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Having played through BAF w/my Fire/Rad, Ill/Kin & Ice/Storm, yeah, not having an AoE immob is killer for that phase. My Fire & Ice freeze minions at their spawn points and let others worry about the lts (I do passing damage to them but don't chase). On my Ill/Kin, I try to position Phanty to blow back the minions to the doors w/his ET, but that never works out. I spam my FS'ed Fireball as much as it's up, but that's about it. I'm almost tempted to just play a weaker Kin defender for that period, giving the whole league SB to chase mobs down. And Interface gives Ill the least benefits w/o fast AoE attacks w/which to get off procs.
Then again, come the AV fights, he totally kicks butt again, so I'm not too down on the situation. -
Some early observations post I20. The overall DPS of teams, and especially leagues, have gone up like crazy, not unexpectedly. The circuit around the Lambda base now takes less than 2 min to complete. On Tuesday (when no one had any I20 slots), it was taking over 5, maybe closer to 10. Giant ambush spawns, multiple ambush/add spawns that usually meant team wipes are being melted away. And not everyone has their Judgment slots filled yet, certainly not w/the ultimate T4s.
I've only opened up Judgment (T3) on my Fire/Rad controller, and I'm noticing that I don't even have time to fire off EF before hitting my nuke, cuz things die too fast. Better off just leading w/the nuke. Interface is adding a lot to damage too, since I'm going w/the dam proc tree. I've run my Fire/Ice blaster through both trials a bit, and I still feel him contributing to damage w/o Judgment, but hard to gauge how much. He's the only guy I've stolen aggro from the tanks on the AV fights though, getting sequestered a few times. I think that was just bad tanking though. Steady flow of damage is very nice for the prison break part of BAF.
Not sure yet what everything will mean for blasters going forward. What I'm seeing more than anything, that many of us predicted on this thread, is the blurring of lines bet. ATs. No one really cares what you're bringing to each trial any more. Everyone does damage. Everyone buffs/debuffs. Tanks, and brutes to lesser extent, seem to be still kinda favored as bags of HP & taunters. It'll be more interesting to see how the various I20 incarnated ATs function outside of the new trials & leagues though. -
You can't have some ppl look at the cutscene and some in game, interacting with mobs and whatnot. You'd need a system for everyone to choose, and then you'd have all sorts of bitterness ("No! I wanna see boobies!" vs "Screw you, I'm developing Mastrophobia!"). At least the BAF cutscene is at the beginning--I just use those first 2-3 min of everyone joining, zoning in & cut scene to stretch my legs, take a bio break, etc. Lambda is worse, w/it being in the middle (well, towards the end).
Seriously, I totally agree in concept. I'm sick to hell of the cut scenes in the game. They're nice once or twice, but man, how more many times do I have to watch "I Am Incarnate!" again? Or that long Bond Villain Speech by Dr Aeon? -
Signed. I started a Judgment & Blasters thread over on the blaster boards that discusses blasters as a whole after everyone has access to Judgment nukes. Removing the total crash would be a good solution, though it does nothing (as a net positive) for Arch, AR & DP.
And I agree w/those who think total crashes for nukes was outdated even before Judgment. -
Tl;dr, IXP comes in too slow relative to other rewards, and once you open the slots, it's useless. IXP is far outpaced by thread, merit & component gains. Why have IXP at all? Let us open slots w/threads (and increase thread drops to compensate). Note, this is NOT a rant on how IXP comes in too slow, period (see the bold part above), or that other rewards come in too fast, but that their ratio is borked.
I ran trials pretty much non stop over the weekend and opened up T3s in Judgment & Interface on 1 toon, and made nice progresses w/other toons, but haven't opened anything else yet. So what's my problem? I never got to play w/T1 or T2 powers. I mean I could have, but didn't really feel the need, because as soon as I had enough IXP to open up one of the two slots, I had more than enough components to craft straight to the T3 (and in fact I mistakenly crafted a T1 I didn't want, so even wasted 60 threads there). I'm about 60%/85% done for Lore/Destiny too, and I'm sure that as soon as I open those up, I'll have more than I'll need for T3s of those as well.
Is this how the devs want us to progress on our Incarnates? Nothing, nothing, nothing, BIG power boost! Wouldn't it make more sense to, you know, fairly quickly get our T1s, which would then make the trials a bit smoother as we work our way to T2s, etc? Remember our Alpha slots? You could solo, or get a bit of help, and open the Alpha slot in well under an hour, but you'd only get 1 shard. A decent amount of work went into slotting that w/the T1 alpha, and a bit more for the T2. An artificial wait for I19.5 for the T3 & 4s, but still, it was a nice progression of our initial Incarnate abilities.
