New Warehouse Skins


Acroyear2

 

Posted

Just wanted to drop in and say grats to whoever did the new warehouse interiors, they're a HUGE improvement over the old mats.

Also, I dunno if this is new for i19 or not, but I did a tip mission yesterday with a 'destroyed portal corp' map that had huge holes blown in the walls and a blasted out elevator that I could jump through the shaft to get to the next floor- that was AWESOME!


 

Posted

I have to second the approval of the new warehouse skins, as they are awesome! It definitely felt like I was transported into a different part of town.


 

Posted

Unless this has been fixed from beta, then the new skins replace all the old skins - so that means the normal warehouses and the dusty old abandoned ones both get the new skin - which is actually reducing the variety of map looks - and it also doesn't tie in with some of the misison settings either.
The new skins are great for used warehouses, but don't resally look right for abandoned ones - like the Clockwork King's lair, or a Freakshow hideout - so I'm hoping this has been changed since beta.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Unless this has been fixed from beta, then the new skins replace all the old skins - so that means the normal warehouses and the dusty old abandoned ones both get the new skin - which is actually reducing the variety of map looks - and it also doesn't tie in with some of the misison settings either.
The new skins are great for used warehouses, but don't resally look right for abandoned ones - like the Clockwork King's lair, or a Freakshow hideout - so I'm hoping this has been changed since beta.
good god, I'm agreeing with golden girl here!


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Originally Posted by Samuel_Tow View Post
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Posted

Quote:
Originally Posted by AzureSkyCiel View Post
good god, I'm agreeing with golden girl here!
That's probably because she is being serious.

Don't worry I'm sure someone will post something she feels isn't worthy of a real response soon enough and people can go back to pretending there isn't a person behind the simley.


 

Posted

Wow, so does this affect maps like the Freakshow, Tattoo Parlour, and clockwork HQ? That sucks.

What about the low level warehouse in Mercy with the Contaminated?


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Posted

Quote:
Originally Posted by Heartbreaker View Post
Just wanted to drop in and say grats to whoever did the new warehouse interiors, they're a HUGE improvement over the old mats.

Also, I dunno if this is new for i19 or not, but I did a tip mission yesterday with a 'destroyed portal corp' map that had huge holes blown in the walls and a blasted out elevator that I could jump through the shaft to get to the next floor- that was AWESOME!
I don't know if it was the same mission but I did a CoT mission with some friends (their mission, not sure if it was tip or not) where there was a summoned demon and possesed scientists on that Map, loved it.


 

Posted

They certainly look nice, but I've already encountered one or two rooms that crashed my framerate. That was pretty disappointing given that I don't have this kind of trouble in Praetoria.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Really like the aesthetics of these new skins. Not yet done any abandoned warehouse missions, but I agree that the old skins would likely be better there. In fact, wouldn't mind seeing the old warehouse skins still show up from time to time. Also have not yet encountered the frame rate killing rooms. Hopefully fixes for both these oversights are in the patch pipeline already.


 

Posted

Hmm, well it's kind of a bummer to hear about them overwriting the abandoned warehouses I'll agree, and any bandwidth killing bugs should definitely be addressed, but I still give an A for effort on the part of the new skins, even if theyve been implemended haphazardly.


 

Posted

Quote:
Originally Posted by DarkGob View Post
They certainly look nice, but I've already encountered one or two rooms that crashed my framerate. That was pretty disappointing given that I don't have this kind of trouble in Praetoria.
Same here. I just encountered a new one last night and there was actually a decent amount of lag. I get some lag issues in Praetoria as well, though. They are nice, however.


Freedom
Blueside: Knight'Hawk, lvl 50, Scrapper
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That Stinging Sensation #482183

 

Posted

Quote:
Originally Posted by Heartbreaker View Post
Also, I dunno if this is new for i19 or not, but I did a tip mission yesterday with a 'destroyed portal corp' map that had huge holes blown in the walls and a blasted out elevator that I could jump through the shaft to get to the next floor- that was AWESOME!
If it has the fiery footprints on the floor, then it's not new, and it's quite popular in AE. I love the map too, but I've seen it a lot since they added it to the MA.


 

Posted

Quote:
Originally Posted by gec72 View Post
The new giant "open" room is awful for lag. Just hideous (about at the level of Longbow bases).
Glad it's not just me, although I don't know what you mean about Longbow bases, I've never had any trouble with them.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

The burned tech lab map has been in since i7.

Also, I for one hate how unbelievably laggy that final boss room in that one new skin is (the rest of the map isn't much better either)

Ditto for the Praetorian Tech map (i18)


 

Posted

I really like the new warehouse style, and I don't have a problem with bad framerates(though if others are it's certainly something that needs to be fixed).

But I, too, am disappointed that they're a complete replacement for the old style. I thought the whole point of adding in this new style was so it'd be used in addition to the old, for more variety.

Hopefully we'll get the old style back and can have both.


 

Posted

1) I like the new warehouse skin a lot.
2) I never noticed any problems with lag on indoor maps, new or old.
3) I really dislike that the new warehouse skin also replaces the old abandoned ones.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by gec72 View Post
The new giant "open" room is awful for lag. Just hideous (about at the level of Longbow bases).
I'd almost forgotten about Longbow bases. I used to hate those before I swapped video cards. These seem to have a few rooms with hideously unreasonable framerate drops, mostly the narrow tall room with a double staircase.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

It does seem very strange that skins replace existing assets within the game - that's odd and seems to go against Paragon Studio's regular culture to add to rather than replace.

I hope we don't lose skins as a result of this addition but I do like them



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Just seems like a smarter idea to let the game use both tilesets and either pick one from a mission at random or just code some missions to use the new ones and some the old ones.

I mean, the new ones are good and all, but they're just warehouses of a different colour. Variety didn't increase, only minor novelty did.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
It does seem very strange that skins replace existing assets within the game - that's odd and seems to go against Paragon Studio's regular culture to add to rather than replace.

I hope we don't lose skins as a result of this addition but I do like them
Noble Savage made mention a while back that if players wanted old content/zones/etc... updated they would look into it. I am paraphrasing of course.


Virtue: @Santorican

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Posted

Quote:
Originally Posted by Samuel_Tow View Post
I'd almost forgotten about Longbow bases. I used to hate those before I swapped video cards. These seem to have a few rooms with hideously unreasonable framerate drops, mostly the narrow tall room with a double staircase.
Yes - that room in particular is probably the worst one.

And I'd definitely lump the Praetoria tech maps in there as being harder on my video card. I know I don't have one that's all that great (Radeon 3400 or thereabouts), but it runs most other maps/areas fine.


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