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As another point of data, here are the survivability scores (higher is better) that my spreadsheet assigns the two most survivable (from accomplishment that I'm aware of point of view) examples of Regeneration and Willpower:
- 2236 Val Blademaster's Katana/Regen (by Umbral) that beat 4 AVs at once no temps no insps
- 1762-2826 Iggy Kamakaze's Katana/Willpower that soloed the ITF no temps no insps no deaths (score depends on number of targets)
If anything, I think my spreadsheet scores Regen higher than it should, and that Katana helps Regeneration more than Willpower. So I'd probably rate Willpower higher than it appears. But in any case, I'm showing them being fairly close, but Willpower pulling ahead as the number of targets climb. That seems reasonable.
This is, of course, maxed out, and says very little about normal day-to-day performance of 99% of the builds in the game. I'd calculate just the secondaries with SOs and no power pools if I weren't terminally lazy this weekend. But I'm not sure it would mean anything. For instance, I've already done that for Shield and Fire, and don't consider the results to be at all representative of what you'll encounter in game:
- 32 Shield Defense
- 108 Fire Armor
Basically, without power pools, neither mitigates well, so it's all down to who heals faster, and Fire heals faster. We already knew that, so the numbers aren't helpful. We might find something equally meaningless in such a comparison of Regeneration to Willpower. -
For primaries that haven't been proliferated yet, it's a "what if". There are quite a few in that category on the list. I'm guessing the facepalm was in the sense of did you really think that someone with almost 30,000 forum posts made such an obvious mistake? Did you really think that in over 300 posts in the thread, not a single person had caught this obvious mistake yet? Did you really only notice that one obvious mistake, and not all the others?
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Well, as a very simple analysis, let's say you're doing 200 DPS without it. Let's say you can use it every 40 seconds, and your attacks are enhanced 100%. It takes 1.32 seconds out of your chain, and lasts 10 seconds, but let's just say 10.68 seconds since it only has to be active when you trigger the attack as I recall. So for 1.32 seconds you're doing 0, for 10.68 seconds you're doing 300 DPS, and for the other 29 seconds you're doing your normal 200 DPS. So 1.32 * 0 + 10.68 * 300 + 29 * 200 = 9004 damage in 40 seconds = 225 DPS, or a 12.5% improvement.
Something in that neighborhood is probably reasonable to expect. -
A Fire/Shield/Blaze would have less AoE than Electric/Shield/Blaze, but still a large amount. In an old farming thread, the Electric/Shield Scrappers didn't farm any faster than the Fire/Shield Scrappers, though there were very few responses there, so it could be down to individual similarities and differences in builds. The advantage of Fire is that it does better single target DPS, which is sometimes useful.
Shield can be a little late to bloom, though, and has a reputation as being a bit squishy without costly IOs. I don't personally find it squishy, though.
A general recommendation for first Scrapper would be Katana/Willpower - easy to build, easy to play, easy to level, easy to make uber in the end game if you choose to. Main problem there is that it's not really an AoE machine. It is at best vaguely passable. So it's probably not the right choice for you. -
I don't think you'll have any trouble soloing EBs.
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Neither Werner (Katana/Regen) nor Alexei (Katana/Dark) has Hasten. The DPS requirements for AV soloing are NOT that high, as long as you can survive their damage for a very long fight. Extreme DPS helps survivability in that it makes the fight much shorter, and their chance of getting off a few lucky hits in a row much smaller. But it isn't a requirement to solo either AVs or Pylons if you have extreme survivability.
However, Hasten and other recharge IS a general part of Invulnerability survivability, as you need it to get perma Dull Pain, which is a good thing. Not an absolutely required thing, but a good thing. -
No temps no insps? Smashing/lethal AVs, probably, though it might take a few tries. While you have plenty of damage mitigation for them, you lack in damage recovery, relying only on a passable regeneration rate and an occasional Dull Pain. I could be wrong, but I suspect they'll just wear you down since it'll be a long fight. Anything else seems unlikely without inspirations since you don't have particularly good damage mitigation to other types of damage, or at least not AV-soloing damage mitigation. So they'd just be pounding on you, and with no fast way to recover damage except for a single Dull Pain, you won't last long enough to make much of a dent.
If you could add Aid Self without any build compromises, that would trivialize soloing smashing/lethal AVs, but might still not make other damage types soloable.
So I think I'd be trying to get my other damage type defenses up closer to the soft cap, close enough that you could herd some minions to make up the difference. And I'd be willing to sacrifice some smashing/lethal defense, again just enough that you could herd some minions to soft cap. And then I'd want either Aid Self or HUGE levels of regeneration. And of course it would also be nice to have enough global recharge to make Dull Pain permanent, since that gives you a big buffer against the big hits, plus significantly increases your regeneration, plus gives you a big heal more often. Pulling all that off may not even be possible. But that's what I'd work on.