As it stands, the only way I can see getting enough IXP and not having enough components for a T3 is to constantly fail the trials, and merely kill enough mobs to get IXP, but not complete any objectives which will get you Astral merits (4 threads per!), and have horrible luck w/thread drops. Or if you just refuse to break apart your Astrals, cuz their only use atm is for more threads. If you hoard all your merits, you too can start w/a mere T1 or likely T2 when you open your slots.
Otherwise I'm thinking about 3-4 unsuccessful Lambda runs will open your Interface slot. Of course, you only need 60 threads to fill your T1, so you might still immediately do that, even w/o a single successful run depending on how many A-merits you've picked up. Interface is trickier--you can't kill that many mobs in the first phase, and you start getting your Astral merits awfully fast. The best tactic might be to let the prisoners escape, failing the trial at that stage. This strat might necessitate a good 8-10 failed BAFs, which unfortunately will still net you enough thread & A-merits to get to T1 easily. In fact, I think it may be impossible to open your Judgment slot w/o having enough material for at least a T1. Is this what the devs had in mind, that we'd fail a lot in the beginning letting us build up our IXP first?
Lore & Destiny have it worse w/higher IXP needs to open. I've landed a couple of very rares already, so I may even have a T4 ready when mine open up. Yes, you can buy IXP. Why? You'll open your slots quickly enough, and then IXP is irrelevant--why waste the threads that you'll use to, well, craft your T3 when said slots open? Remember, I'm not saying IXP rates are too slow, only that they're slow compared to thread/component/merit gain. And for Posi's sake, I'm not advocating slowing our thread/component/merit gains, though that's an obvious solution.
My solution? Get rid of IXP. Too big a change, I know, so won't happen, but either accelerate the gains, lower the threshold for slots opening, or let us buy them w/our now useless Alpha components (hey, what about all these Notices I'm racking up w/WSTs?), V-merits, hell reward merits even. At the very least, let us share our IXP pools so that we're not "wasting" IXP earning potential doing one trial and not the other. -
Quote:This. I don't know how many ppl are thinking ahead for when IXP becomes meaningless (very, very soon), but I cringe when I see ppl actually buying IXP w/threads. Even the thread drops are of diminished importance, since the bulk of your threads will come from A-merit (and prolly excess uncommon salvage) breakups.At the moment people like to do a full clear for the IXP but as the need for that diminishes it'll be less of an issue.
I'm thinking about a minute to clear enough of the circuit to open the base (it currently takes under 2 min to clear the whole thing, using my Judgment nuke as a 90s lap timer), another minute or 2 to clear some of the courtyard, 5 min inside, 10 min to watch the damn cut scene (is that long? That's what it feels like), and another 2-3 min to off Marauder. I totally can see a < 15 min Lamda run in the near future.
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I ran about 30 successful trials over the weekend, about a 2:1 BAF to Lambda ratio, and it looked to me like an even split bet. common, uncommon & rares w/just a few peeks at the very rare (2). Actually, maybe the rare table is a bit more scarce as well--I'm sitting on a lot of unused uncommons atm which I'll likely break into threads (8-10, iirc).
I started out trying to plan out which components to take too, but considering how many trees are out there, I'm basically taking one of each, other than for very rares and commons. Very rares, cuz I've only gotten 2 so it's easy enough to plan which T4 I want, and commons which are ironically "rare" enough that I can see which slot I'm crafting next to pick. -
After Alpha, shards are next to completely useless. The conversion rate is a joke.
Lets say a diligent player can get around 10 shards a day. That (forget the inf cost atm) comes out the 10 threads a day. 1 successful BAF will net you likely 4-5 threads... and 4-5 Astral Merits. Each of those break apart for 4 threads, so basically a single 30 min run will get you 16-25 threads. And that's not even counting your 1/day (well 2 if you run both trials) E-merits that break for 20 threads a pop, and the reward table at the end which will invariably lead to a surplus of uncommons that again break apart for threads. Basically, for an hour a day, I can easily get 100+ threads.
Use your shards for Alpha slots, and save the rest for hopes that they'll be used again (I'm thinking for Omega--complete & baseless speculation tho). Don't convert them to threads. If you need that last 3-4 threads to craft a slot, do just part of any trial and you'll get that in less than 10min. -
Right, so also keep in mind what those other ppl are going to take for Destiny picks. So far (as expected), I've seen a lot of Barrier & Clarion. I'm picking something else, prolly Ageless, for my first few Destiny picks.
