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Posts
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Joined
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Quote:I fought her on my Fire^3 blaster last night, and had her down fairly far before she planted me. I used Rise of the Phoenix to rez, and noticed that the stun had her loopy pretty good -- bought me some extra time to blast her.Something I've noticed about Lady Winter is she's got relatively weak defenses against mezzes and debuffs, as well as ranged attacks in general. My plant/storm controller was able to more or less keep the AV version busy while the tanks and brutes were busy rezzing, and might have been able to solo her if I'd come prepared inspiration-wise (though I should point out that my controller is IO'd out and that the Gravitational Anchor Hold proc in Roots is very, very useful when you spam Roots, and I have the Cardiac Core Alpha which helps a ton with the end burn).
With my scrapper against the EB solo, I had to briefly disengage to get the debuff aura to wear off before charging back in. That seems to be the key for melee, being willing to pull back, maybe string her along for 20-30 seconds while the debuff wears off.
I also noticed something during that fight: she doesn't seem to ever leave that peak she spawns on. Is she tethered to that area? Might be a viable strategy to take advantage of that.
Makes me wonder though - would working in Stun be a viable option if I were to face her on my INV/EM tank?
As for the peak, that wasn't the absolute best place for my blaster to face her. Typically against harder foes I like to keep Bonfire going either for extra damage or to keep foes out of my immediate area. If Bonfire is going to knock her down the hill and out of sight, not so good. I can't remember how much it might have knocked her back though (or if I even had a chance to place it now that I think about it), I was too busy trying to jump around that little perch to stay away from her. Hover might have been handy... -
Fire/Fire/Fire Blaster, +0/x3 (not that I think x3 matters once you get to him). One death, lots of jumping around. Helped somewhat by the lava.
Defeated 20 bifurcations in the process, including a handful that spawned coming back from the hospital (a couple of which I missed at first which didn't help).
I'm not so sure I'd like to do this on my NRG/Kin corr. Ice/MM blaster, perhaps - might be able to hold him. -
Quote:Huh. I didn't have any such feelings toward my Mercs/Poison. Outside of Longbow Flamethrowers, I didn't have much of a problem with it, though I did tend to run at x1 (better at taking down large targets; once took out a purple-con Silver Mantis when a brute I was helping out [ok - an AE baby] fell right into the battle).Seconding ninjas/poison. Also, mercs/poison is horrid, ran one up to 50 the hard way (solo) and regretted every second. Really, I only finished her out of spite, and moved her to some slot-empty server when the transfers were free.
Ninja/Pain was actually one of the MM builds I was considering a while back and meant to try... -
Hmm. I'm not on a team and I'm trying to click a present but get transported back to a mission door (I see the Winter loading screen for a couple seconds, then reload into Atlas).
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These days, there has to be a specific reason for me to need tickets for me to run any AE content. Basically if I need lower level salvage and don't feel like paying for it, or if I want to roll some low level recipes.
Most of the time I do step in the AE, it will be to do my own arc. It's nothing special, but I know that it at least has:
* some relation to cannon
* some reason WHY it is in virtual reality
* some standard mobs I know will reward (two missions of Crey, and I like beating on Crey)
* my custom mobs which *I* think make sense, don't think are overpowered, and just like seeing every now and then
I've come to grips with nobody else playing it, and understand why. At four missions it's VERY LONG, even though two missions can essentially be stealthed. Custom critters can be a put off. It's set for higher levels. There's an ELITE BOSS at the end (though you get an ally). It's not very funny, it's not a farm. While structurally ok (grammar, spelling, etc), the writing isn't particularly epic. But I know what I'm getting.
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What I'd *like* to see are for some of the best one mission arcs to be adapted into tip missions, though I suppose that would really require two variations per mission. Scout for missions that could easily slip into cannon (stock mobs except for a boss or two), put them in the tip rotation. Creators would get a kick out of it, and there would be some more tip variety. Those missions might also feel more "real". -
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Right, I get that. But the description of the power previously stated that it accepted Taunt sets (and Mids' previously allowed them). But the power didn't actually take them.
http://wiki.cohtitan.com/wiki/Kineti...e#Power_Siphon
Set Categories IO ToHit Buffs.png To Hit Buffs
IO Taunt.png Taunt (Brute/Tanker only)
My question, again, was if this was corrected in-game (that the power doesn't accept Taunt sets, because no, it's not an attack), or if Mids' was just reflecting that you can't currently slot them (due to bug, whatever). -
Q: I noticed that Kinetic Melee->Power Siphon no longer accepts Taunt sets. Did they change the description in-game, or is that reflecting that the power won't currently accept those sets (even though it originally said it could)?
