Kat/regen build, is it good enough for eipc moments


Charde

 

Posted

Hey, everyone my name is Paxidikae (@Paxidikae if ya want to contact me in game). Anyway this is my first level 50 who I play regularly, and i'm looking to crunch some numbers out with his build. I have a purposed build that I think is pretty darn good, but I would like feedback, what I went for in this build was a insanely large amount of regen (its at 758%) in this build, in my actual in game build its about 500%. I would really like some feedback, or someone to outright tell me I should do something different, I am a devote kat/regen scrapper and I am looking to max out regen and dmg so that I have higher chance for soloing Av's and the like.

Here is the purposed build

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Posted

I just found something that made it stretch to 766% (I switched the two makos bites set io's out of gamblers cut and replaced them with two pounding slugfest set io's)


 

Posted

This may sound weird, but you actually *don't* want to build for Regen IO's on a Regen Character. The reason being that you're regen is already so strong that the benefit you gain for adding more onto it is minuscule, and your survivability could be greatly increased by focusing on areas that regen lacks in.

The two most useful bonuses for a /Regen character are Global Recharge, Defense, and Resistance.

Global Recharge is useful not only for greatly increasing your damage output ensuring threats are destroyed quicker and thus less demanding on your survivability, but also in drastically reducing the recharge on your damage prevention powers like Dull Pain, Reconstruction, Moment of Glory, and Instant Healing. A good goal point for global recharge is making Dull Pain "Permanent" in that it will be ready again as soon as it's effects has worn off. In order to achieve this it is highly recommended that you take Hasten from the Speed Pool, and I suggest dropping the Stealth Pool in order to obtain it.

Defense is useful in that it is the easiest to build on any toon, and is readily available through IO bonuses. By having defense on your regeneration character you can dodge some incoming damage, which will give you more room to regenerate, and thus increase your survivability.

You have way more endurance than you need, and have drastically reduced the effectiveness of many of your powers in order to achieve this. You have made the same mistake with your regeneration. Also, without "The Lotus Drops" your AOE potential is going to greatly suffer, which may or may not be a concern to you.

Below is a modified version of Umbral's Broadsword/Regen character to better fit my tastes. It is quite expensive, but it should serve as a general guideline for how to build your own character. Just remember; the aim of IO building for Regen is Global Recharge and Defense, and not regeneration.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Kulanu v8.2 (lv 50 build) : Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(3), Hectmb-Dmg(7), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(21), Achilles-ResDeb%(37)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(15)
Level 2: Reconstruction -- Panac-Heal/Rchg(A), Panac-Heal/EndRedux/Rchg(3), Panac-EndRdx/Rchg(9), Panac-Heal(13), Panac-Heal/EndRedux(31)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(5)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(7)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(25), LkGmblr-Rchg+(39)
Level 10: Dull Pain -- Panac-Heal/Rchg(A), Panac-Heal/EndRedux/Rchg(23), Panac-EndRdx/Rchg(23), Panac-Heal/EndRedux(25), Panac-Heal(37)
Level 12: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), LkGmblr-Rchg+(48)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Integration -- Panac-Heal(A), Panac-Heal/+End(17), Panac-Heal/Rchg(17), Panac-Heal/EndRedux(43), Panac-Heal/EndRedux/Rchg(46), Panac-EndRdx/Rchg(50)
Level 18: Whirling Sword -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-%Dam(31), Oblit-Dmg(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(40)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dmg/Rchg(29), Mako-Dmg/EndRdx(29), Mako-Dam%(31)
Level 28: Instant Healing -- Numna-Heal/Rchg(A), Numna-EndRdx/Rchg(36), RechRdx-I(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), GftotA-Run+(42), GftotA-Def/EndRdx(50)
Level 32: Head Splitter -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(33), Armgdn-Dmg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(34), FotG-ResDeb%(40)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), GftotA-Run+(43), GftotA-Def/EndRdx(43)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(46), GSFC-Build%(46)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), RgnTis-Regen+(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run


 

Posted

Thank you very much for the information, however, I would like to ask if you are a PvP toon, I assume that you are since reconstruction is 5 slotted with Pancea, I am not that interested in building IO's that only work in PvP, to me the set IO's hold more merit because they are good in any situation if slotted correctly. Anything else that you would recommend that I slot reconstruction with?