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You didn't quote the part where I said shards were *largely* worthless. Largely, because the conversion rate makes I20 incarnate progression through shards ridiculously slow. See MrLiberty's post above to see just how worthless shards are right now for non-Alpha content.
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I19 wasn't grindy at all. I got 3 toons at T4, 8 at T3 and more at T1 or 2, because we had so many ways to get shards & Alpha components. For I20, there's practically only 2 ways to earn threads and I20 components. Opening your base Judgment & Interface slots may not be so bad, but when I consider the amount of work I'll have to do to get 10+ alts their T4s in all 4 new slots...
Yeah, I know, months & months of work, and I don't mind that really, but only 2 trials for those months... just ain't gonna happen. I'm hoping I21 will have more ways to earn incarnate rewards.
(Yes, I know you can convert shards to threads; the rate is pathetic. That's why I said practically above.)
Back on point, for Interface, at least, I'm definitely going Reactive w/my controllers. Extra (and significant!) DoT w/my fast recharging AoE immobs that I spam anyway for containment & proc damage? Yes please. Oh yeah, they give -res too.
Lore & Judgment are easy for me too. Ionic or Pyro for Judgment (Ionic hits more targets, Pyro does more damage, but since I can't CC 40 mobs anyway, prolly Pyro here). Seers for Lore for free Fort and plus they're kinda hawt.
Destiny's the tricky one. First, I gotta think Barrier will be the overwhelmingly popular one, and since it's AoE buffing, it'd pay to pick something else. Ageless might be a bit of a no brainer since it kinda combines Cardiac & Spiritual (the only 2 I pick for my controllers... or anyone else for that matter), so it'll fill whichever hole you didn't address at Alpha. But then I only took IW w/my Fire/Rad so the rest might do better w/Clarion and have better mez prot. Or I can take it w/my Fire/Rad too, cycle w/IW & have complete & perma mez prot (IW is more or less perma, but w/animation times and plain forgetting, it's functionally not). Rebirth would be nice for my /Storm & /Cold who don't have self heals. And then of course Barrier for the +def/+res, and really, who doesn't want those? -
Quote:2nd this. As it stands, 2 threads are kind of a joke for Apex & Tin, and the shard drops are largely worthless if your Alpha's at T4 already. Or better yet, let every lvl 54 mob drop threads. More reason to run top-level content--BAF, Lambda, Apex, Tin, MRSs, etc. Hell, would give us reasons to set ITFs etc at +4.Making the Apex and Tin Mage II task force enemies drop incarnate threads would help break the monotony of these two trials as well as add different ways to gain incarnate XP. It would also get people to run them, since you can get 6-10 threads plus merits and compnents in the BAF and LS trials while only getting two threads and maybe some shards in the Apex and TM2 task forces.
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Quote:You asked if you could get the various I20 slots by converting shards. MrLiberty, among others, gave you a very detailed explanation as to how you really couldn't. Your response to that is that you're now running new content, so I guess you agree with our assessment? Or are you of the opinion your ITF run really helped you out all that much? I mean, you got max, what, 8 shard drops plus the component (1 more shard!) out of that? So a whole 8 or 9 shards (converted to threads) for an hour (or less, but likely less shards on a speed run)? Or w/worse luck more like 4 or 5 shards for your time. Now look at MrLiberty's #s again and tell me how much those few shards are going to help your progress.Just got my Judgment unlocked and Pyronic from two runs of a BAF and a shard run of ITF. not really grinding by any means.
I'm happy you unlocked & slotted the base slot w/2 BAF runs (and that ITF above). How many more to get to T3? T4? How about for all 4 I20 slots? Now, multiply that by the # of incarnates you're running. Please give me a rough estimate of how many BAF/Lambda runs you think you'll need for enough of your 50s to have a reasonable amount of I20 shinies. Then tell me what your threshold for "grinding" is. Of course, if you're happy w/just 1 incarnate w/a couple of T1 slots, no you won't be grinding at all.
Your rather cavalier attitude towards soloers also run counter towards what the game features, and what the devs more or less promised all along--that you'll always be able to solo your way to the top, and they we'll never be forced to team. CoX has always been friendly to solo play, no matter what your perceptions of what MMOs *should be* are. I don't solo incarnate content--that'd be silly currently--but I'm fully aware of how SoL avid soloers are for incarnate rewards and have sympathy for them. -
Quote:You're not wrong, but you may want to look up how many threads it will take to fill out our I20 Incarnate slots. If you're going to get them through shard conversions, you're in for a looooong road. As of now, the only way to get threads & other components/ixp/merits reasonably faster is through the 2 trials. Doing the same 2 things over & over again sounds like grinding to me. Like I said though, I expect more options in the future.Im sorry, but I havent run ANY new trial stuff, and I have 20 threads based off of covnerting shards. so you dont really have to grind htese two. you can gain new drops for the incarnate stuff grinding out shards and converting them to what you need...