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Nice build - here's what I came up with for mine (pre-I19, haven't adjusted for fitness). Looks like you squeezed out a little more defense than I did, though I had been relying on slotting 6x Mocking Beratement in Power Siphon (which despite what was listed for the power wouldn't slot), which I thought was a bit better for bonuses than Gaussian's (not to mention MUCH cheaper). With a respec I might have to consider taking taunt and slotting MB there like you did. Not sure I'm thrilled about taking them all out of Power Siphon though. Not sure I want to pull them from the attacks either, I like the regen of Pounding Slugfest and have found that the Force Feedback proc fires fairly often.
edit: actually, I think what I'll do is pick up Taunt, pull 3 slots from Power Siphon, two from Body Blow, and slot 6x Mocking. Then I'll put 3x Rectified Reticule in PS and swap the Pounding Slugfests I had in Body Blow over to replace the Rope-a-Dopes in Concentrated Strike. And I'll pick up Hasten. And probably Conserve Power, too, reordering some things in the process (Energy Protection).
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Atomic Knuckles: Level 50 Science Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Legacy Fitness
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), FrcFbk-Rechg%(42)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(23)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Dmg/EndRdx(42), P'ngS'Fest-Acc/Dmg(42)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/EndRdx(43)
Level 6: Dampening Field -- ImpArm-ResPsi(A), ImpArm-ResDam(9), ImpArm-ResDam/EndRdx(15), S'fstPrt-ResDam/Def+(45)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40), Ksmt-ToHit+(46)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Power Siphon -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17), GSFC-Build%(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(43)
Level 24: Burst -- Erad-Dmg(A), Erad-Acc/Rchg(25), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-%Dam(31)
Level 26: Repulsing Torrent -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(27), KinCrsh-Rchg/KB(27), KinCrsh-Rechg/EndRdx(34), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(34)
Level 28: Energy Drain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39)
Level 30: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(45)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Rope-Acc/EndRdx(46), Rope-Acc/Rchg(46)
Level 35: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 38: Energy Protection -- Aegis-ResDam(A), Aegis-Psi/Status(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(40), Aegis-ResDam/EndRdx/Rchg(40)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Regen/Rcvry+(45)
Level 47: Energy Torrent -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(48), KinCrsh-Rchg/KB(48), KinCrsh-Rechg/EndRdx(48), KinCrsh-Dmg/EndRdx/KB(50), KinCrsh-Acc/Dmg/KB(50)
Level 49: Overload -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 0: LEGACY BUILD -
Quote:/glares at Master IllusionistsThe game demonstratively cheats. For instance, the Aspect of Rularuu shoots and debuffs through his "Only Affects Self" Personal Force Field, even though the developers could not repeat it at the time, I was able to record it actually happening. Likewise the developers are trying to make a hard challenge for the players, but in doing so they have given the NPCs and the encounters an advantage that players can't counter.
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Having one set of rules for the NPCs and another for the players is cheating. -
That's good to hear - thanks.
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I really hope this isn't anything like the coordination required for the Ski Slope, because I hate that thing with a burning passion.
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Ah, I'd wondered about the inspirations. I'd thought maybe it was just me not clicking adequately.
Definitely have noticed power buttons being out of synch with recharge times during Rikti raids. -
Quote:In general, I'm not great at doing that and admitting I need help. Saying that yes - for this given task I am substandard, inadequate. That I need the assistance of someone superior to take care of this for me. Even worse here that it is someone random. Someone that would also be sacrificing their time from doing something else productive.He wasn't belittling anything. His post is very civil. Some stuff is just simply too hard for some people. This is true in quite a few games. He's just saying people shouldn't get all angsty over difficult content and should consider swallowing their pride once and a while.
I think the last time I asked for help was with a couple of the old, non-scaling AVs. Envoy and Countess, with my BS/Regen. After I had already leveled past the mission a couple of times, but still couldn't beat them. Help came and dispatched them VERY quickly (I think the Countess might have been down before I even GOT to her on the map). Felt very sheepish.
