really the stopping point. We really don't know who the most visible people could be. The only way we would know is if TheOcho set up a page, listed all of the uncensored rep comments a particular player made, named the player, then announced Your Banned. Well. Nice idea, but that sort of defeats the purpose of having a censored and private system.
Don't get me wrong. I'm in favor of griefers being hung out to dry in front of some 2,000 Watt Search Lights. I really do think that once you've violated the Terms of Service you've forfeited any rights to be unknown or have some sheltered privacy concerning what you did.
I don't, however, think a public ban board would be possible for something where the actions taken are taken anonymously. There's a difference between what the likes of Rikti Commando and Simon Adebisi do in the game where they can be screen-capped and log-filed, versus a system where you can only suspect somebody based on the timing of a rep comment and the phrasing of the words. -
Seconding what Leandro said. Our developers have also stated that they were checking /bug reports filed during the previous betas, and those players who were actually bug testing stood a higher chance of getting invited to further beta's.
Basically, unless you are really active in tracking down and filing bugs during the Open Betas and taking part in Test Server testing, you'll have a hard-time getting invited to future CoH beta events. -
Quote:No. The Numina Unique and Regenerative Tissues Unique are the only +regeneration single IO's in the game. However, multiple enhancement sets offer regeneration as a bonus, like the Numina set, or the Luck of the Gambler set for defense, or the Scirocco Dervish Set for PBAOE attacks.Ahhh,
I didnt think they wuld actually work in auto powers, are there any other of these +regen uniques?
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Now, as to your other implied question, here's a screen shot. It's from a kin, and the mouse is hovering over Transfusion.
Now, in the little pop-up there's a line that says Allowed Enhancement Set Categories. These are the various enhancement sets that you can use on each power.
Now, when you go and drop by WentWorths or the Black Market, you'll get a screen like this.
Here you can see the available recipes are sorted by category. Basically, all you have do to is match up the enhancement sets. If you have an enhancement set that is from the Healing enhancement, you can use it in any power that allows the Enhancement Set Catagory: Healing. -
There's also the crafting stations scattered around the low level areas on the Villain Side.
Now, I am about to deliberately step on a few toes.
I think travel in the game is too easy. With all of the teleporter powers available, the temporary jetpacks and jumppacks, the exp readjust from 1 to 20, the adjustment of Task Forces to use 5+ TF level cap, and the new ninja run power in the booster pack, I say it's actually too easy to get around. (indenting because I'm talking about a different game to explain why)I'm reminded a lot of Planetside. I've fussed / ranted / talked / insert your own verb here about the game before. It started out as a Military Simulation where players actually had to trek across entire continents. You had to take a vehicle because if you walked, you could literally be an hour or more... just walking. For a lot of the original players the appeal of the game was in the management of the army. The whole aspect of managing troop transports, army columns, supply runs, and so on.
In much the same way, I've begun to miss the overwhelming desire to hit 14 and get a travel power. I've begun to miss the challenge of having to read a map to figure out where to go.
However, the developers started to chase after the session based gameplay of Unreal Tournament or Quake, modifying the game so that you didn't have to trek across continents to get to a fight or join a fight. Where the management of armor columns really, wasn't important. Where re-supplying a base was just a simple in-cont run, and not a mad dash from one base on another continent over.
The loss of the travel, the loss of the vehicle travel aspect, saw a large percentage of the game population leave. While SOE was able to replenish some of the pop by bringing in players who liked Session based gameplay, the change to travel was one of the (admittedly many) events veteran Planetside players can point at when asked as to where SOE Lost It.
I enjoy the ease of getting around now. It's a lot easier on a new player.... but a lot of the joy of travel... just seeing the game... is gone.
Now, I do have some hopes, looking at Going Rogue, that the newer, larger, no-war-wall zones will require more actual travel. That it will return that sense of going somewhere because your going to do something where ever you are going.
I wouldn't want the developers to pull any of the travel boosts we have now... but... well. Maybe it's time to stop adding teleports and instant-arrives and start adding, I don't know, new travel power options. Maybe a skateboarding set, or a hoverboard, or something else. -
Quote:A: it's not a priority.Or is too hard to do.
Or hasn't been raised as a priority.
Or isn't expressly monitored - they might not track the number of times a player attempts and is rejected for a character name, for instance.
