New Warehouse Skins


Acroyear2

 

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Originally Posted by gec72 View Post
Yes - that room in particular is probably the worst one.

And I'd definitely lump the Praetoria tech maps in there as being harder on my video card. I know I don't have one that's all that great (Radeon 3400 or thereabouts), but it runs most other maps/areas fine.
I have a GeForce 285 and even that chugs in Praetorian Lab rooms with green and yellow monitors. There's some kind of redundancy there that eats up a lot of performance without actually looking very interesting.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Silverado View Post
The burned tech lab map has been in since i7.
Ah, but this isn't "burned", it's the normal Blue tech labs, but some of the walls have big holes blasted in them, with debris lying around that's still glowing red from the impact.

The thing that most impressed me was being able to jump down the elevator shaft and get to the next level.


 

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Originally Posted by Silverado View Post
The burned tech lab map has been in since i7.

Also, I for one hate how unbelievably laggy that final boss room in that one new skin is (the rest of the map isn't much better either)

Ditto for the Praetorian Tech map (i18)
Same here, and on the Longbow base maps.


 

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Originally Posted by DarkGob View Post
They certainly look nice, but I've already encountered one or two rooms that crashed my framerate. That was pretty disappointing given that I don't have this kind of trouble in Praetoria.
I, as well. Honestly, in the end, I'd have rathered we kept the boring textures, because while they might not be fun to look at, I can still play competently when they're displayed.


 

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Originally Posted by SilverAgeFan View Post
Really like the aesthetics of these new skins. Not yet done any abandoned warehouse missions, but I agree that the old skins would likely be better there. In fact, wouldn't mind seeing the old warehouse skins still show up from time to time. Also have not yet encountered the frame rate killing rooms. Hopefully fixes for both these oversights are in the patch pipeline already.
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Originally Posted by DarkGob View Post
They certainly look nice, but I've already encountered one or two rooms that crashed my framerate. That was pretty disappointing given that I don't have this kind of trouble in Praetoria.
It's not just the rooms, there's something off/weird/wrong about the ceiling lights in the warehouses too, where the cone that comes down from the light itself is knocking my framerate down by at least by 5-10 fps


 

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Yes, forums, please remember me!

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Something I just noticed in certain warehouses is that at times the textures are applied haphazardly, like they mixed textures from different sets. We know we used to have one hero and one villain version of the basic warehouses which, to the best I can tell, have been replaced with one teal and one brown warehouse. Here's the thing, though: These are sometimes mixed.

Just yesterday, I came across a map that had old hero textures, od villain textures, new teal textures and new brown textures... ALL ON THE SAME ONE WALL. It looked really bad, especially from a distance, because it was just a mishmash of colours and patterns. I've seen this on a lot of the new maps, where one wall in one room will be wholly from a different set, but this one room was just... Absurd. And yes, I bugged it.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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The new warehouse racks include particle board, sheet rock and... wrapped pallets of Enriche.

In Paragon City.

This has totally ruined my immersion and gaming experience.


 

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Originally Posted by ThePill View Post
It's not just the rooms, there's something off/weird/wrong about the ceiling lights in the warehouses too, where the cone that comes down from the light itself is knocking my framerate down by at least by 5-10 fps
So far the only trouble I've had in the new warehouses has been this one large room with a conveyor belt running along each side of the wall as you enter. The room has blue flooring. Drops my framerate down to about 10 fps. The weird thing is, if I'm standing at the threshold looking into the room my FPS is fine. Step across that doorway into the room itself though, and the FPS drops like a stone.


 

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I don't think the old warehouses have been replaced, by the way - I just ran five tip missions yesterday and they were all still in the old maps.


~union4lyfe~

 

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Originally Posted by Duncan_Frost View Post
I don't think the old warehouses have been replaced, by the way - I just ran five tip missions yesterday and they were all still in the old maps.
I ran 5 tips as well and two were in the new warehouse skins, two were in wrecked tech bases and one was in a special one-off design. The two new warehouses, however, came in different colors: one was brown and one was green. First time I've seen the brown one.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Originally Posted by Duncan_Frost View Post
I don't think the old warehouses have been replaced, by the way - I just ran five tip missions yesterday and they were all still in the old maps.
^This, probably. I've been running low level missions since the patch and I didn't even know there was a new warehouse tileset until I read this thread. AFAIK I've only been getting the same old warehouses. Unless I'm really that out of it while playing.


 

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Don't like that the new warehouse maps replace the old ones. Less varity now, which is not a good thing.


Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com

 

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Originally Posted by gec72 View Post
Yes - that room in particular is probably the worst one.