Thats what i understood... am i wrong? -
Currently, my fav duo is my SS/SD brute and my friend's Son/Kin corr. Max dam FS + SC, infinite end, high rech, heals & debuffs. Kinda ridiculous.
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I certainly expect there will be more options to get threads and non-Alpha incarnate drops in i21. If there are none, I'll consider that an epic fail.
I19 & 19.5 were great. Not only was Alpha introduced, they gave us the WST system and a fairly diverse way of earning (still grinding to some) your way to the top. Numerous TFs, MSR raids (150 v-merits = 1 G'rai matter = 1 shard), every 50+ mob dropping shards, WSTs dropping Notices, etc. You might get sick of a specific WST TF, but you only had to wait a week for a new one, or just run another ITF, KTF, LG, STF/LRSF, or CoP, or just sweep 50+ mobs and you were working towards your incarnate goal.
W/I20, the only realistic way of progressing towards your non-Alpha goals are to run 2 trials. Yes, you can convert shards to threads, but at a ridiculous exchange rate which makes most Alpha rewards practically useless once you've hit T4 (unless you're going for multiple trees). I'm sure we're going to get very good at both new trials, and we'll be able to fly through both and get our rewards in decent order, but I know I'll be bored out of my mind within a month.
During I19, I got 3 toons their T4 Alphas, another 9 T3, all sitting close to T4 and a few more sitting at T1~2. I was able to do that by alternating toons bet. WTSs and the various high end TFs, so I never got too bored. Running the same 2 trials over and over again for all my 50s, and for 4 different slots now, are going to really test my tolerance for grinding. And it's pretty high, esp for high rewards, but I'm predicting I'll be off doing something else by May and waiting on the sidelines for I21, or just working on my lowbies w/WST bonus XP.
I'm not really bitter or complaining about I20, mind you. I was expecting NCSoft to release each Incarnate slot 1 at a time over a period of 2 years or so, so really we got bonus goodies anyway, so waiting another few months to get the progression curves smoothed out doesn't bother me all that much. Plus I18 & 19 (and 19.5) were absolute home runs as far as I'm concerned, so I don't mind a sac bunt for I20. I will be keeping a critical eye out for I21. -
Ran the Lamda last night w/no intention of succeeding, but knowing I'd be working towards my goals. Only 8 showed up, we cleared the outside including all turrets, went in and most of us had no idea what to do next. Very few grenades, etc were got, so we were flattened by Marauder. Multiple times. Still, we carried on til the timer ran out, eventually acid-mortaring all the doors at least. Failed the trial, but I got 32% XP towards my Interface slot and learned some good lessons for my next attempt. It'll only get easier.
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This is a complete non-issue atm, so I'm sure they're not going to spend any time on it. If it becomes an issue, I'm rather sure I won't be the only player who will be complaining about it. Feel free to advocate your position on the other side though when that day arrives.
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Quote:You kill faster at +0. The XP/min for those non-50s were largely unaffected.Yep, all those non-50s I brought on my +1 ITFs the week it was WST were complaining very loudly about all the XP they got.
Quote:As for speed-runners either they're speed-running to get the rewards as fast as possible, thereby dragging down the average completion times and lowering merit rewards for everyone, including themselves, or they're doing it for the challenge, and if that's the case they should be able to adapt to the new challenge of dealing with added KB.
Quote:As for regular teams with non-level-shifted 50s, if killing +1s takes significantly longer than killing +0s, you need a better team. A decent team massively overkills +0s.
Oh noes, 10 minutes!
I'm going to stop here, because all anecdotal evidence seems to show this may be a moot point. If it bears fruit, I'll be sure to point it out again. -
I was thinking of taking WS on one of my melee toons once they go through the PPP arcs. How exactly does it work? Is it like Tornado, i.e. a mobile pseudopet that does dam/stun/fear? How's the KU work? Actual KU or KB like 'Nado? How often do the various procs fire, just every 10s or faster depending on the proc (e.g. hold procs in Volcanic Gasses will fire every 6s since it summons another pseudopet every 6 sec vs damage procs that just fires every 10s)? Thanks.
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Tundara's back! But dissing Frost! I'm suddenly very sad.