B: the developers don't monitor names on a real time basis.
Fact is, if the developers monitored names as they were created, they'd have a flood of vulgar, obscene, and rude names in addition to the rip-offs of existing Marvel / DC content. While the developers do go through and do a name check every now and then, resulting in a flood of new generics, a constant up to date appraisal of names and rejections just isn't possible in a game like City of Heroes where players are encouraged to make new avatars. This was actually the reason for the development of the name check tool. So you didn't have to make a character, get all the way to the naming screen, then find out that the name was taken.
There are basic systems in place to try and prevent some names, but for the most part, the developers have to rely on the existing community to use /petition and report players who come up with various rip-offs or obscene names.
Quote:Or is something they are philosophically opposed to.
Or hadn't thought about much recently.
Or could be something they are watching the experience from ChampO on.
Fact is, the developers do keep track of what other games do. Fact is, some of the suggestions made, such as tying names to a Global tag in the chat system, are brain dead stupid. It's just bad game design.
Quote:Theoretically the devs have access to lots of things about CoH/V, but it is only when players draw attention to certain issues that they spend time considering / checking things like drop rates or the taunt system or the RNG reward calculation. Then it goes from, "This probably isn't an issue" to "we need to change this".
When it comes to naming, we come back to several central assumptions. That many players are outraged and firing off /petition reports left and right that they can't get the exact specific name they want. That there is a wide range of highly desired names that are being held on accounts that nobody's playing. That this is a huge deal.
To be the delivery cat of reality, it's not a big deal. It really isn't. There's no major player backlash. Looking at this thread I think I can count the number of players who think this is an issue on one single hand. There's no huge amount of I must have that name because it's so cool held by people who don't play the game. The numbers the developers have come across on previous name purges have already been giving them. You, Unsub, are deliberately ignoring the data the developers have and creating your own ideas about what data there is.
Now, lets get back to talking about what the majority of the game does. Fact is, when most casual players come across a name they want that somebody has taken, then tend to add numbers or letter to it. There's hundreds of players running around with a name like xXxFrostyxXx because Frosty was taken. The average player simply doesn't care whether or not somebody had a name similar to the one they thought of. They just add some punctuation, add a space, add a couple of letters, and life goes on.
So, once again, being the delivery cat of reality, people demanding modifications to the name system, such as the ones I see being promoted by Thaumator and Unsub. Well, that's THE MINORITY.
I suspect that our developers aren't going to simply fold over to the whims of bad game design so easily. -
Quote:They will be constant as long as the toggle is active.If I put the +regen proc from regenerative tissue and the +regen/Recovery from numinas into a toggle will that make the regen rate boosts constant or will it negate them?
However, while I could be wrong, I'm pretty sure the only heal toggles are found on Willpower and Regeneration, with Rise to the Challenge and Integration.
On these builds you are going to be much better off putting the procs into passive powers like Fast Healing, the pool power health, and on tanks, scrappers, and brutes, the Epic / Patron Physical Perfection power. -
don't you mean Cimerora?
You can get a direct TP to Ourobous at 25 -
Quote:For those interested, here's the clip: http://www.youtube.com/watch?v=wL-hNMJvcyISorry, but the Cartoon Network captured the absolute pinnacle of the Rick Roll at the 2008 Macy's Thanksgiving Day Parade. Rick Rolling millions of viewers simultaneously?
FLAWLESS VICTORY!
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Quote:I have to ask if that was a mixed team, Hero's and Villains.It hasn't happened to me but a team I was on a few days ago had a memeber randomly quit when he zoned into his SG base.
Quote:Lately (the past week or so) I will occasionally just QUIT my team for no reason. My mouse cursor is nowhere near the quit button. I am not being kicked, it says "You have quit your team."
Anyone else having this problem, or better yet, know a solution? -
Quote:Hmm. This is actually quite interesting. I'm actually curious as to why the 9.3 drivers would break the game since.. well.. the 7.4 drivers. Actually I dunno.I absolutely updated the drivers. From 7.4 to 9.3.1. Regardless, I'm well aware of the RAM and disk space issues. As I said in my original post, I played just fine last night without any issues. I guess I'll just have to roll back to the 7.4 drivers and hope it works again. *sigh*
Thanks for the suggestions. I'm not by any means incapable of troubleshooting these things. I was just looking for a second set of eyes in case I was missing something.
