Some post-release advice for ALL players.


Aliana Blue

 

Posted

You don't need to be running the Trials to win them, people.

You don't. Hear me out because I'm dead serious.

Right now the trials are feeling nigh-insurmountable. Some people have finished them, most have not. Let me give you a tip that has altered my view a little.

The trials, at this stage, are for unlocking your Incarnate slots. Don't go in to a trial with the mindset of "We have to win this or it's all for bust." That will come in time. You need to refocus your determination on unlocking your slots with Incarnate XP.

Run it to unlock the slots, obtain the materials/threads needed to craft your level shifts, and return to the tasks of the BAF/L-Sector when you have your level shifts from Interface and Destiny. When you have those, you're 3 levels stronger if you count your Alpha shift.

By then, you will have incredible abilities tied to your powers, and the Judgement/Lore slots at your disposal if you've crafted them. By then, the playerbase will know the "routines" of the trials. The trials will run smoother. The tasks will complete. The merits will be rewarded. The spice will flow.

For now, fight for your power. When you have it, bring it to those who've bested you and unleash it in their faces.


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Posted

Well not sure how things are on the US server but this evening, thanks to the amazing Damz and Sgt. Nick our record on the BAF was 2 fails, 1 bugged when we were just about to win and 5 completions, so far ran one Lambada and got one completion.

I think the bonus we had with the BAF was that it was always the same core group for the 8 of them I ran, the very first one failed on the Prisoner stage as was expected but we nailed down a setup which reduced the escaping prisoners by a lot (think our best was 8 escaping) the second failure was on the last stage because of the boss spawn spam on Seige but after that people made a note to pause and clear out the bosses.

Lambada is...interesting but it pretty much just resorted to 'throw acid grenades at portals, throw pacification grenades at Marauder, leap out of Nova Fist then rehuddle and smack him around'.

I'd say the BAF is difficult mostly because of coordination and despite their being an award badge for keeping Nightstar and Seige seperate, that actually seems to be the best way to do it.

Lambada is difficult not so much on coordination but just on the amount of stuff to keep track of during the final fight.


 

Posted

Well said. You probably don't even need to get to Rare or Very Rare. Even a Common/Uncommon Judgement power in the hands of many of your leaguemates can make short work of unwieldy mob sizes.

Don't give up, even in the face of certain death - simply kill more for iXP and threads so you can come back stronger next time!


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
For now, fight for your power. When you have it, bring it to those who've bested you and unleash it in their faces.
You misunderstand my intentions. I'm earning these powers so that I don't have to do these same trials over and over again anymore.


 

Posted

I think the "you don't have to win" is slowly dawning on players
What I find funny is that they have some animalistic need to watch as the tank pulls the avs in BAF, they literally run with the tank and die while the rest of us are buffing up in the court =P


 

Posted

Quote:
Originally Posted by Dr_Mechano View Post
Well not sure how things are on the US server but this evening, thanks to the amazing Damz and Sgt. Nick our record on the BAF was 2 fails, 1 bugged when we were just about to win and 5 completions, so far ran one Lambada and got one completion.
That was Sgt. Keith not Sgt. Nick. Totally agree though. I did three Lambadas and all failed (though each was better than the one before) until I hooked up with that group and ran through everything from the bugged one on. 1 fail, 4 completions on BAF and then Lambda was easy with Judgements going left, right and centre.


| dave | onion | @davejb |

 

Posted

I just ran my first BAF trial on my Emp/Psi, and while it was confusing at times (nevermind the battles - just getting used to targeting and the new team/league interface) and we ultimately lost, I don't really mind.

I made 31% progress on my Alpha slot, picked up 7 threads, and did so with a minimal investment while staying relatively inconspicuous. Sure it would be nice to succeed (we made it up to the dual-AV battle), but if I can make progress even with failure I don't mind. It's much less painful -- and much less draining -- than failing a TF.


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Posted

I'll chime in with some evidence! This is the result of running mostly BAFs for the past several hours. I've done a few Lambdas; just to get the Interface experience high enough to do some reasonable thread-to-xp conversion.

This is with... about a 60% loss-rate.


 

Posted

Quote:
Originally Posted by Olympus_NA View Post
I think the "you don't have to win" is slowly dawning on players
What I find funny is that they have some animalistic need to watch as the tank pulls the avs in BAF, they literally run with the tank and die while the rest of us are buffing up in the court =P
Being Pavloved trained to keep failing these missions over and over to unlock our slots just makes me not want to play at all, actually.


Still here, even after all this time!


 

Posted

Quote:
Originally Posted by Futurias View Post
Being Pavloved trained to keep failing these missions over and over to unlock our slots just makes me not want to play at all, actually.
I'm not telling you to fail. No one is. We're telling you to unlock your new Incarnate abilities before you try to push for the win.


