A plee to the developers
I am so sick of hearing that ridiculous argument. Yes, it is an MMO. Now, please, tell me where it is written that one MUST be forced to team by the simple virtue of this being an MMO. If you choose to do the semantics argument of "but..but...MMO stands for...," I will know you have nothing of actual substance to contribute to the discussion and will therefore ignore you accordingly.
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Yes, I understand how MMO's work. But, honestly, making content available for the solo-player, even if it is harder to do, is not a bad thing. We already have TFs, SFs, Raids, and Trials that require teams. Why is it so wrong to allow a player who prefers to solo the ability to get their Alpha slot unlocked without having to resort to playing in a way they don't like? |
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I am just waiting for the AutoJoinTeam function, where you log in and are tossed into a PUG that fills up as folks log on and off you go. THAT will be a challenge in meshing powers to the tasks at hand that will change every time. There will be Newbs, Noobs and all manner of heroes in between, woo hoo! For me, (who CLEARLY must not care about debt! ) that would be fun. For others, it would be torture. But I think a lot of folks would avail themselves of such a function to take on difficult tasks quickly, and most of the time, the PUGs should be up to the task. Eh, my two cents.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
Like I suspected, no reasoning for why your "But, MMO's should require team-play" line. Very well, carry on.
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Anyway, this discussion seems irrelevant. Mender Ramiel's arc *IS* soloable. You said, "But, honestly, making content available for the solo-player, even if it is harder to do, is not a bad thing." Okay, if 'getting a shivan shard' falls under "harder to do", then you're covered. Having a shivan along makes just about anything soloable. (Excluding TF's and mass raids, which you already agreed to exclude.)
Paragon City Search And Rescue
The Mentor Project
I have to disagree on the Mender's arc. You need to be able to switch the EBs to bosses if you choose so. This would make it easier to solo with low damage low hit point toons such as defenders. Yes using tactics is first and foremost, but all the tactics in the world don't mean a thing if you can't dish out or take damage and the "get a team" argument doesn't always work due to RL and such. Not only do character skills vary, but so do player skills; just allow the difficulty settings to apply to the arc, that's not unreasonable.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
BrandX Future Staff Fighter
The BrandX Collection
I haven't understood the complaints. I have soloed this arc on ALL of my 50s, and I am not always IOed out. I have soloed this on my FF def (with ONLY SOs), my TA def (with ONLY SOs), and my storm def. I did put the difficulty at -1 because I wanted to go as quickly as possible. But I figure if my defenders can solo it, there can't be many people who can't do it.
Global Name: Denver Nugget
Playing since i3 on 8 servers
Hmm. My Dark/Dark Defender is having a rough time with Trapdoor. Tried pulling him in the lava and he just kept jumping out (even from melee range), tried pulling him down the corridor but I couldn't dent his HP (so he was still getting a regeneration boost, or he's really resistant to negative energy). Sent my temp pets at him, and used up my inspirations. I'll have to try again later. I haven't had such a problem doing damage to him with my previous nine characters.
Hmm. My Dark/Dark Defender is having a rough time with Trapdoor. Tried pulling him in the lava and he just kept jumping out (even from melee range), tried pulling him down the corridor but I couldn't dent his HP (so he was still getting a regeneration boost, or he's really resistant to negative energy). Sent my temp pets at him, and used up my inspirations. I'll have to try again later. I haven't had such a problem doing damage to him with my previous nine characters.
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Global Name: Denver Nugget
Playing since i3 on 8 servers
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Oh god, not until they make the A.I. better than 'Pants on head retarded' XD
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It actually is possible keep them all close enough to fly, by the way, but it works more like a slow version of teleport--you set yourself to autofollow one of them, then give the whole lot goto commands targeted in the air in the direction you want to go. They fly a while, you follow, then you click again while they swarm around a spot in the air like a bunch of gnats. It's possibly the most inefficient way to travel in the game, short of Walk...and Walk looks better.
The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.
Mender Ramiel's arc *IS* soloable. You said, "But, honestly, making content available for the solo-player, even if it is harder to do, is not a bad thing." Okay, if 'getting a shivan shard' falls under "harder to do", then you're covered. Having a shivan along makes just about anything soloable. (Excluding TF's and mass raids, which you already agreed to exclude.)
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Wanna' know what's challenging AND GOOD? Protean. Siege. Your typical War Waker. Even the new Incarnate arc, in the places where it's not just cheap or begging to be exploited. It's interesting mechanics that require a person to think, problem-solve and figure a way out, rather than just setting a minimum DPS requirement that you need a Shivan to exceed. Any time the need for a Shivan, be it perceived or real, shows up is a sign of a problem. It should never be viewed as a legitimate sole solution.