Update:
I went ahead and "downgraded" back to the 7.4 drivers. The games loads and runs just fine again. Guess that old saying is true. "If it ain't broke, don't fix it"
I was going to say that they were using the older OpenGL rendering engine, since the 7.4 drivers were released in May 2007, and the OpenGL rewrite hit Fglrx in November 2007.
Could you try the December 2007 Drivers, the 7.12 set, and see if the crash occurs with them? : http://www.oldapps.com/ati.php?old_ati_drivers=3 -
Quote:I think I tend to fall on this side of the line on comments. If you want to interact with somebody, there's better ways to go about it than leaving an insulting, vulgar, or just plain mean private message that can't be directly responded to.I am happy they took the comments away.
DO YOU WANT TO TELL SOMEONE THEY SAID SOMETHING AWESOME?
send them a PM.
There's also another aspect of the argument that very few of the people neg-repped, publically neg-repped with the red bars, ever actually changed their positions. You wouldn't see people go, Oh, wait, I was wrong, I should rethink what I'm doing. Case in point would be the various threads about server merges, tying local names to global names in the chat system, or basically picking a feature from a competing game and implementing it in this game.
There are also other cases when a clique of various posters get together and deliberately go after a single poster. The neg-rep stalking. A bunch of players trying to support a factually flawed argument... well. It's an inverse of the above situation. It's also a freaking pain the neck for the moderators to deal with.
I have wondered before whether or not the moderators have the option to treat the rep system in a serious manner, to let it be more than just another forum game. I suspect with the typical player population most Massive Multiplayer Online games draw, and from the various evidence derived from the posts made in this forum, that a section of the player base simply won't allow the rep system to be used as a valuable tool.
With that, well, depressing point of view, I'd have a hard-time advocating a return of a central viewing area for rep comments. Yes, only a few bad apples truly spoiled the system... but maybe this is a better way of actually getting those bad apples to engage in a constructive conversation -
I'd say it largely depends on how you play.
I stand by the developers intention of the class. The stalker is an archtype that is not designed to engage in consistent and continuous melee combat. I've flat out told people who play stalkers as they would play a brute or scrapper, they are doing it wrong.. Short of a red name saying that they (the developers) have decided to change the entire point of stalkers, I'm not likely to change my stance.
A stalker is really designed to hit a single target hard... then disappear. I've taken both an Katana / SR and a Dark / Dark stalker to 50 by playing them as stalkers should be played, and really, on a team, when they do their jobs properly, both of the types I've tried perform quite well.
Solo, I'd actually say the Katana / SR is a little less annoying to play. Couldn't give you any hard reasons why, but I enjoy the Katana / SR a lot more than my Dark / Dark.
If you're dead set on trying to be something you aren't, and match a brute for hanging around in combat, or match a scrapper for taking on mobs, you are going to want a defensive set, and you are going to want to soft-cap. Even then, as it sounds like you've found out, all it takes is one hit and you an still be road-kill. -
Full disclosure: I personally haven't leveled an empath to 50, so take my advice with a grain of salt.
I have, however, helped a friend level his empath / archery to 50, and helped him with SO slotting back when he was playing, so I do know a little about the class and how to play it.
Absorb Pain is a painful power to use. If you're not careful you can kill yourself with the power... not just by literally removing your own hp points, but by ruining your ability to heal yourself and getting attacked.
However, it's very useful. Unslotted on a defender you'll be healing around 670 hp. Slot it up with just SO's and you'll be topping 1300. Pick up some Healing IO's like Miracle, Doctored Wounds, or Numina, and with the healing boosts, I've seen some empath defenders clock 1500+ heals. To put this in perspective, my Spines / Fire scrapper, at 50, has an HP of 1383. Just on SO's alone a single Absorb Pain can pretty much take me from zip to full.
Heal Other, at 50 on an Empath, has a base of just 262. Even if you cap that, you'll be doing maybe 524. If you max your recharge, you'll be doing one heal other about once every 2 seconds.
The activation time is 2.27 seconds. So you actually are hard-capped there on just how fast Heal Other can recharge.
So, lets do the math.
If you maximize the recharge into ED on Absorb Pain you can be pushing a recharge time of 7.5 seconds. Every 7.5 seconds you can heal for 1400+ hp.
