A plee to the developers
I have to plee.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
As always, it will depend on how popular the new content is. They're obviously looking at the WoW style of endgame, with challenging team/raid content. That might draw a lot of players back to the game for a long time to come, because a lot of players have expressed an interest in the WoW-style end game stuff.
On the other hand, if the new Incarnate content can't keep CoH players interested, the devs might want to make the content accessible for more casual players (like me). Otherwise they'd just have to stop supporting it, because it wouldn't be cost effective for them. So if you want to keep the content challenging, your best bet is to help energize the playerbase, forming teams and taking on that new content often.
I won't mind if they stick with the TF/raid plan for Incarnates. I have plenty of other stuff in the game to keep me busy.
Virtue: @Santorican
Dark/Shield Build Thread
I'll have to second this. My MM solo'ed the incarnate arc, with both honoree and that vanguard dude, and all the rikti portals pouring down on her, its was pretty epic, but i won.
Then i did the apex TF.. and man was that again pretty epic, but we still won (took about an hour on battle maiden, cuz our only debuff was me and /traps isn't very good on a movement fight)
I love the epic feel, and i really don't think its too hard, or too grindy (solo, running tips, i've gotten near 12 shards, AFTER i had already crafted my uncommon boost..)
So, again, please don't nerf things for the sake of nerfing. everything is working just fine, and i love it
Once it goes live. Datamining usually determines whether something gets nerfed or buffed.
If too many people are failing the arc, they'll make it easier. If not, it will remain as is.
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I wonder what we'll have to do to unlock the Judgement slot? Maybe earn the "Ten Times the Master of the Apex Task Force" badge?
@Golden Girl
City of Heroes comics and artwork
I wholehartedly agree! Haven't done the Tin Mage TF yet, but just completed MoATF without dying once myself! For all I care they can make the next batch of TF's even harder.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Please developers, hear my cries, do not make the new TFs or Mender Ramiel's Arcs any easier. I understand that you don't want to alienate people, want more people to play the game, but for once do not relegate me to debuffing myself in order to make the game harder/make me use tactics. Make just a few missions/tf's skill based where you have to put some tactics into your play in order to survive. I realize that there is already a TF that requires some skill and tactics, Statesman's TF, and I applaud you for it, now keep up the good work!
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Yeah, that was easier to compose than I thought.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Please, developers, hear my cries and make the new TFs and Mender Ramiel's Arcs much easier. I understand you don't want to alienate your hardcore players, but for once please do not relegate me to getting help for the good stuff. Make just a few of the really cool things available to me without having to meta-game, power-build and get a team. I realise you can already get Incarnate Shards while solo, and I applaud you for that, but please make the unlock more solo-friendly, too.
Yeah, that was easier to compose than I thought. |
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I'll have to agree on Ramiel's arc anyway. I've so far run two Blasters with no defense to speak of through it. One of them is Assault Rifle, and we all know how awesome that set is against single hard targets. I didn't need a team and I didn't need to leave the mission 30 times to get more inspirations. I ran it twice with a Scrapper/support duo, once on +2, and it was a joke. No, my problems with this arc have nothing to do with the difficulty.
I can't speak to the new TFs since I haven't done them yet, but as long as they're not RSF "hard" or Reichsman "hard" I'm all in favor of something that requires actual teamwork and isn't "why don't we all split up so it'll go faster?" then "taunt, debuff, spam attacks on the AV and hope we brought enough debuffs and DPS to kill it."
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I for one want something "thrilling" not "hard." Apex was definitely thrilling. I'm not sure I'd call it hard yet. My team's experience went smoothly but I can see how a different group could have wiped out.
Truly "hard" content just puts pressure on less optimal powersets and sends everyone scurrying for the "most powerful" sets. One the best things they've done for this game is avoiding this trap. If you want "hard," try a 'suboptimal' powerset combo.
You can solo Ramiel's arc on a good DPS character easily, or you can solo it on a not-so-good DPS character with just a little strategy, or you can duo it with the help of just one other person. We're talking about the arc that decides whether you are worthy of becoming an incarnate or not -- as far as I'm concerned, if you can't figure out a way to get through this arc, then maybe you don't deserve to be an incarnate. ^_^ If anything in the game deserves to be slightly harder than average, this arc does. And it's still not that hard...
So yeah, I'd be very disappointed if they made it easier. And I agree with the difference between "thrilling" and "hard".
my lil RWZ Challenge vid
Thelonious Monk
Yes, forums. Do remember me, please.