One possible reference is this recent thread on soft capping Invulnerability. But my advice again would be to shoot for the soft cap only when surrounded by a handful of minions, so that you can focus on other aspects of the build as well. -
Agreeing with everyone, I'd go Dark Melee for survivability. That said, my Fire/Shield Scrapper was small team (3 people) tank from levels 1-50, and I had plenty of survivability for the job. I did use cheap IOs, though. The point of Fiery Melee is that you have better AoE damage than Dark, which matters if you care about how fast you're plowing through those high level missions. Endurance can be an issue with Fire. A solvable one, but an issue.
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Slightly off topic, but was Broad Sword tops for DPS at some point? Must have been years ago if so, before I started paying attention to numbers. So far as I know, Broad Sword's great DPS is just a rumor that won't go away, similar to it's rumored horrible endurance consumption. Ditto Martial Arts top DPS, though I don't remember ever hearing that one proposed before. Martial Arts has been at the bottom end of Scrapper primaries since I started paying attention. Not in an unplayable way, but just at the bottom.
Anyway, yeah, Fiery Melee has excellent DPS, arguably the top in most situations. On top of that, it also has excellent burst damage and very good AoE. Fiery Melee is simply excels at damage output. The down side, as Frosticus indicates, is that it has no mitigation, so you'd better get enough out of your secondary to make you happy. It also has no utility powers. Fiery Melee is nothing but damage in large amounts. (Well, and the required level 12 Confront.) -
I spent about 8 billion on Alexei. Werner and Sergei were both much cheaper, but that was a long time ago. They were quite expensive for the time as I recall.
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Hmmm, when I fiddled around with actual Mids' builds back when, I got 226 DPS out of Follow Up -> Eviscerate -> Focus and 225 DPS out of Follow Up -> Focus -> Slash -> 1 tick pause. I'd probably want the Eviscerate one - triple-stacked Follow Up on Eviscerate for great cone damage. On paper, anyway, by 0.006 seconds. So, uh, I guess don't be surprised if it doesn't quite work on your ten billion influence purpled-out toon.
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Actually, you don't need to do that either. If you first pull the elite boss to where you WANT the ambush to remain, even when the ambush obliterates you, you can still go back to the elite boss, now separated from the ambush. And you might be able to survive the ambush by running like mad for the exit. I think I did that successfully a couple times, but it's been too long for me to really remember.
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Well, I FIRST tried +4x8. You get the +4 regardless. After a few deaths, I managed to get myself past the first corner that way. Then it started getting hard. I believe you're supposed to run it on x1 with bosses. I believe that's how I actually ran it.
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Quote:But soft-capped defense is MUCH better than merely good defense. Combine that with other layers of mitigation, such as Invulnerability's resistances and Dull Pain, and you get something amazing. Have you TRIED an apple split? YUM!I feel you should take a secondary that does what you want it to do. Invuln is a mix of resistance, defense, and healing. Similar to WP, but it's more about the S/L resist.
I personally think trying to cap Inv is like making banana splits with apples. It can be done, but it's not what was intended and it's not as good.
Mauk2, if you stick the Miracles in Health instead and put the heal IO in Physical Perfection, you'll get more total regeneration due to the higher base. Or you could save a slot by just having the proc in Physical Perfection, and you'd STILL have slightly higher regeneration. If price is no object (as indicated by the PvP +3% def), consider using two L53 Enzymes in Invincibility to save another slot. Weave should have def/end instead of def/end/rech. And I'd put the def instead of def/end/rech in Manuevers. I'd personally skip Super Jump in favor of Ninja Running and Resist Energies, but I think I have more tolerance for non travel power builds than most people. I'd probably stick one of the slots in Confront to try to get better uptime on Dull Pain. Or maybe there's a way to use two slots to hit the soft cap on energy and negative (currently 43% as modified). Dono. Your build is a nice starting point, though. -
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Well, since you have to beat the eyeballs, that might be impossible (without inspirations). But you don't have to BEAT the ambushes. Oh, they'll kill you, sure. But that doesn't make you lose the challenge.
Also, inspirations are specifically NOT excluded. I just did it no temps no inspirations because I'm not well. The creator of it specifically loaded up on large inspirations and made multiple trips to his base for more to beat it. -
Quote:Me? Cheaper versions of builds? My last build ran me 8 billion, and that was with patient bidding over the course of a month or more. I'll spend whatever it takes for the tiniest advantage. I buy level 53 Hamios for God's sake. I'm not well.If you want a cheap version that's kind of more of a Werner thing...
