Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Quote:
    Originally Posted by SkarmoryThePG View Post
    Sadly, neither ofthe two emotes comes with sound; further, the Tantrum emote ends with a springboard to your feet. A pity.
    I keep ;ghoulflex on a macro so that as soon as ;tantrum is done, I launch into that.


    Quote:
    Originally Posted by Blue Rabbit View Post
    I just ran the event on both sides, and was offered the Ghoul Flex, but not the Tantrum. Is there some special kind of action that must be done to earn it? Another player on the team earned and he was the one who downed the Ghoul boss. Is it tied to that?
    As mentioned above, there is currently a bug where pet damage isn't being counted for your participation. If you're a MM, do it without pets and use all your temp powers and non-pet powers. You need to reach a certain critical point of participation to get the upper tier rewards.
  2. Zombie Man

    Co-op Zones

    Quote:
    Originally Posted by SkarmoryThePG View Post
    "Okay guys, now break team and reassemble in RWZ #3. If we all get in."

    I can see the idea behind it but meeh.
    Leaving a co-op zone on a mixed faction team no longer gets you booted from the team.

    A Hero and Villain can team up in RWZ and the Hero go to Atlas Park and they'll still be teamed. Then the Villain can go to Cap, and they'll still be teamed.

    The only restriction is they must both be in a co-op zone or the same side to initiate teaming.
  3. The game mechanics aren't balanced around 40 alts and one human.
  4. Will you give me a refund if I tell you how much I over paid for my muffler?
  5. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Invisible guys that can just run around willy-nilly and drop them wherever, even when Director 11 isn't even remotely close. Right.

    Of course, that might have been the invisible guys running around scared by the AoEs... if they don't do that anymore, then maybe the prox bombs will make a bit more sense and the whole encounter will feel more natural.
    Quote:
    Originally Posted by CaptainMoodswing View Post
    Can they? Maybe they just spawn where he is, place the bomb and die? You're assuming an awful lot.
    We can 'see' the invisible bomber when affected by AoE debuffs -- the graphiscs float around them. Also, we see our pets attack 'empty space.'

    And the invisible bomber does indeed wander far from Director 11.

    If the invisible bomber is really bombs placed by Director 11 then IT IS HORRIBLY BUGGED. Precisely because there are several bombers who roam the room and place bombs where Director 11 has never been, or even out of the line of sight of Director 11.

    Having the invisible bomber be affected by AoE damage was, IMO, a fair balance to this horrible, horrible kludgy mechanic. Taking that away in this patch is a big Frell You to those looking for the Masters badge who found a clever way to protect themselves from the Toe Bombing.

    This smacks of those Dungeon Masters who, when they find their players discovered a clever way to get past the dragon, make up on the spot a new dragon to force the encounter to go they way they planned.

    Now, if the Invisible Bomber simple hovered next to Director 11, untouchable to player effects, and dropped the bombs in his path, I could get on board with that being the bombs that Director 11 drops. But the current mechanic of multiple bombers wandering all over the place is just ugly. Very, very ugly.
  6. Quote:
    Originally Posted by Golden Girl View Post
    I think any data-mining the devs do will show that they've got the balance pretty much correct - the 2 new TFs are becoming easier now that more and more players have done them and now know the right things to do.
    I remember that at the time the ITF was going live there were those screaming... and I mean *screaming* that it was "too hard."

    It was leaving Test as a TF that took over 2 hours and was failed by a good number of groups.

    And yet I predicted that within a week of Live we'd see 45 minute speed ITFs. And it came to pass.

    Why? Because once 'the trick' is figured out, it will be taught. And people will learn to use 'the trick'. And once that happens, the mechanical challenge is trivialized.

    By the time folks bring their third alt through Rami's arc, they'll know the tricks for defeating Trapdoor and Holtz/Honoree. Whether they learn to pull or use inspirations or temp powers or team mates, they'll learn and they'll do it without dying in a timely manner.

    The same for Director 11 and Battle Maiden.

    Once groups in Test/Beta figure out how to do it without team wipes, the Devs should know by then it's ready for live because the winning tactics will be taught and spread throughout the player base.

    Those who don't like to use 'the trick' and just want to zerge it will determine how much overpowering defense and DPS they need, and will show up with that amount of defense and DPS.

    That is why I said what I said about datamining. The only way the Devs will ever make missions easier if a significant portion of the playerbase keeps failing it. And by significant, I mean most, not a few vocal people who can't adjust. They didn't get the ITF nerfed. Their pleas here will also go unheeded. And a month from now this will be a non-issue.
  7. Quote:
    Originally Posted by Vis_Viva View Post
    So...anyone do this particular hero alignment mission. I have NO CLUE how to finish it. Looked through Pargon Wiki and found nothing. I get to the point that it wants me to "Defeat Two Fortunas" go free the Rogue Bane Spider but uhm...then what...WHAT two Fortunas? It isn't two random ones. If you stand around the guy you are rescuing mob after mob comes at you (no Fortunas though). Are you supposed to take several mobs THEN they throw the "right" Fortuna at you?