Your argument falls flat at the bolded part. I don't care how you talk around it but this IS a MMO. A game designed to be played with multiple people. Making teaming mandatory for some tasks is not something that should be shunned.
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I have no problem with TFs and SFs as a general concept, unless they wholly and exclusively gate certain rewards. Right now, I can get everything I could possibly want from the Market, even if it's normally restricted to team-only content. Can't run Hamidon raids? That's OK, I can still buy Hamidon enhancements off the Market. Shards are this mechanic for the Incarnate system, and you'd THINK that solo-friendly, until you remember that it takes a fairly serious arc to unlock this.
The Mender Ramiel arc is not a side TF that you can do or skip and which only provides a better, faster route to most rewards. It is the quintessential lock behind which THE ENTIRE INCARNATE SYSTEM resides. This arc will be attempted by absolutely everybody, of that you can be certain, and not everyone will be able to walk right over it. This will reflect in the numbers and the datamining, just as it always has.
The TFs themselves are unlikely to be made any easier. Those are, after all, the challenges for which the Incarnate system is designed, so difficulty is their point. The Ramiel Arc is NOT one of those TFs.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm one of the 'easy, please' players. I tried 3 times against tge Honoree with my en/en/flame mastery blaster, and then auto-conpleted. The Minotaur wasn't too onerous for me.
I still advocate making everything in the game soloable via scaling tech. Scale rewards too. I don't begrudge the OP his challenge at all, but I don't need Or want the content to be that hard.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I'm one of the 'easy, please' players. I tried 3 times against tge Honoree with my en/en/flame mastery blaster, and then auto-conpleted. The Minotaur wasn't too onerous for me.
I still advocate making everything in the game soloable via scaling tech. Scale rewards too. I don't begrudge the OP his challenge at all, but I don't need Or want the content to be that hard. Eco |
Originally Posted by The Lady Grey
Excellent. I must warn you, Character, this retrieval may be extremely difficult for you to do on your own. I would suggest gathering allies to help you in this task. When we speak again, it will be when you have been enlightened by the nature of Incarnates.
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Virtue: @Santorican
Dark/Shield Build Thread
but please make the unlock more solo-friendly, too. |
Given the above experience, I'm not sure how much more solo friendly can you make this arc unless it just consisted of the very first mission, and I'm not sure how can one not manage to complete this arc unless that hypothetical person purposefully sets up to make a terrible build and play poorly (which IS minmaxing, just in a different direction than the usual one).
Aside from the one annoying mission (Rikti portal spawn spam and the damn Curse of Weariness) Ramiels arc wasnt too hard. I'd have been in a better mood with it if 1)I'd had more sleep, 2)The first mission wasnt bugged for MM pets, in that you can ONLY buff them outside the mission, something I tend not to do out of habit and 3)The afore mentioned lucking out with the Rikti Portals.
Overall, though, it was well written and very much a fun play through. I'll be better prepped next time.
And I still want to do the new TFs, and I plan to.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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She does make mention that you SHOULD make a team to take him down, its not required that you make a team but unless you're IO'd to the gills with defense and a lot of dps it is highly unlikely that you will be able to solo it.
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Its a bit tedious though.
Scaling it would behappify everyone, wouldn't it?
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Well the arc maybe tricky for some charcter builds, I've run it with blasters and scrappers (none of them with more than the standered invention enhancements) and while the honoree was tough, i managed to whittle him down without being ko'ed. He's certainly not the hardest fight i've had in the game.
I can understand controllers and defenders might be having trouble, but i have seen posts where people soloed with those archtypes, so its obviously not impossible.
It is a bit harder than your standard missions but this game doesn't have a high difficutly curve and it's nice to have something of a challenge.
If itis a huge problem for some, maybe make it skipable but add in an incentive such as some incarnate shards or salvage for completing it (nothing major just a small carrot), in addition to just how cool the missions ar already .
Please developers, hear my cries, do not make the new TFs or Mender Ramiel's Arcs any easier. I understand that you don't want to alienate people, want more people to play the game, but for once do not relegate me to debuffing myself in order to make the game harder/make me use tactics. Make just a few missions/tf's skill based where you have to put some tactics into your play in order to survive. I realize that there is already a TF that requires some skill and tactics, Statesman's TF, and I applaud you for it, now keep up the good work!
Virtue: @Santorican
Dark/Shield Build Thread