And I'd definitely lump the Praetoria tech maps in there as being harder on my video card. I know I don't have one that's all that great (Radeon 3400 or thereabouts), but it runs most other maps/areas fine.
I used to have the same problem in the "white maps" - longbow and Praetorian lab. Terrible framerate, hitching, skill lag, I basically couldn't play any mission on those maps. Turning off my sound helped a little, but it didn't get better until I upgraded to a Radeon 5770 video card. Something about those white maps really eats up video memory and is hard to process, I have no idea why.


 

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Originally Posted by Samuel_Tow View Post
Yes, forums, please remember me!

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Something I just noticed in certain warehouses is that at times the textures are applied haphazardly, like they mixed textures from different sets. We know we used to have one hero and one villain version of the basic warehouses which, to the best I can tell, have been replaced with one teal and one brown warehouse. Here's the thing, though: These are sometimes mixed.

Just yesterday, I came across a map that had old hero textures, od villain textures, new teal textures and new brown textures... ALL ON THE SAME ONE WALL. It looked really bad, especially from a distance, because it was just a mishmash of colours and patterns. I've seen this on a lot of the new maps, where one wall in one room will be wholly from a different set, but this one room was just... Absurd. And yes, I bugged it.
This isn't on-topic at all but after reading this post the Offspring song Keep 'em Seperated just keeps playing in my head!


 

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Originally Posted by Heartbreaker View Post
Ah, but this isn't "burned", it's the normal Blue tech labs, but some of the walls have big holes blasted in them, with debris lying around that's still glowing red from the impact.

The thing that most impressed me was being able to jump down the elevator shaft and get to the next level.

Yeah, that has been in the game since CoV launched


 

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Originally Posted by Feycat View Post
I used to have the same problem in the "white maps" - longbow and Praetorian lab. Terrible framerate, hitching, skill lag, I basically couldn't play any mission on those maps. Turning off my sound helped a little, but it didn't get better until I upgraded to a Radeon 5770 video card. Something about those white maps really eats up video memory and is hard to process, I have no idea why.
I get that in those rooms too. I can play in them, just have to adjust my mindset to twitchy viewing and sort of intuitively knowing when to stop running forward, turning around etc. I probably don't suffer from it as much as you did though.


 

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Originally Posted by Clave_Dark_5 View Post
I get that in those rooms too. I can play in them, just have to adjust my mindset to twitchy viewing and sort of intuitively knowing when to stop running forward, turning around etc. I probably don't suffer from it as much as you did though.
I seriously had to play with my gaming buddy on autofollow and my camera pointed at the floor, with all the sounds off >.< It was baaaaaad.


 

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Originally Posted by Acroyear2 View Post
Don't like that the new warehouse maps replace the old ones. Less varity now, which is not a good thing.
I noticed it even replaced the walls in the Entrance/Exit portion of Pocket D so I'm guessing it was a change to the tile set in general (but I haven't run enough warehouse missions to really say).


 

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Originally Posted by gec72 View Post
The new giant "open" room is awful for lag. Just hideous (about at the level of Longbow bases).
Same thing here.

New warehouse maps, Longbow base maps and Praetorian lab maps are all significantly dropping my FPS.

Oh, and council pool room as well...


 

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Originally Posted by Silverado View Post
Yeah, that has been in the game since CoV launched
Really? I was pretty sure that was a new map for the tip missions as well.

Which CoV mission or missions use that map? Because I'd like to check them out.


 

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Aesthetically, I dislike the new textures. They have a higher-quality look about them, but, IMO, they look nothing like a warehouse. They remind me of the basement of old institutional buildings from the sixties and seventies, like hospitals.

Actually, the fact that the blocks are green makes them look like public washrooms you would see in a state-built public rest stop.

As textures in an isolated sense, they're nice. Visually, I don't find them appropriate for purpose.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by Jade_Dragon View Post
Really? I was pretty sure that was a new map for the tip missions as well.

Which CoV mission or missions use that map? Because I'd like to check them out.
Go talk to Tavish Bell.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
Aesthetically, I dislike the new textures. They have a higher-quality look about them, but, IMO, they look nothing like a warehouse. They remind me of the basement of old institutional buildings from the sixties and seventies, like hospitals.

Actually, the fact that the blocks are green makes them look like public washrooms you would see in a state-built public rest stop.

As textures in an isolated sense, they're nice. Visually, I don't find them appropriate for purpose.
I agree. As to the green tiles, though, I'm actually reminded of the asphalt shingles on the sides of my grandmother's old house. (Said 80-year-old shingles allowed it to burn merrily when the new tenants improperly vented the wood stove.)


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
Really? I was pretty sure that was a new map for the tip missions as well.

Which CoV mission or missions use that map? Because I'd like to check them out.
As UberGuy said, Tavish Bell in Grandville, Code Merlin arc