    There was a two minute time...it ran out while trying to figure out what to do when the mobs started coming. That usually means you can do your task uninterrupted for two minutes THEN you start getting hassled...but WHAT Fortunas?
    I think there were two named Fortunatas that spawned by the base of the tower (where you have the Recluse fight in the STF).
  8. Quote:
    Originally Posted by Gamji View Post
    Anyone know when its going to be live? This is my favorite time of year!! OMG EXCITED!!

    I will PAWN YOU ON THE SLOPES!!



    EDIT: NVM I found it on paragon wiki woot
    The Wiki does not have the date of when the 2010 Winter Event will start... so, what exactly did you find?


    Going by the start date of the last few years, I guess it will start on Tuesday, Dec 14.
  9. Quote:
    Originally Posted by Melancton View Post
    The Day/Night Cycle for the Server is a powerful force. I was standing INSIDE A BANK VAULT when the time for sunset came along, and I was fascinated by the moving shadows as the sun set... with me, of course, inside of an enclosed vault with no windows inside of a building that likewise had no windows.

    Could that be addressed? Far easier and more important to add knockback effects to Hover, I suppose.
    During Beta for UM, the Devs specifically wanted it to be /bugged wherever we saw above ground shadows happening indoors or underground so they can fix that.



    Quote:
    Originally Posted by Samuel_Tow View Post
    I don't know if this has been gone over already or not, but something just struck me. I finally retried the new Tina arc, and I'm sitting the world where time has been sped up significantly, with one recurring thought in my head - why doesn't time look sped-up here? The sun here isn't any faster than it is on Primal Earth, despite the game telling me it bounds across the sky in seconds, to be replaced with an equally fleet-footed moon. It's not doing that!

    Is it some kind of technical limitation that's keeping this from happening just because this mission is using the stock OUTDOOR_CITY_03A map? I mean, how cool would it be to come into this world and SEE day and night flip back and forth within 90 seconds, over and over again? Then I wouldn't need a pop-up to tell me that time were sped up. I could SEE it with my own eyes? I can only assume how cool it would be to see such a world where shadows race across the city from one end to the other and the sky keeps flashing on and off.

    It just seems like such a missed opportunity...
    There is no limitation. There are scripts that dictate the movement of the sun and moon, the type of sky, and the apparent source of the sunlight/moonlight. They can be set to any timer within reason. It would take an environmental scripter some time to script it and set it up so that the sun/moon and their apparent light sources somewhat synch up... there are various kludges that the outdoor zones use now so that we don't see shadows of skyscrapers sprinting past us near dawn and dusk as they did when UM was first introduced.
  10. Quote:
    Originally Posted by WingsOfGlory View Post
    These 3 praetorian events are going to be the end of me

    I've actually gotten protestor, but it was because I was solo. The other two, I've gotten the small reward tables, I've gotten the large reward tables, and I've even gotten what seems to be the medium reward tables. Everyone in group is always like WOOT Badge, and I'm just looking at the list, no badge offerings.

    I've done the Imperial and Neu missions more than 15 times each and have yet to get a badge for either one. Really dumb design, or just a bad bug. Just reward the badge to the people who actually participate from beginning to end. I personally think the reason I'm not getting a badge is because I'm an emp def and they probably just reward it based on something dumb, like total damage done.
    That's not WAI. The Devs specifically said that buffs are supposed to be tracked and count.



    Quote:
    Originally Posted by _23X_ View Post
    my limited experience of the events to get the badge reward option you have had to have need there for the whole event, in fact I was early to all the ones I got badges from.

    if you arrive and the event is in progress I don't think you'll get the badge.
    I've arrived after an event started and got the large table reward. It wasn't too far into the even, tho.
  11. Once it goes live. Datamining usually determines whether something gets nerfed or buffed.

    If too many people are failing the arc, they'll make it easier. If not, it will remain as is.
  12. Quote:
    Originally Posted by Knight_Marshal View Post
    And she will be stalked by/dating a demon guy who slightly glows in sunlight and wants to protect her from the other evil demon types as which he isn't evil since he is too dreamy.
    As long as they're hot... OK.
  13. Zombie Man

    Forum issues

    And now that I've complained about it, the forums have been working fine for me today.
  14. Zombie Man

    Connected Badge

    Quote:
    Originally Posted by Eric Nelson View Post
    Well, at least according to my experience, this is not true.

    My badge character is a Scrapper (and nearly 6 years old), so has obviously only recently been a villain. When I began, it's true that Maros wouldn't speak to me, but after the first mission (after selecting the second mission), I WAS able to speak to him and work with him just like Snow Globe detailed above (switching between he and Ansaldo in my case).

    That seems to me very much not WAI. Oh, well.

    In Beta, the helper missions were buggy and unclear, even after Aeon spoke up.

    It's new tech and it still needs better QA on it.
  15. Quote:
    Originally Posted by Rylas View Post
    I was thinking the exact same thing. It would have been almost poetic to see the show end with Lionel screaming inside a coffin. I suppose the mirror doesn't work the same if the other person is dead. But then, why didn't he show up with Clark at Watchtower?