Oddly...I have no problem helping others. Well, beyond the worries that I might try to help but not be able to. -
Yep, that's them. I think I missed a couple of arbiters too (Oates was the first ambush, followed by another Fortunata), not to mention the boss(es) guarding the spider. Just completed it again, this time on my Ill/TA. Like Stalkers, I do lament that the ambushes see right through stealth/invisibility/hide (and make a beeline for you, ignoring PA/Phantasm). Not impossible, but certainly makes things hairier.
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Heh, I'd wondered if that was the case for some of these, actually. Were you x2 or more? Maybe there's no distinction here between virtual team size and actual team size.
That, or it's just a neat little quirk that's unique to the incarnate shards. -
Is it possible that the game isn't rolling once specifically for each member of a team, but once rolls once per member then again to see which team member gets the shard?
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Quote:That's a neat mission, but wow, is there a difference in scope between that and the Unusual Suspect mission. The old one has you needing to beat Silent Blade and the double. The new one has two arbiters (executioners, I guess), two fortunatas, five more executioners (ambushes), Silent Blade, and two or three other bosses from the Rogues Gallery (forget exactly how many or whom). Have to be in the mood to do that one.I much prefer the new level 50 hero Morality mission to the old one. It has you actually going out of your way to do something heroic, putting yourself at risk to save someone, while the old one is somewhat self-centered and seems to be just an excuse to use doppelgangers. The crowd of civilians also make me giggle; they showed up to watch a public execution, and now they're cheering me on? Was there nothing good on TV?
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I've had back-to-back Carnies drop them, got three in one Rikti attack and two in another, and just got two in the same Malta mission just tonight, but I've not had two from the same mob. Nutty.
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Quote:I was very happy to see these start to pop up, as I had previously voiced concern in the forums that sometimes, I didn't even know I had access to a contact. Unlockable red-side contacts specifically. I'd have long unlocked a contact with no idea that the contact even existed. In fact for a while I didn't even know CoV had unlockable contacts. That I learned from the Wiki.The developers finally started realising that forcing people to do three to five paper missions plus a Mayhem just to get a legitimate contact was bad design, so they introduced all their new contacts via the "So and so has contacted you" pop-up, or by making them introducable by other contacts.
Darryn is no different from Pia Marino, Mercedes Sheldon, Ashley McKnight or Dean McArtur. I feel their way of introduction is far superior to CoV's original contact unlock scheme.
Having these contacts pop up when they became available was greatly appreciated. -
Quote:Right, like others have said it really depends. I've done the arc on a Ill/TA that has a few purple sets (is near perma-PA) and a BS/Regen that has no purples and is still a work-in-progress with IO in general.Is this a theoretical question, or are my incarnate toons with purples wasting their time?
To boost recharge on my Ill/TA, I did a few non-traditional things; Phantasm is slotted with Kinetic Crash, PA was a little light on damage (75% or so), Oil Slick is slotted with Tempered Readiness (pre-purples I was full on 6.25% recharge bonuses and it was a lot cheaper to get). Blind was slotted with Hold rather than damage.
In his case, additional recharge isn't really needed (well, I *do* need to finish up with Apocalypse in Fire Blast). Health doesn't do much good either. But there IS room for growth in damage. Bumps in ToHit Debuff and Def Debuff (Partial Radial Revamp/Radial Paragon) will be nice too.
The BS/Regen, even when he has IO slotted will have *plenty* of room for recharge in his attacks. Not as much on the healing, but I won't complain about any boost there I can get.
So, like UberGuy and all_hell said - it's about filling in gaps, I think. -
Quote:Yes - that room in particular is probably the worst one.I'd almost forgotten about Longbow bases. I used to hate those before I swapped video cards. These seem to have a few rooms with hideously unreasonable framerate drops, mostly the narrow tall room with a double staircase.
And I'd definitely lump the Praetoria tech maps in there as being harder on my video card. I know I don't have one that's all that great (Radeon 3400 or thereabouts), but it runs most other maps/areas fine. -
The new giant "open" room is awful for lag. Just hideous (about at the level of Longbow bases).
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Hrm, Gonna have to find some time for some TFs.