More traffic o.o
As much as I'd like to see more life in the streets, as it stands now the cars can and will pass through each other on occasion. More cars and there'd be more of that.
I think that there may have to be a new avoidance set of subroutines so they wont do that, plus the whole swerving for no reason would need to be changed. Then there's the lack of buses thing. I mean, they don't even stop at the stoplights because none of them work.
To get the stoplights working, cars would need an AI to know that they need to stop in an orderly fashion at the line... then need to know it's okay to start again when it goes green... possibly go faster when it turns yellow...
Also... haven't heard one car horn. You'd think that running in front of a moving vehicle would get you a honk or two as they try to swerve out of the way.
I'm rambling...
While the cars do drive through each other, they don't drive through *you.* I've been shoved out of range by a car, for instance, and it's annoying. More traffic? More cars to try to avoid. Forget getting to fight in the street. (See also "Defeat 30 Tsoo for Serge.")
And of course, this would primarily (and heavily) affect heroside. Redside? There are barely roads.
Can't say I agree with this. (Not least because the shoving bit reminds me of how *exceptionally irritating* the old, pre-mayhem bank missions, with banks full of civilians that didn't run out, but would happy run into you and shove you around, were.)
I kind of like the idea of making the city feel more like it's being lived in, it would be nice to have things like this and see proper residential districts with houses and stuff, more unique looking buildings (one thing I had to hand to Champions was that I-don't-give-a-@#$%-City looked like an actual city, I live a little bit a ways from LA and I can tell you it looks NOTHING like Paragon, though that might be the difference between East coast and west coast cities), etc. etc.
But this isn't a pressing concern for me as a player because I know the devs do have other things on their hands, and I can note that the lack of cars is justifiable because one needs to consider that at least have of paragon can leap, fly, run really fast, run really really fast, teleport (I'm sure some civilians with super powered friends, relatives, or loved ones are afforded base teleporter access), and have access to a tram that's apparently seldom attacked. (Because then the villains wouldn't have any means to go through zones either!)
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But.. I live in a moderately sized town in the middle of nowhere Oklahoma and our traffic is an order of magnitude denser than Paragon's.
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The number of cars depends on three factors:
1) Ease of car ownership
2) Ease of car travel
3) accessibility and availability of public transit.
In the United States of our world, they make it very easy to own a car. That's because in the 1950s the auto companies were the biggest employers and the public works initiatives that led to our highway system made widespread car ownership an easy way to mobilize the population. In the world of Paragon, the history of the world since World War II has been significantly altered. There's no way of knowing whether a lot of the things we take for granted that make owning cars practical and commonplace still happened.
Sure, there are a lot of big roads, but have you ever actually looked at how a traffic pattern would work in Paragon? The segmented nature of the city and hodgepodge nature of areas unaffected by the Rikti War have left a city that is very hard to get around in, even if you do have a car.
In Europe and Asia where the cities are designed to rely more on public transit, the relative number of people you see driving is a lot lower. Same in a big city like New York. Paragon is built with mass transit in mind a lot more than most cities.
So in short, would it make more sense if Paragon was in our world? Sure. Does it automatically mean things in that world should be the same? Not really.
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I wouldn't mind seeing a little bit more work done on the traffic... Maybe a sports car every now and then... vehicles that actually go through gates, like the Gate from Talos to FF. I'd even like to see cars pull into parking lots and stop (then maybe fade out after 5 seconds or so).
I'd just like the traffic lights to actually, you know, work...
And maybe a bus or two. And taxis. Not for us to use, but just to be there.
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Personally, I'd like to see cars not be so gosh-danged slow. I mean, I've seen cars travel on elevated highways at a speed slower than I can jog. And that's not super speed jog, just, like, 5 mph. In fact, just yesterday I spotted a car which moved so slow I could WALK next to it and not fall behind. Hmm...
Personally, though, I wouldn't mess with cars, not until we have some way to interact with them. I wouldn't expect GTA-style driver AI (not that that's all that good), but being able to be HIT by a car, and either knocked down or having the car crumple around you, is something I'd need to see before we mess with street traffic in any way.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'd just like the traffic lights to actually, you know, work...
And maybe a bus or two. And taxis. Not for us to use, but just to be there. |
Fire Stations and Fire Trucks might be good too.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
This might be a fun idea. Would be interested to see a massive traffic jam build up from a Rikti or Zombie invasion. It could lead to a "Traffic Cop" day job where you have to unclog the traffic jams by directing cars.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
You realize I was being facetious, right? I've no idea what all the bus stops are for. Maybe there is a transit strike we don't know about?
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In Europe and Asia where the cities are designed to rely more on public transit, the relative number of people you see driving is a lot lower. Same in a big city like New York. Paragon is built with mass transit in mind a lot more than most cities.
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But even with metros, trams, busses, taxis, bikes, rikshas or trains our streets are most often congested with cars. And if I would live in Paragon City I would never take the tram. If only for the inconvenience of having to walk two miles between stations when I need to switch lines.
More cars in PC makes a lot of sense.
hmm... all those reactions on why Paragon city has fewer cars is a bit of nonsense... We all should accept that Paragon has fewer cars then a normal city because of the lagg it would have given when the game started.
With the upgrading of ISP speed and clients... And the upgrading of the gfx in Going Rogue the traffic should start resembling a living city.
A living city has a lot more cars... and an AI of its own. It has schools... children running around... motor cycles... bycicles, taxi's and busses too. More city sounds outside should be there too.
There is a freeway in Skyway... and it has fewer cars then drive through my small street :S Really... moving along as a hero in outside zones is only problematic when starting out. And Atlas Parc is a parc that can easily have some traffic rules to keep it more free. The rest of the city need more life!
Maybe something that is coordinated by a slider in the options. Up slider for a % of more traffic. Based on you re gfx performance.
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Also... haven't heard one car horn. You'd think that running in front of a moving vehicle would get you a honk or two as they try to swerve out of the way.
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Swerve out of the way? They don't do this now either. I have, however, seen them on multiple occasions swerve to intentionally run into me.
This might not be an incredibly popular suggestion, but please read the entire post first.
I'm sure there will be objectors.
"Too laggy"
"Not worth the time"
Etcetera.. well the cars are low poly, and well.. as for the time, maybe But a suggestion is a suggestion
Anyways...
I look at Paragon City. It's HUGE. But.. I live in a moderately sized town in the middle of nowhere Oklahoma and our traffic is an order of magnitude denser than Paragon's. Meanwhile, you have bajillions of pedestrians.. I see a lot in Talos Island for instance. Pedestrians who are constantly being assaulted..
Needless to say, Traffic should be about ten times denser than it is.. though I'm not saying I am suggesting that.
Traffic should be denser, but not to the point you can't cross the street without getting pushed out of the way. Three times as many cars would probably give it a greater illusion of populace without making it unmanageable or laggy.
This should probably apply to St. Martial as well as most of Paragon City.
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