Frost has a higher DPA (and double the DPE) than FA (and FF too, while we're at it). If you're hitting the same amount of mobs, Frost is a superior power to FA (of course you're gonna hit more mobs w/FA, but still...). If you hit 2 mobs, it's a better attack than IS & GIS. If you hit 3 mobs, it's a better attack than FT. 15' range (w/decent frankenslotting for +range) is nothing to sneeze at, and if you can't hit 3 or more mobs w/Frost, you're just not trying. -
I'll check w/my WP/SS tanker in Mids' w/already capped S/L def, whose Alpha slot I just happened to unlock this past week and has yet to decide himself which tree to take.
Nerve will actually give me capped E/N; from 41.6->45%. That's actually significant. Being SS, w/Rage, +acc is wasted. S/L goes over cap, but that's nice for Incarnate level stuff anyway, and to have a buffer for debuffs.
Cardiac boosts my S/L from 70.1->76.9%, also significant. Gives me an extra 4% of psi resists too. The rest are insignificant unless I pop SoW, in which case Card gives m about 3% more for the exotics. WP doesn't really need the end, but if I'm spamming FS all day, I do occasionally need a blue pill, esp w/Rage crashes.
Spiritual gives me about 50 more HPs, and 76.6->85.8 HP/Sec regen w/1 in range of RTTC. However, if it's fully saturated at 10 mobs (not exactly rare for a tank), the regen goes from 127->144 HP/Sec. Plus faster FS, more Rage to stack, etc.
Musc will give me bigger Judgment nukes come I20. Otherwise, very meh.
So I initially thought Spiritual was a no brainer for WP, much like w/Regen (who needs recharge for survival as well), but it looks like either Cardiac or Nerve are valid choices. My current direction for my WP tank is capping his HPs, for which Spiritual is best, and those regen #s will just go up as my base HPs rise. So, I'm still going Spiritual, but you can make good arguments for any direction. -
Quote:First off, a recharge-based Ice/Storm before Cardiac (if you're even going in that direction) will kill your end bar faster than you can blink. You can still fit in plenty of global recharge w/a def-capped build too (my build has 4 or 5x LotGs, 2 purp sets that also give me ranged def, etc). Powers like FR, LS, 'Nado, etc all come up very fast (can double stack LS, can't quite triple it)--any faster and frankly, they'd strain even a Cardiac slotted toon.Hmm. I've been considering tweaking out my Ice/Storm some, but I was thinking about going for high recharge and taking every power (even the sleep) for maximum utility, now that inherent Fitness gives me more wiggle room.
Would that be a mistake of an approach do you think? Those range-capped builds are neat and all, but they skip lots of powers I want to have, and I cant afford a dual spec.
Second, I'm not sure how much you're required to miss out by getting a high def build, esp w/free Fitness. I've skipped the sleep & the crappy mag-2 stun, but took all the other "big" Ice/Storm powers. Some are a bit underslotted, like O2 Boost, but honestly, I don't feel any of my powers are slotted poorly by any means.
W/Steamy mist and an appropriate epic shield (and Tough, if you're so inclined), you can also add not insignificant amts of resists to a ranged and/or S/L def capped build. My Ice/Storm is seriously ridiculously durable. I have zero problems w/him starting fights on most top end TFs including Tin & Apex. The only difference for Tin & Apex is I actually use Ice Patch (+FR +AA) more on those TFs, where on ITFs, LGs, etc, I'll just lead w/Frostbite to throw down more damage in 'Nado, and soak any incoming return fire. That's the difference bet. my Ice/Storm and my other def-capped trollers (my F/Rad can kinda get away w/it too) in that those other guys, durable as they are, tend to lead w/CC powers to limit return fire. -
Here's the problem w/"just turn up the difficulty +1" arguments. On a mixed team of level shifted & non, say running end game TFs, it's not fair for the non-level shifted toons to have to run +1s just so some of your attacks don't do KB. If I'm doing a speed ITF, I have exactly zero motivation to run it at +1, certainly if I'm not already level-shifted. Most teams I've run in the last month are of this sort--doing end game content, esp if they're the WST, with a mixed bag of level shifted & not (or hell, not even 50s yet). They're not all speed-oriented teams, but almost all of them run at +0.
Does applying a +1 to mobs make the game noticably harder for twinked out 50s, esp w/incarnates mixed in? No, not really, but it does slow down the kill rates just a tad, and again, why is it fair to ask non-shifted toons to spend even an extra 10 min to complete a TF because some of your powers are now doing KB? More likely, they'll just ask you do not use those powers, which now is unfair to those toons whose prime powers may no longer work optimally.
Solo, this may be a non-issue, though there are some who I'm sure would rather blast through armies of blue conning mobs for max drops or whatever. -
CI is your best ST attack, which just happens to have some AoE qualities w/its jumping. I'd skip Thunderstrike before CI, which is to say I'd never skip either.