    So last week's shark jump (Tess finding out she's a Luthor), dovetails into a nice little Deus Ex Machina and they just happen to have found an inherited item after Lex died, and no one questions Tess' claim to be a Luthor. I wonder, if they think Lex is dead, why were they still holding onto inheretence for him? Whatever the case, there's plenty of plot holes.

    Also, if they switch places when the mirror is used, why didn't Clark-2 appear in front of Tess? I think the way the box works, is that it switches places only if it's convenient for the writers.
    Quote:
    Originally Posted by Wayfarer View Post
    Would Lionel be in a grave or would he be in a crypt in a mausoleum?

    To add to the plot holes, how did three normal humans survive more than a few seconds against a Kryptonian that wanted to kill them? Especially one who's well aware that people who know what he is have ways of taking away his powers. Evil Clark might like to toy with his prey before killing them but would he really let Tess and the others live long enough to pull out the kryptonite?
    Those are your questions when there is a device made by the Kryptonians that lets you switch places with your double from another dimension by a twist of a crystal?

    Yeah, how does *that* work? Why does that work? Who would have invented such a thing in the first place and for what purpose? And why is it on earth?

    It would have been more reasonable if a wizard did it.


    I see this episode as basically setting up Lionel as the evil archnemesis Luthor since they can't get the actor who played Lex back (though they set up the storyline so that they could if he relented). They couldn't bring back the original Lionel since he was always half-repenting.
  16. Quote:
    Originally Posted by Hyperstrike View Post
    Not sure. Honestly.

    However, some of the pertinent info can be found here.

    Okay, there's a copy in the closed beta section, but you may or may not be able to get there.

    So here's a copy:
    I have an updated version in the Open Beta forum: See here.
  17. Buffy was supposed to be the perky cheerleader whose dark side is slaying vampires. She eventually became constantly gloomy and dark and sad -- an emo girl without the emo make-up and black clothes. And, I wasn't put off by that. There were some lighter elements in there. But it was also a drama and slaying isn't an occupation that keeps one perky.

    Now imagine Buffy starting off all dark and gloomy and emo and clothed in black. Where do you go from there? That's the problem that Raven will have as the star of the series.
  18. Zombie Man

    Connected Badge

    According to Dr. Aeon, you need to have done Maros' arc in order to have him as a helper, which is not the case for either of the other two helpers.
  19. Add to the strategy that when going into the warehouse the first time to click the glowies, don't take pets with you. If they agro onto Director 11 before you're TP'd out, they'll run back in and drag him to the door. That's bad.
  20. Quote:
    Originally Posted by plainguy View Post
    Is it the current state of the pet AI ? or is it how the TF is set up that is not MM friendly ?
    The latter.

    Any AT that's used to standing still and hitting buttons has to adapt.

    It's like a final boss battle on a console game. Everyone needs to play like a skittish Blaster that constantly moves between attacks.

    Team TP works perfectly for Tankerminds except when teammates complain it disorients them when they get caught up with it instead of thanking you for getting them out of an impending BRoD (Blue Rain of Death).
  21. Zombie Man

    Forum issues

    Quote:
    Originally Posted by Big_King View Post
    I believe there are 2 seperate issues, both of which I suffer from. The older one mentioned in Maestro's link has to do with being logged out of the forums intermittently.

    I believe the one the OP is suffering from is that the forums have been unbearably slow (to the point of timing out, but sometimes I would come back 30 minutes later to a loaded page) for the past few days. It started for me on Friday and seemed to have just been fixed. I asked my SG on Friday night and I was the only one suffering from it so I assume it's ISP related (I'm on Comcast Atlanta, BTW). Only affects boards.cityofheroes.com, all other sites I tried load quickly.

    Either way, you are not alone, but it looks like the slowness was just corrected for me. Hopefully for you too.
    I'm on Comcast in NJ. I have the same unbearable slowness-to-load.

    And this is indeed a separate issue from being logged out at whim.
  22. Zombie Man

    Forum issues

    I'm having the same problem.

    I didn't think to complain over the weekend since it's doubtful they have anyone that could do anything about it til Monday.
  23. While the temp power Envenomed Dagger isn't necessary, if you're a melee AT, and you don't have it... shame on you.

    It's a relatively cheap recipe at the Market and it gives you the chance to add to -Regen, which is especially useful against Battle Maiden since you don't want her to regain her health while you can't get in close to melee her.

    Similarly, Melee-ers should have whatever ranged attacks they have from Temp Powers, Vet Rewards, and Epic Pools ready to use when they can't close in on BM.

    Also, Taunters and those with Tauntish powers like Punchvoke should back far enough away to make BM move out of the BRoD. Taunt debuffs her range, but if you're just standing right outside the sphere of the BRoD, she has no reason to move out of it. If you back far enough away that you're outside the range of ranged attacks, she'll move out of the BRoD.

    Also, I've heard Melee-ers complain that they feel useless when they can't close in on BM because of the BRoD. Hello?! How about switching targets and take out a Champion or Sword in the meantime and give the squishies a break.

    Basically, Melee-ers must establish a new mode of attack than what they're used to. Those who can't break from the attack-chain stand-and-queue are doomed to fail. IOW, they need to play like a Blapper.