Build Up question...
Well, as a very simple analysis, let's say you're doing 200 DPS without it. Let's say you can use it every 40 seconds, and your attacks are enhanced 100%. It takes 1.32 seconds out of your chain, and lasts 10 seconds, but let's just say 10.68 seconds since it only has to be active when you trigger the attack as I recall. So for 1.32 seconds you're doing 0, for 10.68 seconds you're doing 300 DPS, and for the other 29 seconds you're doing your normal 200 DPS. So 1.32 * 0 + 10.68 * 300 + 29 * 200 = 9004 damage in 40 seconds = 225 DPS, or a 12.5% improvement.
Something in that neighborhood is probably reasonable to expect.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Also, your recharge factors A LOT into this equation. If you cut down your recharge by double on each of your attacks, then you'd be gaining roughly 2x the benefits from Build Up, simply because your stronger attacks will be up more often and you may be able to use it twice within 1 Build Up.
Also, your recharge factors A LOT into this equation. If you cut down your recharge by double on each of your attacks, then you'd be gaining roughly 2x the benefits from Build Up, simply because your stronger attacks will be up more often and you may be able to use it twice within 1 Build Up.
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Well, I was thinking this in more of a PvE stance, as I know it's good in PvP. But I was looking to drop a power for a concept build and thinking that may be the power to drop.
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It's not a must have. It's certainly something I'd be willing to drop in a concept build.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
So currently, have Leadership (is the leadership type), Fitness, Fighting, and my goal is to grab 2 Epic powers, all of WP (Resurgence just goes with the immortal feel/reboot of systems feel)...so able to take an extreme beating.
Hasten I like, as it gives off a quick reflexes feeling as well (not a super speedster, but quick enough reflexes to deal with one), but I can always do without Hasten.
So that leaves 1-2 powers (2 if I forgo Hasten). And you need 2 powers to get ahold of a single target blast.
I'm basically still fiddling with the concept, trying to fit in all needed powers. On my DB/WP I wasn't above just grabbing a power, and leaving it 1 slotted, just so I could have it (Typhoon's Edge, has that twisty, jumpy, agile feel to it, so I grabbed it just for that reason) and I've used slotted Fire Blast on a DBer, who was able to BF-AV, when in normal missions, just because it fit the concept.
But on this one...hmmm...it's been a little tougher...so was seeing if I could do all I like to do and get by without BU.
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...how much does it increase one's DPS?
My AV soloer has been a Dual Blades/WP, so of course, I don't have access to Build Up.
In normal missioning, I've found Build Up to be nice, but hardly mandatory, usually holding off to level 30 to pick it up, and even then I've never clicked it as soon as it was recharged to keep the damage at peak.
So, how much of a difference does it make for things like AV and Pylon soloing?
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