 

Posted

Quote:
Originally Posted by Charde View Post
Thank you very much for the information, however, I would like to ask if you are a PvP toon, I assume that you are since reconstruction is 5 slotted with Pancea, I am not that interested in building IO's that only work in PvP, to me the set IO's hold more merit because they are good in any situation if slotted correctly. Anything else that you would recommend that I slot reconstruction with?
Pancea does not only work in PVP, and no this is not a PVP build. The PVP IO's have two effects, one which is always on, and one which only works in PVP, as labeled in Mids'. While they can only be found in a PVP zone, you can still buy them for utilization in the PVE game.

That said, they are mostly there for the recharge bonus, and Doctored Wounds is probably sufficient for this task, but Pancea does offer superior recharge.


 

Posted

Quote:
Originally Posted by Charde View Post
I would really like some feedback, or someone to outright tell me I should do something different
You should do something different.

You want recharge, recharge, more recharge, and defense. Divine Avalanche should be slotted as an attack, not with a defense set. You can leave the Luck of the Gambler global in there, but that's where I'd stop, and then put in five Crushing Impacts unless you're maxed on 5% recharge bonuses. You are WAY over the ED cap on damage in Soaring Dragon and Golden Dragonfly - using the purple damage IO in those is a very expensive exercise in adding very little. You'd be better off completing those sets, though you'll probably have enough melee defense and would be better off with Eradication for ranged and AoE defense, or with Armageddon if you're a big spender. The Numina unique would be better in a passive or toggle so that you don't have to heal to get the bonus. Doctored Wounds are your go to set for many of your healing powers due to maxing out healing and recharge, plus offering a recharge bonus.

As for power pools, drop Concealment for Fighting and pick up Tough and Weave. If you really want stealth, put a stealth IO in Sprint and click it on and off for two minutes of stealth, no power pick required. Between that and Super Speed, I believe you're invisible. Pick up a Steadfast Protection unique and a Kismet unique. Slot a Gaussian set somewhere, such as in Focused Accureacy. Put an Achilles' Heel proc in Gambler's Cut. Then use this attack chain:

Divine Avalanche -> Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Divine Avalanche -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut

As far as epic moments, here is a build that Umbral designed and Val Blademaster played that soloed four Archvillains at the same time without using temporary powers or inspirations. It'll give you a point of reference. In particular, notice the horrible regeneration. (Edit: LOL, just realized Warkupo posted a very similar Umbral-derived build.)

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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Just out of curiosity what would be the price projection on the Umbral biuld?


 

Posted

Prices are constantly fluctuating, but I would assume at least 2 billion if you are using the build I posted and are being smart about your purchases.

If you want a cheap version that's kind of more of a Werner thing...


 

Posted

Quote:
Originally Posted by Warkupo View Post
If you want a cheap version that's kind of more of a Werner thing...
Me? Cheaper versions of builds? My last build ran me 8 billion, and that was with patient bidding over the course of a month or more. I'll spend whatever it takes for the tiniest advantage. I buy level 53 Hamios for God's sake. I'm not well.

OK, let me take a look at what I posted and make some wild guesses without actually checking the market. Two good purple sets at about a billion each, five Luck of the Gambler globals... guessing they're around a hundred million each. Panacea proc is probably 1.5 billion or so, so we're up to four billion already. Nothing else looks like it even comes close to those, but there are some fairly-pricey sets and pieces. Let's call it 4.5 billion?

But you certainly don't NEED to spend that much to have a very, very good build. I'm just not an expert on cheaper builds. Still, I think I get the gist of it. First, you're not going to have as good of recharge, because you won't want to be buying purple sets and probably no Luck of the Gambler globals. That's going to limit things a bit, but there are a lot of 5% recharge bonuses that you can get easily, and perhaps a couple more you can pick up. Power choices will still be pretty much the same, because the attack chain doesn't require much recharge. Where there's no good recharge option, you'll probably want to slot for defense instead. Defense can get pricey, but not recharge pricey. So you'd probably end up with a build with, say, 35% recharge instead of 82.5% recharge, not quite perma Dull Pain, but possibly better defense. It would still work out very well.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

See, you did better than you thought. You have to BELIEVE in yourself, Werner.


 

Posted

That build should actually have the two recov uniques in FH, not PP (for exemping purposes, and because they no longer mooch enhancements), and maneuvers and weave should also probably be rocking 1 enzyme each, rather than the +Def LotG (more end reduction).

Just sayin.
~

I'll also throw in, the build that Umbral (and others) helped me finish (twice) that is nearly identical to the above one, for comparison:

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One of my main concerns was having BU up every 4th cycle of the attack chain, rather than every 5th. That's partially why IH and MoG suffered the loss of a few seconds, and why there's no kismet present (which I hate... a lot).


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Good catch, Elegost. I tend to forget about HO's.