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"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
I'm not telling you to fail. No one is. We're telling you to unlock your new Incarnate abilities before you try to push for the win.
Playing to lose is boring....pushing for the win is far more entertaining.... always....


 

Posted

Quote:
Originally Posted by Futurias View Post
Being Pavloved trained to keep failing these missions over and over to unlock our slots just makes me not want to play at all, actually.
You're missing the point - the idea isn't to fail them - the idea is to not worry about winning them being the only thing that matters - learning how they work can be as much fun as just blindly following instrutions and winning without knowing what really happened - people like to think for themselves, so getting comfortable with the Trials is an important part of letting them do that.
On the Trials I ran tonight, there was quite a drop off in the usual back and forth chat and joking that you get on normal teams - everyone was concentrating on what to do, and trying to avoid msitakes - but once people get to know how they work, they'll be able to relax more and treat them just like any other task in the game.


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Posted

Ie. play to win, but *expect* to lose! So it takes twice as long and you don't get those uncommons...

yay.


Still here, even after all this time!


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Fine. Don't take some friendly advice and whine about everything being too hard. Say hi to your stress level for me.
My stress level punched me in the face and then started smoking an e cig.


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Fine. Don't take some friendly advice and whine about everything being too hard. Say hi to your stress level for me.
You advice is to lose gracefully until you get the shinies.


Still here, even after all this time!


 

Posted

Sound advice, as far as I can tell. Sure, it's always more fun to win, it practically always is. But failing a trial isn't a total loss. You get iXP and Threads, some times a lot of it. Plus you can learn from it. I did a Lambda and learned that we probably needed to use more Acids next time, for instance. It's the other way to play: Play to Learn. If you don't learn, you'll never win, or only on a fluke. So learn, get powerful, then crush the trials.

That and I'm actually amused by having some CoH content that puts up a tough fight. I'm so used to slapping a pair of forcefields on the team, keeping them in range and helping the defense capped team tear a path through anything that moves. It was easy and a little stupid. I can't do that on these trials, which is refreshing.

I'll probably be annoyed at the grind later. But not yet.


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Posted

To be honest, I finished the first one with a win, was presented the reward table... And didn't have A CLUE what to get or what I needed, I hadn't even advanced much on the unlocking itself (18%).

Of course, winning feels good tho =)


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Posted

The thing is after all the hype about I20...
You need to keep failing the Trials to unlock the slots. Great!
Feels like theres nothing in this Issue. I know we will discovering the I-slots slowly but right now feels like just 2 Trials were added to grind them.
Not like,"The awesome I20 is here".


 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Yeah. Better than to lose sorely and get pissed off about nothing.
Actually, it's better to not bother.

Quote:
Originally Posted by Lazarillo View Post
You misunderstand my intentions. I'm earning these powers so that I don't have to do these same trials over and over again anymore.
Pretty much where I am. Or where I was, back when I thought there was something to do with these powers than run more Trials. I'd intended to do what it took to unlock said powers and... I'm still working on that part. "Raid more" doesn't quite have the right ring to it.


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Posted

Quote:
Originally Posted by Angelxman81 View Post
The thing is after all the hype about I20...
You need to keep failing the Trials to unlock the slots. Great!
You can keep failing, or you can keep succeeding. The problem is, you have to do them multiple times just to unlock the slots. A much better design would be to have a success award a huge chunk of iXP, IMO.


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Posted

Quote:
Originally Posted by Angelxman81 View Post
The thing is after all the hype about I20...
You need to keep failing the Trials to unlock the slots. Great!
Feels like theres nothing in this Issue. I know we will discovering the I-slots slowly but right now feels like just 2 Trials were added to grind them.
Not like,"The awesome I20 is here".
For the long term, I am curious to see what the introduction of end game does to other activities.


 

Posted

a piece of advice for someone who ran two lambda's yesterday on Triumph, first a fail, the second a win.

the second time, with almost everyone from the first failed (which was 9 people), we realized that we needed to make a full 16 two team league to start. we also spent 5-10 minutes explaining the whole trial and what we learned the first time.

also, we realized that the key is not to rush through, unless the timer is going, which it isn't for half of the trial. defeat everything before entering lambda sector, including turrets is huge help - not to mention a huge amount of iXP and threads.

seriously, your goals right now are to get as much iXP and threads that you can, and if you win, you get extras, like merits and salvage.

knowledge and coordination are key to defeating these. you often will learn more when you fail than if you win, so failing isn't pointless, and at least we get something for running it, even if we fail.

btw, i got 56% interface XP from the above mentioned two trials. defeat and grow large with food (iXP and shards).


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