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And the argument that MMO = teaming is still just as empty as it has always been, ESPECIALLY in this game, and that's because it's not an argument. The only thing inherent in the genre is many people in a persistent world. How, and indeed IF they interact is entirely up to the specific developer. I do most of my interaction with the many other players via text chat and global e-mail and very rarely via the team mechanic. The developers of City of Heroes have chosen to not punish solo players in an attempt to re-educate them or evict them like most other MMO developers, and for that I commend them.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Hmm. My Dark/Dark Defender is having a rough time with Trapdoor. Tried pulling him in the lava and he just kept jumping out (even from melee range), tried pulling him down the corridor but I couldn't dent his HP (so he was still getting a regeneration boost, or he's really resistant to negative energy). Sent my temp pets at him, and used up my inspirations. I'll have to try again later. I haven't had such a problem doing damage to him with my previous nine characters.
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Had the same problem on my Widow, who's built as a team-oriented AOE machine, just couldn't do enough damage to kill him fast enough. Pulled him into the hallway, loaded up on Lucks and Enrages and got it done.
That's what I meant, allow the EBs to be bosses for squisher toons
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Players have a multitude of options for dealing with difficult situations. There are dozens of temp powers, there are inspirations.. Any AT can handle EB's with the right combination of available tools. And if all else fails, there is always the ability to ask another player for help. There is no reason at all to downgrade EB's to bosses.
The lava thing really never worked for me. However, pulling him down the hall out of the LOS of the bifurcations (who always spawn in the room) nullifies their regen. You have to pull him fully out of their LOS, not just into the big room, he has to personally be in the narrower hall.
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The lava thing really never worked for me. However, pulling him down the hall out of the LOS of the bifurcations (who always spawn in the room) nullifies their regen. You have to pull him fully out of their LOS, not just into the big room, he has to personally be in the narrower hall.
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But in the meantime, I crushed him with my Ill/Rad controller. Didn't even bother luring him into the lava, or using temp powers or inspirations. It's scary what an Ill/Rad can do to an EB.
Hmm. My Dark/Dark Defender is having a rough time with Trapdoor. Tried pulling him in the lava and he just kept jumping out (even from melee range), tried pulling him down the corridor but I couldn't dent his HP (so he was still getting a regeneration boost, or he's really resistant to negative energy). Sent my temp pets at him, and used up my inspirations. I'll have to try again later. I haven't had such a problem doing damage to him with my previous nine characters.
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Perseverance.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Was looking at the patch notes on test and in the next patch that won't work.
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I hate cheesy loopholes that let you bypass the design of an encounter.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
1) Is the new content too hard to solo?
2) Should we be "forced" to team if we cannot solo?
There are variations on these themes, such as whether IOs are now actually "mandatory" to have the power to solo.
I like to team. I solo when I must, and some content is tough to very tough to impossible for some of my heroes to solo, but such is life in general. I like the variety. I like figuring out how a PUG with its random mix of powers can solve problems, like Nemesis snipers or pulling Ghost Widow. Sometimes the team does not work out, but most often, we figure out a way to do things. I enjoy solving the same sorts of problems with my different heroes. There are some challenges I cannot easily surmount with some of my heroes, which is interesting to me.
For myself, what is really still lacking in this game are mechanics to make teaming speedier. This is not "Nobody ever invites me" or "I can't get a team;" it can be done, but it could be faster and easier to do it. The mechanics, such as a "Team looking for more" flag and the like, have been discussed in great detail, so I will not rehash it here. If you could pretty much get on a team when you wanted to, or "needed" to, a lot of problems would not be problems.
At least for me, the Epic Fails I have run into upon occasion keep the game a challenge. I have still not figured out why some teams I have been on kicked Reichman's Nazi heinie very efficiently, and on other teams, we never could beat him down after over an hour of whaling away on him. Some times the TF fails. Oh Well.
I am not fast nor flashy. I am three months shy of being in the game 6 years. I have 10 lvl 50s and a few in the high 40s. Some weeks I can play a good deal, some weeks only a few hours. None of my heroes is "purpled out," but I am an excellent team player and I communicate pretty well. I still enjoy the game.
I also died multiple times taking out Holtz and the Honoree solo, but I figured it out. I got chopped by the Minotaur when I got careless, but I did a field rez, popping Break-Free, Defense, Respite, Breather and smoked him right back. For me, that was fun. It would have caused other folks to have an aneurysm. And due to Patrol XP, I had no debt when I logged back in, which certainly is not how it was Back in the Day. Debt is not a big deal any longer.
I like the challenges and tough missions. I just wish it did not take so long to get a team together.