7.5 / 2.27 = 3.3
For simplicity, we'll just say you can do 3 heal others for every one absorb pain.
524 * 3 is 1572.
So, staying in the realm of ED and SO's with an emphasis on recharge boosts to get our maximum numbers, Heal Other and Aborb Pain actually offer about the same level of healing.
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However, how they deliver that healing is dramatically different.
If you're laying on Heal Other... you really don't have much time to do anything else. You won't have time to deliver Clear Mind. You won't have time to deliver Fort or AB. You'll be hamstrung on just one power if that's what you depend on for ally heals.
So, from what I found playing as a tank and a blaster to my friends empath defender, I much preferred him having BOTH powers. -
I dunno. I guess I have a hard time "classifying" this as a Rick/Roll.
Remember, the song was the first single off an album that was certified multi-platinum, and stayed at number 1 on the UK charts for 5 weeks. The song also picked up a Brit award in 1988.
So, if you're listening to a radio station that plays classic hits... Never gonna give you up certainly qualifies.
Now. If you were listening to say... a Country station and the DJ announced that the next song was by Tim McGraw... played a few bars from a Tim McGraw track, THEN played Never gonna give you up... yeah. That'd be a proper Rick/Roll. -
I can confirm that the 9.10 drivers aren't causing the game to crash atop a WinXp system with RadeonHD 4850's.
However, you can't have updated your drivers. According to the information you posted your graphics driver is listed as : Video Device Name: RADEON 9800 PRO
The last driver to support this card was the 9.3 driver back in March: http://support.amd.com/us/gpudownloa...?&lang=English
There was an update in July, the 9.3.1 release, but as I understand it, that was primarily a source code bug fix for Microsoft's upcoming Vista SP2 / Win 7 launch. If you were running NT5 (Windows Xp) there wasn't anything listed in the patch notes. -
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*ish squisheled in Detra bewbies* Meow!
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Quote:You... do... actually realize that the booster pack money is turned right around to pay for development the game... right? You do realize that the profits from the original Wedding pack paid for the Developers to have the staff to work on Villain Epic Archtypes, right?I'm inclined to agree with the OP. The free content we are getting is not as good as the microtransaction content, which keeps on growing. Want all the cool costume pieces, cool emotes, cool costume changes, cool travel powers? Pay $50 for them. I wonder how many booster packs they are going to release. I really hoped CoH wasn't going to turn into a microtransaction-fest.
Rather than jacking subscription prices up, which affects everybody, or by turning to the Korean model of micro-transacting everything, our developers found a nice happy medium that allows players to support the game and get a nice product in return.
If you don't like that. Tough. Get over yourself.
Fact is, if you look at most other MMO's on the market, such as WoW, Final Fantasy, or Everquest, you'll be plunking down $50 on a regular basis to get the type of expansions our developers largely develop on the cost of subscriptions alone. So your cost argument isn't exactly holding any water over here for us.
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Quote:I remember when veteran rewards were announced and almost everyone said that it wasn't fair to new players because they have to wait to get the cool new costume pieces.
Quote:Booster packs aren't fair to anyone.
First of all Booster packs are available to all players. Anybody who wants a booster pack can buy one. They don't have to wait. They don't have to have a certain time subscribed. You just buy, login, and poof, there's the booster pack.
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Second, Booster packs are cheap. Unless your paying on the 14month basis, $10 is less than the subscription cost of the game. Also, lets look at when the packs came out. Pack #4 launched this month in November. Pack #3, the Science Pack, launched in July. Pack #2, the Magic Pack, was launched in April. The First Booster, Cyborg, was last year in September.
Then there was the Mac Pack, which on a side note ticked me off because NCSoft and Paragon Studios still haven't admitted the deal was done to support CoH on Cedega without having to utter the word LINUX. Then the original Wedding pack from way back in February 2008.
So, ignoring the Mac / Linux pack and the Wedding Pack, there's been an average of a new Booster pack every 3 or 4 months. $10 every 3 or 4 months? You can't seriously tell me that the pricing is unfair.
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Third: Money from the booster packs goes right back into the developers pockets, and it's not just to fund more privately bought content. As I mentioned earlier in the post the development of V.E.A.T's was reported to be funded largely due to purchases of the Wedding pack.
You can't seriously tell me the booster packs aren't fair.