OK, let me take a look at what I posted and make some wild guesses without actually checking the market. Two good purple sets at about a billion each, five Luck of the Gambler globals... guessing they're around a hundred million each. Panacea proc is probably 1.5 billion or so, so we're up to four billion already. Nothing else looks like it even comes close to those, but there are some fairly-pricey sets and pieces. Let's call it 4.5 billion?
But you certainly don't NEED to spend that much to have a very, very good build. I'm just not an expert on cheaper builds. Still, I think I get the gist of it. First, you're not going to have as good of recharge, because you won't want to be buying purple sets and probably no Luck of the Gambler globals. That's going to limit things a bit, but there are a lot of 5% recharge bonuses that you can get easily, and perhaps a couple more you can pick up. Power choices will still be pretty much the same, because the attack chain doesn't require much recharge. Where there's no good recharge option, you'll probably want to slot for defense instead. Defense can get pricey, but not recharge pricey. So you'd probably end up with a build with, say, 35% recharge instead of 82.5% recharge, not quite perma Dull Pain, but possibly better defense. It would still work out very well. -
Quote:Ah, but it's "easy" to soft cap an Invulnerability Tanker. That's why I'd be more inclined to do it on a Scrapper. More challenging.After I finish testing the build I created, I might consider making an Overkill build, though I'd be more inclined to attempt that on a Tanker than a Scrapper, as Scrappers need to focus on damage as much as possible in order to perform our role effectively.
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Quote:Yeah, Aeon's Army is brutal. Still, I managed to beat it no temps no insps on my Katana/Dark with only a dozen or so deaths in the process. And my Dark Melee/Super Reflexes got about halfway through before the instagib "zones" made it impossible to move further.For my money, I've never seen anything as brutally hard as Aeon's Army. (357489)
I honestly really liked that mission. Even on an uber build, at first it just seems impossible. But then you start working out strategy for each group, and it's almost a puzzle to solve. Who do you kill first. How do you do it. Where do you do it. I haven't been back, since I simply don't have any other characters with a hope of surviving, let alone beating it. But I liked it.
If you like brutal challenges, I seriously recommend having a go at it. -
It HAS been a few months! Off we go!
Willpower doesn't NEED heals. It's not a failing that it doesn't have heals if it doesn't need them.
My opinion is that Willpower is stronger than Regeneration. As a quick example, Werner (Katana/Regen) can solo a Rikti War Zone Challenge. Iggy's Will (Katana/Willpower) can solo a Rikti Pylon while surrounded by TWO Rikti War Zone challenge spawns, then finish off the spawns. Then he can go and do an ITF solo with no temps, no inpsirations, and no deaths. But then, he IS Iggy.
I'm not saying that Willpower is hugely stronger, and I don't think the sets need any rebalancing, though I won't complain if they give Regeneration some VERY MINOR buffs. But I do think Willpower's stronger. -
AVs regenerate about 94 hit points per second if I recall. If you can do more than that and survive, you can beat an AV. However, the more damage you do, obviously the faster it will go. And the faster it goes, the greater your chance of surviving (unless you're so good that the AV simply CAN'T kill you). I did a lot of AV soloing on Sergei back when he did about 140 DPS. It was a bit tedious, but doable.
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Quote:You should do something different.I would really like some feedback, or someone to outright tell me I should do something different
You want recharge, recharge, more recharge, and defense. Divine Avalanche should be slotted as an attack, not with a defense set. You can leave the Luck of the Gambler global in there, but that's where I'd stop, and then put in five Crushing Impacts unless you're maxed on 5% recharge bonuses. You are WAY over the ED cap on damage in Soaring Dragon and Golden Dragonfly - using the purple damage IO in those is a very expensive exercise in adding very little. You'd be better off completing those sets, though you'll probably have enough melee defense and would be better off with Eradication for ranged and AoE defense, or with Armageddon if you're a big spender. The Numina unique would be better in a passive or toggle so that you don't have to heal to get the bonus. Doctored Wounds are your go to set for many of your healing powers due to maxing out healing and recharge, plus offering a recharge bonus.
As for power pools, drop Concealment for Fighting and pick up Tough and Weave. If you really want stealth, put a stealth IO in Sprint and click it on and off for two minutes of stealth, no power pick required. Between that and Super Speed, I believe you're invisible. Pick up a Steadfast Protection unique and a Kismet unique. Slot a Gaussian set somewhere, such as in Focused Accureacy. Put an Achilles' Heel proc in Gambler's Cut. Then use this attack chain:
Divine Avalanche -> Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Divine Avalanche -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut
As far as epic moments, here is a build that Umbral designed and Val Blademaster played that soloed four Archvillains at the same time without using temporary powers or inspirations. It'll give you a point of reference. In particular, notice the horrible regeneration. (Edit: LOL, just realized Warkupo posted a very similar Umbral-derived build.)
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